SoMuch3D
SoMuch3D
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Making of, N'Astirh, The Demon. Timelapse
Here is a condensed timelapse video of my creation of the demon N'astirh from marvel comics. This is my version of the character not based on any specific concept.
In this video I primarily focused on capturing the primary and secondary forms. Tertiary details would be a much longer video. lol That said, you get a sense of my thought process, order of operation and workflow. Hope you enjoy! Thank you for the support.
zhlédnutí: 133

Video

N'Astirh, Demon of Limbo
zhlédnutí 269Před měsícem
I've been working on a larger diorama for Madelyne Pryor, The Goblin Queen and along the way, I made this incarnation of N'Astirh. One of the demons that helps give her powers and dominion over Limbo. Sculpted in Zbrush, Textured in Substance Painter and Displayed in Unreal Engine 5.
Zbrush Timelapse: Creating Professor X's Cerebro Helmet
zhlédnutí 215Před 2 měsíci
In this video I wanted to share a timelapse of how I created the primary pieces for the Cerebro helmet. First and foremost, I'm by no means saying or claiming my method of creating hard surface assets is the end all be all way of sculpting hard surface in @MaxonZBrush In Fact, the beauty of 3d and art creation, in general, is the fact that there are so many methods and ways to achieve the same ...
Professor X and Cerebro
zhlédnutí 70Před 3 měsíci
Professor X's Cerebro Helmet. This was a fun project and one that challenged me on different fronts. Having a variation or inconsistent concepts of the helmet, especially the back, I was left with having to problem solve much for the design. Keeping in mind the need to balance plausible functionality and shape language without overdoing the technical details and over usage of tech alphas. I ult...
Magneto's Helmet Time Lapse: Using Polygroups for hard surface modeling
zhlédnutí 3,9KPřed 4 měsíci
In my recent stream, I thought it be beneficial to share how quick and easy it can be to achieve hard surfacing utilizing a simple process of polygrouping and creasing edges. I know the idea of hard surface modeling can be considered daunting or you have to unlock some skill set or use only certain brushes but this isn't the case for creating easier assets like this one. This by no means is mea...
Madelyne Pryor: Unreal Engine Walkthrough
zhlédnutí 1,3KPřed 7 měsíci
Hi everyone, I wanted to do a little walkthrough in Unreal Engine to share some of the details and thought process put into bringing The Goblin Queen to Unreal. This is the first time I've done a real deep dive into Unreal outside of studio game development. So there was a lot I wanted to learn outside of just bringing assets into the editor. A deep dive into materials and character setup with ...
Madelyne Pryor, The Goblin Queen, Leader of The Dark X-Men. In Unreal Engine.
zhlédnutí 514Před 7 měsíci
"Come, my Xmen..." Straight off the pages of Marvel's The Dark Xmen, Madelyne Pryor, The Goblin Queen and leader of the team. Initially when I started Madelyne, I had no intentions of doing this version of her but as the Krokoan era Xmen stories unfolded and the Dark Xmen emerged, the temptation to also create an updated version of her look was too compelling. Plus, I like this morally flexible...
Madelyne Pryor, The Goblin Queen. Real-Time 3d Character. Unreal Engine 5
zhlédnutí 1,2KPřed 9 měsíci
"I will not be dismissed or discarded ever again." Behold, The Goblin Queen, Madelyne Pryor. Born from the genes of Jean Grey, created, manipulated and deceived by Mr. Sinister and finally given a shade of happiness only to be scorned and discarded by Scott Summers. The Goblin Queen of Limbo has returned and there will be hell to pay. This phase of creating Madelyne pryor is complete. Modeled i...
