Which Halo Level Is The Worst?

Sdílet
Vložit
  • čas přidán 26. 06. 2024
  • There are so many Halo levels I adore, too many to list, in fact, but for all the Halo series high points, there are a few miserable missions littered throughout its campaigns too.
    Today, it’s those Halo stinkers I want to focus on, as I run through the ten examples of missions I least look forward to revisiting, ending with what I think is the Halo's worst level.
    If you enjoy the video, then do consider subscribing, and thanks for watching!
    #halo #bungie #masterchief
    Subscribe: czcams.com/users/BenPlaysGam...
    Twitter: / benplaysgames5
    Instagram: / ben.plays.games
    Patreon: / ben_plays_games
    Contents:
    00:00 - Intro
    00:34 - Tenth
    02:24 - Ninth
    04:19 - Eighth
    06:20 - Seventh
    08:11 - Sixth
    10:02 - Fifth
    11:53 - Fourth
    13:36 - Third
    15:26 - Second
    17:24 - Halo's Worst Level
  • Hry

Komentáře • 397

  • @BenPlaysGames
    @BenPlaysGames  Před rokem +2

    ✅ Subscribe: czcams.com/users/BenPlaysGames
    🖱 Support the channel: www.patreon.com/ben_plays_games
    Fancied putting together a video that some might have strong opinions regarding. Don't hate me!

  • @rustyshovel7179
    @rustyshovel7179 Před rokem +326

    I was gonna say "what a stupid question, it's the library" but then I remembered that halo didn't end with reach.

    • @scouttrooper2871
      @scouttrooper2871 Před rokem +2

      Yoooooo

    • @Ivan_Ooze
      @Ivan_Ooze Před rokem +8

      Everything after reach is in their silver timeline, so it kind of did

    • @SimonPetrikov12
      @SimonPetrikov12 Před rokem +13

      The Library has always been enjoyable to me luckily

    • @rustyshovel7179
      @rustyshovel7179 Před rokem +25

      @@SimonPetrikov12 I mean, even the worst level in classic halo is still classic halo.

    • @halinaqi2194
      @halinaqi2194 Před rokem +17

      The classic halo ce controls and gameplay is definetly carrying your experience. It plays very well, its just the library is the same thing, stacked on top of eachother like 3 times, it wouldve been a fine level if it wasn't so repetitive and long.

  • @Hopeful_Husker
    @Hopeful_Husker Před rokem +109

    This shows that ODST and Reach are the gigachads of the series

    • @dignelberrt
      @dignelberrt Před rokem +11

      ODST Supremacy

    • @regularphill
      @regularphill Před rokem +5

      Reach Favoritism.

    • @John_Smith_
      @John_Smith_ Před 11 měsíci +9

      ODST is criminally underrated just because it's different. When roaming around the main area in between levels you get a level of mistery and thrill I haven't felt since 343 guilty spark.
      Still, not my fav entry in the series but actually the third one after CE and Reach.
      If I had to say anything bad about ODST I'd say it's too easy on Legendary, mainly because of most nades being broken and extremely accessible. That's literally it.

    • @Monsuco
      @Monsuco Před 10 měsíci +2

      @@John_Smith_ My only criticism of ODST is that it's too short.

    • @thisIsFunnyLolz
      @thisIsFunnyLolz Před 6 měsíci

      ODST is so fun to replay

  • @regularphill
    @regularphill Před rokem +141

    Keyes was mid but seeing the spec ops for the first time was really cool.

    • @BenPlaysGames
      @BenPlaysGames  Před rokem +16

      They are really cool but did they really need to be carrying fuel rod cannons in a level which already has too many explosions?!

    • @regularphill
      @regularphill Před rokem +3

      @@BenPlaysGames Yeah we could have at least been able to pick em up.

    • @AJadedLizard
      @AJadedLizard Před 11 měsíci +2

      @@BenPlaysGames They're also the only Elites in the OG game coded to throw grenades without the Catch skull.

  • @LordyT34
    @LordyT34 Před rokem +28

    "Assault on the Control Room" isn't a bad mission objectively, but good gosh man that level feels about twice as long as it really is. Cross bridge, fight stuff, cross bridge, fight stuff, cross bridge, fight stuff, cross bridge, fight stuff

    • @Mortablunt
      @Mortablunt Před 11 měsíci +1

      It's way too long. If they cut it in half it would have been fine.

    • @AJadedLizard
      @AJadedLizard Před 11 měsíci +2

      Bungie *really* liked to have missions too large. The only time it really pays off is the Delta Halo segment of Halo 2, and Bungie tried to replicate that with the Ark missions in 3 without actually knowing why that worked, which is why both of those missions have the same climax. It's like someone in their level design team got writer's block and just decided, "Well, what if we just add more Scarabs to it?"

    • @Monsuco
      @Monsuco Před 10 měsíci

      The tank part was fun as hell though.

    • @pligon09
      @pligon09 Před 10 měsíci +2

      It's my favorite level for the sheer amount of ways you can mess around. You get every vehicle and weapon and enemy in the game with some cheats that make it a laugh, can choose stealth or blasting your way through, grenade launching your buddy's corpse. Got the best replay factor IMO

    • @captainmarvelwilson508
      @captainmarvelwilson508 Před 10 měsíci

      I still think it is a great level, but yes, it should never have been as long as it was, resulting in repetitive rooms.

  • @basedsneedclave175
    @basedsneedclave175 Před rokem +30

    Idk I actually like Keyes
    Seeing the covenant on their own ground being overrun by the flood and the ship you fought on previously now being a flaming wreck with it leaking coolant into the mesa below was great switch up compared to two betrayals before which was just the level backwards and not much more.
    Also covenant spec ops introduction is etched into my brain as a oh shit moment as they come in with a door breach manoeuvre And pose much more of a threat than the regular covenant troops something I wish the series continued but it didn’t with spec ops just being sadly relegated into basic camo enemies by halo 3.

  • @Commander_Appo
    @Commander_Appo Před rokem +40

    I forget what the name of name of the level is in CE (I think it’s the one where you have to jump into the light beam to disable it and repeat that 3 times), but it’s my least favourite game experience ever because near the end of the level I accidentally pressed the wrong button and Master Chief jumped out of the banshee he was in causing him to fall to his death. I got a checkpoint midway through the “get out” animation, so I was just left to forever watch Master Chief fall to his death with nothing I could do. I had to restart the mission and I was pissed.

    • @Foxtrox7616
      @Foxtrox7616 Před rokem +12

      Two Betrayals

    • @poopsk8s
      @poopsk8s Před rokem +10

      3 betrayals

    • @KattalystFr
      @KattalystFr Před rokem +8

      4 betrayals

    • @BenPlaysGames
      @BenPlaysGames  Před rokem +10

      Ha that's brutal! I have a love hate relationship with that level, some parts are great but the bad bits are really bad.

