I Can't Believe It's GBA 3D! 2 | Punching Weight | SSFF
Vložit
- čas přidán 21. 08. 2024
- • Join the Club for only $5! | www.dollarshave...
Another round of games pushing the limits of Nintendo's classic Game Boy Advance! The Simpsons, even crazies taxis, and BIG trucks will have you staring in disbelief at your little handheld system. And thanks for Dollar Shave Club for sponsoring this video!
Thanks to our sponsor Dollar Shave Club, new members get their 1st month of the Daily Essentials Starter Set including trial-sized versions of their Shave Butter, Body Cleanser and One Wipe Charlies’ Butt Wipes along with their Executive Razor for ONLY $5 with FREE shipping!
Credits
• Written by Derek Alexander
• Shot by Grace Kramer
• Edited by Soberdwarf & Derek Alexander
Stop Skeletons From Fighting T-Shirts Now At Fangamer
• www.fangamer.c...
Get early access to new SSFF videos on Patreon
• bit.ly/SSFFpatreon
Subscribe and join the Skeleton Crew today!
• www.youtube.com...
Special thanks to SoberDwarf for helping with the edit
• Sober Dwarf / @soberdwarf
Artwork and Bumper by Studio Goblin
• www.studiogobl...
More Stop Skeletons From Fighting
• Making of Halo 2600: • The Making of Halo 260...
• Xbox 360 Red Ring of Death: • History of the Xbox 36...
• Yooka Laylee is a Bad Game: • Yooka-Laylee Is A Fail...
• Underrated Music of Tim Follin: • The Ambitious Music of...
• GameCube Link Cable: • Secrets of the Gamecub...
• 2017's most underrated game: • The Evil Within 2 is 2...
• Breakdown Silent Hill 2 Historical Society: • Silent Hill 2 Historic...
• We Tested the N64 Mouse: • Secrets of the N64 Mou...
Follow SSFF!!
• Instagram: bit.ly/SSFFinst... (@stopskeletons)
• Twitter: bit.ly/SSFFtwitter (@stopskeletons)
• Facebook: bit.ly/SSFFface...
• Twitch: bit.ly/SSFFtwitch
Can we just get some praise for the GBA SP here? I love that little thing. I love the design of it, the games on it, everything.
SpitefulCrow I loved it too, also it's small and light as heck.
In 2004 i praised the gba sp for it’s capability’s, but anno 2018, i just can’t stand those low-res kubistic choppy 3D gba games,they just feels so outdated now.
johneygd Well the GBA does mostly have 2D games of course, many of which have awesome pixel art! Derek and Grace just talk about the 3D GBA games because they're so unusual for the system
The SP is uncomfortable
The Greatest Game boy ever
Thanks @ CZcams for finally recommending me a channel I'm interested in
welcome then, it's an awesome, awesome channel
i love this channel
I find the recommendations under an individual video a lot better than the 'recommended' page.
Exactly !
I played Gameboy Advance Simpsons Road Rage as a kid, man haven't thought about it in like 10 years.
I never got far into it though, from what I remember I just never really got the password thing working right cuz I didn't know all the characters names. So when I went to save the password, I just drew the character shapes one by one on a sheet of paper and yeah, it was impossible to input.
GreenSoap lmao
That really sucks man
xbox version was good
You should play the Crazy Taxi: Catch a Ride port of Crazy Taxi on the Nintendo GBA; in my honest opinion that is a much better alternative to the Simpson's Road Rage (even though I fully support all Simpson's shows and video games). 😁😉
W-why didn't you just replace character names with numbers
Can you talk about GBA cinematics? The FMV in Kingdom Hearts: Chain of Memory is way more impressive than any of the Game Boy Video series.
Amusingly that's probably why that's one of the few 32 MB GBA games (most are 16 or 8 MB)
You do realize that there were entire GBA video carts, right?
Newtype 0085 haha wow! Someone couldn't read all the way through a short comment~
Newtype 0085 Top ten most lazy anime characters
Mr Needlemouse lol you got me homey
Best comment 2018
I love the GBA! I recently programmed a 3D level creator! :)
Hey dude
Hey how have you been? Still programming for the GBA?
I've done some small stuff related to real-time clock (The recently released EZ Flash Omega has RTC!), but at the moment my focus is entirely on my work as I've started a new project.
I've written loads of GBA related tools, though, including a sprite-based font system (great for debug printing without performance loss when in mode 3/4/5) and a compiler for UDMF Doom maps into a binary format suitable for the GBA (that can be read directly off cartridge along that 16bit bus).
