Why bringing 2D into a 3D game engine may change the animation industry? | FMX 2022
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- čas přidán 26. 09. 2022
- Discover the very human adventure of Praxinos and its team, and how together they will achieve their ultimate goal: making the animation software "Odyssey".
In late 2018, a small group of 2D animation experts discovered the capabilities of the 3D real-time software Unreal Engine. The small group saw a huge potential in it for the animation industry, and decided to found Praxinos with the goal of designing an animation software that would combine their knowledge in the field of 2D with the power of Unreal Engine.
The challenge is bold, as there is so much to understand and learn. In spite of difficult and uncertain beginnings, Praxinos has been able to overcome problems to continue its progress.
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Looking forward to Odyssey.
Thanks for sharing! Here's the video time codes:
00:00 : Introduction (Elodie & Praxinos team)
03:24 : Discovering Unreal Engine
05:08 : 2D & 3D, friends or foes?
07:26 : Praxinos / Odyssey begins (& first mistakes)
09:41 : Starting with a painting module (the birth of ILIAD)
13:24 : Paint though space and time (the birth of EPOS)
19:09 : Passion Pictures - Making-of "The Day I became a bird"
32:50 : EPOS features
37:09 : Conclusion (and what's left to release Odyssey, more about ILIAD & special thanks)
Is there any update on how goes the development of Odyssey ?
Hi! The Beta program will start pretty soon, so it's still time to apply :)
Odyssey has just been released today :)