Fallout: New Vegas - The Worst Courier - Part 4 - The Doomsday Device
Vložit
- čas přidán 7. 03. 2020
- Fallout: New Vegas: The Worst Courier continues, as Useless Steve hunts down the final component of a satellite super-weapon,
which is almost certainly bad news for everybody else in the Mojave...
Fallout: New Vegas on Steam - store.steampowered.com/app/22...
Mod for hardcore mode without hunger/thirst/sleep - www.nexusmods.com/newvegas/mo...
Follow us on Twitter / manyatruenerd
Support us on Patreon / manyatruenerd
Join our Discord - / discord
Find us on Reddit / manyatruenerd
Find us on Facebook / manyatruenerd
Fanfare for Space, Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
creativecommons.org/licenses/b...
Additional graphics from www.movietools.info/ - Hry
Because skill books are treated as consumables in NV, I like to imagine that Useless Steve is too stupid to actually read and instead literally eats the skill books, and through some unknown magical process absorbs their knowledge via his intestinal tract.
Like dragon shouts in Skyrim
@@librarianseth5572 at least it kinda makes sense within the Elder Scrolls universe
"Nothing is better than eating a good book."
"do you mean... Reading a book?"
"what"
So you're saying he's a... Voracious Reader?
Being exposed to small amounts of FEV and Radiation over time could cause all kinds of things o.o
I just like to think when ever he goes into sneak he has tin cans tied to his belt that way no one can hear him walk.
It's his spurs. They jingle jangle jingle.
I thought he tied them around his feet so that they'd hear the cans and not him.
@@peterc5264 It's like screaming to drown out the sound of ripping apart velcro.
@@billsbrothertv5701 Jingle Jangle!
56:33 "Just take the edge off with a quick whiskey. I'm addicted to whiskey, that's fine we can sort that out later." Spoken like a true addict Useless Steve.
Can confirm.
The real world doesn't have addictol, though.
I can't wait for Useless Steve's inevitable redemption arc where he becomes Not-So-Useless-Steve and saves the Mojave.
"Mildly Competent Steve"
Steve the Wise, Monster of the plains.
"Better Than A Rock" Steve
@@crackage12567 Perun reborn
You spelt "dooms" wrong,who do you think led the tunnelers there from his Dust run?
traveling technophile runs into infamous wasteland idiot and has a life changing ephiphany after spending a total of 5 minutes with him, together they fully re-activate pre-war doomsday device
Idk why but i've been giggling about "infamous wasteland idiot" for 3 minutes straight
Brain damaged deliveryman discovers prewar tech. Click here to find out how.
"Meeting of the not so great minds" is actually a running gag back in the Fallout 2, where you could have meaningful conversations with morons if you were one yourself.
I remember there being just one moron you can talk to in 2, the cow herder in the first town you visit. Or are there more that I've forgotten?
@@exantiuse497 The gunsmith savant who would upgrade your guns for free if you could find him locked in a basement of a gun shop.
If I recall correctly.
@@BS-nw1qr That "gunsmith savant" (Algernon) only works if you're smart. If you try to talk to him as a retard, your character pretends to shoot him with a finger gun, he thinks it's real, gets a heart attack and dies.
@@Tumeq And he's supposed to be smart.
@@Tumeq oh my fucking god thats amazing!
John’s special stats are starting to resemble the average vault dweller from Fallout Shelter.
Hectic Man just what I was thinking
For some reason my tired-ass brain found the idea of Useless Steve being so darn unstealthy that _people can literally see him through walls_ frickin’ hilarious 🤣
“95% chance to hit! How did you miss?!?” Someone hasn’t played XCOM
"Vance's Lucky Hat which weirdly doesn't have any luck bonuses..." actually if you read Vicky and Vance's story (go speak to Primm Slimm) they are pretty much the most incompetent robbers in history so it makes sense his "lucky hat" was a dud
Challenge runs of Fallout are my favorite Many A True Nerd content since "Kill Everything" back in good old days.