Great work guys, I've seen both of your work and you're doing great stuff. Keep it going, i love GBA homebrew.
That's nice of you to say so thank you! :)
Derek saying "Peppermint Booty" may be one of my favorite isolated lines ever, officially
Balto: Capitalist Dog is probably my favorite game ever, besides Full House: Tournament Edition and Dr. Robotnik's Pump and Dump.
Grace doesnt have a hair in her face, man that razor must be good.
Gonzalo Silva he's a Soy Boy
zhbvenkhoReload How'd you get away from Reddit?
Gonzalo Silva haha!
@@TheSelim someone left the cage unlocked, call animal control
Ah, mode 7....
Even on the SNES you could push that pretty far if you really wanted to.
I think it was uhh... Speed Racer (yes, a game based on that series) that did hills in mode 7 on the SNES?
I mean, it ran pretty slowly, which I guess is the CPU struggling to keep up with the calculations for that.
In that regard it makes sense you can do it on the GBA.
If nothing else, at a bare minimum a GBA is comparable to a SNES + SuperFX chip built in. 20 mhz 32 bit ARM core will do that compared to the 3.5 mhz (if you're lucky) SNES CPU...
(also the GBA can do mode 7 on two background layers at once independently So there is that.)
Still, mode 7 on the SNES could do so much more than you might think. (to my knowledge, the functionality the GBA has for it is nearly identical except it can do it independently on two layers)
It helps knowing what it amounts to is basically a partial implementation of texture mapping hardware.
It maps a point in screen space to a corresponding point in what would nowadays be called texture space, by means of a fixed function matrix calculation.
You can visualise exactly what each part of the matrix does relatively easily, and in combination you can do things like rotation and scaling and a few other things. (perspective effects are more complex)
It takes the horizontal and vertical scrolling values (just like any background), the current horizontal and vertical position on the screen that the system is drawing to, a transform centrepoint, and 4 matrix parameters.
Effectively you take the point onscreen currently being drawn, and add the scrolling offsets.
(X and Y position + X and Y scrolling value).
You then perform a matrix multiply of a 2x2 matrix of parameters A, B, C and D with the column vector of the X and Y coordinates you just calculated minus the transformation centre coordinates.
Once you've calculated this, you add the transformation centre coordinates back to the result.
Taking out the matrix maths you get:
X_0 = transformation centre X value
Y_0 = transformation centre Y value
X_i = X input value. (current x position being drawn onscreen plus scolling offset)
Y_i = Y input value. (current y position being drawn onscreeen plus scrolling offset)
X_r = X value of result
Y_r = Y value of result
A, B, C, D = transformation parameters.
So after calculating the scrolling offset, we perform the following calculations:
(A*(X_i - X_0) + B*(Y_i - Y_0)) - X_0 = X_r
(C*(X_i - X_0) + D*(Y_i - Y_0)) - Y_0 = Y_r
Having calculated this, the system knows what the current pixel being drawn onscreen actually is in 'texture space'.
Eg. What actual pixel from the ones in the background should be drawn at any given position.
This might look a bit weird, but basically,
Parameter A dictates how much the original X position influences the output X position.
Parameter B dictates how much the original Y position influences the output X position.
Parameter C dictates how much the original X position influences the output Y position.
Parameter D dictates how much the original Y position influences the output Y position.
some combination of all of these can be used to perform any 2d transformation you might think of, such as rotation or scaling.
But by itself the A and D parameters would influence the scale of the image in the X and Y direction,
While B and C effectively cause the image to shear either vertically or horizontally.
A combination of shear and scaling done in a controlled manner creates rotation.
How do you get perspective effects out of this though? That's a 3d effect, right? Nothing in that is 3d, it's all 2d transformations...
Well, the trick to that is you can change any of 10 parameters at any time while the screen is drawing. In theory anyway. Doing this in a middle of a line of graphics is really tricky to time correctly and takes a lot of processing.
But doing it for each scanline (horizontal line) is relatively easy.
So how do you do perspective like that? Simple. Just change the scale of the image on every line.
But it follows that if you can do basic perspective, you can also do much more complicated and fancier things by making your changes on each line a lot more complex.
Unfortunately for this to make sense you have to calculate these changes in way that makes sense.
And here is where the GBA with a more powerful processor has a definite advantage over the SNES.
Anyway, mode 7 is this weird thing that's sort of part of what you'd need to do 3d graphics in hardware, but is still missing most of the critical features anyway.
