Interesting. Thanks for letting us know. I suppose that might mean only 51 factions then... or maybe it means 53? Either way I'll pin it to let people know.
@@Lorespire The idea with the noble houses is that you side with the main house, Abara in this case, and that will see you doing quests for the smaller houses within, such as House Seastorm, and eventually work your way up to working for the Duke. It is part of the progression and these smaller houses will also have their own optional quests you can do, such as some of the Abara barons wanting Earl Tamanius out of the House for the way he runs things on Merothwyr.
You're too kind! It feels good to finally be living up to the channels name... haven't had much traction with lore videos before these. Thanks for the support my friend
Thanks. I'm doing my best to get all of the info out there. There really is alot of great lore already available for the game and there is sure to be alot more of it in the coming months and years... Especially once EA hits next year. I'm hoping by making it more accessible people will come to realize the game is farther along than they might think and hopefully jump on the TWR bandwagon
Nicely done, especially considering as you mentioned, nothing is known about most factions, cults, etc. other than that they do exist. Awesome job like all the videos you've done so far on the Wayward. Realms.
THis is true! You can still donate any amount from 5 Dollars on up to help bring this surely amazing RPG to Fans Everywhere! Check out the Wayward Realms Kickstarter Page for details!
I can sort of predict your channel will become big if you keep making these videos, and expectations will only grow about this game. Best of lucks and great content!
THanks so much for the Vote of COnfidence. I hope you're right... there isn't much more lore to cover on the Wayward Realms right now But I can promise you as soon as they release any significant amount of additional lore or news we WILL be covering it here
This all sounds incredible and i cant wait to jump into early access next year! My only hope that i am unsure of at the moment is that the majority of npcs will be voiced. Something about having to read the replies really breaks the immersion.
I understand what you mean.... for some, reading and imagining the voices breaks the immersion and for others hearing the voices breaks the immersion... unfortunately voice acting is expensive and OLGs budget for the game will be limited as this is their first game. Also, with many quests being presented by the vgm having random dialogue that adds an additional layer of complexity and cost to voice acting. I for one have no issue with reading the lines and hopefully those that do will come to be used to it. I really think with the way they are planning the character progression and the generated quests and so much more that immersion in TWR will be more than in most and possibly any other games for me but I do hope those requiring voice acting can understand and adapt to fully enjoy what is sure to be a wonderful experience
@@Lorespire i agree completely, for the scope of the game we would expect to wait an additional year or two if they were to add voice acting to every NPC. I am definitely playing it regardless though because i know I will get used to it pretty fast. Modders one day will add in voice acting I’m sure!
It sounds like a sandbox baked with conflict and drama waiting to happen, which is how I like them. I would have liked to hear at least a line or two about everyone, but apparently that's not available just yet. Not entirely sure how fleshed out the world is yet, which does give me pause to pledge. Obviously, the goal of the kickstarter is not to fund the creation of the entire world, but I would have liked to see the world more fleshed out in writing than what is readily available right now.
there is quite a bit of lore that they have already released. I think I have covered most of it but not all of it yet. More would be nice of course but I think they've decided to take the approach of releasing it periodically to try to keep people interested instead of dumping it all at once. Is there anything in particular you are interested in knowing? I'll shine some light on the subject if I'm able to.
Thanks! Rao is pretty High on my list as well. I'd put the Loremasters ahead of them for sure, Perhaps the Ipso and Maybe the Juungarian horsemen, but that's mostly because the Horsemen story in the Library portrays their philisophical beliefs to be so interesting.
I have a hunch, that the upper echelons of the Inquisition are not too different from the Loremasters. I suspect they'd rather hoard arcane knowledge, rather than truly eradicate it, from the masses though, sure. How crazy would it be, if it turns out the Inquisition was actually founded by the Loremasters, or a splinter group of them.
