Sonic the Hedgehog 1 Ports | Punching Weight [SSFF]
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- čas přidán 2. 06. 2024
- The Sonic GBA port is one of the most """amazing""" games I've ever played.
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Written by Derek Alexander & Grace Kramer
Shot by Grace Kramer
Edited by Daisy Del Carmen ( / @purplesterous and / purplesterous )
Intro/Outro Music by ☠ ► hellstarplus.bandcamp.com/alb...
Artwork and Bumper by Studio Goblin ☠ ► www.studiogoblin.co.uk
T-Shirt by Jaime Ugarte (@haimeh_ugarte)
#stopskeletons #punchingweight - Hry
5:35 Funniest part about this story - You would think the programmer/writer of the message for helping pirates would get into a lot of trouble for hiding a message like that, maybe blacklisted in the worst case. Nope! He's since held high ranking positions at various game companies and is currently a VP at Warner Brothers Interactive, what a lad lol.
King shit tbh
It probably helps that the Dreamcast was both widely pirated and basically dead by that point, so it was less "enabling piracy" and more "leaving a note on how to invoke the emulator properly"
Aside from the money, is a high-ranking position at WB Interactive really that respectful, considering WB games have, in the last few years, been almost as greedy and low-ethics as EA and Activision?
@@kyoai Surely he meant respectable in the industry, in which case, yes his point stands.
The guy who did something that you think would harm his employment standing since it helps promote piracy actually got promoted. It means that despite that misstep, he's probably a sharp guy that no company would want to lose.
@@kyoai Mate, Nintendo have been pretty greedy and non-ethical for a looooong time now, but are we going to pretend that a high-ranking position there isn't respectful? Get real.
Shame you didn't talk about the Sonic classic collection on the ds, that one also got a story behind it. The main programmer was Stephan Dittrich who was a homebrew developer for a Genesis emulator called JenesisDs, he one day stopped his work and after some months he shows up in the credits of the classic collection. Sega actually hired an emulator developer! He even improved the emulation, because the games run better on the collection than on JenesisDs.
That's how I was introduced to the classic games.
Sega pulled a Nintendo, huh (guy behind GB player in Pokemon Stadium and the NES games in Animal Crossing worked on NES emulation)
@@PIKMINROCK1 It shocks me that the same Nintendo that did that can also throw countless cease and desists at fan projects and rom sites.
@@PIKMINROCK1 I would hardly call the act of hiring a fan to work on an oficial release a "Nintendo"
@@agitatedskeleton yeah the closest thing to Nintendo doing that was gamefreak hiring Toby Fox as a composer.
I’m excited to see this series cover more heavily-ported games. Maybe you’ll cover the 8,000 ports of the original Final Fantasy someday!
And Super Mario Bros.
And the different versions of Street Fighter II
And doom in places they don’t belong like graphics calculators.
@@Lucas_van_Hout We're talking official ports...
@@Lucas_van_Hout @GameAndWatcher96 the issue with that is the open source nature of OG Doom at this point. Any person can make a port of Doom on just about any environment with a C compiler.
There actually WAS a Sega Smash Pack volume 2! It was released for PC and included games like Sonic 2, Vectorman 2, Kid Chameleon, Comix Zone and Shining Force. It was my first introduction to all of those games!
I had that! That's how I got into Shining Force despite never being an RPG guy.
It's also partly how I got into emu pirating because I really wanted SF2.
I think he was talking about on the Dreamcasr. There was a Smash Pack 2 but not on the Dreamcast.
Fun fact: When it was released in Japan as Sega Archives from USA it was the first time Vectorman was released in Japan! Volume 2 was Sega's Puzzle Pack, Volume 3 was Sega Smash Pack 2
Yep. This is how I played all those games too as a kid.
that one is a sequel to a different smash for pc. the dreamcast version is the first one to have sonic 1. also, the pc versions used steve snake's KGEN98 emulator, which is the precursor to kega fusion.
"America, we got the worst one!"
That is a quote for the ages
America first!
Of course we did!
we deserved the worst one
It's so versatile, too. "One" can mean "president," "police force," "health care system". . .The possibilities are endless!
@@MissAshley42 you are all wrong.
It’s funny because both Sonic and Doom basically changed the landscape of gaming forever, and are some of the most ported game of all time... both also had reboots in a year that ended with 6, which had a troubling development cycle in which their lead programmer left mid cycle, forcing the team to rethink their approach, both to... different results.
