Turn-Based Strategy Roguelike! | Let's Try: March! March! | Gameplay
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- čas přidán 3. 08. 2022
- Wishlist March! March! / Play the Demo: store.steampowered.com/app/16...
March! March! is a turn-based duel game with a puzzle-based combat system. Each turn your army gets a regiment that varies in formation and size. You only have a few seconds to decide where your soldiers fit best. Tell your units where to march! march! and they will do the rest.
The Let's Try series is a way to preview / review games in order to get my first impressions through the first moments of gameplay.
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March! March! is a turn-based duel game with puzzle-based combat system. Each turn your army gets a regiment that varies in formation and size. You only have a few seconds to decide where your soldiers fit best. Tell your units where to march! march! and they will do the rest. Fight hordes of enemies and make them flee the battlefield!
#MarchMarch - Hry
Thanks for playing! Damn we got a lot of typos, gotta fix that asap... and a bit more tooltips for stuff like charge
Man that's a nice concept you've got there!
@@remus-alexandrusimion3439 Thanks man!
Very fun I would like to see more episodes! If not now definitely in the future 😁
I heard the beer opening at 22:38
This could be a fun multiplayer game
If it gets popular enough we will add multipayer for sure :]
Reto always finds these gems lol. This is yet another one ima hafta buy now
3:22 sound stacking
The audio overlap issue you hear is called constructive interference. Identical sound tracks played in-sync at the same frequency will create a denser (noisier) sound profile which can overpower other tracks even if they're being played at a higher decibel level. In this case I'm not sure what the fix would be since I'm not familiar with how most game engines layer their audio tracks, but I imagine it would be difficult to solve the issue with a simple decibel-based limiter plug-in. Some kind of watchdog code which cuts off the number of audio tracks capable of playing at the same time seems like the simplest solution, though it could also be possible to use a noise-canceling plug-in to run some destructive interference over any problematic tracks. Either way, it demands a certain level of familiarity with sound design which can be hard to find even in more relevant fields, so it's likely to remain an issue for indie devs for a while (though I find it hard to belive there aren't already plug-ins/codes freely available to solve this issue).
That would be a great feature suggestion to Unity - even a simple one like the same sound file can't be playing simultaneously more than X times, defaulting to maybe 3 and configurable would be a huge boon for indie devs.
i love your videos thank you for giving us content :D just a few recommendations : alchemy simulator(theres a gigantic new update that made it like a new game) and a really good game i liked no fighting tho bear & breakfast(good homour) maybe check them out if you have the time :D have a good weekend!
Cult of Lamb!!!!
Algorithm!
In brotato go with pacifist after the first round sell you weapon then go after any thing that in involved with health and don't take any weapon
this is not a brotato video
I know I just comment on the most recent upload
@@dragonfly77882 just letting you know, that is a major CZcams faux pas
Ok
First :)
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