Interesting hunch.... It definitely would be crazy if the Inquisitors originated from the loremasters. Personally, I think there is something pretty "out there" going on with the Loremasters and I think they are more likely to be the group that has some crazy twisted origin story. I'm kind of expecting them to be from another planet or another reality... or something crazy like that.
Greetings, Lorespire! I thought you'd like to know that I was talking about the game with my brother the other day, and he said "archipelago" the same way you did (when you got a lot of shit for it). You're not the only one!
there are at least 3 Major Noble houses I couldn't find info on... I couldn't even find mention of their names. House Rosa could be one of them. Have you found some info on a house named rosa? if so I would love a link so I can learn about it
I would definitely be 100% an Inquisitor but I'd care far far less about magic than I'd care about fighting the non-humans. May even get myself purged by the faction since I may secretly view magic as a potential tool against non-humans or see our stance on magic as detrimental to human unity.
Cool, that is an interesting take! Maybe we'll see something like this as a branching quest path possibility for the Inquisitor quest line - Very Possible!
I have chosen jobs in real life guided by the look of their uniforms LOL and so I will continue this awful life "choice" in WR! 8:50 that armor and halberd is speaking to me! I so hope they know what they are doing but if not then I will go with these dudes who have an ideology that I like. 12:30 Bowman Bastards! I mean come on!!
The concept art for House adebayo's guards/soldiers is definitely some of the best. Looks great and I think they are one of the more interesting houses for sure. And yea, for any type of warrior or martial playthrough I could see myself joining with the Bowman Bastards. They just seem like a good group of guys who know how to kick ass and have fun.
cool! that is interesting. Makes sense considering what the faction is all about. The Knights of Al Dajjal seem like a pretty Niche faction but definitely a must for an evil Cambion playthrough... or maybe just a Disillusioned Cambion trying to find their way
I talked about the Malora in the Monsters Video. We actually don't know much about them yet. As soon as we know enough for a whole video I will be sure to do one because they will almost definitely be the most interesting encounters in the game... very near to it if not.
3:25 so literally everyone else depicted is just doing a normal pose, and then they have the Black man posing with his foot stomping on a slave 🤦♂️... fantastic.
@@solid_snek He's the only one doing it. The other portraits leave the viewer to interpret, but with this character the decision is already made. That's the issue.
House Abara does not Keep slaves. Part of Their territory is Merothwyr which is a land with many goblins and goblins have a natural tendency towards thieving and Banditry, which is exacerbated by the Fact that Merothwyr is mostly a wasteland with little in the way of resources. In order to combat the Banditry, Tamanius is harsh in his rule of the Goblins which is why this image is ddepicted in this way. It all makes sense and I see no issue here
Well, I hope they put in the class restrictions like in daggerfall ie, a mage can't wear heavy armor... because, it just doesn't make sense. If this game goes co-op what is the point of forming a group if everyone can do that same thing? Oh, we don't need a cleric with us... Biff the warrior can cast a heal spell... we don't need a warrior ..merlin the mage can wield a battle axe. Modern games have become so generic. I remember playing everquest back in the day as a warrior and I could not cast a heal spell so, I'd lfg for a group that had a healer in it. I don't know, games have become so generic. When I first played Oblvion I made a warrior toon, then noticed I could cast spells..felt really stupid so, I left the alchemy skill on the back burner... I hope it's like daggerfall anyways.
Daggerfall did not have class restrictions. You could add your own restrictions, and that is something we will be doing again, but you do have the freedom to create whatever. kind of character you want.
