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Jermergerg
United States
Registrace 16. 01. 2014
My name is Jon, and I make videos about souls-like video games. I'm an average player with average skills, and I want to help similar players navigate these difficult but incredibly rewarding games! Right now, I'm working on no-hit runs, but I intend to make explanatory videos as well as long-form video essays about the genre. #darksouls3 #darksouls #eldenring #sekiro #bloodborne #soulslike #gaming
No Damage Taken - Caelid Bosses Part 2 [Commander O'Neil, Misbegotten/Crucible Knight Duo, etc]
Continuing Elden Ring no-hit run in Caelid, mopping up field/minor bosses. Hopefully will put Radahn in the next one. #eldenring #bossfight #nohitrun #gaming
00:00 Flying Dragon Greyll
02:00 Putrid Avatar 1
03:36 Battlemage Hugues
04:31 Commander O'Neil
06:49 Putrid Avatar 2
09:10 Cemetery Shade
10:08 Misbegotten Warrior & Crucible Knight Duo
00:00 Flying Dragon Greyll
02:00 Putrid Avatar 1
03:36 Battlemage Hugues
04:31 Commander O'Neil
06:49 Putrid Avatar 2
09:10 Cemetery Shade
10:08 Misbegotten Warrior & Crucible Knight Duo
zhlédnutí: 98
Video
The Next FromSoftware Game???
zhlédnutí 2,9KPřed 12 hodinami
In this video, I discuss what I would like to see in the next FromSoftware game, and, while this is mostly about what I want, I think it's possible it's what we'll get based on developments in the Shadow of the Erdtree DLC and Elden Ring. 00:00 Hopes/Soft Expectations 00:32 Deflect Tear 01:58 History/Philosophy of Defense in FS Games 03:34 Bloodborne 05:04 Sekiro 05:50 Evasion vs Deflection 06:...
Elden Ring POSTURE Explained!
zhlédnutí 2,2KPřed 12 hodinami
SPOILER WARNING: this video contains footage from bosses throughout the game and the DLC. This beginner's guide to posture showcases an interesting mod that displays the invisible enemy posture bar and explains how stance-breaking works in Elden Ring. It also corrects an earlier version in which I poorly phrased an explanation. You can find the mod I used here: github.com/Mordrog/EldenRing-Post...
No Damage Taken - Caelid Part 1 [Elden Ring]
zhlédnutí 91Před 16 hodinami
Back in the base game of Caelid continuing the no-hit run. With Limgrave, Weeping Peninsula, and Pre-Ranni Liurnia knocked out, we're onto Caelid. Here are the first four: Magma Wyrm, Decaying Ekzykes, Frenzied Duelist, and Night's Cavalry. Cheers! 00:00 Decaying Ekzykes 02:19 Frenzied Duelist 03:12 Magma Wyrm 05:07 Night's Cavalry [Caelid - Flail]
Can Radahn Become S-Tier???
zhlédnutí 2,5KPřed 21 hodinou
After no-hitting Radahn, I have some thoughts about what impedes him from becoming and excellent boss. There is much to recommend him, but some serious demerits as well, and I outline these in this video. #eldenring #shadowoftheerdtree #gaming #gaminganalysis
Hitless Promised Consort Radahn [Elden Ring DLC]
zhlédnutí 402Před dnem
Absolute agony. By far the hardest hitless run I've ever done. So, so many opportunities for error. Figures, the day I uploaded my complete boss video with a one-hit Radahn fight in there lmao. #eldenring #shadowoftheerdtree
Hitless** All Main Shadow of the Erdtree Bosses [See Description for Radahn Fight]
zhlédnutí 292Před dnem
Compilation of main boss fights. All are damage free EXCEPT Radahn, where I get hit only one time. Of course, mere hours after I uploaded this video, I succeeded in no-hitting Radahn. You can find that video here: czcams.com/video/tUajwO_ind4/video.html #eldenring #bossfight 00:00 Divine Beast Dancing Lion 04:00 Rellana, Twin Moon Kninght 06:16 Bayle the Dread 09:54 Golden Hippopotamus 11:36 Me...