Still, you can approximate a lot of 3d effects this way as long as they are effects where the changes happen horizontally, rather than vertically....
Wow, thank you for this writeup. Super fascinating!
TLDR
The background and moves slower than the bottom part that moves faster
I’d say it’s more superfx2
Speed Racer is a master piece of an anime/arcade game/PSX game/live action movie/Manga/collectible figure/DOS game/web browser game/SNES game/Gameboy game/Game for DS, Wii and PS2/CD-ROM game/guilty pleasure.
I can imagine you teaming up with LGR's Oddware series for some crazy ancient gem content.
Keep up the awesome vids! :)
the GBA Simpsons game looks so much better than the original 3D ones, the art style is spot on and Mode 7 is perfect for this as evident by Super Mario Kart
engineer gaming
Now-a-days Simpsons: Road Rage would come with 1 driver and 14 DLC drivers 8\
MikeySaysGo Nah. It would be 5 drivers, and 87 DLC drivers.
Kinda like MvCi...
@The SNES Man
Ooga Booga dae EA bad
And Homer wouldnt be one of them
Happy to see the gba love still spreading...
Kudos for Tomba's theme as a background music.
Battery save for GBA is actually very rare. They used flash memory to save except for about 25 games. Some games that had a battery didn't even use it for save either like Pokemon Emerald.
Yeah, I wonder why a GBA game would have a password save system though.
@@xkrylo8002 It could be a port that already had a password system and they didn't bother changing it or it could be to save cost. A cartridge that need a huge amount of space and has flash memory for saving like what Kingdom Hearts Chains of Memories use would cost way more to produce than a small basic one. Making games on cartridges is a gamble. If it sells you make money, if it doesn't you lose money. Games on disc cost pennies to make so it's not as big of a risk.
that Tomba bgm in the beginning, so nostalgic.... I'll go play it now. *runs*
Damn straight. Pretty pissed that I never got the chance to play the second one.
Tomba! Music with your advertisement..... you know how to keep me watching Derek.
I never noticed until you pointed it out. Although I think it was called Tombi! over here. I only had the demo though.
only reason i kept watching
Seattlites without cars drive me nuts.
"You don't need a car in the city" leads to "Is it near a bus route?" and eventually "I can't get there"
You can live without a car in Seattle if you don't like going places.
You can have a car in Seattle if you don't mind spending half an hour walking to your car, half an hour looking for parking, half an hour walking to your destination, half an hour walking back, half an hour finding parking near your home, and half an hour walking home.
Oh my gosh, I Can't Believe It's GBA 3D! 2?! This video is amazing! I can't be happier with this video.
(Balto reference/simile)
WOW. You just surpass my expectations, man.
video starts at 01:00 xD
Fair play for actually doing a good job and being enthusiastic about your advertisers dude, I hope you get paid more than some people who just phone it in - especially since the content itself is so good.
Why do you think it's so surprising? The GBA is in fact a 32-bit ARM console, It's technically above the SNES in a general sense except sound (SNES had dedicated sound which was far better than the GBA) the only limiting factors of the GBA were the screen and controls... The screen had a painfully low resolution so much that SNES games have higher resolution and better sound and colors than GBA games.. So a lot of people think that the SNES is more powerful but in reality the GBA beats the SNES as far as data processing and management goes...
Trenzinho da Alegria Damn thats crazy, I love my GBA
Tha GBA didn't have worse colors than the Snes. That was just development choices because the original GBA had no backlight so they had to use shitty bright pastel colors in order to see anything on that screen. When I first played the GBA Donkey Kong Country version I though the colors were horrible and though the GBA was probably limited in color but it really could have used the same palette as the Snes version. Only problem is that it would have been unplayable on the original GBA.
Chamoo232, That's exactly what I said, the screen was a limiting factor on the GBA, the colors of the GBA are worse because it was limited by it's physical display. And the resolution was lower than what the SNES usually displayed on TVs because TVs are much larger and obviously have more subdivisions than the GBA's display... I know it's unfair to compare a Gameboy's screen against a TV (even ancient TVs.) but it's just to give people an idea of how the screen is also something that limits development. I consider the screen as an essential part of the Gameboy, it's part of the specifications of a Gameboy. If it wasn't for the screen, the Gameboy would be able to do graphics like Megaman 8 (maybe).