    • @Commander_Appo
      @Commander_Appo Před rokem +5

      @@BenPlaysGames the second worst level I’ve ever played is Winter Contingency. I started playing Reach’s campaign for the first time a few weeks ago. A little bit after Jorge and I got on that truck, MCC crashed. I still can’t open up MCC.
      Edit: I fixed the issue like 2 days after I posted this comment. How? No clue. I beat Reach for the first time a few days ago (06/24/23) and it’s such a bittersweet campaign. I wish there was a way to go into it blind

  • @flyingdoggo9887
    @flyingdoggo9887 Před rokem +3

    7:49 THE SENTINEL GOT CRUSHED LMAO

    • @BenPlaysGames
      @BenPlaysGames  Před rokem +3

      Glad someone spotted that, I only noticed during editing and laughed my arse off. Wrong place, wrong time!

  • @PandaJerk007
    @PandaJerk007 Před rokem +52

    Somehow I didn't really mind the slow moving elevator on The Oracle. It was a fun enough moment and might honestly be more memorable than just another regularly paced room/section. Also by taking power away from the player so they can't run away or hide, it kinda makes the flood more scary and less controllable by the player. (actually I think I just like The Oracle pretty well overall ^_^ )

    • @Baconator984
      @Baconator984 Před rokem +5

      Personally, I think the elevator would have been much better if that's where you first fought the Flood. Have the tease at the beginning, then the room with the hologram be a heretic ambush, then on the elevator have the Flood start jumping down at you. Even better would be if the Juggernaut wasn't cut, because apparently, that elevator ride was going to be where you first went up against one.

    • @regularphill
      @regularphill Před rokem +1

      I played sacred icon and this video came out 2 hours later. Funny.

    • @halinaqi2194
      @halinaqi2194 Před rokem +1

      The elevator section couldve been salvaged if it was a bit shorter and wasn't sandwiched between 2 wave defense encounters. The first one isn't bas as its around like2 mins in length, but the second is a bit too long.
      The second half of oracle is a banger though.

    • @lingricen8077
      @lingricen8077 Před 10 měsíci +1

      Statistically, there will always be idiots with bad taste, so you aren’t rocking anyones world here

    • @andydufresnefromshawshank5866
      @andydufresnefromshawshank5866 Před 9 měsíci

      Honestly, if the elevator always stopped once I think nobody would’ve complained. I like the mission to and honestly I like the worst halo two mission over almost all Halo 4 and 5 missions.

  • @jordancourtney9142
    @jordancourtney9142 Před rokem +14

    A video on the problems with the promethians as an in-game enemy could be very interesting

    • @everythingsalright1121
      @everythingsalright1121 Před 10 měsíci +3

      I can lay them out for you:
      Lack of enemy types: you have crawlers, knights, watchers and those stationary turrets. In halo 4 they had no vehicles so despite being a major enemy their depth is lacking which is compounded by the next issues:
      Even though there's only two major body types for prometheans, they're hard to tell apart. Almost every other enemy in halo can be distinguished by their color, shape, and weapon. This lets players easily determine the rank and threat of an enemy. If you see a rare gold elite carrying something on his shoulder you know hes gonna be a priority target. Prometheans rely almost exclusively on shape and even then it's hard to tell what that shape means. In general all you can really do is go "okay the more complex the head shape on the promethean the more dangerous it is" and that's not a good thing. Their visual clarity is bad. Half the time you cant even tell what gun theyre using until they fire which can result in you getting killed if its a binary rifle or incineration cannon.
      Lack of ways to approach combat. Halo 4s questionable balancing plays into this too but for the most part the prometheans themselves are the problem. Watchers will ALWAYS be your first target because they shield prometheans, throw your grenades back at you, and revive dead ones. You literally cant end the fight unless they die first. Because they immediately start flying away from you once they start taking damage, close range weapons won't help you unless you risk rushing them down. Which means you always have to dedicate a slot to a precision weapon (light rifle, battle rifle, dmr, carbine, etc). Even more so cause crawlers and knights are both weak to them. So most of the time you snipe them to death.
      Of course close range weapons work alright if you spam them but its a lot more risky because they can also just teleport away from you or teleport closer. And their melee can one shot you with little chance to avoid it.
      Because of how halo 4s encounters are designed (typically long range with lots of weak enemies that should be headshotted or lots of knights or both), your weapons loadout as a result is always a precision weapon + power weapon/close range/plasma pistol (which has barely any ammo in halo 4) in a pinch. But some levels dont give you many covenant guns. So you have to use the promethean guns which arent all that great for fighting prometheans aside from ammo availability. The suppressor works in a pinch as does the scattershot for killing knights but you basically gotta be within dangerous hugging distance for them to work. And that forerunner grenade is just horrendous. So its back to plinking away at their heads with rifles. Which doesnt feel great cause theyre tanky and mobile but have small heads. You can dump a mag of light rifle ammo into one only for it to teleport away and regen its shields (also isnt very clear when theyre down). Theres no skill expression when approaching prometheans. You always carry the same guns and do the same things.
      And...i guess lore wise theyre somewhat neat but they dont do anything to reflect that in game. Example is how elites/brutes command grunts and if you kill them the grunts freak out for a bit giving you some time to deal with them. Killing a knight wont make the crawlers weaker. If anything crawlers are more dangerous than grunts or even jackals due to them being armed with rapid fire guns, being able to climb walls AND do a damaging melee attack AND they can be armed with the one shot binary rifle.
      Theres little prep time when it comes to dealing with prometheans. They just teleport in or crawlers come out of the environment. Unlike the covenant which spawn out of dropships usually. Dropships give you some time to run for cover, prepare, or even thin the enemies out as they drop down. Nothing like that for prometheans. When they spawn in for an encounter youre always at a disadvantage. They dont drop out if a ship next to each other, theyre all spread out. Theres no time to prepare, they start shooting immediately. Theres no cool visual spectacle, they just pop in. Imagine if we got a swarm of like, forerunner metal that flies in that turns into prometheans. And you can shoot it to reduce the amount that spawns just like a phantom can be shot into. Thatd be a lot more fun and engaging.
      I cant speak for halo 5 much but ive watched enough on YT to know they didnt really address the issue there. Humanlike weaker enemies were added and they got a vehicle but they didnt solve the problems really. Also fuck recycling warden eternal.

  • @Vaquilbreaker
    @Vaquilbreaker Před rokem +3

    Jul Mdama was such a cool book character and they killed him first mission IN A CUTSCENE

    • @justinnyugen7015
      @justinnyugen7015 Před rokem +3

      That's the case with most of Reclaimer trilogy. Characters are set up well in books as a sort of "alley-oop", only for the games to miss the dunk entirely.
      Cool backstory about Forerunners and potentially a fight with Precursors in the future? Here's one "Forerunner" you don't actually get to fight and a bunch of composed humans. And evil Cortana. And Covenant 2.0. And NOT The covenant but totally has the same species Banished.
      Halo Infinite taking place on one of the most important rings in Human/Forerunner (and even precursor) shared history? Eh, here's a squid lady and the Endless with no DLC in sight.
      Atriox being a badass and set up as primary antagonist? We'll pretend he died off screen and replace him with subordinates the entire game, killing off any anticipation for a rematch throughout.

