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Lost Marbles
South Africa
Registrace 20. 11. 2021
Simulated marble runs made in Unity.
Megapixel Multiply or Release 17
Four colours, controlled by marbles, battle for control of a 1000x1000 pixel grid.
Marbles start at number 1, and multiply in value when they enter the corresponding green triggers. If they enter the red triggers, their number will reset to 1, and the number that was reached will be launched as either a burst attack or a charged shot.
Burst attack will fire shots equal to the number reached, up to several hundred or thousand shots per second depending on the number of shots still be to launched. Any subsequent burst attacks will increase the number of shots remaining. Each shot will convert one territory pixel to the player's colour.
A charged shot will combine the full number into one large shot, which will convert territory pixels equal to its number.
The charge can also be used to replenish the player's shield. The shield blocks any incoming shots, and takes damage equal to the shot strength.
Who will win?
Patreon: www.patreon.com/lostmarbleruns
Discord: discord.gg/aYPAms2eHu
Rules
Shot Types
Basic shooting - turrets will shoot continuously while they have ammo, and automatically target nearby enemy shots.
Line fire - Adds ammo equal to marble charge and locks the turret's current angle.
Rotating fire - Adds ammo equal to marble charge, and enabled turret rotation.
Shotgun blast - Fires all charge instantly as a blast of small shots in a wide arc.
Shield - Increases the player's shield equal to the marble charge.
Charged shot - Combines the full charge into one shot.
Boosting shot - Charged shot, but fires small shots to proper itself.
Gravity shot - Charged shot, but applies gravity to pull smaller shots towards itself.
Revival
One minute after dying, a player is able to revive if a shot with size 1M+ touches it.
1% of charge will be used to create a shield.
10% of charge will be used to refill ammo.
It will spawn up to 2 + 1 marbles for every 3 minutes of game time, the first costing 100K charge, the next double, etc.
Shields
When damaged, both the shield and the shot take an equal amount of damage, calculated as follows.
If the shot has more charge than the shield, the damage is 75% of the shield charge + 250.
If the shield has more charge, damage is 75% of the shot charge + 250.
If the shot's charge is less than 1000, the damage is equal to the shot charge.
If the shot has over 5 times as much charge as the shield, the damage is equal to the shield's charge (fully destroys the shield).
The blocked shot will bounce off unless if the shot charge is 100 times greater than the shield, in which case the shot will lose 99.9% of its velocity.
Shooting Rate
Base shooting rate increases logarithmically according to ammo left.
If the cannon is shooting at an enemy shot, it can additionally fire a small percentage of the shot's charge.
For every minute that the cannon has been firing continuously, the fire rate will increase.
Credits:
Song: NIVIRO - The Return [NCS Release]
Music provided by NoCopyrightSounds
Free Download/Stream: ncs.io/TheReturn
Watch: czcams.com/video/R0QkZOyuqIs/video.html
Song: Clarx - H.A.Y [NCS Release]
Music provided by NoCopyrightSounds
Free Download/Stream: ncs.io/HAY
Watch: czcams.com/video/mj9KRKSvdbk/video.html
Song: Warriyo - Mortals (feat. Laura Brehm) [NCS Release]
Music provided by NoCopyrightSounds
Free Download/Stream: ncs.io/mortals
Watch: czcams.com/video/yJg-Y5byMMw/video.html
Marbles start at number 1, and multiply in value when they enter the corresponding green triggers. If they enter the red triggers, their number will reset to 1, and the number that was reached will be launched as either a burst attack or a charged shot.
Burst attack will fire shots equal to the number reached, up to several hundred or thousand shots per second depending on the number of shots still be to launched. Any subsequent burst attacks will increase the number of shots remaining. Each shot will convert one territory pixel to the player's colour.
A charged shot will combine the full number into one large shot, which will convert territory pixels equal to its number.
The charge can also be used to replenish the player's shield. The shield blocks any incoming shots, and takes damage equal to the shot strength.
Who will win?
Patreon: www.patreon.com/lostmarbleruns
Discord: discord.gg/aYPAms2eHu
Rules
Shot Types
Basic shooting - turrets will shoot continuously while they have ammo, and automatically target nearby enemy shots.
Line fire - Adds ammo equal to marble charge and locks the turret's current angle.
Rotating fire - Adds ammo equal to marble charge, and enabled turret rotation.
Shotgun blast - Fires all charge instantly as a blast of small shots in a wide arc.
Shield - Increases the player's shield equal to the marble charge.
Charged shot - Combines the full charge into one shot.
Boosting shot - Charged shot, but fires small shots to proper itself.
Gravity shot - Charged shot, but applies gravity to pull smaller shots towards itself.
Revival
One minute after dying, a player is able to revive if a shot with size 1M+ touches it.
1% of charge will be used to create a shield.
10% of charge will be used to refill ammo.
It will spawn up to 2 + 1 marbles for every 3 minutes of game time, the first costing 100K charge, the next double, etc.