Double Dragon too
But Sonic 06 wasn’t a reboot, it’s still the same basic gameplay in the same universe
@@genericstickman5967 Doom 2016 was only a soft reboot, and Sonic 06 was supposed to be a new entry point for newcomers.
Interesting how both Sonic and Doom changed the landscape of gaming, while a crossover between Sonic and Doom changed the landscape of fangaming.
@@CiromBreeze I'd unironically love to see a Shadow the Hedgehog game with the same energy as Doom. Just the same wacky bullshit.
Somewhere out there is a guy who got the Sonic GBA port as a kid and never played any of the others due to how bad it was. This is why we need to preserve games and make sure they're handled with care for others to enjoy.
This is kind of me. It was definitely my first exposure to 2D Sonic, and needless to say I wasn’t impressed. I’ve played one or two others since then, but have just never really gotten into it.
Sega have thrown away so many sales by refusing to port those iOS versions to consoles. SEGA AGES on the Switch is nice and all, but I'd prefer to play with Whitehead's changes.
“Do I sound like a Mega Drive bloke?” That got a good laugh from this British bloke. Nice one.
in a year his openings are just gonna be HeDerMeDer
Can’t wait for the EEEE!
i wish hed buy an appropriately sized shirt his man boobs look weird.
@@alivrah E E E, EEEE
Oh I uh, always assumed that was the opening lol...
Teddie
Ooooh boy, Sonic Genesis... this is gonna be good
0:45 Puyo Puyo 1 and 2 both have more official ports than Sonic 1 does but most of them came out before Sega owned the franchise so Sonic 1 is still their most ported game.
Yoo, Puyo gang rise up!
I love how Sega now owns Puyo Puyo the same way that you might own a Blockbuster tape.
@@Toonrick12 Damn, that was a way funnier than expected lmfao good one
Honestly surprised you've never touched Sonic 1. I'll just say what everyone wants though:
BRING THE PHONE VERSION TO CONSOLES!
Ok, get a chromecast, cast your phone's screen, get a bluetooth controller....
.
.
.
Profit?
Can you put it on a firestick? I assume it's be fine on that...
BRING THE JAVA PHONE VERSION TO CONSOLES!
Steam got that version of Sonic CD, but that's it.
@@MrShambles It was on ps3 and xbox 360 and I think the wii as well
The first version I played was the Master System one, my cousin had one of those Tec Toy Brazilian licensed Master System console, one that was the joystick and the console in one chunky thing. The game was preloaded in the memory and would boot if you turn it on without a game catridge
That’s a cool game to get for free!
“The Saturn sold worse than the Virtual Boy.” What do you mean? Saturn sold about 9 million units, and the Virtual Boy sold 700 thousand.
Cicabeot1 before it was cancelled, the virtual boy had a faster sell through rate than the Saturn. The Saturn has a higher number because it wasn’t cancelled for several years.
@@StopSkeletonsFromFighting so overall? virtal boy sold better than saturn? o_0
Should of added in North America. Maybe Europe too
Stop Skeletons From Fighting So in terms of sales charts at the time, yeah, that makes more sense.
Yeah, Derek could have worded it a little better, like "Even the Virtual Boy was outselling it... For the half year Nintendo was actually selling it, at least."
This port is more like "saw neck" than "Sonic" because it is spine-crushingly baffling that it exists in such an awe inspiring state.
Which one?
Dude where did you get that sonic shirt. I love it so much.
It's by an artist named Jaime Ugarte you can find it here www.teepublic.com/user/juhshin
Same here! It’s such a good design
If you're going to cover some more games with a lot of ports, you should do one on Pac-Man!
Thats impossible if you count all the games that are Paxman in name only
Also,tetris.
Dear god that’s like counting every word in the dictionary
Derek has Pac-man Fever!!🤧
That opening was way too slow. HEYIMDEREKIZMEDEREK
Dude, I first played and beat this game back in 2007 on my iPod Classic! I still think the clickwheel is a great control scheme for Sonic. Wish there was a way to play this today.
My first exposure to Sonic the Hedgehog 1 was on the iPod Classic.....I still can't believe I beat the entire game on that thing.
damn, that's impressive!