    • @BenPlaysGames
      @BenPlaysGames  Před rokem

      It's such a random start to the game, really hate how the narrative is handled at 5's beginning especially.

  • @vaniellys
    @vaniellys Před rokem +16

    I'm surprised, because I personally love Keyes and think it's a good level.

    • @regularphill
      @regularphill Před rokem +2

      I like Sacred Icon so I guess you are not the only one who likes unpopular missions. (I think Keyes is mid but not bad)

    • @BenPlaysGames
      @BenPlaysGames  Před rokem +2

      It's the randomness of the whole thing that gets me most. Even on lower difficulties it's so easy to get wrecked without it ever really being your fault.

    • @regularphill
      @regularphill Před rokem +2

      @@BenPlaysGames Fair

  • @ODSTReach1
    @ODSTReach1 Před rokem +4

    A little snippet of information: The "Cortana" mission was a cut mission that would've played after "Floodgate" originally was called "Floodship" it was the mission that would also be connected to the renamed floodship, and there was supposed to be a city you'd have to battle through, saving marines, battling through infected streets. The city was Old Mombasa. You'd get to the ship and basically play Cortana, or Floodship. Same thing, either way, thanks for attending my Tedtalk.

    • @Mortablunt
      @Mortablunt Před 11 měsíci +1

      If you got Cortana back for the second half with that, that would have been great. H3 just wasn't right without Cortana there.

    • @AJadedLizard
      @AJadedLizard Před 11 měsíci +1

      Oh, so it's exactly the same as Floodgate, just without recycling the final portion of The Storm, and probably longer? That's okay, I think Halo 3 is long enough.

    • @ODSTReach1
      @ODSTReach1 Před 11 měsíci +1

      Yeah, it is pretty long anyway. Bungie was too ambitious for its time.

    • @AJadedLizard
      @AJadedLizard Před 11 měsíci +1

      @@Mortablunt Anything to make her stop making me fat walk through half the mission. That gimmick is like jump scares in a horror game: it's okay the first time and obnoxious every time after.

  • @jamesgames3969
    @jamesgames3969 Před rokem +46

    Love your videos!!! And the lack of toxicity in your opinions! You’re amazing Ben I’m happy I found your channel

    • @torb-no
      @torb-no Před rokem +5

      Yeah, I think Ben showcases how you can be critical without doing it in a toxic way.

    • @BenPlaysGames
      @BenPlaysGames  Před rokem +9

      Cheers James! Love the mention of the lack of toxicity too, have really made an effort over the years to ensure the channel is a nice place to visit, so that's great to hear.

  • @ambrose3560
    @ambrose3560 Před rokem +8

    I like how you mentioned the backwards phantom in the anniversary cutscene, but did you notice in the opening to Shutdown, Master Chief pulls the charging handle to his AR on the right, while it's in full view on the left

    • @AJadedLizard
      @AJadedLizard Před 11 měsíci

      Yeah, I was watching that trying to figure out just what the hell he was doing. The MA5 has *no* controls on the right side, just like a traditional right-handed rifle, so he's just running his hand along the gun.

  • @PandaJerk007
    @PandaJerk007 Před rokem +3

    I love the atmosphere in Keyes, but the main problem I have is that some points the flood seem to respawn infinitely. This and some hallways on The Maw made me lose all immersion for a bit, and just think of how it's a bad level design. At least The Maw had other great redeeming qualities tho

  • @majesticglass
    @majesticglass Před rokem +4

    For me any level in halo five with where you fight the Warden, so most of the levels.
    The level when Exuberant Witness gives you the tank was pretty fun though

    • @BenPlaysGames
      @BenPlaysGames  Před rokem +2

      Wait you mean you don't like fighting the series' worst boss, except there's three of them?!

  • @giancarloauriemma7525
    @giancarloauriemma7525 Před rokem +3

    Ben I love your work! I get ecstatic with every upload
    thank you so much

    • @BenPlaysGames
      @BenPlaysGames  Před rokem +1

      That's really kind of you Giancarlo mate, cheers - I appreciate you checking them out!

  • @woodsyjones
    @woodsyjones Před rokem +60

    The only ones that really hurt my feelings were…
    Keyes
    Sacred Icon
    Other than that, I respect your opinions and the video was great as always!

    • @LostShipMate
      @LostShipMate Před rokem +7

      Sacred Icon definitely deserves to be on this list.

    • @Crispy_DAWG
      @Crispy_DAWG Před rokem

      Honestly I understand what he means now with regards to his issues with it. I think what would have elevated the entire level and the one after is the lack of a 3rd faction to fight. I think that alone would make the level more interesting and make the player want to engage in combat with the flood and humans rather than speed run the level to get it over with.

    • @BenPlaysGames
      @BenPlaysGames  Před rokem +3

      Thanks dude... and apologies!

    • @woodsyjones
      @woodsyjones Před rokem +3

      @@BenPlaysGames🤣 no worries my dude. Keyes for me is mostly because I have my nostalgia goggles on, and Sacred Icon because of its great atmosphere, but you did point out very valid reasons for these levels to be on the list!!

    • @ThatGirlMisty
      @ThatGirlMisty Před rokem

      I agree on Keyes. I'm more understanding of Sacred Icon; I don't think it was as bad as Ben made it sound, but it was definitely my least favorite level in Halo 2.

  • @mrgaberhamlincoln9562
    @mrgaberhamlincoln9562 Před rokem +7

    I actually like the sequence mission in Infinite and it may have been my favorite. The way I played it was I acted as if each area is it’s own mission and change the strategy/loadout/reinforcements.
    I do understand and respect your opinion though.

  • @PandaJerk007
    @PandaJerk007 Před rokem +4

    It's nice to hear you talk about H5 levels! (I'm curious to think about that game more in general. It definitely did a ton bad, but I'm also curious for any of its good encounters)

  • @cyqry
    @cyqry Před rokem +6

    I love how the list is mostly just Flood levels and then Halo 4.

    • @BenPlaysGames
      @BenPlaysGames  Před rokem +2

      The Flood have to be handled so much more carefully than The Covenant because of how fundamentally repetitive they are. Environment design and narrative weight is key.

    • @cyqry
      @cyqry Před rokem

      @@BenPlaysGames Oh for sure. Halo's direction isn't geared towards horror elements, so having a horror-esque enemy is much harder to pull off. If Halo was designed like say Dead Space then it would work amazingly well, but then you'd have difficulty putting in the Covenant without them feeing off.
      There's definitely some great modded maps and campaigns that handle the Flood incredibly well.

  • @davidriley354
    @davidriley354 Před rokem +4

    Everyone hates the Library level except me, it seems. I love it because of what, as you say' it's trying to be.
    For me that slog is the point. The relentless of the flood is the point. The length of the level enhances the fact that they're not going away, not going to run out, and all you can do is go until you can't anymore.
    I think this is best emphasized for me because I've never beaten the level, playing properly, without dying. That's meant to be near impossible, and that's only conveyed through the length, repetitiveness, and sheer aggression of the flood.

