GAME ASSET BEGINNER TUTORIAL - UV Unwrapping In Blender (Part 2/5)

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  • čas pƙidĂĄn 1. 03. 2021
  • Learn how to UV Unwrap the barrel 3d model (game asset) in Blender. This series is focused on beginners!
    🌟ALL TUTORIAL SERIES PARTS🌟
    1. (Part 1/5) Modeling In Blender: ‱ GAME ASSET BEGINNER TU...
    2. (Part 2/5) UV Unwrapping In Blender: ‱ GAME ASSET BEGINNER TU...
    3. (Part 3/5) Texturing In Blender & GIMP ‱ GAME ASSET BEGINNER TU...
    4. (Part 4/5) Exporting from Blender to Unity ‱ GAME ASSET BEGINNER TU...
    5. (Part 5/5) Creating LOD In Blender & Unity ‱ GAME ASSET BEGINNER TU...
    Tutorial post on my website:
    www.lmhpoly.com/tutorials/gam...
    👉Subscribe to my channel: bit.ly/32afk43
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Komentáƙe • 159

  • @LMHPOLY
    @LMHPOLY  Pƙed 3 lety +17

    Watch(Part 3/5) Texturing In Blender & GIMP czcams.com/video/SOds_RGOimg/video.html

  • @LMHPOLY
    @LMHPOLY  Pƙed 3 lety +86

    The fact that someone disliked the video the same minute I've published that is kinda sus.

    • @patek2385
      @patek2385 Pƙed 3 lety +5

      Probably red is sus

    • @ramsesotravez274
      @ramsesotravez274 Pƙed 2 lety +5

      They were so excited that they clicked it wrong

    • @gameivan4638
      @gameivan4638 Pƙed 2 lety +1

      yeah these people have no life, great tutorial tho, looking forward to learn low poly modelling

    • @jimisv5215
      @jimisv5215 Pƙed rokem

      Haters gonna hate

  • @localstrangernodanger
    @localstrangernodanger Pƙed rokem +39

    You in 15 minutes taught me what I struggled for weeks to learn. Thanks for the process flow also, easily one of the most pain-free blender tutorials I've seen. Great job!!

    • @PrabhatMahto
      @PrabhatMahto Pƙed 8 měsĂ­ci +1

      true

    • @DragmoraProductions
      @DragmoraProductions Pƙed 5 měsĂ­ci

      Cant agree more. i have ADHD and Autism so i need to have really slow and detailed information.

  • @liamkoehler8820
    @liamkoehler8820 Pƙed 2 lety +14

    For the UV straightening: Straighten a SINGLE quad, then select it, followed by L to select island, and press SPACE to open Command Prompt, and type "Follow Active Quads".

  • @dotanon
    @dotanon Pƙed rokem +9

    Thank god for people like you who actually explain and guide viewers through the entire process.

    • @LMHPOLY
      @LMHPOLY  Pƙed rokem +1

      Glad you found this video helpful. Thank you for watching!

  • @kyle-carpio
    @kyle-carpio Pƙed 3 lety +9

    Keep up the good work. It really helps a lot, especially with your quick tips as there are features I did not know about in Blender.

  • @martinjauregui5105
    @martinjauregui5105 Pƙed 2 lety +2

    I've been struggling so much with uv unwrapping and you just appear and make it all clear. Thank you very much man! Great video!

  • @praxedishaze1346
    @praxedishaze1346 Pƙed 2 lety +2

    This is an excellent tutorial. Well done! I just want to say a huge, huge thank you.

  • @Luizarpex22
    @Luizarpex22 Pƙed 2 lety +2

    Perfect! For me, just starting out, it was very clear and objective.

  • @electricfire8461
    @electricfire8461 Pƙed 3 lety +2

    Dude thank you so much for these videos all the other ones I found were just too outdated and unusable! keep up the great work!

  • @warmice8265
    @warmice8265 Pƙed 3 lety +2

    That's amazing !!!