That’s honestly amazing
To quote Tom Servo about that GBA port: "Folks! They just did not care!"
"It inspired me with its awefullness" that is the most Uncle Derek thing I've ever heard him say
The pure joy on your face while listening to the music from Sonic on the GBA is a real highlight I must say.
I would love a video on the Master System version. That is the one i grew up with, but no one ever talks about it. I don't think it has ever been re-released and there are almost no videos about it on CZcams. Please talk a little about that one as well. It's also pretty strange to have a developer make a demake of it's own game for an older system.
The Master System versions of Sonic 1, 2, & Chaos were all re-released on the Wii Virtual Console, but I get what you're saying, because the 8-bit games are generally good. It wasn't really strange to see, though, since Sonic 1 8-bit was originally made specifically for the Game Gear to help advertise that handheld, but since the MS used the same overall hardware (& was still selling extremely well in Europe), Sega also asked for a console version.
In fact, Sonic 1 8-bit was the entire reason why Yuzo Koshiro even formed Ancient Corp with his family! He offered programming services, but Sega didn't make those kinds of deals with individuals, so Koshiro had to form a studio in order to start development.
@@TheLandofObscusion That's all very interesting to know!
I also grew up with the SMS version of Sonic 1 and for the longest time I thought that was what Sonic for me, would be years before I played the Mega Drive version.
not as strange as you thought. the sega game gear got that port as well, and we all know it's tecnicly a master system with a beafed up color pallet. that and the sms was still doing well in the Uk where it was seen as the poor man's genesis in the best possible way.
speaking of the sms port, I'd like to see you cover the Palm OS port that was released in 2005. nobody talks about that, but that's probably because nobody talks about palm OS gaming in general.
Game Gear version is actually heavily different - many hitbox, collision and overall issues were fixed, a lot of things in the level design and spritework were changed to play better on the Game Gear and the bosses were changed entierly.
Some (like me) might argue the Game Gear version is superior due to those changes alone - some of the level design is much worse in the MS version.
They're interesting games in their own right, for sure. I believe the Master System version of Sonic 1 was the last ever game to come out in North America on the system, too. Which, let's be real, is one of the best last games on a console ever considering they're usually shovelware or yearly sports titles.
I remember years ago I bought sonic anniversary for my GBA from Zellers when they were still around. I found it in a bargain bin for $4.99 and oooh boy it was brutal. I played it for a day and never touched it again. I don't know where I left it but it disappeared from my collection.
*"Welcome To Our Very First Sonic The Hedgehog Video!"*
It's almost hard to believe that this is the first Sonic the Hedgehog video... CONGRATS!!! 🎉😄😁👍
Well Derek, I've been watching you since accidentally stumbling across your Splatterhouse video as the HVGN. And you're consistently fun, funny, upbeat and a pleasure to follow and view. Thanks for all of both yours and your wife's hard work! One of the best channels on the platform.
"...actually had a pretty good run."
I see what you did there.
2:20 Sonic Jam din't run in the nights engine, it actually ran on an early version of the Sonic Adventure engine! SA1 was actually planned for the Saturn before work was moved to the dreamcast to take advantage of the new hardware. Both games actually share a lot of animations.
4:15 the Saturn, surprisingly enough is Sega's best selling console in Japan. Topping the charts as the 8th best selling in the country.
6:10 bro SADX is fucking awful bro, it was a heavily rushed port that broke a lot of the lighting and introduced new glitches.
is there an A/B comparison video showing the retained animations? I'm really curious now
@@kaitlyn__L I don’t know how true the stuff about animations is since as far as I know none of the models in the final SA1 are the same as the Saturn era models, except for maybe the Sky Chase Tornado 1 model. It seems doubtful they could reuse animations for a different model.
@@justanotheryoutubechannel they were very different models, which is why the mouths, eyebrows, etc clip through themselves due to the reused motion information :)
Loved this episode, Derek. I'll be patiently waiting for te next Sonic ports video. Your enthusiasm is contagious!
Great video! This reminded me: there was a Java version of Sonic 1 I had on my ancient flip phone, way back in the day. It ran like a slideshow and I played it like a strategy game from how slowly it performed on my phone. I haven’t seen it since then, but watching the GBA version of Sonic 1 did give me some flashbacks to it. Maybe the same team that developed the pre-smartphone java port developed the GBA version? Might be worth checking out if you wanna try every Sonic 1 port anyway. Thanks and have a good one!