    • @jeffh757
      @jeffh757 Před rokem +2

      Library appreciators are people of culture. I think the devs made it repetitive and long and brutally hard with as minimalistic of a level/plot advancement as possible. The Flood is all you have time to think about. It's claustrophobic and stressful, but it feels so rewarding once you've beaten it on Legendary. It's one of the great gauntlets in gaming imo, and playing it into the wee hours of the morning with my cousin back in the early 00's is one of my favorite gaming memories.

    • @AJadedLizard
      @AJadedLizard Před 11 měsíci +2

      CMT, a modding group who've been making rebalance mods for Combat Evolved since Halo 2 came out, did a really solid workup on The Library that makes it quite a bit of fun. There are multiple encounters where you run into Covenant search teams who've made it inside and are now just trying to hold off everything else, including you, trying to kill them. There are also Flood controlled vehicles and, as a result, Guilty Spark dispatches Enforces to assist you during several encounters. It makes the level feel a bit more like a traditional Halo level which I do appreciate.

  • @nkvd1606
    @nkvd1606 Před rokem +4

    Always hated The Maw. Sacred Icon is criminally underrated.

    • @regularphill
      @regularphill Před rokem

      I love the enforcers and the gondola in between the snowy containment zone.

  • @VoiceOfTheEmperor
    @VoiceOfTheEmperor Před rokem +11

    For me it's a dice roll between Gravemind, Cortana, Two Betrayals and anything from Halo 4 & 5.

    • @carlosrenteria4712
      @carlosrenteria4712 Před rokem +5

      Gravemind and Two Betrayals are my favorite missions in their games ;-;

    • @VoiceOfTheEmperor
      @VoiceOfTheEmperor Před rokem

      @@carlosrenteria4712 to each their own, man.

    • @justinnyugen7015
      @justinnyugen7015 Před rokem

      Gravemind is tolerable on lower difficulties because of the cool environment and narrative importance, but yeah, it's definitely one of the worst Legendary difficulty experiences in the original trilogy

    • @BenPlaysGames
      @BenPlaysGames  Před rokem +1

      There arguably could have been a mission or two more from 4 and 5 especially but I actually don't think a lot of their levels are completely terrible or anything. Are they proper Halo levels? Not really, but I think if they were in another series they'd be received much better.

  • @ThePlumOf
    @ThePlumOf Před rokem +2

    Tbh I for one would love a "Best Story Moments in Halo"

  • @spartan2ar949
    @spartan2ar949 Před rokem +1

    Halo 2 sacred icon: wasted opportunity to kill humans as the arbiter.

  • @Blvckguy
    @Blvckguy Před rokem +1

    Great video !! I remember my first time experiencing #6 that shit was like “ …😐 that’s it ?…. 💀 yeah this my last halo” 🤣🤣

  • @illyay1337
    @illyay1337 Před rokem +3

    For some reason, despite all of this, the last level on pillar of autumn was super cool

  • @smorgasborgas
    @smorgasborgas Před 10 měsíci +2

    Im surprised 2 betrayals didn’t make the cut. That mission is agonizingly long, and on legendary it’s like bashing your head against the wall fighting the flood

    • @BenPlaysGames
      @BenPlaysGames  Před 10 měsíci +1

      What saves Two Betrayals for me is the multi-faction battles out on the snow. The rest of the level is very meh, but I absolutely love those pats in particular.

  • @nihilist92
    @nihilist92 Před rokem +4

    As far as Bungie’s games go it’s got to be The Library, Sacred Icon and Quarantine Zone for me. Great vid and I hope life is treating you well 🤘🏻

    • @BenPlaysGames
      @BenPlaysGames  Před rokem +2

      Cheers as always dude - life's good thanks, two weeks today until the wedding, so mega busy! Hope all's well with you too mate.

  • @NateRiversforRever
    @NateRiversforRever Před rokem +2

    One thing about Sacred Icon, you get to see the Sentinel Factory get shot down from the sky at the tail end of the mission. That is pretty cool at least.

    • @AJadedLizard
      @AJadedLizard Před 11 měsíci +1

      I really like all the Delta Halo missions in 2; it's the only time in the series post Combat Evolved that Halo itself felt like a fully-fledged world. The environments on the Ark just felt generic (oh look, a desert! Oh look, tropical islands!) and we never set foot on a Halo in 4.

    • @NateRiversforRever
      @NateRiversforRever Před 11 měsíci +1

      @@AJadedLizard yeah, having infinite being the first time we step on a halo is absurd it took that long.

  • @drewmike681
    @drewmike681 Před rokem +2

    I love the video. Your list is well thought out and pretty close to my own rankings.

  • @ghastlyanarchy1720
    @ghastlyanarchy1720 Před rokem +3

    to add to number 10 here, the mission prior to the sequence, where we take down three AA guns is the exact same just in a more contained area. So, having the same type of mission back to back like that doesn't help either.

    • @justinnyugen7015
      @justinnyugen7015 Před rokem +1

      A few Banished Scarabs would've been perfect for that confined AA area. We'd have to draw them away from the pilot/crash site and lure it to some cliffs where we can board or something.

    • @ghastlyanarchy1720
      @ghastlyanarchy1720 Před rokem

      @@justinnyugen7015 that would've been better than some beefed up Brutes that drop like any other with a few head shots.

    • @BenPlaysGames
      @BenPlaysGames  Před rokem +1

      Spot on! Pelican Down is a far, far better version of it which really doesn't do The Sequence any favours.

    • @ghastlyanarchy1720
      @ghastlyanarchy1720 Před rokem

      @@BenPlaysGames for all the potential Infinite had, even for my enjoyment of the interactions between the three mains, Chief, the Weapon, and the pilot, it's just small glimmers of what could have been, small fading positives in an ever growing ocean of negatives with 343i at the helm for halo.

  • @ugipse
    @ugipse Před rokem +5

    Pretty sound list, albeit I would put most Halo 5 levels in there (if I could actually remember them). I think it’s maybe a little unkind to put Sacred Icon as number 4. I feel that level could be slightly lower down the list given the excellent cutscenes, the small human stories in there, the interesting Enforcer fights and I for one really appreciate the transition between the two walls when Orbit of Glass plays.

    • @AJadedLizard
      @AJadedLizard Před 11 měsíci +1

      Sacred Icon has the one and only instance of a boss fight in a Halo game being good, especially if you took the trouble to give your allies better weapons. Regret is a bit tedious (punching him is funny though), the Heretic is awful, Tartorus is awful unless you cheese him with a Banshee, the Scarab fights in 3 are super repetitive after the first one and an absolute slug, Guilty Spark should've been a cutscene for all the gameplay you're actually allowed, and the Didact *is* a cutscene.

  • @ErickCastroT
    @ErickCastroT Před rokem +1

    3:25 how i miss the grenades chain reaction in newer games, i died so many times just for this. funny memories.