Merten B. Back when times were easier
Yeah... so can we get Fallout 4 kill everything and Fallout 4 YOLO?
Eventually he should do a "Kill Everything For Real" run, with a game modded to disable all respawns, where he finds every living thing and ensures its demise, not just the things he personally encounters as he travels.
I didn't even know that there WAS a storyline leading you to the kid with the rangefinder. I've literally always just run into him spontaneously... Edit: I think that you may be able to trade him a dinosaur or rocket ship for it, as well.
I last played NV ages ago, but I'm sure I gave the boy a dinosaur from Novac. Your comment jogged my memory 😅
@@paulbelanger7383 this game is full of all kinds of little hidden details. It's fantastic!
Same here! I love these runs, so much I've never seen.
@@ThePzwilson You can also give toys to the Boomer kids for a reputation increase iirc.
@@SToNeOwNz you totally can. I always take a pile of them with me to nellis for just that reason.
Jon, I beg you, please do the DLCs in this run. Please.
Well you got 25% of your wish.
I had never seen the “CHOP CHOP” option before in all my years of playing fallout. Also, SUPER excited for Useless Steve to go to the big MT
53:51 “Take a right” *immediately turns left.* this is the pinnacle of Jon’s role playing
Classic useless Steve right there
One of my favorite lines is when you tell the ranger guy near the irradiated town that you killed all the legion in the cove. He tells you you’re a BEAST and I love it every time I hear it.
Okay, you finally got me, I have never seen "CHOP, CHOP, CHOP" every time you say that almost no one has seen it, I'm all "Uh-huh, I bet I have" but you actually got me that time.
It never ceases to amaze me how much shit is hidden in this game. Just goes to show how much care the devs put into it.
Ordinary courier at level 50: * Pillarmen theme *
Useless Steve at level 50: almost caught up to a starting character's skills, but still has worse special stats.
I watched Mitten Squad try to do a rangefinder only play-through and found out how incredibly buggy it is. Often giving more than one shot per day, several days with no ammo, or eventually just no ammo for it at all.
Xarestrill don't forget went you try to shoot it and It just doesn't work
Xarestrill I can’t stand his voice. I know, mean, but I can’t help it. Plus he’s just gross.
@@Halo2glitchlover22 Goose it and Dante Ravioli are better in my opinion as they don't put the game on very easy and are more entertaining because they actually have life to their voices
@@lordpotoo1375 To each their own, I personally prefer Mitten Squad because of his monotonic voice and low energy style
@@MrSnake-dh3hu yeah, my feeling as well. MittenSquad isn’t as exhausting to listen to as some CZcamsrs after a while.
34:27 that's actually a retcon from Fallout 4. In traditional (Interplay) Fallout lore, plastic is tremendously expensive due to the oil shortage; thus energy weapons are made of metal as well, as can be seen from their models.
Aren't the institute weapons the only one made out of plastic anyway? Every other energy weapon in FO4 should be made out of normal metal. It's only the institute rifles that are plastic, due to easy mass production for their giant disposable Synth army.
I don't see how that's a retcon. Just because it is expensive and thus metal energy weapons were utilized in one particular location, that doesn't mean all guns everywhere have to be. Especially given that the Commonwealth is noted as being a technological haven with access to better resources. And then there's the fact that not all plastic is oil based. In regard to the Institute, they literally make synthetic people so synthetic polymers should be no problem. Another reason why it doesn't matter what Fallout 1 & 2 energy weapons were made out of is that many of the guns you see in Fallout 3, NV, and 4 aren't even the same exact guns. And even if they were, it's possible to have different manufacturers using different materials and methods.
@@BradTheAmerican There are some of the Fallout 1/2 guns (10mm, That Gun, Plasma Casters, and so on) in NV. And oil shortage was actually a bit of a global issue, not localized to East Coast, which eventually lead to Resource Wars (EU vs Middle East) and The Great War. I do agree, that Institute probably had access to non-oil based plastic, but there's also plenty of plastic found in scrap.
