Unreal Engine 5 Landscape Beginner Tutorial - Learn to create Open Worlds (Free Material available)
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- čas přidán 20. 05. 2024
- 🎮Learn to create a game in Unreal Engine 5: www.unfgames.com/action-game
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Learn Landscapes in Unreal Engine 5. In this tutorial you will learn the most common operations using Landscapes in UE5. It will guide you step by step from the very beginner level to do more advanced topics.
By the end of this tutorial you will become confident using Landscapes in Unreal Engine 5 and be able to create your own Open World.
Grab the Automatic Material for free here tinyurl.com/freelandscapeue5
Questions? Let us know in the comments!
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👦🏽Ram: bio.site/ramanand
🤓Mao: bio.site/megamaomao
👶🏼Guille: www.artstation.com/zorae
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AFFILIATE LINKS*
Intro to World Building in Unreal Engine: www.wingfox.com/c/8505_32949_...
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Timestamps:
0:00:00 Intro
0:00:59 Shameless self promo
0:01:15 Basics of Unreal Navigation
0:03:07 Landscape sizes
0:12:13 World partition basics
0:20:32 Sculpting basics
0:36:17 Intro to Gaea
0:42:23 Gaea Basic Node operations
0:50:46 Combining Nodes in Gaea
0:58:01 Exporting a Tiling Landscape
1:04:27 Landmass fundamentals
1:13:14 Blending Landmass with custom height map
1:21:31 Exporting our Landscape with no tiles
1:26:06 Creating our Landscape Material
1:40:19 Height Blending
1:45:03 Creating our Landscape Palette
1:58:11 Creating the Automatic Material
2:09:32 Exporting texture masks from Gaea
2:17:40 Creating the masks in our Material
2:27:04 Blending masks with height maps
2:31:20 Distance Blending theory
2:35:55 Distance Blending Material setup
2:45:06 Enabling Virtual texture support
2:47:34 Virtual Heightfield Mesh
2:58:13 Applying color to our Virtual Heightfield mesh
3:05:38 Virtual texture resolution
3:08:31 Procedural grass spawner
3:18:18 Preparing our Master Landscape parameters
3:22:41 Creating Functions
3:33:01 Creating a Material Library
3:35:23 Exporting a new terrain
3:39:31 Creating a new Landscape Biome
Hello!👋
Mao here,
Want to learn how to create a game? Check our Action Game course here! www.unfgames.com/action-game
Free Landscape Material can be grabbed here: tinyurl.com/freelandscapeue5
Follow my gaming channel on: www.youtube.com/@maomaopvp & www.twitch.tv/maomaopvp
If you liked this video, subscribe for more! Comment below what kind of Tutorial you would like to see next!👇
@@shubhamkunkerkar5787 I believe the free version can export smaller size maps but has the same features. I am not using the free version for this tutorial but should be the same if you want to follow along!
@@shubhamkunkerkar5787 I'm not using the free version, I am using the "Indie" one. I believe the tiled builds have been updated and can't be done anymore, the rest should be the same, only the size will be smaller (1k)
Jesus man, the amount of content in your channel is literally worth 1000$ of dollars of paid courses. Thanks for making it all free.
Thanks to YOU for watching!
Bro I can't find the landscape edit mode ( mountain symbol )
What should I do
According to his pinned message, there is much that isn't free, lol
You might wanna hit that join button! 😂
Super useful and incredibly detailed! This is exactly what I’ve been looking for just this week. Thanks so much for putting this together.
I like that you’ve included an intro to Gaea as well. Their documentation is really lacking, so this helps.
I think the most useful thing that has been completely glossed over when world partition has been demoed is the world partition grid setting when generating the landscape. You can specify the world partition grid size to match the sections per component instead of scaling the world partition grid after the fact
I've probably done ten landscape material tutorials, all helpful. But this is the best I've seen, the way you start from the beginning, explain what things are doing, then expand outward to add new facets. Other times I've just "made" a material; this time I actually learned how. Thanks!