Apparently the game runs worst on actual hardware so you can't even experience how shitty it is on emulator.
Wait, so you're saying Sonic 1 on Gen/MD is bad?
My copy of Sonic has always ran great on my Genesis?
He's clearly talking about the GBA port
This actually happens on pretty much any game on emulation from systems of that era or under - it WILL run better than the real hardware. Ever got annoyed with how sprites flicker in the Mega Man games? Boom, emulator, gone.
@@THENAMEISQUICKMAN it's a trade off though. You're trading flickering sprites for input latency. You'd be amazed what the different it feels between playing megaman on an emulator and playing it on a nes on a crt
"I've never covered Sonic before on this channel"
Am I getting Mandela'd here? I could swear I've heard him say this before.
More Sonic please!! This was so insightful! Your Sonic collection is so impressive
small correction: Whitehead was the only developer for Sonic CD port. Stealth would join him later for the ports of Sonic 1 and 2.
The Virtual Boy didn't sell more than the Saturn, where the hell did you get that false info? lol
You're correct, it's not even close. The Virtual Boy only sold 770,000 units compared to the Saturn's 9.26 million sales. I'm always amazed of how much misinformation some CZcams gaming channels spread.
Yeah, even the Dreamcast sold less than the Saturn, but it is much higher regarded and spoken about by Derek and in general.
before it was cancelled, the virtual boy had a faster sell through rate than the Saturn. The Saturn has a higher number because it wasn’t cancelled for several years.
@@StopSkeletonsFromFighting Nintendo wants to delete the Virtual Boy from their history. The Virtual Boy is Nintendo's biggest failure and they are so ashamed of it that they refused to make the games available for the 3DS (which would be a perfect fit), despite many fans asking for them.
@@arioca Then why'd they reference it in Tomodachi Life and Luigi's Mansion 3 (where they joked about it selling poorly)? The lack of 3ds ports might've been due to emulation difficulties, as well as the 2nd dpad for certain games since not everyone had a circle pad pro.
I still find it incredibly sad that Sega couldn't even port Sonic 1 to the GBA.
They used the advance engine that's why.
There is a homebrew version of Sonic 1 for GBA that actually work well.
@@chamoo232 As the port is shown in this video; it's merely a proof of concept made by Stealth (who later aided on the development of Sonic Mania alongside other well known talents in the community) which shows that it's completely possible to make a good port of the game into the GBA.
As for the music, it is said to be sourced from a Java port of thd game before the GBA release, the soundtrack is on CZcams, search for it, they said they sounded better the GBA's soundtrack.
I expect it was done by 2 interns in 2 weeks and they were probably crunching really hard just to manage that. Sega was obsessed with rushing games and not giving them big enough teams at the time (a theme they started with Sonic 2) and it wasn’t until both this and 06 nearly killed the franchise that they started giving games more than 6 months to be developed again, but they did the same thing with forces, it got rushed and had only 2 level designers with no experience to design everything.
Would love to see more Sonic videos. Love Punching Weight man. Makes me happy to see others who collect the weird, useless, and unneeded. Keep up the great work!
I remember getting Sonic Gba back when I was a kid and they still had gba games at walmart, I've never beat the game, always had laggy portions and ahhh I dont regret playing it, it's an experience
"Why have I never covered Sonic?"
The fandom?
(There's probably already Derek The Hedgehog DeviantArt.)
There is, apparently, A LOT of Derek the Hedgehog art. Though there's at least some "Your name here" the Hedgehog art.
sonicfanon.fandom.com/wiki/Derek_the_Hedgehog
sonicfanon.fandom.com/wiki/Derek_The_Hedgehog(ResonanceDude)
Who is this? Jerek? Darren? UGH! I wish he introduced himself or something.
Great video. That mobile phone port looks pretty dang good. Also, I see you have a Super Wide Gear on your shelf. A gentleman's accessory.
Enjoyed this video. Looking forward to more videos about Sonic or ports!
Sonic the Hedgehog Genesis GBA was one of my first sonic games. I thought it was good...until I got Sonic Mega Collection on GameCube and realized how bad it was....I never had the patience to get past Marble Zone.
What was so broken about marble zone?