  • @Gwaboo
    @Gwaboo Pƙed 8 měsĂ­ci +1

    This is THE best video I have ever seen about UV‘s and the fact there are more videos in this series is perfect gonna watch them now ty for these videos ❀

  • @jean-michel.houbre
    @jean-michel.houbre Pƙed 3 lety +3

    Very well explained, it is really a very good series. Thank you very much.

  • @Golemofstone
    @Golemofstone Pƙed 3 lety +34

    Excellent tutorial, your pacing is spot on (For me anyway) I easily get lost in technical jargon and your explanations are exactly what i need. Thanks !

    • @LMHPOLY
      @LMHPOLY  Pƙed 3 lety +4

      Thanks! That's why I didn't make this series like those short and fast tutorials, which most people can't even follow. I like to explain and teach things instead of just showing them because most people, me including, don't even try to follow the tutorial if it's a fast-paced one and not step by step.

  • @charleslemaire2329
    @charleslemaire2329 Pƙed 3 lety +2

    very professional i love it!

  • @manchitas3531
    @manchitas3531 Pƙed 2 lety

    This author deserves more subscriptions, views and likes. Thank you sir, for the advice and help you gave me when I got stuck in a step. Priceless!

  • @ciaran762
    @ciaran762 Pƙed 2 lety +2

    Thanks for this video dude its a massive help. Ive watched so many videos on this subject and gotten lost so many times. This series is perfect to follow along with. Cheers for taking the time to do this

    • @LMHPOLY
      @LMHPOLY  Pƙed 2 lety +1

      THANK YOU! I'm glad that you found this series helpful :) That means my time making it wasn't a waste ^^

  • @devdurros5033
    @devdurros5033 Pƙed 3 lety +3

    Thank you so much for these videos, You are a good teacher, Highly informative and very useful information for a beginner.

  • @agnieszkamazur1195
    @agnieszkamazur1195 Pƙed 2 lety

    I love these tutorials! :) Tomorrow I will start 3 part

  • @johnmedlong55
    @johnmedlong55 Pƙed 3 lety

    Very well done and helpful, thanks!

  • @notavail
    @notavail Pƙed rokem +1

    Perfect tutorial, thank you so much.

  • @itacool6457
    @itacool6457 Pƙed rokem

    This finally helped me with figuring out how to do something I was stuck on for 2 days. Thank you.

  • @psxweeb5210
    @psxweeb5210 Pƙed rokem +1

    This is by far the best UV tutorial I have ever watched , my monke brain finally understands it.

  • @chamara7613
    @chamara7613 Pƙed 2 lety

    Thank you, Keep Up the GREAT Work

  • @abraiyan7984
    @abraiyan7984 Pƙed 2 lety +1

    Subscribed. Very detailed tutorial mate. Thanks a lot.

  • @xx_sublemonull_xx6821
    @xx_sublemonull_xx6821 Pƙed 2 lety

    i just wanna say im complete beginner and your tutorial has helped me the most out of 30 i have watched good job keep it up!

  • @claytonhillier6134
    @claytonhillier6134 Pƙed rokem

    The majority of this did not apply to me but the first 4 minutes did! Took me about 1 day of googling. Thank you!

  • @cenkocenk
    @cenkocenk Pƙed 3 lety +5

    thanks a lot dude

  • @alaehatoum5429
    @alaehatoum5429 Pƙed 6 měsĂ­ci

    You are so good at explaining this. Very thorough. Thank you so much

  • @bluecraving
    @bluecraving Pƙed rokem

    Really well explained, thank you ♄

  • @santiagochica307
    @santiagochica307 Pƙed 11 měsĂ­ci +1

    the best video I found! You helped me a lot, thank you!!!

  • @jelliottmason
    @jelliottmason Pƙed 2 lety +1

    Greetings from Arkansas. Top notch videos, thank you!

  • @skullh4152
    @skullh4152 Pƙed 8 měsĂ­ci

    you're a king thank you 👑

  • @baturserter6540
    @baturserter6540 Pƙed 2 lety

    Thanks for amazing tutorials. Perfect....

  • @KeplarDesign
    @KeplarDesign Pƙed 28 dny

    great explanation!