Definitely the best tutorial out there in terms of landscape. Thank you 🇿🇲
Awesome! Incredibly detailed tutorial, Thanks for covering all the different topics.
1:02:08 If you use Normalized instead of Raw in Range type then you'll get less sharp edges in the landscape. Useful for closeups and games. You should try the latest version of Gaea( 1.3 bleeding edge) which has a lot of amazing stuff added.
Come on you guys; this young man deserves a minimum of one million subscribers.
With as much rich content as this channel has provided, it deserves to be top-shelf quality.
Thank you 😁
Holy hell, you put not only over 1k worth of course info, but a material people are charging 100 bucks for (with less functionality, and no documentation) up for free, you are amazing!!!
Thanks! Appreciate it! 😃
I appreciate the authenticity and sincerity in your content.
This is an amazing tutorial! To me it seems to be the only one that covers everything from start to finish. I learned so much from watching it. Sadly sometimes the audio stutters on my device, but everything was still clear as you were talking slowly. A lot that my brain has now to process. 😉
Its not your device. Its their machine processing terrain effects while trying to also process audio.
I love how you explain things so even newbie can learn very complex stuff. thank you!
Glad to know that! 😀
I just wanted to say thank you for the super good tutorial. It was really helpful and I learned a lot. I'm so glad that there are people like you who are willing to share such valuable knowledge. Wish UNF Games Teams stay Good Health & Happiness. Appreciate
Thank you! Thanks to you for the kind and encouraging words!
Riders on the storm!! This is incredible! Subscribed
Nice video and thanks for the share 👍
For me, watching this topic on the free course you posted on teachable is more practical
Can you tell me how you set UE 5 to have the optional buttons appear in the toolbar (for instance when you"re in landscape mode). I didn't found the settings or the tip to change this
This is amazing. Thank you so much!
I will definitely try it as soon as possible! A friend recommended it to for sharing!
Hi there. Thanks a lot for taking your time and effort to make these videos. I'm completely new to UE and they are super helpful👌
I need some help with enabling the world partition (I can't find any "enable world partition" check box in the project settings) and if I want to enable the "use external actors" in the world settings, I can't find it there either. So frustrating, any help would be really appreciated, I'm using UE 5.1 on Mac with macOS Monterey.
THX!!!
I would call that a complete tutorial about landscaping. Thanks indeed.
Really useful tutorial, really explained the basics of materials and how blueprints worked, with the help of this video I managed to get over a hurdle in my UA5 hobby-project that I've been struggling with for some time, many thanks and keep it up!
Thank you! Happy to hear that 😁
Wow, that's incredible 😍😍
Cheers for this awesome post .I finally got an excellent result will this lovely method when I tried it.I am enjoying it now
thank you very much! love your energetic good vibes awesome knowledge-sharing attitude! bravo! keep it coming!
Thanks for the kind words!
Thank you for your help! It works perfectly!
Very, very intersting and helpful tutorial!!!!!
Awesome tutorial!
I have a question about the splat mask, where is the slot that the texture is plugged, apparently something changed in Unreal 5, I just can't find it :/... Thank you in advance!
This is amazing video with a lot of great helpful works very you.
Great tutorial! Could you at some point explain how to get Runtime Virtual Textures on a large world using the World Partition system.
You deserve million subs for sure! Thank you for sharing this with us for free!
Welcome 😀
Awesome toturial, this is the first time I see a complet UE5 landscape material which cover everything inside it, So much appreciat of it🙏
Happy you appreciate it!
THIS IS PURE GEM
Hello, can you help make a video about texture bombing using substrate and and regular nanite mesh becuase I dont want to use unreal landscape actor as my terrain. Thank you so much.
this is amazing i just finished the tutorial thank you so much brother
Congratulations! It's a really long one
Thank you for the share
Enjoy every moment and reap many new successes
Thank you!!!
This is amazing video with great works very well
I can't find the tutorial where you go over the landmass blueprint brush.
It seems like the right tool for what Im wanting to make but I have some problems with it.