  • @darkknightkg9872
    @darkknightkg9872 Před rokem +1

    When I saw the Library was only at 8th I knew this was going to be good! Only thing redeeming about the Arbiter levels is his invisibility. I pop that thing on as much as possible and skip past most of the enemies. Par times are a lot easier with that feature! Lol
    Also really enjoy the videos Ben! You've become one of my favorite Halo and other games channels. Love the reasonable and analytical approach to level design and gameplay.

  • @PandaJerk007
    @PandaJerk007 Před rokem +4

    I like Sacred Icon more than Quarantine Zone. but I agree your idea to combine them could've been a great upgrade overall!

    • @justinnyugen7015
      @justinnyugen7015 Před rokem +2

      I tend to skip through most of Sacred Icon without engaging in the fights (as intended?). The only highlighst for me in that level are the brief section where you have jackal allies for the first (and only) time and the end when you meet up with the Elite squad.

    • @BenPlaysGames
      @BenPlaysGames  Před rokem +3

      Assault on the control Room but with more space zombies! It would even be at a similar point in the campaign to Assault on the Control Room too, which would have been cool.

  • @ugipse
    @ugipse Před rokem +5

    After Halo: Infinite, I must disagree with your comments about bosses in Halo Ben, notwithstanding that game’s many faults, I felt 343 demonstrated bosses could work in the Halo sandbox 😊

    • @BenPlaysGames
      @BenPlaysGames  Před rokem +1

      Some of Infinite's bosses were much better to be fair. Really like the one at the end of Pelican Down.

    • @ugipse
      @ugipse Před rokem

      @@BenPlaysGames who else would you say was a good boss? My thoughts were:
      - Chad Lok (AKA Mad Chad Lad)
      - Brute Hammer Chieftain
      - Escherum

    • @deerecoyote2040
      @deerecoyote2040 Před rokem

      Infinite, though being flawed and unfinished, had a lot of great ideas, and really showed that the 343 devs have learned how to make good gameplay. Problem with Infinite was development hell that led to the game being so unpolished.

    • @ugipse
      @ugipse Před rokem

      @@deerecoyote2040 yeh, rather than doing the classic 343 start over, I feel this is the correct base to build on. To name a few of the things they got right (campaign only)
      - The Banished
      - Bosses
      - Aesthetic
      - Chief, The Weapon & The Pilot
      - Soundtrack
      - On foot gameplay
      - Easter eggs
      - Difficulty
      - Online co-op
      - Villain motivations
      - Weapon sandbox (minus a few duds)
      Care to name a few more?

    • @deerecoyote2040
      @deerecoyote2040 Před rokem

      @@ugipse Yes, It totally agree! And with Pierre Hintz in charge, I think they'll probably keep going with Infinite, so I have hopes for the future.

  • @CliveGlitch
    @CliveGlitch Před rokem +3

    Damn, It's so hard to make a top 10 worst levels 😢, it may as well be a top 10 halo 5 levels

  • @mitwhitgaming7722
    @mitwhitgaming7722 Před rokem +1

    Cortana is probably my least favorite single level.
    The Promithians drive me insane, but I can't point to a particular level that gets me as frustrated as Cortana.

  • @helloeverybodization
    @helloeverybodization Před rokem +2

    I haven't played past 4. I recently went through all of them up to and including four, and immediately noticed that none of the interactions with prometheans are balanced correctly.

    • @deerecoyote2040
      @deerecoyote2040 Před rokem

      Skip 5, and play Infinite. It's good. No huge, stand-out great levels, but almost all are good, and a lot of great stuff in there, the gameplay is really good.

    • @spartanjohn-1176
      @spartanjohn-1176 Před 11 měsíci

      Issue skills

  • @jasinjonuzi1784
    @jasinjonuzi1784 Před rokem +1

    Will there be a "which halo levels aren't quite the worst?"
    Like the best levels video?
    Also fantastic video as always

  • @cowerdnerddespacito9518

    What is the thin fin piece on the bottom of the Paris class frigates even for? I know the Charon and Stalwart have giant cargo bays there but the Paris is more of a Gun boat than a cargo ship

  • @Liberator130
    @Liberator130 Před 11 měsíci +1

    I will gladly take any other Halo level over "Cortana" and "Floodgate" any day of the week.
    Also, the point of the Didact being defeated in a QTE is the point of his character - Chief can't beat him in straight up regular combat because he's outmatched and a cutscene wouldn't be satisfying for the player involvement, so the QTE was the compromise. Otherwise, we'd might have gotten something like the absolute embarrassment of Guilty Spark's boss fight

  • @torb-no
    @torb-no Před rokem +3

    Mostly agree with you.
    I don't have that many specific levels but my list would be something like this:
    - Most of Halo 5 (only ones I truly really dislike tho)
    - As much as I like Halo 4, significant portions. The part where you fight the Promotheans in particular.
    - Not sure they’re the worst, but I find a lot of ODST to be quite tedious.
    - Cortana from 3
    - Significant parts of the Arbiter-levels in Halo 2 (frankly: the ones where chief is in the covie city too).
    - And a controversial one: The Maw. I just find it tedious and the warthog run doesn’t quite make up for it anymore. I guess I’m often tired after Keyes.
    - And sure, the Library drags on maybe a bit long, but I actually mostly like it… and rocket flood are cool! I always look forward to them. They're exhilarating to fight!
    Thanks for another great video!

    • @BenPlaysGames
      @BenPlaysGames  Před rokem +1

      Thanks mate! I'm definitely blinded by the Warthog run when it comes to The Maw. Would be pretty middling to poor level without it, I must admit.

  • @Himan1372
    @Himan1372 Před rokem +1

    Awesome first vid my man

    • @BenPlaysGames
      @BenPlaysGames  Před rokem +1

      Much appreciated dude!

    • @Himan1372
      @Himan1372 Před rokem

      @@BenPlaysGames lmao that was meant to go to another person. But your content is amazing my dude

  • @devilmingy
    @devilmingy Před rokem

    A good list. You always articulate your points so well. I still think Keyes is far more painful of a level than Library, nor do I think anything in Halo Infinite scratches the bottom of the barrel (though there isn’t anything in there that’s really great, either), I agree with the others on the list and especially the first.
    What amazes me about The Breaking is that Halo can have levels that are just glorified Firefight arenas and make it work. It just needs good variety, good framing, and enough of that magic to make it a bit harder to see that all the developer really did is make 3-4 rooms and lock me in for as a long as they could. ODST’s ONI Alpha Site and (perhaps a far better comparison) Infinite’s House of Reckoning show how a little bit of effort goes a long way, and The Breaking doesn’t even bother.

  • @ryanelliott71698
    @ryanelliott71698 Před rokem +2

    I agree Midnight is terrible. The one thing I think most of it is how pointless it is to pick up anything than a promethium weapon as the low ammo count and lack of UNSC and Covenant weapons throughout the level makes choosing any of the later a waste of time

    • @justinnyugen7015
      @justinnyugen7015 Před rokem +2

      I almost pull my own eyes out every time I play the broadsword section. The floor is gray. The walls are grey. The obstacles, enemies, and your own ship are all gray. It's like playing through a fucking untextured map from a vidoc with occasional orange lights.
      Also that infinitely respawning crawler bridge section is hell on Legendary

    • @BenPlaysGames
      @BenPlaysGames  Před rokem +2

      God, the lack of ammo in the guns is the worst. I don't see any reason whatsoever for it to be a thing. Hate it.