  • @user-jp8bh4op2l
    @user-jp8bh4op2l Pƙed 2 lety

    Good tutorial! Thanks very much

  • @ronaldringelschwanz8707
    @ronaldringelschwanz8707 Pƙed rokem

    Great tutorial!!

  • @javadahmadi
    @javadahmadi Pƙed 2 lety

    Well explained. Great video.

  • @cw2586
    @cw2586 Pƙed rokem +1

    Thank you so much, sir. You have helped me a lot today:)

  • @katesha5898
    @katesha5898 Pƙed 6 měsĂ­ci

    Thank you!

  • @ZedeTTV
    @ZedeTTV Pƙed rokem +1

    ngl best tutorial nicely explained

  • @alcoranstudio
    @alcoranstudio Pƙed 2 lety +4

    the best blender tutorial ever watched since I was started. i'm just newbie and hoping from this channel I will learn a lot about blender and exporting in unity coz that was exactly i really want to learn. keep up the good job, new subscriber here!

    • @LMHPOLY
      @LMHPOLY  Pƙed 2 lety

      Thank you for the sub and for watching my videos!

  • @angelvazquez5501
    @angelvazquez5501 Pƙed 3 lety +2

    You are the best

  • @aslanmussayev5243
    @aslanmussayev5243 Pƙed 3 lety

    easy to follow. very nice

  • @upzerg
    @upzerg Pƙed 2 lety

    Thank you so much!

  • @graphic-nations
    @graphic-nations Pƙed 2 lety

    Super useful tutorial big thanks

  • @AlwafiCharki
    @AlwafiCharki Pƙed 2 lety +1

    finally thank u
    i couldnt understand uv unwrapping from Guru he made it complicated

  • @Tony-cm8lg
    @Tony-cm8lg Pƙed rokem

    Awesome 👍

  • @arifcemselcuk4170
    @arifcemselcuk4170 Pƙed 10 měsĂ­ci

    Really Thank You..amazing tutorial

  • @ahmedqb6409
    @ahmedqb6409 Pƙed 7 měsĂ­ci

    Sir , you deserve a seat in heavens for this awesome tutorial , god bless your days

  • @sonany
    @sonany Pƙed 2 lety

    Thank you very much.

  • @juanmaleyva3292
    @juanmaleyva3292 Pƙed 2 lety +9

    Excelent and elegant tutorial! Thank u so much :) Also a TIP: for the island flatening we can just strighten one quad by selecting left and right nodes of the quad then S->X->0 and upper and down nodes with S->Y->0 (one pair at a time), then select that face, press L to select the whole island and right click -> Follow Active Quads. Keep up the good work, congrats :D

    • @bitbleed
      @bitbleed Pƙed 2 lety

      Exactly. This makes the process much simpler and faster

    • @OokileyGMR
      @OokileyGMR Pƙed rokem +1

      You sir just saved my life, I will be forever grateful to you!

  • @bestpranks7852
    @bestpranks7852 Pƙed rokem

    Nice video!

  • @mindaugasslutas5955
    @mindaugasslutas5955 Pƙed 3 lety

    2 out of 5, let's see if I ever going to fully complete my first Blender project (have a good feeling that I will- thanks to you)

  • @swedishgamer4272
    @swedishgamer4272 Pƙed rokem +2

    My UV wrap of the body of the barrel does not look perfect as in 5:24 where yours seem much more smooth. Mine look more clogged up,I have followed every step and dont know what to do.

  • @Belidos3D
    @Belidos3D Pƙed 2 lety +2

    You can align the UV straight much quicker than that with a lot less clicks. Simply align the four sides of any one quad in the UV map, then with that quad as the active selection right click and select "follow active quads".. boom one straight UV..

  • @gamewood7800
    @gamewood7800 Pƙed 2 lety

    thank you 3000

  • @fl260
    @fl260 Pƙed 2 lety +2

    Bro you fixed my problem 30 seconds in. Subscribing and hoping you're still making tutos! Thanks!