I want to make cliffs but with a sharp 85 degree or more falloff. But when I do that I lose all the displacement noise filter on the sides. So the sides don't have much texture or anything. Just a flat surface.
Not sure how else to go about making cliffs like that.
For now Im just looking through Bridge and trying to piece some together and hope I find something that I like.
I got to be honest you channel puts out so much content that helps everyone..
Thank you!
This is absolutly working for 100% sure.enjoy it.Thank you.
You're welcome!
Thank you for the amazing Tutorial!!!!
You're very welcome!
So great contribution to tje VFX creative community! Thanks! 👏🏼👏🏼👏🏼👏🏼
Welcome!
Amazing tutorial. Thank you so much!
welcome! 😁
thank you!
Amazing thanks
thanks alot for tutorial very useful with nice explain .... where we can get scuple brush as free ?
Cheers!!
Thank you for this video, it's invaluable.
Welcome!
Thank you for the excellent info in this tutorial! Very educational!
You're very welcome!
super cool!
Surely the best UE5 teacher out there. A true LEGEND
Wow thanks! I'm just a normal dude 🤣
Has Unreal Engine changed the world partition settings in 5.0.3? Can not find the enable world partition check box from the projects settings..
Everything's great and exciting!
But there's one little problem - recently released UE5 doesn't have World Displacement in BreakMaterialAttributes node
Do not know how to deal with it with using only Unreal Engine
Great Thank's to You for this tutorial
Did you find any alternative?
You can use "World Position Offset" Out pin. Its the same infomation
@@KIRKS probably not, sinceI tried it and u5 says cannot convert from flwvector to flwscalar
@@R-SXX Im not sure i understand?
Thank u for being a great human being and taking ti to help all of us noobs out cheers
Lol thanks
Great video tutorial it's working on my device iOS
Hey, I'm new to Unreal Engine 5 and finding your tutorials extremely informative. One issue I've run into though is where you go into project settings and enable world partition, in the current version of UE (5.2.3) there is no such setting under project settings. Has this been moved somewhere else in newer versions? Should I be worried about it?
When you create a level from the New Level menu, and choose Open World, the World partition will be enabled by default.
Wow, nice video
thank you very much the most working but clean up not working but still thx you very much that was realy helpful!
very easy to understand and the best it works
Glad to hear that
Great video, thanks alot. Would it be possible to update the WorldDisplacement part? I have seen through comments that you are aware of it, I am unfortunately now stuck there :(. Thanks!
I laugh at how you say, "what I can do." I love it man. Great stuff!!! Watched the whole thing!
lol thank you! Glad it was useful
This is such an awesome tutorial, just wish I could get past the 1:03:00 min mark. I downloaded GAEA 1.2.1 so I could follow along 100% and in UE 5.0.1 the heightmap resolution shows 127 x 127 whereas yours shows 2032 x 2032. I set my parameters to the exact same as yours and I just get odd shapes. Even reinstalled UE 5.0.1 just to be sure, but it seems I get the same result.
the free version only offers a max resolution of 1024, maybe you should check your resolution settings in gaea :)
Great Tutorial!! Thanks!!
Welcome!
Is it still valid 2 years later , with Unreal 5.3, all nanite buzz etc. I mean- is it still worth in 2024 to create worlds using all these techniques or some of the part of this material are obsolete and I definitely should use sth new now,in UE 5.3 ?
Thanks
This is unreal... thanks for sharing!
Glad you enjoyed it!
has the drawfunction in gaea been renamed? I can not find it. Also the tiled export section in the export window is not shown
Starts watcNice tutorialng video
Thank you LEGEND!!!!!!!!!!!!
welcome!
Does anyone know why I cant build lighting when worlkd partition is activate? It says static lighting in WP is not supported but I have no static lights ni the scene
Wowwww!!! Luv ur videos 😍
Thank you !