Madelyne Pryor Portrait and Hair Groom
zhlédnutí 172Před 9 měsíci
Madelyne Pryor: Heartbroken, forgotten, and scorned. She's coming for everything she was denied and something she can never have...Memories and time. Displayed all realtime in Unreal Engine 5.3, it was fun and challenging at times but the results are gratifying. In addition, taking the XGen groom from Maya to Unreal, via alembic cache, was a great process to add to my production pipeline. Movin...
Highlight: 3D Character Art for Real Time and 3D Printing -Marvelous Designer
zhlédnutí 61Před 9 měsíci
Exploring cape and cloth simulation with Marvelous Designer. Watch live at www.twitch.tv/somuch3d
Highlight: Sculpting Madalyne Pryor's Hiar Blockout in Zbrush
zhlédnutí 195Před rokem
We continued our creation and exploration of the Xmen Villain Madelyne Pryor, aka, The Goblin Queen. In this stream we explored the process of creating a block out mesh for hair in zbrush. We extracted, sculpted and moved the hair in position to match some of the general shapes of the hair in our reference. We went a little further than a typical block out but not too far in sculpting individua...
Night City Angel
zhlédnutí 376Před rokem
I often get asked, do I prefer to create realistic or stylized art? The answer is I don't have a preference. I honestly enjoy both for different reasons. I enjoy realistic projects because they allow me to utilize more disciplines and create extreme levels of detail. However, when I get to work in a more stylized sandbox, I get to pull back the detail and use other means of expression. In my op...
Twitch Stream 05/15/2023: Creating Madelyne Pryor, The Goblin Queen
zhlédnutí 137Před rokem
Working on Madelyne Pryor in substance. I have made some updates to the final results but over all, this is the approach and workflow I used to work on her clothes. Disclaimer: I know the audio is off. My bad. What can I say, we are still trying to figure out all these growing pains of live streaming. We'll get there.
Join Me On Twitch: Follow SoMuch3D
zhlédnutí 75Před rokem
That's right! We're doing it live! Wanna watch me go through the fun and sometimes arduous process of creating 3d art for real time, game art and 3d printing? Join me on twitch: SoMuch3D. We'll cover every aspect of the process and my pipeline. We might learn some new tricks of the trade, expand our knowledge of creating art and add to the production pipeline. We'll problem solve together, go t...
How I 3D....kinda
zhlédnutí 182Před rokem
OK. so this isn't completely how it's done. However, I wanted to share a time-lapse of my current w.i.p. to show you how much detail and fidelity I try to work out of each subdivision level. Before I progress to tertiary details, I feel it's important to work in as much form before detail. I see a lot of people try to rush to the detail stage and miss out on capturing form. I hope this helps. Y...
Māui & the Sin
zhlédnutí 81Před rokem
Māui & the Sin
Sam Yang Saw My Kara Tribute!!!
zhlédnutí 145Před rokem
Sam Yang Saw My Kara Tribute!!!
Zwrap Tutorial: How to Combine Sculpted Geo and Scan Data
zhlédnutí 18KPřed rokem
Zwrap Tutorial: How to Combine Sculpted Geo and Scan Data
Kara. A Tribute to Sam Yang.
zhlédnutí 453Před rokem
Kara. A Tribute to Sam Yang.
Classic LoKi Glorious Purpose
zhlédnutí 1,9KPřed 2 lety
Classic LoKi Glorious Purpose
Classic LoKi Zwrap Process
zhlédnutí 18KPřed 2 lety
Classic LoKi Zwrap Process
Classic LoKi Head Sculpt Time-lapse
zhlédnutí 1KPřed 2 lety
Classic LoKi Head Sculpt Time-lapse
Victor Creed: Sabretooth
zhlédnutí 2,8KPřed 3 lety
Victor Creed: Sabretooth