    • @LMHPOLY
      @LMHPOLY  Pƙed 2 lety

      Nice to hear that, and thank you for the sub! Yes, I will make much more videos. At the moment I'm busy working on my huge modular buildings pack for the Unity asset store.

  • @whitedinamo
    @whitedinamo Pƙed rokem

    Thanks.

  • @muralchristinan8219
    @muralchristinan8219 Pƙed 2 lety

    Nice..simple.

  • @maxmark9099
    @maxmark9099 Pƙed rokem

    Clearly describe! God be glorified ♄

  • @DragmoraProductions
    @DragmoraProductions Pƙed 5 měsĂ­ci +1

    Amazing Video really slow paste and perfect for beginners with adhd and Autism:)

  • @MattVarner
    @MattVarner Pƙed 5 měsĂ­ci

    Oh, man... 5:40 that is key for my personal project. I'm sure that's going to help.

  • @strongplatypus7663
    @strongplatypus7663 Pƙed 2 lety

    I really like that you always say outloud the same hotkeys over and over whenever you use them because it's easier to memorize them this way

    • @LMHPOLY
      @LMHPOLY  Pƙed 2 lety

      That's is exactly why I do that! Thank you for stopping by :)

  • @warmice8265
    @warmice8265 Pƙed 3 lety +2

    You are so good !

    • @warmice8265
      @warmice8265 Pƙed 3 lety

      I was waiting these video from a lot !

    • @LMHPOLY
      @LMHPOLY  Pƙed 3 lety +1

      @@warmice8265 Thank you for watching! I'm editing the Texturing video at the moment ;)

  • @relaxwithmyhorns3312
    @relaxwithmyhorns3312 Pƙed měsĂ­cem +1

    Could anyone explain to me why his UV map looks so different? When I unwrap, I have so many extra little parts compared to him in the video. I'm gonna keep following the best I can, but I just wanted to understand why that was.

  • @Daniel_Hochmuth
    @Daniel_Hochmuth Pƙed 11 měsĂ­ci

    Great tutorial. My UV map looks completely different, though. I think I've created a mesh on the inside of the barrel as well, by some dumb mistake... No idea how to fix that.

  • @3x14k
    @3x14k Pƙed rokem +1

    my uv blend thing is not straight at all even after i did everything you said im confused

  • @alcoranstudio
    @alcoranstudio Pƙed 2 lety

    can you please make some animation tutorial in blender, I want to learn from your channel, you explained every details well. thank you

  • @bovineox1111
    @bovineox1111 Pƙed 11 měsĂ­ci

    Why do we want to make theem straight? I get that it is more intuitive but is there a lot of stretch otherwise or is the stretch actually appropriate vecauae some areas cover more *real world space and therefore need more UV space

  • @Rand0m-yt
    @Rand0m-yt Pƙed rokem +1

    The best thing i like is the way you talk, it is great, BTW where are you from

    • @LMHPOLY
      @LMHPOLY  Pƙed rokem

      Thanks! I'm from Lithuania.

  • @trigxstar6993
    @trigxstar6993 Pƙed 2 lety

    Love this, its a great help
    A question
    in your toolbar is very different from mine (a lot cleaner)
    how did you do this or is it just the different blender version?

    • @LMHPOLY
      @LMHPOLY  Pƙed 2 lety

      Thank you!
      I was using Blender 2.91 with default settings.
      The only thing I removed was Timeline at the bottom.
      Also, if your tools on the left side have names written beside the icons, you can remove them by dragging and minimizing the tools window using your mouse.

  • @nickinthecave
    @nickinthecave Pƙed rokem +1

    hi, i have no overlapping vertices, i marked the seams but my uv of the little detail things are not splitted of at the and like yours at 7:41 i get a pentagon with a loop cut in it.

    • @nickinthecave
      @nickinthecave Pƙed rokem

      i fixed it, i think it has to do with intersection polygons, becase the first detail i had snappend on the surface of the polygon, so i think that gives it trouble.

  • @a.r.q.u.i_games
    @a.r.q.u.i_games Pƙed rokem

    Thanks for help, a im ok now.