@@MaxOakland nothing was broken in particular. It’s just that the slowdown in the GBA game made the parts where you have to push blocks too tedious for young me to stand
*Sonic the hedgehog 1 on gba*
DO NOT TOUCH THAT CURSED THING!!
"Sega has ported sonic 1 more times than any other game"
-Todd Howard would like to know your location
Great video!
Also, would like to see you talk in detail about the unique Sonic 1 for the Master System!
10:48 How the west was worse
uh oh. this is gonna be a train wreck
I just love the title screen announcement of Sonic Jam on the Saturn as it sounds so emphatically fast paced and serious: "Sonic JAM!"
Great video! I want more of that stuff !
"It's sonic it's cool! Movie cool!"
A don't dead open inside moment on that Jam cinema sign
This was a great video and inspired me to play some sonic. I've subbed
Always excited for a Stop Skeletons vid 😋
EDIT: huge props for the Attitude Era mention
I am a huge Sonic the Hedgehog fan and I just want to express how thankful I am that you guys were able to talk about good and bad aspects of certain ports without falling to the cliche of bashing the series. This was a fantastic video and I'd love to see you cover Sonic again in the future.
MORE SONIC PLEASE!
I loved this episode, it's clear you really enjoyed it, too!
Such a great video!! Pumped for part 2!
Bless Derek and Producer Grace for their endless passion and enthusiasm, these videos are a delight.
Seriously, sonic game history and mystery is one rabbit hole that is fun as hell to dive down.
That was a super interesting episode Derek, who would have thought such a disaster of a game was the start of something much better in the end.
I never realized how many different ports of Sonic the Hedgehog I have until you pointed it out to me. Thanks
Maybe it’s just the fact that I have an ear infection right now or something, but the Sega logo in Sonic Genesis doesn’t sound that bad, it reminds me of how it used to sound in the old iOS emulated version over the tinny speaker of the iPod I grew up with.
Ohhh... we definitely need you to dive deeper. We want some Doom levels of deep diving here.
Great video! Would love more Sonic content.
I would love to see more Sonic port videos :)
this is cool mylord i like it alot!
the historical pieces are also cool. i like that sega just picked up his pitch and then years later sonic mania happened
Okay, I need to clarify about that Virtual Boy comment. VB only sold 770,000 units worldwide. the Saturn sol 9.26 million. The Saturn flopped outside of glorious Nippon but it outpaced the Virtual Boy at least. Good lord failing to outsell the VB is like failing to outpace a 3 legged donkey.
Yes, one was on store shelves for longer. But in the initial months of ‘95, Virtual Boy outsold the Sega Saturn. They both sold poorly, but, as we said in the video “Nintendo didn’t bet the farm on the Virtual Boy and could cut it free when it failed”. Sega on the other hand, was stuck with the Saturn,
Loved this episode! More sonic please!!
I've been waiting for this day, Derek
We definitely need more Sonic stuff please and thank you.
Those switch joycons you've got are beautiful
2:30 - I think the "movie" that the movie theater was advertising was actually the Sonic OVA movie from 1996, which was released in two parts just one year before Sonic Jam was released to the Saturn. The Sonic OVA movie was a two-part animated, original video animation (OVA). It was a direct-to-video production, and was originally released in Japan on January 26, 1996 and March 22, 1996. There was an English translated dub to it which was produced later, but it strayed a bit from the original vision.
I always enjoy anything Sonic or Mario related, keep it coming
This channel deserves more subs.
I remember when you talked about how some kids were mario kids, some sonic kids, and you were a megaman kid. I was always a sonic kid. It's nice to see you covering sonic all these years later
I was more into other stuff like, warioware, earthbound, and rhythm heaven
Yum yum yes please more Sonic! Great vid
This was a real fun video! Some of the editing at the beginning was a bit jarring tho
Of COURSE i want more, man! Sonic's a fascination topic, be it the up, downs, or all-arounds!
Can't wait to see the second part!
I really want to see more of this Sonic stuff!
*"Sonic Jam Did Manage To Predict The Sonic Movie, There's That, Uh... I Thought The Movie Was Good, I Don't Know About COOL!"*
*cuts to shocked Sonic face*
Me: Dead! 😂💀
Ah , Studiopolis 2 music from Sonic Mania during the Taxman and Stealth Port, a lovely prelude and foreshadow to the Mania bit
You absolutely have to do the other ports next.