    • @ryanelliott71698
      @ryanelliott71698 Před rokem

      @@BenPlaysGames it makes those 2 rooms where there’s just random UNSC and covenant weapons strewn about narratively feel so out of place.

  • @johnsimmons1992
    @johnsimmons1992 Před rokem

    Great video, as usual! Now if you'll excuse me, I'm gonna go watch Halo: Landfall (for the twentieth time) as a palate cleanser.

  • @beeno3487
    @beeno3487 Před rokem +3

    I somehow got very lost on Cortana. It was really weird and totally unclear where I had to go. Al’s enemy’s will hide on that map and you have to clear a room to progress sometimes and if they’re not moving hiding in the ceiling or something , then you can see them on your motion tracker and you can’t find them.

    • @AJadedLizard
      @AJadedLizard Před 11 měsíci

      I hate that mission so much. I reached a point on my Legendary run where my strategy for the first half just became seeing how far I could run past enemies because fighting the Flood is so goddamn tedious anyway. You can, and probably should, skip the entire first half of the mission because, well, you're gonna have to replay it anyway on the return trip.

    • @RainCloudVideos
      @RainCloudVideos Před 9 měsíci

      @@AJadedLizardnever realized how much of halo 3 you can just run or drive past Lmao

    • @AJadedLizard
      @AJadedLizard Před 9 měsíci

      @@RainCloudVideos Yeah, I started to learn that on my first Legendary run; the combat is shit but you can at least skip most of it.

  • @sam_ac_smith
    @sam_ac_smith Před rokem +1

    Love the videos! Curious what the mistake on the anniversary edition of Sacred Icon was. I only have the classic version so I haven't played it.

    • @woodsyjones
      @woodsyjones Před rokem +1

      The Phantom flies backwards in the opening shot haha

    • @sam_ac_smith
      @sam_ac_smith Před rokem +1

      @@woodsyjones Maybe I should work for 343 because I missed that too lol

    • @BenPlaysGames
      @BenPlaysGames  Před rokem +1

      Thanks Sam! Someone else has beaten me to it, but yeh, it's the backwards phantom in the wide shot.

  • @grahamhill676
    @grahamhill676 Před 10 měsíci +1

    Honesty I think every Halo 4 and 5 level is on par with the bottom 20% of every Halo 1-Reach mission. Even at its worst, Bungie Halo levels always offer something notable, whether thats cool visuals, memorable moments, a good soundtrack or vibe...but 343 Halo just doesn't stand out at all.
    I cant even remember Halo 4, 5 and Infinite levels, even the boss ones.

  • @Wepospalient
    @Wepospalient Před rokem +1

    I wish Cortana had a better mix of high charity architecture and flood biomass, instead of 90% biomass, 10% high charity. I've also never liked halo 3's bright orange flood biomass, it looked so much better in 1-2 in those shades of sickly pale green. Given Cortana was just a hackjob of a section from floodgate though, I think it really shows in the level's quality.

    • @halinaqi2194
      @halinaqi2194 Před rokem

      Umm i played halo 2 a lotz and the flood biomass on the level high charity is the same orange brown color as seen in halo 3. The change from the other flood color to the new happen when they went from 1 to 2, not 2 to 3. The only flood thing that kept the same green glowy color scheme was the gravemind, which people joked about calling him Audrey.

  • @ramengod5768
    @ramengod5768 Před rokem +1

    The breaking is actually one of my favorites from the bad levels. Warden is easy enough when using enhanced movements. The extended audio and voice lines helped. Yes it is probably still on my top 5 worst ones too, but the cutscenes and story helped it in my eyes, compared to the library which had little of that.

  • @johnnymccraze
    @johnnymccraze Před 9 měsíci

    I didn't expect any missions from Reach to be on this list, and I wasn't surprised.

  • @Nephalem2002
    @Nephalem2002 Před 11 měsíci

    Assault on the Control Room, Halo (CE, Yes Kill Me), Truth and Reconciliation, Crow’s Nest, Almost every Mission in Halo 4, Every Level in Halo 5, and I quit playing Halo Infinite awhile back so I never finished the Campaign.

  • @TheJohnmurphy516
    @TheJohnmurphy516 Před rokem +3

    I tend to feel keys was good enough to not deserve to be on this list. The arbiters first two levels in 2 certainly could have been better. Ironically the best part of the arbiter missions is a glitch. The heretic elites melee attack are bugged and can only hit you when you are side on to them. This made charging in with a sword a viable option in a game largely dominated by br plasma rifle due to insane death time

  • @mikegaruda4270
    @mikegaruda4270 Před rokem +2

    Resume: Ben hates flood

    • @BenPlaysGames
      @BenPlaysGames  Před rokem

      Love em story wise, often hate em gameplay wise.

  • @silverbackentertainment237

    Keyes is a tedious mission though I found it made The Maw even better. Bungie said they on a tight deadline with CE which might explain why the second half of the campaign could've been better. Halo 3 doesn't have as many levels as 2 though the level designs are much better so maybe it should be quality not quantity with levels. It's great that you're uploading so many Halo vids, always a pleasure to watch.

  • @Temmie321
    @Temmie321 Před rokem +2

    I’d take all of Bungies worst Halo levels before any of the 343 studios ones. Maybe except Cortana in Halo 3, but I would say that is Cortana and Gravemind didn’t talk so much and kill the pacing it wouldn’t have been so bad.

    • @justinnyugen7015
      @justinnyugen7015 Před rokem

      The insane amount of health the Ranged forms have also killed the experience for me on higher difficulties. And the fact that you're fighting through lasagna and never come face to face with the gravemind again despite the build up

    • @halinaqi2194
      @halinaqi2194 Před rokem

      Sadly it was cut. Old mission script files basically reveal you were meant to use a scarab and destroy the generators using that and having gravemind be the boss fight.

  • @conn23ful1
    @conn23ful1 Před rokem +1

    I swear on the sacred icon Vista version the ship always flew in backwards

  • @jo3y960
    @jo3y960 Před rokem +1

    You say these were controversial but tbh they were honest and you were pretty right in your critiques.
    Tbh i thought a reach level would be on this list and I can't for the life of me put a single reach mission on this list. Even the bad ones still had good defining moments.

    • @BenPlaysGames
      @BenPlaysGames  Před rokem

      Nightfall would be the closest for me I reckon. Not a massive fan of that one.

  • @Hommel125
    @Hommel125 Před 24 dny

    Am I the only one who loves The Library? It stands out to me for being intense the whole way through.

  • @insertusername9755
    @insertusername9755 Před rokem +1

    I wonder at what place library is. I know it has to be included...

  • @SimonPetrikov12
    @SimonPetrikov12 Před rokem

    I'd say the Quarantine Zone gondola ride is way worse than the Oracle elevator. It's so long with no checkpoints and janky gravity

  • @asdatrollys8944
    @asdatrollys8944 Před 10 měsíci +1

    Ready? Steady?
    Library!