  • @juliocargnin
    @juliocargnin Pƙed rokem

    Go to front or top view and choose the cylindrical projection uv unwrap option for the side of the barrel.

  • @Cappinator
    @Cappinator Pƙed 2 dny

    Using Blender 4.1.1 I'm following the tutorial but unwrapping the barrel creates a weird shape different from the video. I don't know what's going wrong

  • @mcgluckerson
    @mcgluckerson Pƙed 2 lety

    When mark the bottom ring as a seam and unwrap, holes appear in the barrel's main body uv island.

    • @LMHPOLY
      @LMHPOLY  Pƙed 2 lety

      Send me an email with an image, or it would be best that you include the .blend file so I can look that up.

  • @SWFGaming
    @SWFGaming Pƙed rokem

    Quick question, do the UV islands have to stay in the texture square? Also, I'm not sure how to do this for more complicated objects, do you have any videos on that?

    • @LMHPOLY
      @LMHPOLY  Pƙed rokem

      1. No, you can palace UV Islands anywhere inside and outside the Texture area. For example, if you use tiling texture/s, some of the UV Islands might be inside and slightly outside of the texture area. You can see how it repeats if you move UV Island around the texture. There are a bunch of different approaches to texturing and UV Unwrapping.
      2. Currently, I don't have videos on more complicated objects.

    • @SWFGaming
      @SWFGaming Pƙed rokem

      @@LMHPOLY ok thanks, you should totally make one though :)

  • @pycodrak
    @pycodrak Pƙed rokem

    For anyone that cant unwrap the barrel - watch video "Blender Cylinder or Cone Not Working Not Unwrapping Properly" here on CZcams :)

  • @theman7050
    @theman7050 Pƙed rokem

    For low poly it's fine, manageable. But what is the ideal way to do the same process for a high poly model? All that manual edge looping thing is impossible for big models

    • @LMHPOLY
      @LMHPOLY  Pƙed rokem

      Why impossible? I think you are overthinking it. If let's say I made the same style barrel but in high poly, with all the wooden planks modeled. Adding seams pretty much at the same position I did in this tutorial would work just as good as for the low poly mesh. Of course, it depends on how much detail you add to your high poly mesh, but if it's a clean high poly mesh, adding seams and Unwrapping shouldn't be a problem, no matter how big it's. The main thing is to understand how UV Unwrapping works and understand that by adding seams, you are just cutting the mesh into pieces like origami.
      It might always seem hard at first, but after doing it over and over again with a bunch of different models, you get used to it. Always start simple, like in this video.
      Also, it depends on your needs and texturing workflow. You can always use "Smart UV Projection," which can give pretty good results a lot of the time without adding any seams!

  • @Diertstarr
    @Diertstarr Pƙed 2 lety

    I couldn't see the UV material applied on the model, though the UV grid displayed in the pane to the right (yes, I had material preview on). Through random clicking, I had to go to Object Data Properties tab and under the UV Maps drop down, I added a map. That seemed to fix the issue.

    • @LMHPOLY
      @LMHPOLY  Pƙed 2 lety +1

      I'm not sure if you followed my tutorial from the part 1 where I showed how to model the Barrel from the "Cylinder," but that could be the main issue why you didn't see the texture applied to the Barrel at 1:39 the way I did in the video. Of course, you should just continue watching the tutorial and Unwrap the mesh without any problems. But it's kind of my bad on the tutorial part at 1:39 for not explaining that in some cases, you won't see the texture applied on your mesh because UVMap can be completely ruined when modeling the Barrel from the Cylinder!
      The thing is that every primitive shape like Cube, or in this case Cylinder, has already UVMap applied by default (it's unwrapped already)! And after we modeled the Barrel by scaling the Cylinder and extruding faces, that UVMap was stretched and not applied to the top or the bottom parts, which were created newly by extrusion(Blender doesn't Unwrap the mesh automatically if you extrude faces). So that's why at 1:39 my Barrel has stretched texture on the side but nothing on top or the bottom.

    • @Diertstarr
      @Diertstarr Pƙed 2 lety

      @@LMHPOLY I'll check it thank you!

