One of the biggest mistakes that these maps make is never making spore launchers truly viable. They always set up the missile defenses too thick. It would be fun for them to have pockets so spores could actually do something.
Some intended spore targets would be good, though i think with enough upgrades on spores it'd eventually get there. It's just that usually the spore launchers are a bit slow at firing.
Actually spores are viable on this map. When I played it I massively buffed the first launcher and it managed to put some creeper in the void which allowed me to egg up some forward nullifiers.
@@duhhnai except spores are so underpowered (slow, low HP, low creep yield, no targetting) that they're pretty close to useless even as support unless you've already overwhelmed the enemy defenses.
Airsac upgrades decrease the time and then increase the number. You'll notice 0 upgrades was 5 min for 1 airsac, then after your first few it went to 2 every 30 seconds. Requires lots of investment.
Requires a lot of investment yeah, but can also become insane when you have like 10 Air sacs constantly putting a strain on the snipers while there's spore launchers making sure the missile launchers are too busy.
The air sacs don't usually die though, notice how many he had at the end. Like an air force they go back to reload with creeper but if you invest in them early, you will get an insane amount
You know that when a map includes eggs, we're gonna have some fun. As a side note, I can't look at eggs without saying "eggs!" in the same tone as Tom.
Someone needs to design a map that you play as creep where Tom has done his thing and placed a hundred turrets when you honestly need only like 5 and just crazy levels of things.
Oh, I'd seen this map the other day as well! Super fun steam roll at the end, always nice to have a bit of a crazy finale. Like a nice fireworks show lol My strategy was to just bee-line to the blob nest and skimmer factory, get those buffed to shit, and the random waves of eggy blobs and spam of skimmers just overwhelms them so quick lol
Most of the time the factories take way too long to be buffed enough to become effective against the spam of missiles or sniper turrets. Usually just as well to load up an area near an emitter with rocks and lay a fuse of eggs down towards your frontline and letting the creep flow.
i must say, i only started watching CW4 about a month ago, its been great, before I wrote it off now I cant wait for more. i have been watching the older vids and I think I like watching the other style of playing as creep, this one seems too simple and a little easier
I try to prioritize using Rocks to hit M-Rifts and when RNGeezus lands the hit, daisy chain Eggs to cut off power to that region. It's fun to see Tom use a similar approach. If it's a map without pressure from them building up AC, it's fun to play the long game and stack a ton of eggs out of range by key targets and then slowly just creep in until everything suddenly all goes up at once.
Actually rocks are not targetting randomly they kill all guns in range from near to far and then the same with mortars and so on, following a certain order of targets...
Tom spent a long time leaving that factory with just a SINGLE tower connecting it and the rest of the map. Worried about missile launchers? Take away their missiles.
He specifically said he didn't want to try to hard to get just to keep the map more interesting, notice how pretty much as soon as he destroyed it, the rest fell really quickly
Daily reminder that Tom is an amazing person and to thank him for all he has done/will do - Day 896 Eyyyy a real fun Light Creep Map :D great times You know, the Air Sacks did their best, but in the end, they really pulled through and landed the killing blow :D He he Space Trees
One of the biggest mistakes that these maps make is never making spore launchers truly viable. They always set up the missile defenses too thick. It would be fun for them to have pockets so spores could actually do something.
Tom has cheesed too many maps with spores for anyone to make that mistake imo
Some intended spore targets would be good, though i think with enough upgrades on spores it'd eventually get there. It's just that usually the spore launchers are a bit slow at firing.
Actually spores are viable on this map. When I played it I massively buffed the first launcher and it managed to put some creeper in the void which allowed me to egg up some forward nullifiers.
the thing is, the spores arent like supposed to be your only way of attacking, its a support for your creep same as skimmers and airsacs
@@duhhnai except spores are so underpowered (slow, low HP, low creep yield, no targetting) that they're pretty close to useless even as support unless you've already overwhelmed the enemy defenses.
Airsac upgrades decrease the time and then increase the number. You'll notice 0 upgrades was 5 min for 1 airsac, then after your first few it went to 2 every 30 seconds.
Requires lots of investment.
