I once introduced myself as the creeper to 2 girls I thought i would never see again as a joke. One is now married to my best friend and I am on the others ultimate Frisbee team..... and I am still known as the creeper
I can't help but be amused by the timing of your predicament. The things we do /say as a younger adult/child are always possibly going to be the start of a weird thing that lasts a long time.
I just put them on the Emitters and Stash, 550 each Emitter and a fully upgraded Stash will make enough creep to even push through the shields without mesh.
I'm going through a really bad time right now and this video saved my day. This is one of my favorite games and your voice, not to be creepy, is so listenable. I love you man.
Tom, spending more boosts to shorten the downtime on the stash gets better the more you spend. It's a linear decrease in cooldown making it a proportional increase in rate. Plus, you know, the whole not giving the creeper chance to spread out and slow the charging. As for holes in your mesh bridges, there's an easy solution. If you destroy the mesh and give the creeper a couple of seconds to even out, you'll be able to put the mesh back down without the gaps (make sure there's enough creeper in the mesh before you do it).
Just came down here to see if anyone had said this. He seems to think each boost is less effective after he "gets the engine running" but it's actually more effective. Like, if it puts out 1 creep every 5 seconds, you get 12 creep per minute. If you reduce it to 4 seconds, you get 15 creep per minute, a 25% increase. If you reduce that to 3 seconds, you get 20 creep per minute, a 33% increase. At 2 seconds, you get 30 CpM, 50% higher, and at 1 second you get 60 CpM, 100% higher.
When you want to build bridges through the void, it works a lot better placing the mesh while not connected to a emmiter, as the blue mesh in the void can't be expanded.
It can, it's just fiddly since the blue mesh slurps up the creep. Way easier if you use the hotkeys (number keys) to quickly switch between egg and mesh, as well as use the top-down view.
Daily reminder that Tom is an amazing person and to thank him for all he has done/will do - Day 1273 OOO a very nice couple of maps indeed :D I do like how the Stash has become the meta XD OOO, did not expect to hear an Avatar reference from Tom ha ha That little Gun Shield was fun :D, little protected fella
People who make rebuilding maps need to give you blobs early on, it's so frustrating and slow! The last map I did was just a mesh waiting game against anti-creep but was still highly rated.
Just makes it easier to see. When AC (and creep for that matter) gets too high, it's tough to see underneath it. There's no option to similarly flatten creep because...well, this game is *actually* about playing as the humans and killing creep, so you don't actually need to see underneath it lol.
I once introduced myself as the creeper to 2 girls I thought i would never see again as a joke. One is now married to my best friend and I am on the others ultimate Frisbee team..... and I am still known as the creeper
That's crazy
awww man
That's f-ing hilarious dude 😂
I can't help but be amused by the timing of your predicament. The things we do /say as a younger adult/child are always possibly going to be the start of a weird thing that lasts a long time.
This was a really fun map to test out putting boosts exclusively on various buildings. The Air Sacs were _really_ effective on this one for me.
I just put them on the Emitters and Stash, 550 each Emitter and a fully upgraded Stash will make enough creep to even push through the shields without mesh.
Oh man, the floating Dense guy head at 5:40 really got me. Made me realize how much I miss those old memes from the _Cities: Skylines_ days.
I love that the community has almost entirely decided that playing as Creep is more interesting than playing normally.
I'm going through a really bad time right now and this video saved my day. This is one of my favorite games and your voice, not to be creepy, is so listenable. I love you man.
Tom, spending more boosts to shorten the downtime on the stash gets better the more you spend. It's a linear decrease in cooldown making it a proportional increase in rate. Plus, you know, the whole not giving the creeper chance to spread out and slow the charging.
As for holes in your mesh bridges, there's an easy solution. If you destroy the mesh and give the creeper a couple of seconds to even out, you'll be able to put the mesh back down without the gaps (make sure there's enough creeper in the mesh before you do it).