Komentáře

  • @macrobethgaming973
    @macrobethgaming973 Před 15 dny

    Great work! I just a question regarding the wrap/projection process. Like I have a sculpted full body model, which is a single mesh (a single subtool). Can I wrap/project the head part only from the scanned model without splitting head/body into different subtool? I am assuming some scenarios such as: 1. I wrap/project head from one scanned model, and wrap/project body part from another scanned model. 2. I wrap/project body part from a scanned model, and manually do the texturing/detailing part on head for mild stylized vibe. Thanks!

    • @somuch3d
      @somuch3d Před 15 dny

      Hi, first off, thank you for the support and kind words. Second of all, yes you can both. The way I would do it but only wrap certain aspects of the model is mask it off. That way you're only wrapping parts that are not masked.

    • @macrobethgaming973
      @macrobethgaming973 Před 15 dny

      @@somuch3d Thank you for the info! I have udims on my mesh and it is polygrouped based on uv. I guess hiding polygroups might work like masking. Definitely will give it a try. Just finished the sculpting & UV unwrapping phase, currently looking into texturing step. Wrapping/projecting and procedural generation are two relatively easier methods I have run into.

    • @macrobethgaming973
      @macrobethgaming973 Před 11 dny

      @@somuch3d lol, I have tested out both masking/hiding methods, and ended up redoing the mapping 3 times on the scanned head. I'm writing feedback here so anyone else run into this situation might skip the headache. We're morphing the scanned head into the shape of our own sculpted character, and therefore, the scanned head cannot have hidden parts. To avoid wrapping unwanted parts such as mouth bag, we need to mask it off, but DO NOT hide it away by polygroup selection. If anything is hidden away, ZWrap can wrap successfully, but the scanned head will not change shape after exiting ZWrap menu. For our own sculpted character, it's safe to hide part of it by polygroup selection, since we're not changing the shape of it. For example, I have a full body character, and I can hide away the body and the mouth bag, only keep the head displayed.

  • @Lardtiste
    @Lardtiste Před 16 dny

    Hi SoMuch, how did you do to perfectly merge "kites" objects with the ornment of the helmet? I did a cool video, but I could be helpful to know that :) thx

  • @ehlingard
    @ehlingard Před 24 dny

    Nice wok!

  • @3Defacil
    @3Defacil Před měsícem

    NICE thanks i will try to practice this techniques

  • @VisionsGames139
    @VisionsGames139 Před měsícem

    i love ur content so much its very helpful dont ever stop uploading

  • @quake4313
    @quake4313 Před 3 měsíci

    thx

  • @TheAngelArrow
    @TheAngelArrow Před 3 měsíci

    you should do some cool armors for tutorials i need a channel displaying armor creation with narration :)

  • @TheAngelArrow
    @TheAngelArrow Před 3 měsíci

    you had me at fortnitecreamy

  • @BlackMath69
    @BlackMath69 Před 3 měsíci

    this is cool ! where can we watch the stream? I dont see that option for your CZcams channel

    • @BlackMath69
      @BlackMath69 Před 3 měsíci

      nevermind found your Twitch channel..thanks brooooooooooo

  • @DanielAlva360
    @DanielAlva360 Před 3 měsíci

    Bro, keep up this kind of videos, are REEEEAAAAALLLLYYY helpful, it's super useful to see the work flow of such and amazing artist like yourself, hope to see more videos in the near future.

  • @UncleJessy
    @UncleJessy Před 3 měsíci

    You had me at Magneto

  • @ZephrusPrime
    @ZephrusPrime Před 4 měsíci

    It always blows my mind how many people skip using ZModeler and do simple functions in Maya instead.

  • @maxlionilon3386
    @maxlionilon3386 Před 4 měsíci

    Wolverine 2.0😂

  • @tronika_
    @tronika_ Před 4 měsíci

    Amazing tutorial. Thank you for this

    • @somuch3d
      @somuch3d Před 4 měsíci

      Hi! Thank you for the kind words, I'm happy to hear you found it helpful!

  • @wonkaytry
    @wonkaytry Před 4 měsíci

    yeah time to ditch hair cards lets go

  • @Skooz
    @Skooz Před 6 měsíci

    TO GLORIOUS PURPOSE!!

  • @LikeAwesome
    @LikeAwesome Před 6 měsíci

    wow! she is beautiful! great work!

    • @somuch3d
      @somuch3d Před 4 měsíci

      Thank you for the kind words and support

  • @chaseteague8733
    @chaseteague8733 Před 6 měsíci

    Bro you did this incredibly well and the looks are brewing with awe you should be working with insomniac thats trying to make a wolverine game plus to top this all off the animalistic with human growling is definitely a huge match to this dude's animalistic and ruthlessness

  • @TheFlmusclemachine
    @TheFlmusclemachine Před 7 měsíci

    Looks epic

    • @somuch3d
      @somuch3d Před 7 měsíci

      Thank you so much for saying that! It's been a couple of years but I'm still really happy with how he came out. Definitely one of my fav projects.

    • @TheFlmusclemachine
      @TheFlmusclemachine Před 7 měsíci

      @@somuch3d it just showed up since all the news with Sabretooth in deadpool 3 has been confirmed but man you sir out did yourself. He's my favorite marvel villain

  • @drvic5498
    @drvic5498 Před 7 měsíci

    do the same with a body scan!!

  • @kriros97
    @kriros97 Před 7 měsíci

    I lost all the scan dettails using zwrap. I don't know what is going on

  • @user-xn9vy2jl9e
    @user-xn9vy2jl9e Před 7 měsíci

    I watched loki, that looks super cool!!!

    • @somuch3d
      @somuch3d Před 7 měsíci

      Thank you! LOKI was awesome. Totally inspired me to makes this and capture the moment of Glorious Purpose! Thank you for watching and support.