1. In Daggerfall Mages Could Wear Heavy Armor 2.Co-op is going to be drop in/drop out with Friends just so people can have fun together in game. The game is primarily meant to be a single player experience. 3. There is no healing magic in The wayward Realms 4. If you don't specialize in magic in some way you won't be able to cast spells. 5. Just because a mage can wield a battle axe doesn't mean they will be effective with it. In TWR If axes are a minor skill then that skill will cap out at a very low level, severely limiting the damage a mage can do with an axe. Additionally, the only way to raise your strength attribute, which also contributes to melee damage, is to level strength based skills which a pure mage wouldn't have. Mages melee will be severely lacking on 2 fronts. 6. OLG is specifically making this game to not be generic. THey are not trying to attract the widest audience possible. They aren't watering down RPG mechanics as you see so many modern RPGs do and they are focusing their efforts on a true RPG experience for true RPG fans. 7. This is not an MMO so you won't be LFG for anything. Choices, including your character design choices, are meant to have consequences in TWR. If a quest doesn't seem like something your character can do then you should turn it down, as only makes sense. If you wander into an area with powerful creatures then you will probably need to use non-combat skills to get by them and return later when you are more powerful (or not at all if your build is pacifist in nature) 8. Again, chracters can only cast spells if they should be able to 9. Look forward to hearing your thoughts on all of it once you have a chance to play the game.
Another great roundup of info. One quick clarification, Houses Seastorm and Wraecca (Splendour side) are both baronies within House Abara.
Interesting. Thanks for letting us know. I suppose that might mean only 51 factions then... or maybe it means 53? Either way I'll pin it to let people know.
@@Lorespire The idea with the noble houses is that you side with the main house, Abara in this case, and that will see you doing quests for the smaller houses within, such as House Seastorm, and eventually work your way up to working for the Duke.
It is part of the progression and these smaller houses will also have their own optional quests you can do, such as some of the Abara barons wanting Earl Tamanius out of the House for the way he runs things on Merothwyr.
At this point you are foremost lorebeard of the wayward realms...ty for another vid.
You're too kind! It feels good to finally be living up to the channels name... haven't had much traction with lore videos before these. Thanks for the support my friend
Astonishing round-up of knowledge/lore. Thanks so much for this…
Thanks. I'm doing my best to get all of the info out there. There really is alot of great lore already available for the game and there is sure to be alot more of it in the coming months and years... Especially once EA hits next year. I'm hoping by making it more accessible people will come to realize the game is farther along than they might think and hopefully jump on the TWR bandwagon
Nicely done, especially considering as you mentioned, nothing is known about most factions, cults, etc. other than that they do exist. Awesome job like all the videos you've done so far on the Wayward. Realms.
Thanks! I Spent ALOT of time searching for this info to bring to everyone. But, as you said, for many factions and other topics there just isn't info
In case anyone missed the Kickstarter, late pledges are available!
THis is true! You can still donate any amount from 5 Dollars on up to help bring this surely amazing RPG to Fans Everywhere! Check out the Wayward Realms Kickstarter Page for details!
I can sort of predict your channel will become big if you keep making these videos, and expectations will only grow about this game. Best of lucks and great content!
THanks so much for the Vote of COnfidence. I hope you're right... there isn't much more lore to cover on the Wayward Realms right now But I can promise you as soon as they release any significant amount of additional lore or news we WILL be covering it here
This all sounds incredible and i cant wait to jump into early access next year! My only hope that i am unsure of at the moment is that the majority of npcs will be voiced. Something about having to read the replies really breaks the immersion.
I understand what you mean.... for some, reading and imagining the voices breaks the immersion and for others hearing the voices breaks the immersion... unfortunately voice acting is expensive and OLGs budget for the game will be limited as this is their first game. Also, with many quests being presented by the vgm having random dialogue that adds an additional layer of complexity and cost to voice acting. I for one have no issue with reading the lines and hopefully those that do will come to be used to it.
I really think with the way they are planning the character progression and the generated quests and so much more that immersion in TWR will be more than in most and possibly any other games for me but I do hope those requiring voice acting can understand and adapt to fully enjoy what is sure to be a wonderful experience
@@Lorespire i agree completely, for the scope of the game we would expect to wait an additional year or two if they were to add voice acting to every NPC. I am definitely playing it regardless though because i know I will get used to it pretty fast.