  • @emile9007
    @emile9007 Pƙed 2 lety +5

    When I mark the seam on the top of the barrel and then unwrap the whole barrel, my UV map doesnt look like yours, also I cant select all the circle in one ALT + left click. It only selects half of the circle and then I have to select the other half with Shift + Alt + left click. I just dont get one clean top barrel on the map :(

    • @LMHPOLY
      @LMHPOLY  Pƙed 2 lety +12

      You might have overlapping Vertices. In Edit mode, press A - to select all Vertices (make sure you are in a Vertex select mode, not edge or face select), RCLICK > Merge Vertices > By Distance. After doing that, your overlapping vertices should be merged together. And then try to mark those seams if needed and Unwrap again.

    • @emile9007
      @emile9007 Pƙed 2 lety +1

      @@LMHPOLY wonderful! It worked. You saved me thanks a lot :D

    • @snootsnooterton2089
      @snootsnooterton2089 Pƙed rokem +1

      I was having the exact same problem! Glad I found your post and the solution.

    • @livitystudios
      @livitystudios Pƙed rokem +1

      This was the exact answer I was looking for! Truly astonishing!

    • @manojperera6718
      @manojperera6718 Pƙed rokem +1

      @@LMHPOLY I had same problem...thanks for solution

  • @jimisv5215
    @jimisv5215 Pƙed rokem

    The tutorials are amazing but is this process necessary for each prop i want to make? It seems slow but i guess its the best way?

    • @LMHPOLY
      @LMHPOLY  Pƙed rokem +2

      Thanks! You can always come up with different process depending on your asset style and your needs. For example, you can just take a barrel, open the Edit Mode, A - to select everything, and U > Smart UV Projection. That's it, you have generated a decent UV Map for the Barrel and can start texturing it. But using "Smart UV Projection" most of the time can make a lot of sepparate UV Islands which would waste UV Map space and make your texturing process a pain if you do a hand painted textures. If you use software like Substance Painter or paint textures directly in Blender than most of the time that can work pretty well. Just keep in mind that Unwrapping manually most of the time you can make a better UV Map which doesn't waste UV space and make texture resolution higher and texturing easier if you do it well.
      From the experience I can tell that "Smart UV PRojection" can work pretty good for simple hard surface models. If you are working on something more complex or organic, than doing manual Unwrapping is the best in my experience. Also, you can use a bunch of different Unwrapping techniques for certain parts of the mesh too!

    • @jimisv5215
      @jimisv5215 Pƙed rokem +1

      @@LMHPOLY Wow, thank you so much for the detailed reply! It was really helpful! That was exactly what I meant. Also I just wanted to say that your tutorials are amazing because they are very well made and have a great pacing. Good job and thanks again!

  • @RAMOSCHAVEZHITAMARIOJOSHUA
    @RAMOSCHAVEZHITAMARIOJOSHUA Pƙed 7 měsĂ­ci

    7:43 My barrel tap doesn't unwrap the same way, it looks as if the edges didn't get cut, so instead of unwrapping like a flower, it unwraps with the edges uncut, like just a pentagon with another pentagon outside, but since it's all connected it looks bad, anyone that could tell me why didn't it cut? i followed all steps up to this point. For the moment ill continue this way in order to finish the tutorial.

    • @RAMOSCHAVEZHITAMARIOJOSHUA
      @RAMOSCHAVEZHITAMARIOJOSHUA Pƙed 7 měsĂ­ci

      Oh, i see the problem, the tap has literally another pentagon within the base, that's why.

    • @RAMOSCHAVEZHITAMARIOJOSHUA
      @RAMOSCHAVEZHITAMARIOJOSHUA Pƙed 7 měsĂ­ci

      Fixed, i must've fucked up in the previous tutorial, selecting the lid and merging by distance solved the problem, if anyone encounters the same problem because of not properly following each step.
      - Select any part of the lid.
      - Then L to select the entire lid.
      - M to open Merge menu.
      - Select "By distance" to merge by distance.
      - Continue with the tutorial: Ctrl+Alt+Edge -> Right click -> Mark seam -> L with mouse on lid -> U unwrap

  • @mehull.26
    @mehull.26 Pƙed 5 měsĂ­ci

    i dont get the same uv map , idk why? i got a very different and strected out map which formed two closed loops in place of seams.

