How I Started Making a Game In Unity - Devlog 1 - Prototyping A Bike
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- čas přidán 25. 08. 2024
- Hi!👋 This is my first devlog video about a mountain biking game I am creating within Unity Engine.
I wanted to reupload this to fix some sound issues. Hopefully the sound is better.
My itch.io
Stephen Glatfelter
#unity #unrealengine #mountainbiking #indiegame #gamedev
John Stejskal
Ridgidbody Jitter fix
• Fix RigidBody Jitter i...
Music from #Uppbeat (free for Creators!):
Caldwell
by: Waltz
License code: QPFES7QGVIYQT8W9
Music from #Uppbeat (free for Creators!):
When Things Are Flawless
by: Cruen
License code: D92F4YWIZVJCUNBS
This is underrated, keep up the good work!😀
I absolutely love this. We lack a decent set of biking games.
this is a really exciting project, looking forward to seeing where it goes
This is super awesome!! Also the bike with no character on top is totally the way to go 😎
this is a nice project. I love these devlogs as it gives me new ideas. LIKe now i want to put bikes in my survival game
No comments, here to fix that
Awesome devlog, subscribed
I think there's potentially something whimsical about just playing as a bike with no rider. Just riding around with good ambience would be very satisfying imo. Good luck with this project!
looks dope hopefully next devlog we will see some more in def movement as well as better landscape generation !
I love biking, and i love physics games. This looks sick! Keep it up :D
Im so stoked to see a game that is just driving a bike and see chill landscapes. And also, hi
Kinda surprised there’s no comments.
I’ve gotta say, switching game engine does suck, but having made the switch much earlier on will be so much better than if you had to switch after completing half of the game.
Can’t wait to see what this game turns into.
No comments, really? This is a pretty cool project!
I would love to see more of this game progression because I've never seen anyone making a bike game in Unity, and I love physics-based games!
P.S. I don't know if you know this already, but if you go to Project Settings > Time, and set Fixed Timestep to a lower value than the default, which is 0.02, it can improve the physics a lot in some cases and make everything way smoother (it basically improves how much physics calculations in a frame is produced). For example, I'm working on my personal Car Physics side project, and it helped me a lot by setting the Fixed Timestep from 0.02 to 0.002. Improved the suspension wheel spin and slip behavior and fixed my tire skid sounds based on a tire slip which was acting strange.
The prototype looks really good 👍
I'm just starting to learn c# and was scrolling on YT until it recommended your video - its sooo similar to the game I want to build, with physics and stuff. :O
Long story-short, I'm planning to learn C# and Unity/Godot to build a adventure running game.
P.S. Keep it up and continue uploading devlogs!
i like that there's no rider model. makes it seem like the player is responsible for controlling the bike, if that makes sense. looks great man
Great video can’t wait to see more devlogs
Heyy, really nice devlog! Looks awesome so far and the shaders are so nice. Little Tip: Start the voice over of the video a little earlier, maybe with an introduction or something, I almost missed a really good devlog because I thought it was one of the devlogs that just show a few clips to music. Would have been a shame missing out on such a good pice entertaining and a nice channel. Have a lovely day!
Love the vid cant wait for the next one. Really great quality for your first video as well.
This is awesome! I'll follow along with the progress :)
I really like the idea of the bike being riderless. :D
Your one of the many new game dev channels nice video!
This is really cool! Curious to see how it comes out.
Nice Video! Are you going for complete biking simulator style, or are you adding a bit of room for an arcade feel? It is a very nice concept, and you got another sub!
Edit: also you should look into making a discord, I am always looking to join game dev communities!
Looking cool so far!
Reminds me of Lonely Mountains: Downhill, keep it up - cool game genre!
Nice work, you could also try "go down hill quickly" as your core game mechanic. Descenders being the best example I can think. But I get the vibe that this has been overdone. But still interested to see how this will evolve
Awesome job so far, keep it up. subbed!
Nice, looks pretty fun gameplay-wise. As far as obtuse goes: L2/R2 for front and rear brake respectively? Agency is pretty important for fun, and mimicking real-life braking and its consequences sounds like a no-brainer to at least try out, imho. Pair it with some steep terrain challenges and allowing the player (without a player char) to brake-flip across obstacles or something... might yield some nice results. Q and E for keyboard? That or mouse I guess.
Bonus points if you make it a tutorial about integrating smart trainer APIs for the zwift crowd, I love indoor cycling with that, GTBikeV and Rouvy - but all those things are missing the point about hometraining: I don't need to concentrate. Some simple mechanics to incentivize me going a tiny bit further, maybe the ability to just freestyle down difficult tracks; I'd love to see someone do both the sim-y, realistic kind of approach for bike-related games and arcadey no-brains fun. Not a niche I'd expect anyone to care about, but hey, who knows
Great buddy👍keep on your work
looking good due, keep it up
interesting game idea. Would be cool to have complex mechanics with different bars like stamina, bike balance, wind etc.
cool, good luck with the game!
riding my bike till the sunset
Great job man👌🏽
Epic!
Thought about doing something like this for awhile wanted a more realistic mountain biking experience
With proper suspension travel and stuff alike
Very cool idea man, keep going
Personally I would like it more if the camera was placed directly behind the bike
Cool video, Keep uploading, it would be cool if we can see the code, it was weird that you didnt mention as an inspiration the game Downhill Domination, it is the best videogame using bikes, at least for me
Good dev vlog. Did you make any other gaming projects in the past?
u can add a player riding a bike and in some parts of the game the player can fold the bike
wow, game looks great
Great video
good video
Feel like I should give some constructive Criticism .take it as you wish
#Youre title was a bit confusing I initially clicked on it thinking it was how I started making games type videos
# you gotta sound a bit more energetic and enthusiastic.
#You should talk about why you’re game is exiting and what it brings to table when talking about the inspirations
These being said I love seeing new devs pop up on the feed and best of luck to you.and remember you will only get better from here.❤❤❤❤ much love ❤️❤️❤️
How does this video have no comments? Nice devlog btw
Great vid
Hey Bro Nice Game idea
Not sure which one is more physically accurate, the 1:02 Beyblade or the 2:12 Ohio bike
Hello, I thought that you need rotate not just only forward wheel but all forward part
I think you should improve visuals like skybox and maybe more types of grass and trees. I think you need to add camera effect when your bike is sinking.
That's good, but i hope you change camera, as in variant in fpv, so it feels more like you a riding, and just fill the speed, without some glitches on screen
You plan to add grinding on rails?
Can you show some examples of code for some sections of the video?
What did you do to stabilize the bike? I am making a bike and I am not good with physics lol
this is awesome. dont add a player, the story of a bike riding its way through an adventure is better
How long ago did you start learning?
Great video! In my opinion the bike is a little too big, compared to the environment around it.
the bike is too big?
First
Hey i have a unreleased video i need to edit, But its a tutorial on a physics based bike. Might be exactly what your looking for
you should email me if u ever need someone to make music for your games!!