Even though it's been two years since this reply, I felt it worth it to add in my two cents here. Plastic is both electrically and thermally insulating in comparison to metal, so it would make sense that it would be used in energy weaponry where the need to contain a controlled and directed explosion doesn't exist, and with the oil shortage going on, I would also predict that the U.S. could have been researching alternative polymers even before the Great War; they just didn't get very far before the end.
That is absolutely ridiculous - no one is going to use oil derived plastics in weapons that are to be used in the oil wars.
What's more, we have plenty of non-plastic insulators like asbestos, glass, etc so why would you use the one material you don't have?
"She can't see through walls, game!"
*Pearl laughs in Elder Boomer*
*don't say it, don't say it, don't say it...* Okay Boomer.
I accidentally came across the Boomer's one while roleplaying a character suffering withdrawal symptoms from a lot of drugs. Never knew how obscure this option was and I'm kind of amazed I got lucky enough to see it.
29:52 I have played this game for hundreds of hours and I have NEVER heard that line of dialogue.
WOW.
It's a bit of a reference to Fallout 2, I'd wager. In Klamath you can meet a very stupid NPC, Torr Buckner, but if the PC _also_ has low int, the dialogue is written in a very formal and intelligent fashion, it's wonderful.
scratch that, the low intelligence surgery blew my mind!
I only heard that once before cause I 100% the game
@@propastypete1958 CHOP! CHOP! CHOP! the doctor is done choping
I've got at least 5000 hours in this game. And I'm in the same boat. This is why I watch these things. Like, I will never play a truly low-intelligence game, because it's too important to me that my avatar be someone who is a reasonably comfortable fit with my own persona. Even in my last game, where I decided to let equipment keep me at high int for once, I started with 6. That was the most I could stomach. I'll never kill everyone. I'll never kill nothing. These plays are what I need.
The big one here for me is the skill mags in the newspaper boxes. I have played this game though at least 100 times and I have never noticed that.
I think the Vagrant's intelligence is around 3 or 4, whereas Steve is only 2.
So, to Steve, the vagrant sounds like a genius.
If it’s four then the vagrant is as smart as Caesar.😂
Another set back of the C-Finder is when it inevitably bugs out and never fires again that weapon so buggy its not even worth it.
Does it bug out, or does the laser satellite that hasn't been maintained in the last 200 years finally explode?
@@shotgunshells2 thats honestly clever thinking right there.. I dig it!
@@daspyro123 it's not a bug, it's a feature
You can "repair" it by saving when it does the lock animation and then reloading that save.
I don't know shooting lasers from there eye seems like to me the legend of Liberty Prime.
Veronica saying that young BoS members are given a choice whether to leave or stay (38:00 ish) made me realise that the Brotherhood of Steel are kind of like the Amish, but like, in reverse
I thought about this when I did her quest; I think it was most likely a conscious inspiration and intended allegory by the developers. Honest Hearts also has some similar themes.
This guy is basically just a post-apocalyptic Mr Magoo, and that’s the best thing about him.
press F for Goodsprings
Jon why aren't you taking the drained microfusion cells? They're weightless and on the off chance you ever do get enough science to refill them, that's free ammo down the line when you start running out of places to loot.
You can take Veronica to the locations of Nelson, Vault 3, and Camp McCarran to trigger her quest without speaking to anyone.
She will comment about the Legion at Nelson and how they are giving the NCR a hard time. She also comments something very similar about the Fiends outside Vault 3. And then she makes a comment about how many soldiers are in the Camp McCarran terminal building.
"There's hope that the others may still be alive." THEY DEFINITELY WON'T.
That idiot check in the medical bay reminds how with super high luck, you can successfully bumble your way through Caesar's BRAIN surgery, even if you don't have the skills.
“Most people go with the ‘Send power to everyone’ option because it gives you a skill book and faction points”
Because no one makes choices in games because they agree with the choice morally lol
Ah, yes. The morals and ethics of pixels.