I didn't know you streamed and saw you playing a GG/GB Sonic game and was curious if you were collecting footage for this.
Apparently not, but I stopped myself from jumping in and being like "hey derek, it's you, derek"
Heck yes Derek! Do another Sonic Ports video!
Thank you for sharing your joy. :)
Derek: Sonic 1 wasn't designed to go that fast, though, my dumba** still managed to get in trouble though.
Sonic: I'm so so sorry...
Derek: I'm not good at these games.
Sonic: No, what I meant to say was "I'm so sorry that you have nothing more important to do in life."
That was great lol! 😂😂😂
There was a mobile Sonics like Sonic 2 Dash, Sonic 1, Sonic Unleashed by Gameloft and many more. Video is amazing and welcome back in these hard days. #StaySafeDerek
Great video. I'm going to check out that Android port now!
The audio seemed off this video. Not sure what it is, but something sounded off. Not sure if it's the levels, mic placement, etc, but you just sounded off. Can't put my finger on it.
I always just stare a Derek's GBA collection, especially that Zero Mission box...mad jelly of it.
Great video Derek Derek!
I hope that SSFF delves into other Sonic topics as well - there are a lot of interesting concepts to dive into on the handheld end that feel SSFF-friendly:
- All of the handheld-exclusive platformers that were fairly well-liked and promptly never seen again (Sonic Advance 1/2/3, Sonic Rush + Sonic Rush Adventures)
- Some of the wildly experimental stuff on handhelds (turn-based RPG Sonic Chronicles: The Dark Brotherhood, arena fighter Sonic Battle, 2d racers Sonic Rivals 1+2, so many more)
- SO many racing games. *so* many.
And that's without even getting into the more well-trodden territory of the Wii titles, '06, and the funkiness of modern-era 3D Sonic.
I bought Sonic 2006, and it's strategy guide, when it released. It was the last Sonic game I bought for the longest time. I'm still haunted by the load times. The strategy guide was also equally a mess, it was divided between the three characters in a very weird way that was hard to follow.
Also, my friend bought the game boy advance port of Sonic 1 as their first introduction to Sonic the hedgehog and they were thoroughly disappointed.
I really liked seeing all these ports and I'm definitely up for more Sonic port expiration!
So happy for a new video.
After watching this video i still strongly believe Sonic Genesis is not even a port of the original game, but the Sonic Cafe version released back in 2005, except the controls feel wonkier on GBA and it has a lot of minor tweaks and differences.
Like the choppy (or non-existent) animations for breakable walls and blocks, the way Sonic's slope physics got toned down significantly and you cannot reset your horizontal speed just as you land on a solid surface after taking damage (making you keep sliding backwards unless you jump), the inclusion of the special stages and A TON of smaller details that the devs either added on top of it (like the Spin Dash and correcting some of the animations, unlike the title screen) or completely missed, making it even more inconsistent.
Sonic's sprites now have a few little dirty looking pixels and the exact same palette with a soft green gradient when you're underwater in both Labyrinth and Scrap Brain Zone and the same goes for some of the objects in act 3.
Every sideways spring got flipped/mirrored in each level leaving their highlights and shadows in the opposite direction.
All the switches were replaced with the ones from Marble zone for some reason.
The screen crunch can easily make enemies and other objects go back to their original position sooner.
And the amount of invincibility frames the game gives you after getting hit is still pretty much the same as the mobile/iFone port though you'll most likely not notice that on your first run, mainly due to the awful frame rate and everything else.
So i don't really think people should keep calling it just a port of the original release given how it shares more similarities with this version while still keeping the aesthetic from the other one, unless someone compares the 3 of them head to head in the future.
Now that'd be very interesting to see
Awesome shirt there, Derek!
I really love this channel ♥️
For me, perhaps, the most unusual Sonic port is the one made for iPods, and officially sold by Apple back when they had iPod Games in iTunes Store. Now it’s hard to get to, as iTunes is discontinued, iPod Games even more so, and only those who bought this game for their iPods back when it was live, can play this game nowadays.
that was a thing?!
@@lunarbeing4982 Yep, the original Sonic the Hedgehog playable on iPod 5gen, iPod Classic, and iPod Nano 3rd gen (playabale on 4 and 5 i think) under the short-lived iTunes iPod Games category.
That “idk” at the top of the video really lightened my mood for a moment.