Your tutorials are incredible, but I have to ask you if you can add non-automatic subtitles. Some sections, like at 2:29:25 are almost unintelligible, probably because of some microphone related problems. I noticed this problem in another video of yours
Thank you for noticing, I will take a look for some noise gate options, hope it will improve next time!
awesome blossom extra awesome
Nice that is very helpful
you are welcome!
you can create 16k map or bigger, it still will be visible end of map. how to make maps like fallout, gta, redemption exc.. ? can't find any tutorials about that, how they make mountains and house on them still visible from 100km distance or more?
Great tutorial! If I open the provided Automatic Material in UE 5.0.1 there is no displacement at all. Could upload an updated project for UE 5.0.X?
Yeah, some things have changed in the new version. Would need to revisit some stuff to see what changed :D
@@unfgames I'm just starting the course on the, and had a look at the completed project. Is there triplanar projection (to stop the stretching on the cliffs)? And does it need to be updated too?
very good and enough detailed tutorial. speech is very nice, information is very detailed. awesome
thank you so much!
First of all, amazing video, thank you so much. Secondly, i am working on a project and i used your blueprint logic for automated material, but im facing an error as sampler register limit exceeded. The material is either not loading after that or it is not possible to paint over it with other materials. if you have any fix for this, please follow through, as it is not there in any website on the net.
Hi, make sure you put the texture properties to "shared: wrap"
@@unfgames its working now thank you so, so much.
Great Tutorial could you make short video or explain where is Displacement gone in UE5.02 - even virtual texture part is using displacement - world displacement is no more available in make material attributes or even break mat attributes - it would be really nice of you if you have a workaround to that - pls keep doing these tutorials -they are fun & informative at the same time.
maybe I will do another landscape video lol
cannot find draw in primitives. Would you please tell me how can i find it? And also in water section in toolbox, there is no coast.
Wow nobody doesn't intro like this nobody not even regular normal classes this is awesome
Thank you! Appreciate it
Thank you very much for this
welcome!
Hi I have a question. I this way more efficient in terms of resources or is importing large mega scans and using nanite better?
Landscapes are very useful when having the right material. If you want to do level design they are great. But it all depends on your project really, for now Landscapes are not fully integrated for UE5 world partition so we should wait a bit until they add some features
Hi. Help me please. Why does it happens. When I create an landscape and run a game, character In some places runs half of self height under landscape and somewhere normally.
Nice Vedio..
I am new to Unreal Engine. How do you get "Color Picker" into a game? - Don
I just found out we can collapse nodes so they combine into 1 node.. hahhaaha..
doesn't seem to break anything, however I noticed when the collapsed node contains named reroute nodes .. the end nodes must be plugged into layer blend first it seems??
Anyway, now my landscape material is really OCD optimised 😂
Oh and also, I changed the scale of my landscape to 25x25x25 so the size of the squares are smaller..however I increase the resolution to compensate.. this makes sculpting really powerful, and landscape effectively zero difference in size, but 4x more detailed 😎at first this didn't really make sense to me so I hope this helps if you're new too
When trying to export into unreal im getting a message saying I need a tile gate, then bake it then it won't let me export after that saying my resolution is above 1024 when it's only 505?
Thank you!
Welcome!
Thank you very much for this (:
you are welcome!
Thank you❤
welcome!
There's no time to wait!!! Love the Monkey style hover board
Thank you! Here you can try it for free www.unrealengine.com/marketplace/en-US/product/nimbus-cloud-flying-mount?sessionInvalidated=true
@@unfgames I made one for my VR game a while back czcams.com/video/ttWxnGlw734/video.html
Don't forget about World Creator. It's my preferred terrain generator.
Gaea has changed a lot since this tutorial. Was there a chance you might be making a new one?
wow 💖
Great Job. You deserve UE Noble Awards
lol thanks!
I cant find a lot of these settings in 5.1, like partitioning and external actors. Did they change everything between these versions?
Also anyone who wants gaea they have 40% off right now
please give names for each code box you use. the hot keys are not working for me and it takes an hour just too find the correct code box to use when searching.
Thank you very much.
welcome!
What kind of display card you use?
Nvidia GTX2070 super