According to Josh Sawyer, the reason we can tell Veronica about Elijah and not Christine is that Elijah was originally supposed to show in in the base game, so they just repurposed the dialogue they already had Felicia Day record. They didn't know they were going to use Christine in the DLC, and it would have been too expensive to bring her in just to record one or two new lines. Same reason why you can't tell Caesar about Joshua Graham.
"Normally, of course, you wouldn't have access to the satellite weaponry, because I imagine most people, when they complete this quest, go for the 'send the power to everyone' option. It's the only option that gets you a skill book..." lmao Jon. A skill book is pathetic next to a unique weapon that shoots a doom laser from the sky.
It's actually WAY more powerful than Veronica gives it credit for. It's artillery with unlimited maximum range and no minimum range. It's easier to defend because it doesn't have to move, and apart from defending and maintaining it, there are no logistics requirements - they don't have to transport or source ammo for it. I feel like the importance of this really can't be overstated - they could fire this thing at someone in the Capital Wasteland or the Commonwealth, and the only thing they have to relocate is the targeting device. It's pinpoint accurate, and the time between request and detonation is only a few seconds, making it potentially very useful against a mobile target like Liberty Prime. You could target someone on the Strip with this without worrying that you'll miss by a little and blow up an entire casino full of civilians, and no one will know it was you because it's silent, looks like a toy, and there's no visual connection between you and what happened. Someone in a vertibird could use this to target basically anything within the vertibird's flight range, giving it massive firepower without actually having to carry big, heavy bombs. "Marginally more effective" my ass!
yep, the gun hits like a wet noodle to the things you WOULD want to use a orbital laser on, but it still feels awesome to laser nuke people, that feeling is worth way more then a single skillbook.
@@trogdor8764 Except it doesn't really do that much damage (it wouldn't be able to kill Liberty Prime, for example) and can only be fired once a day (so a vertibird could not have massive firepower using it.) It could really only be effectively used as an assassination device
@@gadrill4285 Pff, enemies spawning with increasing health and toughness while your weapon's damage remains mostly stagnant? That's baloney game mechanics. Pre-war America wouldn't have developed, built, and launched an orbital strike satellite if it was going to hit like a wet noodle.
@@trogdor8764 Even if the weapon was realistically heavy-hitting, it's low area of effect and long recharge time still makes it a pretty ineffective weapon for battle
"Useless Steve pulls himself up by his bootstraps through gumption and murder."
The intelligent conversation with the vagrant is probably a reference to a similar occurrence in one of the old Fallouts. I forget which, but in one of the original two Fallout games, there's one character who is a complete moron, only speaking in grunts. If you approach this character with your own PC also being a complete idiot, then you carry out a completely intelligible and perfectly civil conversation.
Yup, it's in Fallout 2. Torr in Klamath.
Picks up Veronica in the first 5 minutes. A+ video already.
Did you pick up the snow globe in the old Mormon fort? You got the one in goodsprings and I think collecting them all is pretty fun (and lucrative!).
I bet when useless Steve completes legend of the star, he’s gonna cry tears of joy at how many sunset sarsaparilla sherif badges there are
I love when John says "Remember this is there for later, so we can come back and grab it"
SPOILER ALERT: He will NEVER come back and grab it
Your luck should determine how often you get a Star Bottle Cap. If you have Luck below 3, you shouldn't be getting any.
Agreed. Especially considering the reward is only really useful for Luck builds anyway.
I have played ahead a little, here's how it worked out:
I have discovered why certain implants are unavailable: the SPECIAL I made natural 10s at character creation remain unimprovable. I have therefore gotten a charisma implant and then used console commands to change the bonus to strength. I don't consider using the console to fix issues incurred via console cheating.
Guns have worked out great - I don't see why people where saying to use energy instead, they both get the job done.
In case there was any confusion about Finesse: It works just like +5 Luck for the purposes of critical calculation only. I have gotten the perk, with my current guns (Maria / Paciencia) it gets me +10% crit for a total of 24% (1% base luck, 1% lucky shades, 5% beret). Far from guaranteed, but enough to make a difference.