    • @user-xn9vy2jl9e
      @user-xn9vy2jl9e Před 7 měsíci

      @@somuch3d I am truly grateful to you. I found you while looking for a zwrap workflow. I think it was a tutorial using zwrap and projection, and it was really realistic. Thank you for sharing your core workflow with others. I still can't use the vface source properly, but I won't give up.

    • @somuch3d
      @somuch3d Před 7 měsíci

      I'm honored to help and equally grateful for the support. If you have artstation or ig, send me a message and perhaps i can help out further or see what issue you're having. Again, thank you for the support. Always a pleasure to share and talk art.

    • @user-xn9vy2jl9e
      @user-xn9vy2jl9e Před 7 měsíci

      @@somuch3d thank you sir, I just follow your instagram. have a great day

  • @marklavania3680
    @marklavania3680 Před 7 měsíci

    Damn....she is beautiful ...and more beautiful is your work. Congratulations!

    • @somuch3d
      @somuch3d Před 7 měsíci

      Hello! I'm glad you like her! Thank you for watching and thank you so much for the kind words and support. It really means a lot. 🙏🏼💙

    • @marklavania3680
      @marklavania3680 Před 7 měsíci

      @@somuch3d You are welcome! All the best for future projects

  • @raniaal-ashqar7276
    @raniaal-ashqar7276 Před 7 měsíci

    Xmen verschwiend#

  • @AsterionH
    @AsterionH Před 7 měsíci

    I wish I had time to learn this stuff.

    • @somuch3d
      @somuch3d Před 7 měsíci

      I'll say this, it takes time and a lot of patience to do or learn anything you're passionate about. But It's never too late to starr and there's an infinite amount of resources to learn from. 🙂

  • @rashfarr
    @rashfarr Před 7 měsíci

    such a great job you did sir its very gorgeous!

    • @somuch3d
      @somuch3d Před 7 měsíci

      Thank you so much for the kind words and support. I'm glad you liked Madelyne Pryor!

  • @elvismorellidigitalvisuala6211

    I have a problem, first mesh have a tongue, and wrap fucked up. How can I remove the tongue from wrapping? or hide or what? Thanks

    • @somuch3d
      @somuch3d Před 8 měsíci

      Thank you for your comment and question. Yes, easy solution. Mask off the area like the mouth so it's not included in the wrapping process. I forget to do this sometimes as well. 😉

    • @elvismorellidigitalvisuala6211
      @elvismorellidigitalvisuala6211 Před 8 měsíci

      @@somuch3d yeah I've solved thanks, i'm new to zBrush, I moved from Blender recently, zBrush UI make me crazy. Thanks for your answer!

    • @somuch3d
      @somuch3d Před 8 měsíci

      Absolutely. Yes, the zbrush ui can be a bit jarring at first but customization really helps make it your own. Happy zbrushing and thank you again for your support!

  • @sherif_dawoud
    @sherif_dawoud Před 8 měsíci

    Amazing work!

    • @somuch3d
      @somuch3d Před 8 měsíci

      Thank you so much for the kind words and support!

  • @calebj7205
    @calebj7205 Před 9 měsíci

    Very mesmerising work! Thank you! Would you have the scan saved somewhere (maybe in dropbox?) please? They havent got this particular male scan anymore on 3dscanstore. Only a female one at the moment. Of course I will abide by their license if I manage to get the male one. Many thanks for your help!

  • @maurice5402
    @maurice5402 Před 9 měsíci

    Mama Mia

  • @SX41799
    @SX41799 Před 9 měsíci

    Is there any Game where devs made good use of Unreal Engine 5? Cause I only see independent Artists which are making cool stuff with it.

    • @tecwzrd
      @tecwzrd Před 9 měsíci

      What do you mean by "good use"? Games can't be this detailed for another 5+ years without crashing frame rates. Most the independent artists are showing off static 3D models. Put that level of detail and rig it up in a game while moving and FPS would take a serious hit. That being said there are a few games that show off what UE5 can do like ArcheAge II / State of Decay 3/ The Witcher 4 to name a few.

