Monstrum - Cut Content - Crew Deck Corridor Theme
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- čas přidán 27. 08. 2024
- I knew about the unused corridor end piece for a really long time now since it can spawn if the level generation script is modified.
I also knew that it only spawns on the highest 2 decks.
Just recently i was able to load the v1.5.0 back into Unity so now i could see what prefabs are assigned to each list.
Turns out the game actually still uses the unused theme (with normal models). There are 3 themes in total.
So i recreated the old corridors (not yet perfect in this video) and cloned the original prefabs so i could use my models with them.
I wanted to see if the game actually uses the prefabs or if there was more magic behind all that.
No idea yet how the unused door connector frame is used since it looks like it is set up correct.
Why the crew deck corridor theme was removed is questionable.
The corridor endpiece looks badly textured and the stairs no longer have the doorframe like it was in the Alpha.
Just wondering how the end piece survived this long.
Why only the end piece still exists as a model?
Well, it was the only model that is still assigned somewhere so Unity only exported that.
Unassigned stuff will not be exported when you create a game in Unity.
This means, all the other corridor models still existed all the time.
(Now i want to seem them...)
Oh and the corridor is not puzzled because of detail spawn, more like because the game also spawns vent pieces what this theme does not have.
Alright now I REALLY need you to send me some of the Alpha Models you recreated if that is ok with you. So my project got messed up and I lost EVERYTHING. So could you send all the models you recreated please?
How did you manage to mess up an Unity Project?
I use Unity for a long time now and i never messed up any Project.
Even if i try to mess with the settings in Unity and break everything, I would be able to at least restore most of the scenes and stuff.
The project usually still exists somewhere as a folder with all the assets inside so there is no way you actually lost everything.
Not yet sure when i give out something because it takes a lot of time and nerves to recreate the models alone.
Maybe one day if i have a working project.
You now have to recreate everything again and what if you mess up your project again?
You would also lose my models so that would be pointless.
@@4KANT Dang, so I tried to get URP or whatever its called, and I messed up the materials, they wouldnt fix. So i tried to remove URP and it just messed up EVERYTHING
Why even use URP for Monstrum?
If all materials are invisible i remember you have to go to the Project Settings > Quality and remove the default Render Pipeline Asset for every Quality Level.
Same for the Graphics "Scriptable Render Pipeline Settings".
But not entirely sure since i only needed it to make the materials in Monstrum 2 appear again.
Also make sure all materials are actually set so they use an URP shader.
This should not be a problem since the materials should keep their textures applied if you change the shader. (At least in most cases)@@MonstrumReborn
@@4KANT I want the Post Processing Bloom effects and stuff