Just came down here to see if anyone had said this. He seems to think each boost is less effective after he "gets the engine running" but it's actually more effective. Like, if it puts out 1 creep every 5 seconds, you get 12 creep per minute. If you reduce it to 4 seconds, you get 15 creep per minute, a 25% increase. If you reduce that to 3 seconds, you get 20 creep per minute, a 33% increase. At 2 seconds, you get 30 CpM, 50% higher, and at 1 second you get 60 CpM, 100% higher.
Oh tom, starting to like air sacs AND stashes now eh?
Also, always excited for new Creeper World vids!
Love it when Tom puts out a creeper world video
Recently found you and this series and got a huge nostalgia blast from the old creeper world web game love this game
Always love a creeper world vid, and a bonus HHGttG ref halfway through.
Spotted that subtle little Slartibartfast reference too.
Tom never disappoints in either his videos or his references.
When you want to build bridges through the void, it works a lot better placing the mesh while not connected to a emmiter, as the blue mesh in the void can't be expanded.
It can, it's just fiddly since the blue mesh slurps up the creep. Way easier if you use the hotkeys (number keys) to quickly switch between egg and mesh, as well as use the top-down view.
I love the new stacked stash strategy !
Yay! Creepy world
Continue putting those videos out, always pretty chill and enjoyable!
Once the sacks drop, the beads all pop.
I'm loving the new stash meta. It's cool to see such an underutilized mechanic get some love
"Tom, the creepy guy! hmm, that's not a good name for a book"
a lot of the audience: "I'D BUY IT!"
You know when the title involves air sacs and dancing the video is going to be good!
It's super neat to keep learning new stuff about the game! Also wholesome to get excited and try the new strats out! Thanks for the fun video Tom!
I appreciate the Slartibartfast joke, Tom.
Glad Tom has come around on stashes, they STRONK
Daily reminder that Tom is an amazing person and to thank him for all he has done/will do - Day 1273
OOO a very nice couple of maps indeed :D
I do like how the Stash has become the meta XD
OOO, did not expect to hear an Avatar reference from Tom ha ha
That little Gun Shield was fun :D, little protected fella
Always enjoy watching your Creeper World videos to learn how to play better. Keep up the excellence.
Loving that after all this time, Tom's still exporing the meta
6:19 I get that reference!
Airsacs are pretty nice
Quite impressed by the stasch, never really tied it out, will have to keep that in mind for next time
only just noticed the slartybartfast reference. nice.
Once the anticreep starts to get going, cw4 becomes a ww1 simulator.
Huh, I guess the number on the stash is the amount of Creeper it produces, not the amount it consumes.
I can here for air sacs… twenty minutes in, no air sacs dancing.
:-(
The memoir joke *sent* me. 😂
Such lovely boys.
bruh the amout of nullufiers on that spore launcher bassically create the SUN
Tom and his eggy HIMARS
It’s so dense 👌
People who make rebuilding maps need to give you blobs early on, it's so frustrating and slow! The last map I did was just a mesh waiting game against anti-creep but was still highly rated.
I was hoping the second one would be a dark tower win.
WOOOOO!
More Creeper World is definitely more good
Feel like the map could be a bit more challenging with some autobuild thrown in.
*Bam!*
i loved the part where the air sack said "its airsacking time" and airsacked all over the place
Mega stash into a void bridge? How are there still new strats after one billion episodes?
I wonder if it would work when there's a creep limit
Please more horse in Mechabellum! :D
Nice.
Why did Tom flatten the anticreep?
Just makes it easier to see. When AC (and creep for that matter) gets too high, it's tough to see underneath it. There's no option to similarly flatten creep because...well, this game is *actually* about playing as the humans and killing creep, so you don't actually need to see underneath it lol.
@@pegusus12346 (I was going to make a pun, but thanks for the explanation none the less. I'll make it anyways)
It's so that he can AC
First