  • @8BitCyberWarrior
    @8BitCyberWarrior Před 6 měsíci

    Watching someone you love die is nothing compared to seeing them reanimated as a necromancer's plaything. Halo should have ended when Bungie said it was over

  • @PandaJerk007
    @PandaJerk007 Před rokem

    I'm glad Cortana is only 5th place on your list of worst missions. I think it gets wayy more hate than it deserves xD

  • @Jacob-360
    @Jacob-360 Před rokem +1

    My worst halo levels ranking would be something like this:
    -the Oracle
    -Repository
    -Evacuation
    -Sacred Icon
    -Shutdown
    -the Library
    -Genesis
    -the Breaking

    • @flyingdoggo9887
      @flyingdoggo9887 Před rokem

      why genesis?

    • @Jacob-360
      @Jacob-360 Před rokem

      @@flyingdoggo9887 I just didn’t like this level, the beginning is awesome but the rest of it is one of the most frustrating halo levels, if you played it on legendary you know what i mean also you fight warden 3 times in that level.

    • @flyingdoggo9887
      @flyingdoggo9887 Před rokem

      @@Jacob-360 oh yeah the tank can be a pain in the ass to manage since you're being fucked by wraiths and incineration cannons in all directions

    • @Jacob-360
      @Jacob-360 Před rokem

      @@flyingdoggo9887 exactly

  • @Alpha1200
    @Alpha1200 Před 6 měsíci

    11:39 - In regards to being reunited with Cortana so late, I think it was necessary for the story to proceed as it did with the whole "I still have the index" twist (which I do like). But I do broadly agree. I think it's really just representative of a deeper problem with "Halo 3" which is that its story is a significant step down in its complexity and ambition from "Halo 2." It's shorter and there's much less to it. And I think because of that Cortana HAD to be reunited with you only at the end. I think if the game and its story were more intricate and longer they probably could've fit a level or two more in between "Cortana" and "Halo" where you dealt with some more story-related stuff. But as the story is written in the actual game we got, I think they had no choice but to make reuniting with Cortana one of the final things you do. Cuz there were just so few important story beats.

  • @matthewrogersmusic
    @matthewrogersmusic Před rokem

    I feel like Cortana is only at fault due to the design of the flood. High Charity is totally infested with flood, and they are the color Orange, so it’s gonna be all orange. Gameplay I suppose could be better, but you can’t ask for a challenge to be easy.

  • @Vash_Carrison
    @Vash_Carrison Před 10 měsíci

    I rather enjoy the library now after having read the novel, "Halo: The Flood". Helped give a lot of context. Also, Ruby's REBALANCED mod made it tens times better.

  • @akend4426
    @akend4426 Před 11 měsíci

    The “final run” segment of Two Betrayals has always been the worst part of any playthrough of CE I’ve played. At least with The Library I know where to go after enough times.
    That, along with the vehicle segments from Quarantine Zone in Halo 2 and all of the level Cortana in Halo 3 have always been my least favorite moments in the Halo franchise.

  • @TanksyTube
    @TanksyTube Před 10 měsíci

    3:45 Your explanation of what makes Keyes such a bad level to you is precisely why I like it so much. The relentless flood and explosions in tight hallways, it gives me a rush Hahaha

  • @SteveTheGhazaRooster
    @SteveTheGhazaRooster Před 10 měsíci

    The correct answer is "assault on the control room" man that mission is terrible. Tight spaces with tons of enemies, the same room over and over, the scorpion tank being an inaccurate dog turd. Beating that on legendary is a bad time.

  • @zexstrow376
    @zexstrow376 Před 11 měsíci

    What I see people overlook the most with Keyes is that, like Two Betrayals, you have the ENTIRE sandbox available, all the guns, and all the enemies, this time in close quarters compared to the open environment of Two Betrayals. Also with the Library, one of my favorites especially on harder difficulties, it's just straight running and gunning the whole time, not any dead time, save for the elevators, to catch your breath as the scope and scale of the Flood reveals itself as you realize conventional combat is absolutely worthless against them, and the only way of stopping them is this getting to this Index device. Also the level is a good display of how badass the chief really is, both gameplay and lore wise.

  • @bravewater5737
    @bravewater5737 Před rokem

    16:59 Jul 'Mdama could've been a cool boss battle, imo.

  • @gabepaz2640
    @gabepaz2640 Před rokem +1

    What’s the mistake in the intro to Sacred Icon

    • @BenPlaysGames
      @BenPlaysGames  Před rokem

      Apologies should have said in the video - in the wide shot of the phantom flying towards the wall, it's flying backwards.

  • @bengeorge9063
    @bengeorge9063 Před rokem

    The Cortana rescue mission in Halo 3. Mostly because of the nonstop "visions".

    • @Mortablunt
      @Mortablunt Před 11 měsíci

      Those visions ruined the game for me. Okay, there were lots of other serious problems, but no other singular thing directly infuriates me as much as having my game interrupted to semi interractive slo mo repeatedly.

  • @24kFamesofToast
    @24kFamesofToast Před rokem

    for the last level you talked about you can cheese the 3 bosses by just sitting on one of the pillars i think they wont even be able to get you and to make it even more cheesed make your team go to the other pillar or around there so the boss will be agrod on them and you can kill them easy but i think im not sure its been a while since i last played halo 5

  • @imakeucrazy1
    @imakeucrazy1 Před 5 dny

    Thank God there is no reach missions in here

  • @klaykid117
    @klaykid117 Před rokem +3

    Interesting it seems alot of these are flood levels which makes sense fighting them can be a slog

    • @BenPlaysGames
      @BenPlaysGames  Před rokem

      Flood levels really have to be thought through, as if they're done badly they can be really awful. Repetitive enemies become a real issue when what's around them isn't very good.

    • @halinaqi2194
      @halinaqi2194 Před rokem

      Flood levels are a double edged sword, when done right, they are great (floodgate, 343 guilty spark, high charity, Keyes) but when done terribly and sometimes on purposefully to be a test of patience its very noticeable (the library, sacred icon, oracle, cortana).
      The flood shine when put in an encounter with multiple factions, but just like sentinels, they alone can't carry the gameplay of a level.
      I think Keyes is a fine level, never had grenade issues since the hallways are long and you are meant to backpeddle while chucking grenades and watching the carnage. The only time I see a understandable reason for the chain explosion criticism is the spec ops elevator right before the warthog run on the level the maw. You are forced into a close range encounter with spec ops covenant who each usually drop a couple grenades with fuel rod grunts who when they die, their gun explodes, causing a chain reaction
      The game already teaches you to keep distance when combating the flood before Keyes, so at this point, dying to grenade chain reactions is just the player making the mistake fo trying to engage flood up close and or using grenades to close to yourself.
      The shield gen encounters on two betrayals on the other hand and that rocket flood in that hallway are BS. Forcing to fight flood after losing shields when you are exposed and they are using human weapons which are better against hp, is not a great experience, especially in legendary. You have to get a health pack before then.