Requires a lot of investment yeah, but can also become insane when you have like 10 Air sacs constantly putting a strain on the snipers while there's spore launchers making sure the missile launchers are too busy.
The air sacs don't usually die though, notice how many he had at the end. Like an air force they go back to reload with creeper but if you invest in them early, you will get an insane amount
You know that when a map includes eggs, we're gonna have some fun. As a side note, I can't look at eggs without saying "eggs!" in the same tone as Tom.
Glad that I'm not the only one who has had random mundane words influenced by Tom.
Someone needs to design a map that you play as creep where Tom has done his thing and placed a hundred turrets when you honestly need only like 5 and just crazy levels of things.
I wish some maps went a little less missile crazy so spores could truly do some damage earlier in the game
to be honest, I can absolutely relate to the amount of missiles placed. that's literally me.
Bam, We're taking out those nasty humans c'mon the creep :D
Oooh, I love these kinds of maps, they are super chill and you don't have to build a ton of stuff
me too
Oh, I'd seen this map the other day as well! Super fun steam roll at the end, always nice to have a bit of a crazy finale. Like a nice fireworks show lol
My strategy was to just bee-line to the blob nest and skimmer factory, get those buffed to shit, and the random waves of eggy blobs and spam of skimmers just overwhelms them so quick lol
Most of the time the factories take way too long to be buffed enough to become effective against the spam of missiles or sniper turrets. Usually just as well to load up an area near an emitter with rocks and lay a fuse of eggs down towards your frontline and letting the creep flow.
Final egg count: 402
Keep the creeper world coming tom!!
Brothers bring the the flamer
Great video. Best game type in Creeper World 4. Play as the creep in a game named for the creep smart!
Yeah it's interesting. I'm considering to make a map with that kind of style too, but in my own way.
Save the eggs.... never use the eggs...
i must say, i only started watching CW4 about a month ago, its been great, before I wrote it off now I cant wait for more. i have been watching the older vids and I think I like watching the other style of playing as creep, this one seems too simple and a little easier
I try to prioritize using Rocks to hit M-Rifts and when RNGeezus lands the hit, daisy chain Eggs to cut off power to that region. It's fun to see Tom use a similar approach.
If it's a map without pressure from them building up AC, it's fun to play the long game and stack a ton of eggs out of range by key targets and then slowly just creep in until everything suddenly all goes up at once.
fun map indeed.
Actually rocks are not targetting randomly they kill all guns in range from near to far and then the same with mortars and so on, following a certain order of targets...
I like to boost the stash's on these maps.
Is rocking down their HQ possible before the rest of the targets are hit? With HQ gone, the enemy can't rebuild...
Tom!
Hey, that's the planet Earth flag right?
@@Leptons_ Yeah it is
It's the flag of the antichrist.
Tom spent a long time leaving that factory with just a SINGLE tower connecting it and the rest of the map. Worried about missile launchers? Take away their missiles.
He specifically said he didn't want to try to hard to get just to keep the map more interesting, notice how pretty much as soon as he destroyed it, the rest fell really quickly
@@mr.broseph8392 Yeah, if the enemy doesn't have missiles and you have air sacs you can just walk away. You've already won.
I think you should check out Gunlocked, seems like your sort of thing
Air Sacs are my fav
Great ep
Also, TOM, use the radius on the boosts to do MULTIPLE BOOSTS instead of aiming for only one
Not possible. Boosts target the closest unit.
@@rendomstranger8698 yea
Keep up the work you’re doing great
On these maps I think the AI needs to be able to rebuild
What do you mean with: "you are capped with creep"?
i love lpac maps
Air sac is the most unique and weakest unit in game
Ive seen about 10 of these videos. Have no idea whats going on. All i know is: Purple bad or good epending on the video. Love it.
Hi
Daily reminder that Tom is an amazing person and to thank him for all he has done/will do - Day 896
Eyyyy a real fun Light Creep Map :D great times
You know, the Air Sacks did their best, but in the end, they really pulled through and landed the killing blow :D
He he Space Trees
what is this map/ how do i find it?
Nice
which map was this?
da goe boizzzz!!!!!!
I love you
eg
egg
Eg
Nice