Unique Alchemy Roguelike BREW YOUR OWN ATTACKS! | Let's Try Alchemia: Creatio Ex Nihilo

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  • čas přidán 21. 06. 2022
  • Wishlist and Play the Demo for Alchemia - store.steampowered.com/app/19...
    Alchemia is a turn-based strategy roguelike with a hint of puzzle. You'll collect alchemical reagents, building your own personalized combat satchel, and combine them into magical recipes, unique to each run, to battle against outlandish foes.
    The Let's Try series is a way to preview / review games in order to get my first impressions through the first moments of gameplay.
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    #Alchemia
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Komentáře • 79

  • @spacepaca8799
    @spacepaca8799 Před 2 lety +76

    Thank you so much for playing our game! We are ecstatic you liked it so much

    • @MrInternetHermit
      @MrInternetHermit Před 2 lety +1

      Will there be an option to start with an ingredient artifact or some player choice in starting ingredient pool?

    • @TheMrMylz
      @TheMrMylz Před 2 lety

      It would be good QoL if there was a warning when you continue to map without transmuting to gold

    • @SBChaevok
      @SBChaevok Před 2 lety

      This game looks like a blast! Wish I didn't miss the Demo badly... would have loved to get my hands on it before I bought it next month!

    • @fredericschatz5379
      @fredericschatz5379 Před 2 lety +1

      so, i run level 1 for about 4-6 hours, and i usually keep dying to the same spot in lvl 2: the Plants, which start out as 1 Plant and keep splitting into more smaller plants; not sure what i keep missing out on, since adjusting artifiacts, buying up all reasonable recepies i could get my hands on, and keeping my ingredients bag clean of unwanted ingredients all are being applied already; now, i fully understand, that the healing resources are supposed to be limited, for each level, and that advancing mep up fully heals already. still, i am slightly confused to what else i can do to adjust. thanks for the hint with the discord, eventually i might drop by there, to look for further advice. =)

    • @fredericschatz5379
      @fredericschatz5379 Před 2 lety

      so even with understanding that the plants enemies in lvl2 are an AOE dmg check, the fight unnaturally prolongs itself with them splitting in 2 like hydra heads each time you kill one, and the game before that favors single target dmg heavily; - but that's just my observation so far.

  • @KhanShotFirst
    @KhanShotFirst Před 2 lety +76

    Doesn't the "hand" tab use the reagents you have access to? It'd make sense if that were the case.

  • @CourteousH
    @CourteousH Před 2 lety +16

    A game that rewards makers of spreadsheets!
    Very cool way to make each combat a multi-stage puzzle - discovery, then min-max.
    Alchemy - creation from nothing.

  • @dndmaps2544
    @dndmaps2544 Před 2 lety +10

    25:30 You do have a tab for recipes you have the ingredients for. It's the hand tab.

  • @ControlerAlpha
    @ControlerAlpha Před 2 lety +20

    When you skip reagents you have to click the take gold button. You stayed at 90 gold after the elite fight.

  • @pedantic7158
    @pedantic7158 Před 2 lety +7

    This looks absolutely wild. The roguelike deckbuilder version of Alchemists (the board game) I didn't know I needed. I love this!

  • @andreicezarrusu4616
    @andreicezarrusu4616 Před 2 lety +6

    Awesome video, cant wait for the full game !

  • @loteknomad5032
    @loteknomad5032 Před 2 lety

    I've been discovering many new games to try through your channel. Really appreciate it, and appreciate that extra bit of guidance about the demo button for this one. I had been scratching my head trying to locate it. :)

  • @Counttec
    @Counttec Před 2 lety +5

    Game looks great so far, loved the new spin on card/deck building. A QoL improvement would be for the game to remind you to transmute reagents after battles, before you leave the endcard.

  • @Halucion
    @Halucion Před 2 lety +6

    Love the vid! Hope to see more vids on this!

  • @charliethekobold516
    @charliethekobold516 Před 2 lety +3

    Please play more of this when the full version comes out!

  • @trevorerrthum7989
    @trevorerrthum7989 Před 2 lety +2

    Love the concept and thought behind it! I think variable dmg (like dealing 5-7 instead of 6) could add more interesting challenges. Artifacts could modify those intervals for specific types of potions.

  • @m0002856
    @m0002856 Před 2 lety +18

    So I am still pretty early on in the video, but you brought up the idea that it will start to get really tedious trying to remember every permutation of recipe that you have already tried during that first guardian fight.
    I noticed earlier that the game actually does keep track of that for you! You put a combination of two items in that you had already tried, and the game labelled it as a "Miscombination" instead of labelling it as "???"
    So it sounds like the game will keep track of the combinations you have tried, and will inform you whether they are a miscombination or not later should you forget and try them again.
    Edit: 38:45 is a good example. If you notice, the game already tells you it's a miscombination before you even clicked combine because that was a combination you had tried already.