Modders one day will add in voice acting I’m sure!
This was a great video...very informative. All these factions...cripe it will take forever to play them all.
No kidding! I'm betting the final game hits triple digits... though the number that are playable is much more likely to stay in double digits...
Another great video by Lorespire! Cyrus and Burke Expeditionary Company is going to be my jam, I just know it lol
They do seem interesting... deep sea diving anyone?
It sounds like a sandbox baked with conflict and drama waiting to happen, which is how I like them.
I would have liked to hear at least a line or two about everyone, but apparently that's not available just yet.
Not entirely sure how fleshed out the world is yet, which does give me pause to pledge. Obviously, the goal of the kickstarter is not to fund the creation of the entire world, but I would have liked to see the world more fleshed out in writing than what is readily available right now.
there is quite a bit of lore that they have already released. I think I have covered most of it but not all of it yet. More would be nice of course but I think they've decided to take the approach of releasing it periodically to try to keep people interested instead of dumping it all at once. Is there anything in particular you are interested in knowing? I'll shine some light on the subject if I'm able to.
Again, great job with the coverage. Rao seems to be my favorite as magic makes my world go round.
Thanks! Rao is pretty High on my list as well. I'd put the Loremasters ahead of them for sure, Perhaps the Ipso and Maybe the Juungarian horsemen, but that's mostly because the Horsemen story in the Library portrays their philisophical beliefs to be so interesting.
I have a hunch, that the upper echelons of the Inquisition are not too different from the Loremasters. I suspect they'd rather hoard arcane knowledge, rather than truly eradicate it, from the masses though, sure.
How crazy would it be, if it turns out the Inquisition was actually founded by the Loremasters, or a splinter group of them.
Interesting hunch.... It definitely would be crazy if the Inquisitors originated from the loremasters. Personally, I think there is something pretty "out there" going on with the Loremasters and I think they are more likely to be the group that has some crazy twisted origin story. I'm kind of expecting them to be from another planet or another reality... or something crazy like that.
Greetings, Lorespire! I thought you'd like to know that I was talking about the game with my brother the other day, and he said "archipelago" the same way you did (when you got a lot of shit for it). You're not the only one!
Awesome! Great to know I'm not the only one.... hope you didn't give him too much crap for it lol
@@Lorespire I told him he said it wrong, and he insisted that I was saying it wrong. lol
Great vid as always. :) Good to see all these factions. Was one of the houses you couldn't find info about House Rosa?
there are at least 3 Major Noble houses I couldn't find info on... I couldn't even find mention of their names. House Rosa could be one of them. Have you found some info on a house named rosa? if so I would love a link so I can learn about it
@@LorespireI'll check if I can help with that info. :)
@@Lorespire sorry can't release that info yet, I didn't realize. But we'll keep you posted though. :)
I would definitely be 100% an Inquisitor but I'd care far far less about magic than I'd care about fighting the non-humans.
May even get myself purged by the faction since I may secretly view magic as a potential tool against non-humans or see our stance on magic as detrimental to human unity.
Cool, that is an interesting take! Maybe we'll see something like this as a branching quest path possibility for the Inquisitor quest line - Very Possible!
Lorespire posts a vid, I watch and like the vid. its that simple. lol
Nice! Thanks Malfus! Hope your game went well SUnday Night
Amazing video! thanks
Glad you liked it!
I have chosen jobs in real life guided by the look of their uniforms LOL and so I will continue this awful life "choice" in WR! 8:50 that armor and halberd is speaking to me! I so hope they know what they are doing but if not then I will go with these dudes who have an ideology that I like. 12:30 Bowman Bastards! I mean come on!!
The concept art for House adebayo's guards/soldiers is definitely some of the best. Looks great and I think they are one of the more interesting houses for sure. And yea, for any type of warrior or martial playthrough I could see myself joining with the Bowman Bastards. They just seem like a good group of guys who know how to kick ass and have fun.