Radahn Progress Report: 1 Hit Taken
zhlédnutí 760Před dnem
Tragically close. Crying in the corner now. #eldenring #shadowoftheerdtree
Ranking Shadow of the Erdtree Bosses [Elden Ring DLC]
zhlédnutí 2,8KPřed dnem
Here's my personal ranking of bosses from Elden Ring's DLC, Shadow of the Erdtree. Let me know your rankings in the comments below! Other relevant videos: czcams.com/video/Tyk7 04KY8/video.html czcams.com/video/yH8XRmv43FA/video.html czcams.com/video/HVubRTjL-QE/video.html czcams.com/video/Sefz9j-jAwo/video.html czcams.com/video/inxB8rQ0wOE/video.html czcams.com/video/XDXoDMePt-o/video.html 00:...
Review of Shadow of the Erdtree: 9 out of 10
zhlédnutí 1,3KPřed 14 dny
Just getting out my thoughts on the Elden Ring DLC, Shadow of the Erdtree. I really loved this DLC, although it's certainly not perfect. This only represents my opinion, and I respect those of others! Relevant/mentioned videos: czcams.com/video/yH8XRmv43FA/video.html czcams.com/video/HVubRTjL-QE/video.html czcams.com/video/Sefz9j-jAwo/video.html czcams.com/video/inxB8rQ0wOE/video.html czcams.co...
Promised Consort Radahn Progress Report: 3 Hits
zhlédnutí 587Před 14 dny
Current state of the hitless run. Will delete once I actually get it, but not too upset with this one.
Guide to Mastering Elden Ring DLC Bosses Pt 2
zhlédnutí 1,3KPřed 21 dnem
Guide to Mastering Elden Ring DLC Bosses Pt 2
Elden Ring DLC - Romina, Saint of the Bud No Damage Taken
zhlédnutí 217Před 21 dnem
Elden Ring DLC - Romina, Saint of the Bud No Damage Taken
Is Midra Secretly a God-Tier Boss? Elden Ring DLC Analysis!
zhlédnutí 3,5KPřed 21 dnem
Is Midra Secretly a God-Tier Boss? Elden Ring DLC Analysis!
Elden Ring DLC - Midra, Lord of Frenzied Flame No Damage Taken
zhlédnutí 280Před 28 dny
Elden Ring DLC - Midra, Lord of Frenzied Flame No Damage Taken
Elden Ring DLC - Metyr, Mother of Fingers No Damage Taken
zhlédnutí 314Před 28 dny
Elden Ring DLC - Metyr, Mother of Fingers No Damage Taken
Elden Ring DLC - Commander Gaius No Damage Taken
zhlédnutí 325Před měsícem
Elden Ring DLC - Commander Gaius No Damage Taken
Guide to Mastering Elden Ring DLC Bosses
zhlédnutí 3,4KPřed měsícem
Guide to Mastering Elden Ring DLC Bosses
Elden Ring DLC - Scadutree Avatar No Damage Taken
zhlédnutí 266Před měsícem
Elden Ring DLC - Scadutree Avatar No Damage Taken
Elden Ring DLC - Putrescent Knight No Damage
zhlédnutí 234Před měsícem
Elden Ring DLC - Putrescent Knight No Damage
Is Messmer a God-Tier Boss? A Fight Analysis [Elden Ring DLC]
zhlédnutí 3,2KPřed měsícem
Is Messmer a God-Tier Boss? A Fight Analysis [Elden Ring DLC]
Messmer the Impaler - No Damage Taken [Elden Ring DLC]
zhlédnutí 259Před měsícem
Messmer the Impaler - No Damage Taken [Elden Ring DLC]
Beating Up Golden Hippo - Elden Ring DLC No Damage Taken
zhlédnutí 200Před měsícem
Beating Up Golden Hippo - Elden Ring DLC No Damage Taken
Dragonlord Placidusax - No Damage Taken (Elden Ring)
zhlédnutí 137Před měsícem
Dragonlord Placidusax - No Damage Taken (Elden Ring)
Elden Ring DLC - Bayle the Dread, No Damage Taken
zhlédnutí 323Před měsícem
Elden Ring DLC - Bayle the Dread, No Damage Taken
Elden Ring DLC: Rellana - How to Optimize Damage Output / No Damage Taken
zhlédnutí 390Před měsícem
Elden Ring DLC: Rellana - How to Optimize Damage Output / No Damage Taken
Elden Ring DLC Divine Beast Dancing Lion - No Damage Taken
zhlédnutí 252Před měsícem
Elden Ring DLC Divine Beast Dancing Lion - No Damage Taken
FromSoftware could make the greatest game ever by doing a dark fantasy rip off of Avatar The Last Airbending. Bending and martial arts schools, chi blocking, acrobatic melee combat, maybe the spirit world collapsing into the waking world.