  • @browe091
    @browe091 Před rokem +1

    Replayed halo 5 for the first time since it’s release and mannnnnnnnn it’s just as bad as I remember. My buddies and I played through all the games in order and the only joy we had in H5 was playing the last level. Simply because we knew it was all going to be over soon.

  • @relentlesschaos7445
    @relentlesschaos7445 Před 11 měsíci

    Easily The Library in Halo Combat Evolved
    My reasons:
    -No Cortana,No Marines, No Covenant, an Entire Flood Level
    -Boring because corridors look all the same and layout design is lame
    - Half of the entire level is just fighting Flood, Waiting for The Monitor to open the door, Waiting on the elevator to take you to the next level,
    -Rocket Flood
    -Takes to long where it seems like forever
    -The Monitor can just teleport us into the lift and already grab the Index. He didn't have to make us go through all that trouble fighting Flood and leading us into those lame corridors and hallways

  • @daddyhammer
    @daddyhammer Před rokem

    Library probably takes the cake for me. I love CE but it's overall sometimes hard to complete the game because it feels like a slog to get trough. Playing trough all the halo games with a friend who has never played, and going trough Halo 1&2 has been a jarring experience, even if I love them with all my heart. Even if Cortana is not a great level in Halo 3, the whole game feels more fun and nicer to play trough.

  • @MatthewLee-fo3me
    @MatthewLee-fo3me Před rokem +1

    I'm not entirely sure what you've got against Sacred Icon other than it's meh. It's got some pretty decent atmosphere, and I would never consider the Flood to be boring in any regards. I know it's your opinion but I can't say I'd ever put it as worse than The Library or Cortana.

  • @OD_047
    @OD_047 Před rokem

    I read that as "which halo levels are the WORT'st"
    and im sad to see it was not actually written as that

  • @Liquorice_Monster
    @Liquorice_Monster Před rokem +1

    I couldn't disagree more about Keyes. While it's true that the level design gets fairly repetitive at times, and it is just a copy and paste of the spaceship interior from Truth and Reconciliation, I've found I enjoy Keyes a lot more than T&R. It may have a lot to do with the story bears that Ben mentioned himself here, and the narrative of the level making it feel more fun, or maybe it's because the combat is so much more hectic and unpredictable. Or maybe it's the lack of allies, because I would stress myself out so bad trying to save the lives of every single marine on my side during T&R and they aren't there to protect in Keyes. The endless Flood waves at certain points can get very annoying indeed, and while it's true that grenades become a much less effective weapon due to the chance of starting a grenade chain explosion or triggering Flood carrier forms, there's something I weirdly enjoy about that. When a chain reaction causes me to die, there's something humorous about it, and when I intentionally start a chain reaction from a safe distance and kill a whole group of enemies, it's highly rewarding and fun. However, I will say that my favorite way to play Keyes is with heroic difficulty on the Anniversary Edition but with original graphics, and with bandanna skull turned on. The combination of challenging enemies but unlimited ammunition really makes it fun.

  • @dawn7724
    @dawn7724 Před rokem

    i forgot the warden existed in 5 frankly I've forgotten how bad that games campaign truly was

  • @Phillibetrus
    @Phillibetrus Před rokem

    Never played 5 or infinite. Hated 4 too much that I think the bottom half of my list would just be halo 4 levels if I even included it which I probably would not.
    I am surprised you had the Library so high, would have put it bellow scarred Icon, Quarantine Zone, and Cortana for sure.

  • @andydufresnefromshawshank5866

    10 least favorite missions in Halo
    10. Sacred Icon - Halo 2
    9. The Library - Halo 1
    8. Data Hive - Halo ODST
    7. Forerunner - Halo 4
    6. Cortana - Halo 3
    5. Guardians - Halo 5
    4. Midnight - Halo 4
    3. Unconfirmed - Halo 5
    2. Shutdown - Halo 4
    1. The Breaking - Halo 5

  • @CLANSPI3
    @CLANSPI3 Před rokem +2

    Some of these levels are not so great in Singleplayer, but have you played and ranked levels for videos based on a co-op playthrough with a friend? I actually look forward to the Flood levels when playing with a friend on Legendary, they're a fun challenge. Best co-op play missions ranking video perhaps?!

    • @titanicsteampunk4137
      @titanicsteampunk4137 Před rokem

      I was fortunate enough to have a friend around to play the level Cortana with for my first playthrough of Halo 3 just recently. It was way more enjoyable than I imagine solo being.

    • @CLANSPI3
      @CLANSPI3 Před rokem

      @@titanicsteampunk4137 That's good to have a friend to play through with! First time I played was when it launched, but I played offline/solo. It was always a rough level.

  • @creed8712
    @creed8712 Před rokem

    I feel a little validated by this video as my time playing through the MCC has made me not really enjoy the flood as enemies in most of the levels past the 343 guilty spark and first one in 3.

  • @SeanSmith-gw5ko
    @SeanSmith-gw5ko Před 10 měsíci

    that section in infinite was awful. Having to travel to a bunch of places spaced stupid far apart. Fight your way inside, press button, watch cutscene of Chief and the Weapon stand and talk. Rinse and repeat, before then fighting your way through yet ANOTHER interior forerunner area and oh look a slow moving gondola section, oh now I need to collect 3 items to power a lift, oh now we need to create some drama between the Chief and the Weapon because we need a big emotional pay off between them.
    It’s by the numbers bad.

  • @PineappleStickers
    @PineappleStickers Před rokem

    I thought i might be able to guess this list until i remembered 4, 5 and 6 were a thing. Any given mission in those 3 games could easily be in the bottom 10.
    Definitely have to agree with The Oracle making the list. At the time, I'd just gotten to play Outskirts and Metropolis, starting to fullfil that fantasy the E3 gameplay demo had set up, and then all of a sudden you're yanked away to some place you've never seen before to play as the arbiter against an enemy you've never heard of before. A complete lack of any and all human weapons, confusing level design that's easy to get lost in and the re-introduction of the flood that was super underwhelming.

  • @blaseNEMESIS
    @blaseNEMESIS Před rokem

    The best thing about shutdown is you can skip most of it by just going to the last objective.

  • @Nichrysalis
    @Nichrysalis Před rokem

    It's pretty telling when even the Bungie levels we hate aren't bad, just barely mid. Damn I miss Bungie era Halo.

  • @iunnor
    @iunnor Před 10 měsíci

    I think The Library could’ve been better if they created sections of the area that you have to seal off to slow the Flood down on your way to the top.

  • @discojoe3
    @discojoe3 Před rokem +1

    Haven't played 5, but out of all the levels in the MCC, I still think The Library is the worst. It simply goes on for about 50% too long and feels relentlessly tedious. After that, I really hate the first two Arbiter levels in Halo 2 due to their repetitiveness and sluggish pacing.

    • @BenPlaysGames
      @BenPlaysGames  Před rokem

      I've always said it should have just been a 5-10 minute section bolted on to the end of 343 Guilty Spark. Would have worked much better.