    • @LMHPOLY
      @LMHPOLY  Pƙed 5 měsĂ­ci +1

      Without seeing the mesh itself I can't really help you out. But my guess is that you have overlapping geometry/vertices in your barrel. If you have overlapping geometry, you can fix it my mergin all of the overlapping vertices by going tho the Edit Mode (TAB), A - to select all vertices, and press M > By Distance. After going that try to UV Unwrap the mesh again.
      If you still can't figure this out. Send me your .blend file to justinas@lmhpoly.com

    • @danielegalati1913
      @danielegalati1913 Pƙed 4 měsĂ­ci +1

      @@LMHPOLY holy fuck thx i was struggling on the same thing

  • @patek2385
    @patek2385 Pƙed 3 lety

    I can't make those circles be round after the Uv unwrap, even with Conformal option, how can I fix it?

    • @LMHPOLY
      @LMHPOLY  Pƙed 3 lety

      Have you applied Rotation & Scale like I showed at 0:10 ?

    • @brbimturtling8448
      @brbimturtling8448 Pƙed rokem

      @@LMHPOLY I have the same issue, I applied it before starting as instructed and even went as far to recreate the entire barrel. It is still coming out deformed when using conformal option. Is there any advice to solve this issue? Thank you and thanks for the tutorials :D

  • @WiktoruS
    @WiktoruS Pƙed rokem +1

    I did literally everything like u showed it on this video and It still doesn't work for me well. UV map is getting weirdo, like 2 circles and few rounded corner pieces. What could i do wrong there?

    • @LMHPOLY
      @LMHPOLY  Pƙed rokem

      Send me a .blend file to my email and I will look at that. I need to actually see what you did wrong and help you out ;)

    • @WiktoruS
      @WiktoruS Pƙed rokem

      @@LMHPOLY Well I sit on it again, and got better effect, but my barrel is still generating 2 UV islands like its cut in the middle by horizontal. Gonna send it with the "UV BARREL" topic, thanks so much for help brother!

    • @LMHPOLY
      @LMHPOLY  Pƙed rokem

      @@WiktoruS I don't know if you see that but I sent you an email with a video explanation of how to fix your problems yesterday!

    • @lowfuel6089
      @lowfuel6089 Pƙed rokem

      @@LMHPOLY Mine's doing something similar. When I get to "Alt-left-click to select edge loop" at 2:33, it's only selecting one half of the loop, as if there is a vertical cut down the middle of the mesh. Any tips? Edit: Nevermind, saw your other comment elsewhere about merging vertices by distance. Thanks!

  • @tolunai
    @tolunai Pƙed 2 lety

    5:54 when i select the top edge, it also automaticly selects the outer ring of top left circle along with it :/

    • @LMHPOLY
      @LMHPOLY  Pƙed 2 lety

      Try to turn off "UV Sync Selection" inside the UV window at the top left toolbar corner icon, which shows 2 arrows.

    • @tolunai
      @tolunai Pƙed 2 lety

      @@LMHPOLY worked like a charm. Thank you.

  • @gundajek6431
    @gundajek6431 Pƙed rokem

    How should I save the project after Unwrap? I saved my project and when I opened it again all the work was gone :X

    • @LMHPOLY
      @LMHPOLY  Pƙed rokem +1

      You just save as always, "File > Save"
      It shouldn't be a problem. Maybe you missed something. For example, maybe you opened the wrong file, not the same one you saved, because I've never ever had any save issues in Blender in 14 years.

    • @gundajek6431
      @gundajek6431 Pƙed rokem

      @@LMHPOLY Thank you!

  • @DragmoraProductions
    @DragmoraProductions Pƙed 5 měsĂ­ci

    dosnt work for me i have to many circles and i cant find any more faces that it should belong to.