My build up to level 8 was +1 INT, +1 INT, [INT implant], Comprehension, Educated. It was a very grindy start, but the extra skillpoints make a big difference. My char starts feeling normal if slightly underleveled, despite being overleveled.
I delayed Ghost Town Gunfight in order to pass all the skillchecks. The added benefit was the ability to deploy Satchel Charges. 4 of them were sufficient to decide the fight before it really
started.
Other than that my favorite craftables have been bloatfly slider and black coffee. I am collecting a ton of stuff in my Novac motel room to do a major crafting session soon.
edit: terribly sorry, somehow this comment turned out in tripplet.
Probably because some of the best weapons in the game - the YCS/186, Q-35 Matter Modulator and Holorifle - all use the Energy Weapons skill.
I wish you could trade a Dinky the Dinosaur to the kid for the C-finder
I feel like I heard the eye lasers line on my first playthrough, which confused the hell out of me as I had never played any fallout before then and had no idea who the BoS were, which made that conversation very odd.
That hidden low intelligence linr of dialogue was so amazing! :D
4:45 Useless Steve comes to a giant pile of ammo for his main guns and skips it because of about 4lbs worth of extra weight....while standing next to a companion who could carry things for him.
I'm just going to pretend Jon is doing a fully immersive role playing run.
I started a low-intelligence character because of this series of yours and, while its not my usual style, its fun. I just realized that if you're stupid enough Arcade Ganon goes with you just to keep you in check.
Wow this is really the game that just keeps giving. I’m beginning to think I’ll never see all it despite my several hundred hours playing and several hundred more watching this channel!
"i know where you live, ramos. open up!" always gets me. veronica is the best
I like to think that Steve is just constantly giggling to himself, which is why people can see him through walls...Or he just emits a big blue beacon like 75% of super hero movie climaxes.
1:01:34
"Basically, I can't do anything, with anything"
That's the Useless Steve playthrough experience in a nutshell.
To the Useless Steve Useless Steve:
Peace be with you. We'd like to appoint-- *gets eaten by deathclaws*
Obsidian: Sorry, can't flush out Caesar's Legion. Not enough time.
Also Obsidian: Caravan, obscure, highly improbable player interactions with NPC's, obscene amounts of weapon modding? We got tons of time!
has anyone actually ever played that game? I always just ignore it.
Of the things you list, only really Caravan would take significant time to implement, and I guess it actually didn't after they implemented Blackjack.
The weapon modding system is extremely simple, you have to make a model for each permutation of installed mods, and it just swaps the entire model. I wish they put more time into it, it would've made adding mods significantly easier, and not limit you to 3 mods on each weapon.
I'm honestly glad that they prioritized everything else they did over Caesar's Legion.
@@sims5819 i enjoyed it for what it was, although the giant textbook of rules on the tiny misc. screen didn't help its chances of gaining popularity.
This is easily one of the best series you've started this year. Love a good Fallout challenge run.
Jon although I'm fairly certain you know this but Euclid's C Finder is NOTORIOUSLY buggy. You sometimes get ammo instantly again, sometimes you just won't get ammo for the rest of the game, sometimes it wont fire and sometimes it fires totally randomly or just breaks and can't be used again. I'd recommend a mod to fix it but you do what you think is best just be careful with it lol
I've been playing Fallout New Vegas for almost 10 years, and today I learnt about that rocket souvenir trick for the first time...
"You are now addicted to turbo" would have been so funny :D
The "eye laser" conversation is great, and ever so slightly taking the piss on Liberty Prime...
(Sees Jon start to run back to where the bear trap is) "There is absolutely no way this story ends any differently--" (Ka-thunk!)
I like the part where Jon read a comment and followed up on it. Perception+1
I definitely remember doing "CHOP CHOP CHOP" without having the knife equipped. Although I could be misremembering to be fair
I think any equiped bladed melee weapons works. And, you don't need to pull them out, if I recall
@@Royalname31 That's probably it then.
i remember the chop chop chop thing by watching a mikeburnfire new vegas multiplayer episode
*miss-membering (like dismember)
jon why do you leave drained cell behind? are they not just weightless unprocessed ammo ?