Shields
When damaged, both the shield and the shot take an equal amount of damage, calculated as follows.
If the shot has more charge than the shield, the damage is 75% of the shield charge + 250.
If the shield has more charge, damage is 75% of the shot charge + 250.
If the shot's charge is less than 1000, the damage is equal to the shot charge.
If the shot has over 5 times as much charge as the shield, the damage is equal to the shield's charge (fully destroys the shield).
The blocked shot will bounce off unless if the shot charge is 100 times greater than the shield, in which case the shot will lose 99.9% of its velocity.
Shooting Rate
Base shooting rate increases logarithmically according to ammo left.
If the cannon is shooting at an enemy shot, it can additionally fire a small percentage of the shot's charge.
For every minute that the cannon has been firing continuously, the fire rate will increase.
Credits:
Song: NIVIRO - The Return [NCS Release]
Music provided by NoCopyrightSounds
Free Download/Stream: ncs.io/TheReturn
Watch: czcams.com/video/R0QkZOyuqIs/video.html
Song: Clarx - H.A.Y [NCS Release]
Music provided by NoCopyrightSounds
Free Download/Stream: ncs.io/HAY
Watch: czcams.com/video/mj9KRKSvdbk/video.html
Song: Warriyo - Mortals (feat. Laura Brehm) [NCS Release]
Music provided by NoCopyrightSounds
Free Download/Stream: ncs.io/mortals
Watch: czcams.com/video/yJg-Y5byMMw/video.html
zhlédnutí: 19 352
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Azygrazy and Pingspikes, the dynamic duo rivaling even that of the orange legends from episode 6.
Can you bring blue back please
Hey my man green survived quite a long time against two titans. respect
Cyan released the 8192 ball, but its died and lime released the 2048 ball, but its burst shot and its died but cyan winner
Green released the 23317673 ball
2:54 HIS NAME IS WHAT??!!!
Lol.. this is so rigged. Why didn't purple respawn at 6:17 ?
SPOILER BLOCKER GRRAHHHHH
Is this a game? Or an engine?
Ironic that Askgar the kingless killed the kingslayer.
Diario azul clarito y oscuro pero no hay pero no y rojo
Magenta king be like: I become the death, destroyer of worlds
and another vicotry for magenta. who would have guessed that.
Make it so that when the king is slained the castle becomes a colony of the color that took over it also the king that got slained will also be in the "new upgrades for all kings" place and whatever he lands on will be administered to the castle colony. This could make it so that invading the castle would be useful.
It’d be sick to see a massive battle between the most notable marbles at their strongest points.
The x16 is a nice concept
Random QnA Q: Why not add the split concept again? A: With the black hole, (or grey one in this case) certain situations could happen in a buggy way that a split could happen infinitely, which could make big circles useless. (I will not call them balls) Q: Why do circles jump out when they are not moving for 0.6 seconds? A: This is actually intended to make sure circles don't block multipiers off without being able to move. I will add more with more questions asked
make a jouster, the jouster will have a spear and a horse like shape on his front and if the horse gets hit twice by the enemy then the jouster will become a spearman, also make an ability for him so that he dashes forward like in jousting.
River released the 6144 ball, but its died
Rainbow released the 536M ball
look at the x2 at the down : it used only one time
yyeess finaly
The regeneration thing is epic. Love it.
Yellow is lost Gray 999M in get blue 2nd lost Gray 700M Green 3rd lost Gray 200M
Yellow
Kendo is a in get a 1b
An red win 1B gray
1b gray
10:00 A yellow release their bullets to a big ball.
Wish I could play this stuff myself lol
What a long race!😄
honestly, probably the most boring MK to date, once that green kingsguard got to level 3 i knew it was over, they're just so damn boring.
Amarillo vs morado vs rojo vs verde
The original
7:36 name of song??
0:50 0:41 3:08 4:18 9:02 11:43 12:56 13:42 13:44 14:34 14:28 hp 17:36
I just relized that if you look very close the 536M got a bit smaller that's how it went down.
so epic
Why is he Arichnope? Because yellow shows up saying it's time to die and he says "nope". I'd love to bind a spider pun in there but I'm not clever enough to make it not feel forced. But seriously, there were 2 or 3 battles where Arichnope was down to a sliver of health and survived....
NOW, I WANT ROSEMUNDA AT THE NEW CENTER CASTLE IN THE NEXT MARBLE KINGDOMS
Blue is so strong😂😂😂😂😂😂😂😂😂😂😂😂😂😂
very one sided, the last couple (15-16) were better.
Why does this give me such outlaw king vibes like green fought the superior yellow army like the Scottish fighting for there land against the English
ARCHINOPE MORE LIKE ARCHIGOAT 🙌😭😭😭🙌
and also other balls is saving blue
wow blue balls actally saving blue
Purple and green survived?!
No 2B appeared….
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