    • @LMHPOLY
      @LMHPOLY  Pƙed 5 měsĂ­ci +1

      My guess that you have overlapping geometry which you extruded accidently. You can select and move any vertex on your barrel mesh (in Edit Mode) to see if it's true.
      TO FIX IT:
      Try to go in the Edit Mode (TAB), then A - to select all vertices/faces, press M > By Distance - to merge overlapping vertives/geometry. Now watch this UV Unwrapping tutorial from the start.

  • @neetfreek9921
    @neetfreek9921 Pƙed 2 měsĂ­ci

    Hmm the Uv for the plug on top of the barrel is just a bunch of scribbles. Probably screwed up in the modeling portion somehow lol.

  • @LMHPOLY
    @LMHPOLY  Pƙed 2 lety +1

    IMPORTANT! At 1:39, after you enable "Material Preview," in some cases, you won't see any Texture on your Barrel, and it's completely normal, so move on and continue watching the tutorial!
    .
    It's because "UVMap," which was already applied to the "Cylinder," was stretched and in some cases ruined during the modeling process of the Barrel. And it's completely normal. We will make a new UVMap later in this video ;)

  • @yudilai6704
    @yudilai6704 Pƙed 2 lety +1

    why does my UV unwrap give me different result?

    • @LMHPOLY
      @LMHPOLY  Pƙed 2 lety +10

      Well, that means you did something wrong. Maybe, as most people do, you duplicated geometry and have overlapping faces and vertices on each other somewhere by accident. Try to open the edit mode, select all vertices (by pressing A) in Vertex Select Mode, then RClick > Merge Vertices > By Distance. And try to Unwrap the mesh again.

    • @Luizarpex22
      @Luizarpex22 Pƙed 2 lety +3

      @@LMHPOLY Got the same problem and worked for me!
      Just make as they said and merge the bottom vertices. Could see at first glance, but you can prove it by selecting the bottom vertices and moving it around (with "G").

    • @patrickjansen3712
      @patrickjansen3712 Pƙed 2 lety

      Same here. Merge vertices by distance and it will work.

    • @GingerMakesGames
      @GingerMakesGames Pƙed 2 lety

      @@LMHPOLY THANK YOU FOR EXPLAINING THAT

  • @shadirvan7918
    @shadirvan7918 Pƙed 2 lety

    Don't know why but my uv is not even look close to yours

    • @shadirvan7918
      @shadirvan7918 Pƙed 2 lety

      Got that weired wrap streching even after doing the step

    • @LMHPOLY
      @LMHPOLY  Pƙed 2 lety

      @@shadirvan7918 Hey! Can you send me your .blend file to justinas(at)lmhpoly(dot)com and I will check it out ;)

  • @altf4120
    @altf4120 Pƙed 2 lety +1

    ĐżĐŸ Ń…ĐŸĐŽŃƒ руссĐșĐžĐč

  • @PaonSol
    @PaonSol Pƙed rokem

    UV stuff really is some of the least intuitive nonsense that exists in Blender. It's completely awful the kind of arcane rituals you need to do just to be able to texture properly.
    You explained everything very well, but when I mark seam and then unwrap, I get a fucked up result where it won't properly select just the island. It also selects the outer parts of the whole barrel...and they are fully linked so I can't unselect one without unselecting the other.
    Edit: I tried the advice of merging overlapping vertices but it did nothing. When I revert my save file, I even get a different result now. It selects the whole thing and only the outer edge of the island.
    I really hate Blender
    Edit edit: I unselected UV Sync Selection and finagled with it, and it allowed me to actually only select the island. After doing that and following the tutorial, by the end of the video, the vertices were no longer connected. This makes no sense, but I'll take it..

  • @otabekabduvaliyev1363
    @otabekabduvaliyev1363 Pƙed 10 měsĂ­ci +1

    your way is some difficult

  • @DividendFiend
    @DividendFiend Pƙed rokem

    Can I just use "material" instead of "texture"?

    • @LMHPOLY
      @LMHPOLY  Pƙed rokem +1

      Well of course. You can only use the material, and make that material one solid color.