    • @somuch3d
      @somuch3d Před 9 měsíci

      Nothing a little research can't clear up, friend. I'd recommend Looking up a list of games developed using unreal 5 and the list of games currently being developed. Not to mention the numerous companies currently using metahuman characters and shaders. Considering the list of games created using unreal 4, it's safe to say, the next 10 years could widely use 5. Plus the countless industries using unreal as a destination hub for media and display. I just wrapped work with 2 different game studios currently working with unreal 5. That said, this level of detail is not outside the new standards and spec level of next gen character creation. 250k tris 4 4k texure sets. Also, this character is rigged and posed. Plus, considering the character is the only mesh on screen, processing fine real time. Thank you for viewing and comments. Opening discussions and talking art is always fun for me. Cheers!

    • @tecwzrd
      @tecwzrd Před 9 měsíci

      @@somuch3d Just curious, but could current "average" graphics cards like the Rtx 2080 or Rtx 3060 handle this level of detail fully rigged and animated in a game running 60+ fps? Seems like current games using UR 5 have a lot less detail in the people models/ environment which I thought was mostly due to hardware limitations.

  • @viccsi
    @viccsi Před 9 měsíci

    Damn!

  • @saikatpurkait9802
    @saikatpurkait9802 Před 9 měsíci

    Lot of people don’t have proper giddiness for hair card grooming

  • @saikatpurkait9802
    @saikatpurkait9802 Před 9 měsíci

    Plz sir one live stream for hair card grooming ,love you sir❤

    • @somuch3d
      @somuch3d Před 9 měsíci

      Thank you for all the support and love from India! It really means a lot 🙏🏼💙 you know, i might have to do a hair live stream. It's a long process and could take a while but hey, could also be a lot of fun! I think If i do, it will be the same process i did. Zbrush, xgen, unreal.

  • @saikatpurkait9802
    @saikatpurkait9802 Před 9 měsíci

    Love from india❤

  • @mado5650
    @mado5650 Před 9 měsíci

    After sculpt it and wrap it with a 3dscanstore scan geometry and then add some extra details by using texturing xyz maps for skin pores and wrap it process tutorial

    • @mado5650
      @mado5650 Před 9 měsíci

      If u want resources i am gonna give u

  • @Mg_45495
    @Mg_45495 Před 9 měsíci

    can you make a tutorial where you explain full female body with anatomy ?

  • @m1sterv1sual
    @m1sterv1sual Před 10 měsíci

    Great work! When projecting scan data, any reason why u use smooth brush instead of morph brush?

    • @somuch3d
      @somuch3d Před 10 měsíci

      Hello and thank you for the kind words and support. As far as your question, normally at this stage, I've just created a new surface details that are transferred from a separate mesh. Thus changing the surface and with new topology. Which means no previous state for me to have saved a more target. That said, i do save a morph target with that tertiary detail/data so that i have it saved by painting it on a new layer. I hope that makes sense as i type it out, haha.

    • @m1sterv1sual
      @m1sterv1sual Před 10 měsíci

      @@somuch3dthank you for reply. It's clearer now! :) When I project stuff on mesh, I store MT before projecting so when I'm fixing projected details morph brush returns to original mesh, cuz sometimes smooth brush wont fix it that well .Sometimes I cheat and I use smooth brush haha

  • @user-ol9qg4kk5n
    @user-ol9qg4kk5n Před 11 měsíci

    hi, im a college student in Korea and I've a question. Do you know the reason why when I select the point and apply a wrap, the mouth part doesn't apply beautifully and breaks?

    • @user-ol9qg4kk5n
      @user-ol9qg4kk5n Před 11 měsíci

      I'm asking you a question because there aren't people to ask here.

    • @leoking7949
      @leoking7949 Před 11 měsíci

      you have to use the select polygons node to isolate polygons that you don't want to wrap and want to stay in position like the inside of the eyes and the mouth bag

    • @somuch3d
      @somuch3d Před 10 měsíci

      Leoking is right. Another easy method is masking the area you don't want to wrap. Great question, i too have had the mouth bag transfer effortless sometimes and other times, not so much.

  • @retrogamer847
    @retrogamer847 Před rokem

    Can you please help me,i want start learning 3d animation but i want know at first how many apps do i need ? Because iam want create something good

  • @jz8990
    @jz8990 Před rokem

    Dear instructor,I've one question. As I can see, there are two heads in the subtools and both have useful details so will you transfer the detail textures from one to another or just merge them together in zbrush (does this make sense btw?) in order to get into the next steps such as rendering. Thanks a lot.

    • @leoking7949
      @leoking7949 Před 11 měsíci

      transfer details from one to another

    • @somuch3d
      @somuch3d Před 10 měsíci

      Yeah, as the reply stated, we're transferring surface details from one mesh to another.

