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ArtofSquares
Registrace 30. 04. 2022
Indie Dev and Artist. Designing a physics based mountain biking game.
Adding Procedural Animation for My Game - Devlog 2 - Refining Movement
In this devlog, I focused on refining the player movement using procedural animation.
My goal is to block out some time each week to work on the game and create a devlog series to show the process. Hope you enjoy.
#gamedev #indiedev #devlog #unity #mountainbiking
Music from #Uppbeat (free for Creators!):
uppbeat.io/t/prigida/picture-frames
License code: F1FIWWZN1AGNREF1
Music from #Uppbeat (free for Creators!):
uppbeat.io/t/aavirall/way-home
License code: AAWBVMPLRDAO0P85
My goal is to block out some time each week to work on the game and create a devlog series to show the process. Hope you enjoy.
#gamedev #indiedev #devlog #unity #mountainbiking
Music from #Uppbeat (free for Creators!):
uppbeat.io/t/prigida/picture-frames
License code: F1FIWWZN1AGNREF1
Music from #Uppbeat (free for Creators!):
uppbeat.io/t/aavirall/way-home
License code: AAWBVMPLRDAO0P85
zhlédnutí: 3 287
Video
How I Started Making a Game In Unity - Devlog 1 - Prototyping A Bike
zhlédnutí 10KPřed rokem
Hi!👋 This is my first devlog video about a mountain biking game I am creating within Unity Engine. I wanted to reupload this to fix some sound issues. Hopefully the sound is better. My itch.io Stephen Glatfelter #unity #unrealengine #mountainbiking #indiegame #gamedev John Stejskal Ridgidbody Jitter fix czcams.com/video/XQ_w9iZl0UM/video.html Music from #Uppbeat (free for Creators!): Caldwell b...
Great video can’t wait to see more devlogs
This is awesome! I'll follow along with the progress :)
Waiting for your devlog 3.
Personally I would like it more if the camera was placed directly behind the bike
Love it! Let's GO!
Looks great keep going !
This looks amazing 🤩 I can’t wait to see the next dev log
some nice toon shader style grass and maybe wild flowers would look great
Great video. Keep up the good work. At 3:59 what are those curved lines connecting the UI items? I’ve never seen those in Unity. Please let me know.
When creating UI in Unity by default it creates connector lines visualizing how for example if you are using the (arrowkeys for example) switching over to the hoverstate I believe? Its mostly a visual aid but you can turn them off
Very interesting concept. How are you planning on having the gears affect the player experience? Since gears affect how easy or hard it is to go up a hill, how would that be translated into the game?
I like the idea of the player needing to be very mindful of the speed when traveling uphill as well, thinking about the shoulder buttons on the controller to toggle.
Kinda has lonely mountains: downhill aesthetic , looks great keep up the good work👍
Yes, Lonely Mountains: Downhill is also a big inspiration.
riding my bike till the sunset
I really like the idea of the bike being riderless. :D
Bro you're doing great! I'm gonna support ❤️
Hey Bro Nice Game idea
Im so stoked to see a game that is just driving a bike and see chill landscapes. And also, hi
Looks promising! Good luck :)
more devlog
Great videos. Can't wait for the next one
Do you have a Patreon or Kickstarter for the game?
I do not at the moment. Maybe much closer to when the game is finished?
Looking really good! 👍 I also prefer linear levels instead of procedurally generated ones, looks more natural to me 😊
The progress looks great! I love your style of devlogs, keep it up :)
this looks really good ! can't wait to see more
Next devlog, I will focus on the level design and user interface. Hope you enjoy!
can't wait to see
u can add a player riding a bike and in some parts of the game the player can fold the bike
This is really cool! Curious to see how it comes out.
How does this video have no comments? Nice devlog btw
Great job man👌🏽
Kinda surprised there’s no comments. I’ve gotta say, switching game engine does suck, but having made the switch much earlier on will be so much better than if you had to switch after completing half of the game. Can’t wait to see what this game turns into.
Hello, I thought that you need rotate not just only forward wheel but all forward part
this is a really exciting project, looking forward to seeing where it goes
I love biking, and i love physics games. This looks sick! Keep it up :D
Can you show some examples of code for some sections of the video?
Good dev vlog. Did you make any other gaming projects in the past?
This is super awesome!! Also the bike with no character on top is totally the way to go 😎
Reminds me of Lonely Mountains: Downhill, keep it up - cool game genre!
No comments, really? This is a pretty cool project! I would love to see more of this game progression because I've never seen anyone making a bike game in Unity, and I love physics-based games! P.S. I don't know if you know this already, but if you go to Project Settings > Time, and set Fixed Timestep to a lower value than the default, which is 0.02, it can improve the physics a lot in some cases and make everything way smoother (it basically improves how much physics calculations in a frame is produced). For example, I'm working on my personal Car Physics side project, and it helped me a lot by setting the Fixed Timestep from 0.02 to 0.002. Improved the suspension wheel spin and slip behavior and fixed my tire skid sounds based on a tire slip which was acting strange.
looks dope hopefully next devlog we will see some more in def movement as well as better landscape generation !
wow, game looks great
This is underrated, keep up the good work!😀
Very cool idea man, keep going
I absolutely love this. We lack a decent set of biking games.
First
Cool video, Keep uploading, it would be cool if we can see the code, it was weird that you didnt mention as an inspiration the game Downhill Domination, it is the best videogame using bikes, at least for me
Nice work, you could also try "go down hill quickly" as your core game mechanic. Descenders being the best example I can think. But I get the vibe that this has been overdone. But still interested to see how this will evolve
you should email me if u ever need someone to make music for your games!!
I'm just starting to learn c# and was scrolling on YT until it recommended your video - its sooo similar to the game I want to build, with physics and stuff. :O Long story-short, I'm planning to learn C# and Unity/Godot to build a adventure running game. P.S. Keep it up and continue uploading devlogs!
looking good due, keep it up
What did you do to stabilize the bike? I am making a bike and I am not good with physics lol
the bike is too big?