And also there is the whole deal about the SNES's dedicated sound unit. The SNES sound is in fact better and it's not because of the Gameboy's speaker. It was because of the sound processor. The Gameboy had none, it was all done by the CPU (Remember this thing has 32 bits, twice as much as the SNES so it could easily do sound without a dedicated sound processor.). BUT the SNES Sound processor not only is an independent processor that takes away the burden from the CPU of processing sound but ALSO has dedicated memory as well and the GBA didn't. So in sound the SNES definitely beats the GBA. Hands down. This is like comparing a computer with sound card against one that does not have sound card... Of course that nowadays it's all done by the motherboards and it's been standardized this way but during the 90s sound cards were common in PCs as the motherboards had almost nothing integrated in them... And it was very common to do sound by software back in the 90s. And it sucked, PCs with sound cards run circles around those with software sound. Even though the GBA is 32-bit... It's being compared against something that has a DEDICATED Sound card. Soo yeah... The SNES isn't worse in everything.
So you see... Even though the GBA is 32-bit, that alone doesn't make it as powerful as a Playstation 1 at all. In fact the PS1 also has a dedicated sound unit (with 1MB of dedicated memory just for sound) and also the PS1 has dedicated graphics co-processor (Pretty much a GPU which also has 1MB of dedicated memory) and also the PS1's MIPS 32-bit CPU with 1MB of RAM is also vastly stronger than what the GBA offered... The GBA however did have enough power to theoretically match the PS1's 2D games... 3D however not even close... The PS1 is almost as powerful as the Nintendo 64 in 3D. I know that the N64 is 64-bit... But bits are not a measurement of processing power or the general capabilities of a console... The PS1 and the N64 are in fact very close but the N64 is a little stronger with 4MB of unifyed system memory that could be expanded to 8MB but most games did not use the expansion pak. With the Expansion the N64 was able to render much better textures than the PS1 but that's basically it... The Polygon/Second capabilities do not increase with more memory and neither do the shaders. So as a result the PS1 and N64 delivered similar 3D results with the N64 being just a little better. They were both MIPS machines by the way... They both had built-in shading capabilities and etc.
I don't think anyone can argue that Snes sound is far better than GBA. The difference is just as big as comparing the sound of the original Gameboy to a NES. As for the colors I just don't like saying the GBA was limited. It's not the right term to me. The GBA could display all the same colors as the Snes even on the original screen. It just wouldn't look right. It was like how games used big text when the 360 and PS3 came out because not everyone had 1080p screen. It didn't mean the PS3 and 360 were limited in resolution.
people are surprised gba is more powerful? i was always sure of it
I am a simple man. I see a new video from Derek, I watch. Who cares if it's 5 am? I don't need sleep.
GamerEX is an absolute mad lad!
GamerEX Same
beat me to it
Bruce Wayne to Terry on Return of the Joker: "who sleeps anymore?"
"Protect yo neck", thanks Derek for reminding me that you are super Rad dude. And still a fan since HVGN. 😎
More information on mode 7: It was the eighth (the first mode is 0) hardware mode on the SNES. In it, the game had 2 background layers. 1 (maybe even both) could be stretched, shrank, rotated, etc. to give the illusion of 3D. Super Mario World used it for the Bowser battle sprite so that it could fly toward the screen. Heck, other games, like Super Castlevania IV, used it to grow, shrink, and rotate background sprites so that the developer didn't have to use too much cartridge space and RAM. F-Zero used one of the background layers as the track, manipulating it to give the illusion of 3D. The tracks were flat because the game was rotating one of its backgrounds.
Top Gear series on SNES looked amazing with mode 7 back in the day. Gremlin graphics blew my mind lol
Simpson Hit&Run: "I've never seen anything like it"
Unless you've played Choro Q Advance 2(JP) / Road Trip: Shifting Gears (US) / Gadget Racers (EU).
Plays more like a Mario Kart would, but with super deformed licensed cars which are fully customizable. Actually one of my personal, all time favorite GBA games.
Like it's predecessor Choro Q Advance (JP) / Gadget Racer (US) / Penny Racers (EU) (Yeah, naming conventions of the Choro Q series are incredibly messy) it also uses Mode 7 but this time it also slopes up and downwards, which creates a super neat effect on water stages.
no one cares =)
Road Rage*
Did you mention Fully Customized? I have a craving for racing games where you can buy upgrades, sadly there aren't too many of those out there. Gotta try this one, thanks
Yup, though its overall pretty simplistic. Something like: Get a new gearbox, gain more acceleration. Nothing too fancy.
If you want things a little more involved, look for the PS2 games (Again, naming conventions of hell, look up the Choro Q game list on WIkipedia). The 1st one is pretty much like the GBA games, while the games after it are full blown adventure games...sounds stupid, works like a charm ^^ Best known title: Road Trip Adventure. Afaik it's even available on PS3 as a classic download.