  • @luisarellano1805
    @luisarellano1805 Před rokem

    following you now!, cheers.!!!

  • @HappyMadArtist
    @HappyMadArtist Před rokem

    Congratulation brother I'm so happy for you , you really deserve a lot because you are a great Artist

  • @mariaalejandra5787
    @mariaalejandra5787 Před rokem

    What tablet do you use sir? :)

    • @somuch3d
      @somuch3d Před rokem

      Hi! I use a wacom intuos 4 or a cintiq. I'm this video, I'm using a cintiq. 🙂

  • @dimasanggitya4222
    @dimasanggitya4222 Před rokem

    How to do to clean the mesh after the sculpt process? Its always a mess after the sculpt process and it makes my laptop bit laggy

    • @somuch3d
      @somuch3d Před rokem

      Hello! Thank you for watching and inquiring. I tend to zremesh a couple of times along the way of making my sculpt and reprojecting with cleaner geometry. This gets my details that I've made at that point but the geometry being subdivided is cleaner quads and edge flow. I also polygroup and remesh so that the polygroups are clean as well. 🙂

  • @TheSatzy6699
    @TheSatzy6699 Před rokem

    Great content

  • @babi92100able
    @babi92100able Před rokem

    hey, I have a question for u. Lets say I have a good retopo model with mouth bag and all and I want to wrap it around a zbrush model sculpted without a mouth bag. Both have closed mouth. I'll pin all the point but will the mouth bag get where it should be ?

    • @somuch3d
      @somuch3d Před rokem

      Hi! so sorry for my delay in response. I've actually tried doing that some thing before and it caused issues as zwrap didn't know where to put that geo and gave me wonky results. There are two solutions I would try. First one, mask the mouth in zbrush first before trying to wrap and that should prevent it from trying to wrap to geo that doesn't exist. My other would be, to detach or cut the edges where the mouth bag starts and zwrap the rest. Once you have a good wrap, stitch the mouth back. See if that works. Thank you for the support as well, my friend!

    • @babi92100able
      @babi92100able Před rokem

      @@somuch3d it's ok, thank you, i will try with the trial version

  • @authentic4225
    @authentic4225 Před rokem

    A scan and a scupt 3D printed. Poured rubber with best of both worlds?

  • @mehulsoni843
    @mehulsoni843 Před rokem

    hello sir, I am unable to understand what you did after plotting points in zwrap what settings you did can you please tell us what to do after plotting points because I am not able to get the scan detail to my mesh after plotting details, thanks

    • @somuch3d
      @somuch3d Před rokem

      Hi! Thank you for your question. So I was trying to not make a full zwrap demo since there are quite a few that can explain much better than me, I'm sure. Haha. That said, upon plotting points in zwrap on both respective models, it's a matter of pressing the "wrapping" button at the bottom and once at that screen, press "start wrapping" in the top left. I'll drop a link below for a quick demo of this. I hope this helps, my friend. 🙂

    • @somuch3d
      @somuch3d Před rokem

      Watch this quick video: czcams.com/video/uGvofMIC9Ak/video.html&ab_channel=CGPlugins

    • @mehulsoni843
      @mehulsoni843 Před rokem

      Thank you so much now I am able to transfer the details.. much appreciated 🙏

  • @eatsleepwithme5062
    @eatsleepwithme5062 Před rokem

    hello. what is the purpose of combining scanned and sculpted? or what are some uses? sorry i am new to 3d. is it just mainly for adding details super fast?

    • @somuch3d
      @somuch3d Před rokem

      Hello and thank you for not only watching my video but for your question as well. So there are a few reasons for taking this approach. For some, it yields great results with less time. Also, typically in the gaming industry, working under in a collaborative effort with multiple departments and a production timeline, taking the time to create tertiary details and full custom skin details is a luxury you don't often have. So this alleviates much of that time. However, you still want the model to have its own identity or specific details that make it unique and not just a perfect skin match to scan data. So this helps create a blend of custom detail and fine tertiary details. Personally, when I have the time, I prefer to create /sculpt my own details. From wrinkles, pores and imperfections, I find it more rewarding and I enjoy the process. 🙂🤓

    • @eatsleepwithme5062
      @eatsleepwithme5062 Před rokem

      @@somuch3d thanks so much - will try these techniques soon!