Can't wait
Ditto
In Arabic, "Dajjal" means "deceiver.
cool! that is interesting. Makes sense considering what the faction is all about. The Knights of Al Dajjal seem like a pretty Niche faction but definitely a must for an evil Cambion playthrough... or maybe just a Disillusioned Cambion trying to find their way
Malara video next? Or did I miss it?
I talked about the Malora in the Monsters Video. We actually don't know much about them yet. As soon as we know enough for a whole video I will be sure to do one because they will almost definitely be the most interesting encounters in the game... very near to it if not.
H03san
At first, I thought I added a 3 to his name by mistake in the video lol
Algorithm
3:25 so literally everyone else depicted is just doing a normal pose, and then they have the Black man posing with his foot stomping on a slave 🤦♂️... fantastic.
So you'd be fine with it, if it was any other race, or a human with a different skin tone?
@@solid_snek I'd be fine with him standing normally like literally everyone else is doing.
@@ImCptnAwesome If the character is supposed to be a ruthless tyrant and oppressor, then I'd say the image is very fitting.
@@solid_snek He's the only one doing it. The other portraits leave the viewer to interpret, but with this character the decision is already made. That's the issue.
House Abara does not Keep slaves. Part of Their territory is Merothwyr which is a land with many goblins and goblins have a natural tendency towards thieving and Banditry, which is exacerbated by the Fact that Merothwyr is mostly a wasteland with little in the way of resources. In order to combat the Banditry, Tamanius is harsh in his rule of the Goblins which is why this image is ddepicted in this way. It all makes sense and I see no issue here
Well, I hope they put in the class restrictions like in daggerfall ie, a mage can't wear heavy armor... because, it just doesn't make sense. If this game goes co-op what is the point of forming a group if everyone can do that same thing? Oh, we don't need a cleric with us... Biff the warrior can cast a heal spell... we don't need a warrior ..merlin the mage can wield a battle axe. Modern games have become so generic. I remember playing everquest back in the day as a warrior and I could not cast a heal spell so, I'd lfg for a group that had a healer in it. I don't know, games have become so generic. When I first played Oblvion I made a warrior toon, then noticed I could cast spells..felt really stupid so, I left the alchemy skill on the back burner... I hope it's like daggerfall anyways.
Daggerfall did not have class restrictions. You could add your own restrictions, and that is something we will be doing again, but you do have the freedom to create whatever. kind of character you want.
1. In Daggerfall Mages Could Wear Heavy Armor
2.Co-op is going to be drop in/drop out with Friends just so people can have fun together in game. The game is primarily meant to be a single player experience.
3. There is no healing magic in The wayward Realms
4. If you don't specialize in magic in some way you won't be able to cast spells.
5. Just because a mage can wield a battle axe doesn't mean they will be effective with it. In TWR If axes are a minor skill then that skill will cap out at a very low level, severely limiting the damage a mage can do with an axe. Additionally, the only way to raise your strength attribute, which also contributes to melee damage, is to level strength based skills which a pure mage wouldn't have. Mages melee will be severely lacking on 2 fronts.
6. OLG is specifically making this game to not be generic. THey are not trying to attract the widest audience possible. They aren't watering down RPG mechanics as you see so many modern RPGs do and they are focusing their efforts on a true RPG experience for true RPG fans.
7. This is not an MMO so you won't be LFG for anything. Choices, including your character design choices, are meant to have consequences in TWR. If a quest doesn't seem like something your character can do then you should turn it down, as only makes sense. If you wander into an area with powerful creatures then you will probably need to use non-combat skills to get by them and return later when you are more powerful (or not at all if your build is pacifist in nature)
8. Again, chracters can only cast spells if they should be able to
9. Look forward to hearing your thoughts on all of it once you have a chance to play the game.
@@Lorespirewill the wayward realms be co-op!? That would be amazing
"Orc-tober"... -_-
Only a few months away...