Had to give a "like" just for the obscure "Chop chop chop" option, I (with my 4200+ hours into the game), have never seen that, even though I have played low-intelligence characters before. So bravo Mr. True Nerd of Many A's, you have shown me new things about the game I though I knew everything about. I hope you keep educating me on my own blissful ignorance.
Useless Steve's idea of a stealth mission is turning invisible with a big glowy plasma gun out and setting off every explosive he can find in the basement full of creatures he's trying to sneak past.
So ran into something new myself the other day. If you get idolized by the legion they tell you the location of a supply dump, it's near the snipers nest at cottonwood cove. On 2 occasions I have collected 60+ stealth boys from one crate...
Veronica will let you into the Brotherhood even without doing her quest.
Go back in the door at REPCONN and then back out to the balcony and you can fast travel. Quicker than the walk back through the facility.
Never seen A low Int. playthrough. Never seen alot of these options.
Hey Jon, you can shoot bear traps to disarm them. You don't get any xp but you also don't get bear trapped.
Jon, you just gave a kid a million dollars. Of course they are gonna spend it on toys and Dandy Apples.
46:26 I was so hoping the answer was "nip into old world blues and get the stealth armor"
When the moon hits your eye like a big pizza pie -- that's a roamer!
That vagrant line is so fantastic - I wish low intelligence was a more attractive stat. Fallout 1 and 2 were so clever with their low-intelligence convos that it was totally worth taking the hit.
It just occurred to me, the combat armour reminds me of the armour the marines wear in aliens
I’d recommend the ratslayer in the broc flower cave for an early game sniper, it’s guns and strength requirement are that of a varmint rifle, but it’s got a scope and silencer, extra crit chance, and extra damage, and getting it isn’t difficult at all, you can get it before you’ve even reached Novac and it’s quite good
30:08 I also love this vagrant, such a great little piece. Doubt you'll read this but I wonder if there is a "recruit any NPC as a follower" mod you could install on your new Tale of Two Wastelands when you eventually get to the strip, which will allow you to recruit this gentleman and then immediately send him to wait at the Lucky 38 to enjoy the path of the sot on House's dime
I didn't know there was such a big way to get the Rangefinder. I always just bump into the kid and get it from him
CHOP CHOP CHOP sound like the biggest mood in a video game
20:09 Oh Jon I think you underestimate how many of us want a giant space laser in handy portable form. The fun I had with that thing in my evil character playthrough.
Only useless Steve would orbital strike a lone basic feral ghoul
I thought I knew a lot about this amazing game, I didn't know about all these things about low skill checks, especially the vagrant! Absolutely love the series!!!
I'm really loving this series! It's a fresh look at the game and it's fun to see you go for different solutions, locations and strategies.
Veronica passed a high speech check to convince Jon that the C-Finder is mediocre at best
This is his best New Vegas play through. It's great.
Broke: Go to Nellis for combat armor
Woke: Go to Durable Dunn's Sacked Caravan for emo combat armor
thus concludes the first and last time jon will see the stealth boy by the dead nightkin in repconn
>500 hours in FNV and I did not know about the low Int vagrant dialogue....
That was great.
Every time I think I've seen everything in this game, Jon teaches me something new
That dialogue was amazing and so wonderfully unique.
Dude I literally jump for joy when I see you've posted! YESSSSSSS!!!!!
Jon you make the most interesting and fun fallout series ive ever seen. Thanks so much for the content! Keep it up
58:52 The terminal actually greets you as Steve.
Your fallout content is my favorite, and this series is perhaps the best of the best, thanks jon!
46:07 "Stacy's going to die." Ok, ok, chill out, Elliot Rodger.
When I did my first play thru of New Vegas my character was considered dumb, this play thru is nostalgic for me.
Proof that my horizons are too narrow. I've definitely played this game more than perhaps anyone else in the world, but because I tend to play it in largely the same manner, I indeed had not seen that bit of dialogue from the vagrant, nor even known about it.
Loving this so much