    • @Retromation
      @Retromation  Před 2 lety +1

      Yup, I discover that around the middle of the video

    • @m0002856
      @m0002856 Před 2 lety

      @@Retromation
      I got to that part later but didn’t want to further edit the comment.
      I’m glad you figured that mechanic out though. I think the game should add in that mechanic as part of the tutorial and have it be explicitly explained, otherwise a new player could miss it just like you did. I think the game is better played when you understand that mechanic.
      I also would like to see the recipes remember things that are substituted as well. Kinda sucks when you’ve been using a substitute to try to figure out your recipes, and then the real item doesn’t count as having been tried even though it has :(

  • @omegadragon01
    @omegadragon01 Před 2 lety +7

    Holy crap! This game is absolutely cracked!!!! I am so excited to see more of this!

  • @ABC218_
    @ABC218_ Před 2 lety +2

    Reto + Text to speech = Maximum entertainment

  • @steve_cat5504
    @steve_cat5504 Před 2 lety

    I love the custom attacks idea!

  • @kyrab7914
    @kyrab7914 Před 2 lety +3

    This is immediately so clever and just keeps getting better. I do wish you could gather ingredients- I had the idea of having runs using only the items you've found. But I'm p sure that's me wanting to play alchemist sim 😂

  • @agr0nianTV
    @agr0nianTV Před 2 lety +1

    Very cool people with good memory will excel at this game

  • @donaldsnyder1543
    @donaldsnyder1543 Před 2 lety +6

    Cool game , maybe a series when its out?

  • @jaywolf7627
    @jaywolf7627 Před 2 lety +1

    reagents :D i loved that lol love the commentary

  • @TheNerdyKiwi
    @TheNerdyKiwi Před 2 lety

    For a moment, my brain thought the thumbnail was a sentient magic cauldron that made its own potions and fought
    Peak game design XD

  • @SlycerZ
    @SlycerZ Před 2 lety +1

    the 3x3 grid sold the game for me.

  • @criscarvalhoss1
    @criscarvalhoss1 Před 2 lety

    Great game! The art looks great too!!

  • @Gidaio
    @Gidaio Před 2 lety +8

    Ooh! I'm always down to see new alchemy mechanics. This is sorta similar in concept to an idea I've had, though I'd execute it differently.

    • @noahbayley3932
      @noahbayley3932 Před 2 lety +1

      Right now make it fast-paced and anxiety-inducing lol

  • @brianmenikheim6324
    @brianmenikheim6324 Před rokem

    This one looks very interesting. Definitely different, but with some familiar aspects. I like it.

  • @RupertDwan
    @RupertDwan Před 2 lety +7

    Did Reto not notice he had a piercing attack which could have beaten the boss? Yes.
    Should this be considered a problem of the game's design or a natural challenge it introduces? Hard to say.
    Would Reto have probably ended the video after beating the boss anyway? Very likely.
    I like the idea of this game quite a lot as it currently stands, but I worry about its long-term prospects. It more or less functions as StS with weak basic cards and more energy, and you get a greater effect by using the cards in the proper order/position. However, the issue I notice is that using "more" ingredients is the same as using more energy and cards. When you factor in that added cost with the increased luck requirements for what determines a "good draw" the current balance feels a bit unwieldy.
    Either way, I look forward to seeing where this goes, but it remains very much a demo for now.

  • @whotheo4878
    @whotheo4878 Před 2 lety

    I feel like they should (if they haven’t already) have hotkeys, preferably configurable, that send the reagent you’re hovering over to a slot. Like pressing ‘1’ sends it to the top left.

  • @DrakeFeatherwing
    @DrakeFeatherwing Před 2 lety

    I mean, we were taught growing up that "when two vowels go walking, the first one does the talking and is usually long," so I can get the thinking behind pronouncing reagents as "regents."

  • @TheAngelChaz
    @TheAngelChaz Před 2 lety

    super interesting game i cant wait to see the full release :)

  • @AndGoatz04
    @AndGoatz04 Před 2 lety

    a small meta-game exploit, you can use the unsolved hints to semi-guess what to use
    (or at least get a rough concept of said potion)

  • @MrJunkiy
    @MrJunkiy Před 2 lety

    I want to see more of this

  • @ControlerAlpha
    @ControlerAlpha Před 2 lety

    @44:36 they did not have a shield but of you imagin it had an 8 point shield the math adds up. Must be a visual bug.

  • @pepper9238
    @pepper9238 Před 2 lety +2

    I think if you don’t use a reagent it might stay in your hand for next turn. Just a guess. But that would help for turns you don’t need block. It gives a reason to hold stuff instead of wild experimentation, not that wild experimentation is bad, just that it looks like its not the only option. Very cool and tough looking game though.

    • @WillApplewhite
      @WillApplewhite Před 2 lety

      This is all I could think of the whole video!

  • @acyned8079
    @acyned8079 Před 2 lety

    This sounds really cool, and seems pretty in depth! I would love more vids on this when it comes out! I feel this would really help with memory!

  • @ivanbird372
    @ivanbird372 Před 2 lety +1

    Damn, wish I had come up with this game!

  • @VcentGplaysGames
    @VcentGplaysGames Před 2 lety

    If this game gets as much depth as slay the spire it could be a pretty good one. A little bit of a fresh spin learning recipes each run.

  • @smargio
    @smargio Před 2 lety +1

    This is neat. I think it needs to give you more reagents earlier though.