I finally found the name of the game I was looking for quite some time: Formula One Built To Win (NES). That game features one of the coolest upgrade system and career modes in a racing game. Since I don't always have time to carry around big Gran Turismo 2 ISO's, it's a great little portable game that can be carried around pretty much anywhere and works in any hardware. I still would love to see more racing games which feature extensive upgrade systems, gives a RPG vibe to it.
There was a port of Stuntman on the GBA, and for the hardware I always thought it was amazing. That would probably fit in this series.
You have unlocked a memory I forgot I had.... Big Motha Truckers was my child hood
Nice to see you again Mr. Skeletons.
Can confirm, parking is the worst bit of commercial driving. I almost failed my CDL test on the parallel parking section.
I was astounded when I saw Big Mutha Truckers. My dad is a truck driver and we used to play the PS2 game all the time.
I had this game on my GBA SP as a child, always remembered enjoying it.
I LOVE RayLight's GBA port of Wing Commander Prophecy. It's just mind blowing that they got it on to the GBA. Just how?!
KlingonCaptain magic, coding magic.
As a truck driver the worst part of trucking is just sitting around getting loaded or sitting in traffic backing is easy lol
I literally just clicked on this because of Simpsons. I'm a simple man
I’m a simple man. I see a sequel to my favorite SSFF video? I watch it
For future reference; if you want to see what graphics mode a GBA game is currently displaying in you can use Visual Boy Advance M's Map Viewer. In the emulator, load your ROM, get to a point in the game where you want to investigate what graphics mode is being used, then use Tools -> Map Viewer and the "Mode" is displayed in the window that opens (should be at the top of the list of attributes).
Modes 0 to 2 are tiled background modes, modes 3 to 5 are bitmap background modes. GBA kart racing games typically use Mode 1.
My friend loved Big Mutha Truckers and always wanted the GBA version, sometimes that was all he would talk about
I don't think there's a single CZcamsr that hasn't been sponsored by dollar shave club.
Smashing Drive GBA is an arcade port, I played the OG before and surprising how similar it is to the full 3D Arcade game.
Tombi music in the intro?
*Insta-like*
This guy is just pleasant. He's just someone you want to see on CZcams. He could be talking about dog poop and I'd be interested.
This video looks so much better on a phone or 3DS. After all, the games were designed to be viewed on the tiny GBA screen. Looking at them in a big screen is actually detrimental to their graphics.
The Xbox's BREAKDOWN would be a great Punching Weight episode. Truly bizarre game and a total hidden gem.
I had to watch this video with my eyes squinted so hard they were nearly completely shut.
I remember playing Spider-Man 2 for the GBA, the 3D city hub was blowing my mind back then
>Someone who actually remembers Robo Pit
Y E S.
The fact that you used the Tomba background music made my day and earned you a subscriber! I loved the video! I never got to see any 3D GBA games before this.
Damn how is this video 5 years old already
i just love the tomba music playing in the background
i wanna thank McMuscles for bringing me here, also extra points for Tomba 1 music
Interesting fact: The same developers who made Big Mutha Truckers were responsible for the abysmally bad Ride to Hell: Retribution.
I played that tSmashing Drive game when I was a little kid because I found it in the school bus. I brought it home and I loved it. I couldn’t beat the second level... I loved it so muuuch
YES!
Izzy Nobre dude, do you just come to any video and say YES!!?
Yes?
You guys should actually sub to Smash JT. He has a great channel
Sub'd Miojo for that perfect comment. LOL
Professor Mike AmericanuckRadio thanks, man!
That Simpsons road rage track 6 is one of the best gba tracks
Ah, Simpsons Road Rage...one of the few times the handheld version is unquestionably a better game than its console sibling! I'm so happy to see this hidden gem showcased!!
I actually loved playing the console version as a kid so I think I will try this version on my everdrive
Smashing Drive on the GBA is actually pretty kick-ass! Had tons of great time on that game. ❤️ One of the most memorable 3D games on the system.
Iridion 2 is probably the most impressive "sort of" 3d game on GBA. High quality non low res and no low frame rate.
I think the most impressive 3D game is Asterix XXL. It could seriously be a launch PS1/N64 platformer game if it had a longer draw distance and the resolution was higher. What makes it even more impressive to me is that the sequel on DS didn't even manage to make it a 3D platformer. It's a 2.5D sidescroller.