Let me know what you hope to see in the next FS game in the comments!!!
sekiro 2.0?
I understand why people would want the posture to be visible by default, but honestly i'm glad it's not, as someone who goes for posture breaks often that would really stress me out and make me panic pretty often, i also like the risk/reward of not knowing. But there's no reason it couldn't be an optional feature.
interesting
Does poison dot avoid stance bar refresh?
As far as I know, projectiles keep pressure on stance bar.
I have to say that I admire the dedication. There's A LOT of awful bosses in ER that I would never care to hitless lol. I rather do extremely restricted endurance fights with the ones I like! Anyways good shit my guy!
Great job boss man!
*insert incoherent rambling*
Where would you rank elden ring drakes in the pantheon of Fromsoft dragons?
Id like to see the next Fromsoftware game flip flop the ratio of open world exploration to more linear, legacy dungeon style exploration. Have the lion's share of the game be classic, dark souls-like game progression, with smaller sections sprinkled in where things widen out and allow a mount. Does that make sense? As far as combat goes id like more experimentation. This studio is at their best when innovating with new ideas and new ip.
Do you think Greyll is a stagger, thrusting or coverage weapon type of boss?
I always try to stagger dragons personally
The Crucible Knight and Misbegotten duo placement feels kind of random on Redmade Castle, dont you agree?... I always felt it very weird, there is no reason to fill that area with more than 1 NPC.
Nice work jmg, don't forget your sunscreen while you're over there
I just want Bloodborne on PC😔
Another interesting couple of points about this fight ive always thought were pretty cool, all of his basic trident swings in phase two produce blood aoes that further reinforce your points about how important aggression is key to phase two, you probably already mentioned as much in the video so apologies if im just repeating what's already been said, and the second thing is that he has a built in Lord of Blood's exaltation passive effect so that if the blood loss status occurs for anyone in the fight he gains a sizeable attack boost, it really adds to the lore of him being the Lord of Blood. 10/10 analysis on my favorite boss in Elden Ring, thank you for this content
Facts bro keep spitting
I just go onga bonga with morningstar.
I personally prefer the step dodge over a roll but i get why you like rolling. Good video overall but imo I'm really hoping they do something completely different with their next game. AC6 felt like such a breath of fresh air even though it's a sequel. It showed me that From can do other types of games and I'd like to see what else they're capable of.
I've no-hit him at 17 blessings, and my current PB at 0 blessings is at 2 hits. I mostly parry him. I was going to make a similar video when I saw yours, and I was surprised to hear how people hate on the triple slash, when I find the other neutral slash from the other side starts just as fast. I find them so similar that my solution to one, works for the other. Kinda hard to explain, but I'll try anyway. The move that kills most of my attempts is the stomp. I'm so focused on trying to spot the very quick opening slashes, and many times I twitch-parry as soon as he moves, and he ends up hitting me with the stomp instead. My approach is to stop hyper-focusing on the slashes, and watch out for the knee/left-mid section instead. If that knee moves, or if he doesn't do any sudden movements, I refrain from hitting the parry button. If he moves REALLY quick, then it's going to be one of those two slashes, and I smash the parry button. Most of the time it's enough to parry either slash. An over-simplification would be: if he moves fast, I parry. If he's a bit slow, I wait. The moment I saw how fast his slashes come one after another, I instantly felt that I had to parry him. They gave him those quick slashes to avoid making him too easy, so I'm not sure how I'd feel if they removed it. Maybe they have run out of ideas on how to make fighting the ultimate boss feel VERY tough but, in hindsight, fair. Instead of the quick slashes, maybe they could've given him a dozen more moves with adequate speed, and more health bar/phases where you can't do certain things, gimmicks like a grab that can be broken using reusable key items, for a more memorable spectacle-filled fight that lasts for more than 5 minutes. Messmer's fight, despite being leagues easier than Radahn's, takes longer for me, since he has those cinematic snake moves, which are easy to dodge but add flavor and fun to the fight. I wouldn't mind more of those.
Imo Bayle represents all the things Fromsoft does right with their dragon fights while the normal ancient dragons are quite possibly all the worst traits.
you all can still turn to Christ God bless u