  • @nilsgoldhausen7578
    @nilsgoldhausen7578 Před 2 lety +2

    56:45 didn't you have the ingredients for alchemical fire.

  • @AndGoatz04
    @AndGoatz04 Před 2 lety

    i kept reading "Reagent" as "Regret"

  • @porterwright9955
    @porterwright9955 Před 2 lety

    THIS IS COOL

  • @Pyrotek777
    @Pyrotek777 Před 2 lety

    I just cringe when streamer gets older. Happy birthday man. Thanks for the games

  • @MrMcCoyD4
    @MrMcCoyD4 Před 2 lety

    This game is sick

    • @MrMcCoyD4
      @MrMcCoyD4 Před 2 lety +2

      Absolutely hate the fart sound though 😟

  • @serrawilson2445
    @serrawilson2445 Před 2 lety

    Well, regent is an actual word. Albeit, one with a WILDLY different meaning.

  • @another1118
    @another1118 Před 2 lety

    unique game

  • @kristinsuttle7689
    @kristinsuttle7689 Před 2 lety

    More summoners fate pls

  • @geneticwolf8571
    @geneticwolf8571 Před 2 lety

    last tern alchemist fire could have also killed

  • @m0002856
    @m0002856 Před 2 lety +2

    Oh Jesus why would they allow you to do this?
    41:28. They really allow you to choose not getting the reagents OR taking the money by going to the map instead? That's kinda rough... They should probably make it so you automatically get the money for skipped reagents.

    • @Seftak
      @Seftak Před 2 lety

      No, never force gameplay on people. If you want to make a "no money run" then don't take the money.
      Slay the Spire allows you to never take any reward ever. Unless forced by an event...

    • @m0002856
      @m0002856 Před 2 lety

      @@Seftak
      I mean… doesn’t STS also specifically say “Skip rewards” instead of “go to the map”?
      “Skip rewards” better communicates that you are forgetting to take something, and STS also doesn’t have a base mechanic where you can choose a card OR money.
      You either choose to take a card or you don’t. You choose to take money or you don’t.
      This is you choose to take the reagent OR you can choose to take money, so I think they should remind you of that so you don’t end up skipping all your rewards on accident and not even realizing it.

  • @thereddiamondrandomness7750

    Is this available on xbox or console??

  • @awalker300
    @awalker300 Před 2 lety +1

    looks cool but seems like a lot of flipping back and forth between tabs.

  • @salkimon9156
    @salkimon9156 Před 2 lety

    Nice Game if you make another Video about it click on the transmute button for the ingredients to get the Money for it you said once in the middle of the Video that you want the Money of it but skipped it.

  • @catowarmeowson9964
    @catowarmeowson9964 Před 2 lety

    Man, I like the games this guy finds but it's always demo's, Show us games that are already out lol

    • @Retromation
      @Retromation  Před 2 lety

      I mostly cover games that are already out, you just must have found me during the Steam Next Fest demo event lol

  • @noahbayley3932
    @noahbayley3932 Před 2 lety +1

    First! Woot

  • @TheLunarLegend
    @TheLunarLegend Před 2 lety

    I've been mispronouncing reagents my whole life lol

  • @Pyrotek777
    @Pyrotek777 Před 2 lety

    Comment

  • @AndGoatz04
    @AndGoatz04 Před 2 lety

    RANDOM BULLSHIT GO!!!

  • @meroddaglenholm7924
    @meroddaglenholm7924 Před 2 lety

    Oh ... the bits on the right are ingredients but the "?" are the possible locations.
    I thought for a bit you needed to fill ALL the "?" locations with something.

    • @Retromation
      @Retromation  Před 2 lety +5

      Edit: deleting my response because the original comment was edited and my reply is no longer relevant to it.

    • @lightchamber23
      @lightchamber23 Před 2 lety +1

      @@Retromation Ooohh, so that what backseating means in twitch.

    • @Retromation
      @Retromation  Před 2 lety +4

      @@dndmaps2544 No, an appropriate response if you saw the original comment, you saw their new edited version. I have now edited my comment because of the bait and switch that was pulled on me.
      To make it clear to anyone confused, he edited his comment entirely, the first version of the comment was rude backseating. More importantly for my reply, rude and _incorrect,_ which is where I draw the line, if you're rude you have to at least be right.
      I was called out with very unsavory language because I didn't put 4 bug pieces in for the healing potion on the boss, when the recipe explicitly stated the recipe used 3.

    • @dndmaps2544
      @dndmaps2544 Před 2 lety

      @@Retromation Understandable.

    • @meroddaglenholm7924
      @meroddaglenholm7924 Před 2 lety

      @@Retromation Full apology from me. I was having a frustrating day and was only half paying attention to your video while I did other things. I was wrong in my assumptions when I wrote what I did.
      And when I saw I was wrong I edited my post as quickly as possible since I felt like an idiot and hoped that nobody saw the original. But this is the Internet. Someone ALWAYS sees. So again, Sorry about that.

  • @Guizmus1
    @Guizmus1 Před 2 lety

    My money is asking kindly that you stop suggesting good games please