“Burning rubber on the open highway”
HOLY TOLEDO! I've been trying to remember the name of Smashing Drive for a decade! Thank you!
Smashing Drive lyrics:
know my money's worth, know my money's worth, be or hand a will as it comes
seeing a new video released, and it's punching weight
*smiles*
I can't believe it's GBA 3D! 2 Electric Boogaloo
Smashing drive just blew my mind. What is this technological wizardry you've uncovered! Fantastic episode. Thanks SSFF!
Grace is prepping that clam purse for a feast, if you get my drift...
Turns out all those references to Blue Roses in Twin Peaks The Return were just talking about that 3D engine on the Gameboy Advance
The Simpsons road rage for the GBA was one of my favorite as a child I love it!!!
Gotta be honest, no matter how proprietary Mode 7 seems, I still appreciate it because it's why I can play Mario Kart: Super Circuit on a freaking NSPIRE.
That GBA Simpsons Game looks like LSD Flavored Cotton Candy Rainbow Vomit. I feel stoned with those visuals and have a migraine too. OOF! More power to you if you like that game.
i loved the graphical weirdness of simpsons rr
The TOMBA Music!!!!!!!!!!
Thank you so much for that!
That old footage of chinstrap Derek gave me war flashbacks :P
that intro was very,,, idk?? relatable?? im moving from alaska to seattle in 2019 and im gonna have to ditch my car and i was like what the hell
The vehicles in Simpson's road rage looks soo goooood!
I remember Simpsons Road Rage for GBA, it's actually really bloody impressive for the system. Well, all of these games are really.
Glad you guys are back!! Great vid!
This is the first ep youtube has shown me since last year.
Wow these games do look beautiful, probably more beautiful on the GB screen
I get more excited for new SSFF videos than game sack
Lovely! I would have appriciated if Kingdom Hearts: Chain of Memories would've atleast had an honorable mention for its gorgeous cutscenes and end credit song.
Derek, i have been following since the early avgn days and while i thought at the time you were okay.I now think Punching weight might be the best videogame show on youtube. thanks for your work and for keeping at it dude. your content is awesome.
Come for the weird 3D GBA games, stay for "Peppermint Booty"
Man that Simpson’s Road Rage port looks so cool! More of these games should use hills!
There were not that many on consoles but in the arcades, there were dozens of them. They were so much more powerful that they make this look weak
Top Gear Rally has always been my benchmark for 3D GBA games.
I bought Simpsons RR GBA a few months ago, because I also love quirky limited type console pusher games, and add in the Simpsons, I was excited. And I have a large threshold for forgiveness when it comes to these types of games. I could never get in to the game. The rendering of the map as I was driving made me feel like I was driving on a flat surface. I tried and tried to get in to it. I went back and traded it in for Max Payne on the GBA, which I believe is one of the all time GBA interesting take on a port for the GBA. It is awesome. Immersive and Im playing it constantly. And I love its graphical take etc.
I approve of the Balto reference. Unashamed Balto fan using a screen name from like 2007!
Tomba music in the beginning, mhmmmmmm thank you for the reminder that this game is the best.
Road to 1 million! Let's do it!
Haha. I worked on the console versions of Big Mutha Truckers. Good times.
I remember not quite understanding how stuff like CoM could possibly have 3D in any way. The GBA was so awesome.
SSX 3 for the gameboy advance is a full fledged 3D handheld snowboarder.
Just a few days after I first watched this video in June of 2018, I actually found a copy of Road Rage GBA. Wasn’t looking for it, but it convinced me to buy a GBA at a used game store. Thanks, SSFF. Ya did good.
Some games I’ve found really interesting for their graphics on the gba are iridion 3D, duke nukem advance, doom, dragonball z super sonic warriors. Those are just off the top of my head I’ll come back if I remember any more
SSFF getting that Dollar Shave Club money.
There's a Smashing Drive GBA game?! I love the GCN version and had no clue they actually made that and now I absolutely have to play it
Dude I had Simpson’s hit and run as a kid, probably one of the better games on gba ever.
Yay ANOTHER 3D GBA video. Thanks guys!!!!
Do a series on LCD game ports. There have been many very ambitious LCD handhelds like Super Mario Brothers, Climber, Lost in Space, Zaxxon, Donkey Kong etc. It is great to observe, how the designers were deailng with the limitation of the technology. You could find enough content there for an entire series.
omg the tomba music pierced my soul
that big motha truckers thing sounds awesome. it's like euro truck simulator's grandpa.
i'd probably like it more than either of the two other games you showed.