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TacticalTortoise 40k
Registrace 25. 04. 2009
Battle reports, news and tournament coverage for Warhammer 40k and other miniature wargames!
Why Seraphim are the SCARIEST Jump Infantry in 40k! | 40k Datasheet-Deep Dive
#Warhammer40k #adeptasororitas
had to rerecord so much cuz of the dataslate 😭
More TacticalTortoise: linktr.ee/tacticaltortoise
Timestamps:
00:47 Intro
06:47 Attachment Synergies
12:13 Detachment Synergies
18:47 Surviving Seraphim
21:03 Outro
had to rerecord so much cuz of the dataslate 😭
More TacticalTortoise: linktr.ee/tacticaltortoise
Timestamps:
00:47 Intro
06:47 Attachment Synergies
12:13 Detachment Synergies
18:47 Surviving Seraphim
21:03 Outro
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Video
The Most BUFFED & NERFED Armies in the 40k June Update
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#Warhammer40k More TacticalTortoise: linktr.ee/tacticaltortoise See the changes for yourself: www.warhammer-community.com/warhammer-40000-downloads/ Timestamps: 00:00 Intro 00:33 Dishonorable Mention 02:05 Most Nerfed Armies 14:47 Honorable Mention 15:12 Most Buffed Armies 22:53 Outro
Breaking Down EVERY ONE of 40k's Core Rules Changes in the June 2024 Update | Ridiculous 40k Rules
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#Warhammer40k More TacticalTortoise: linktr.ee/tacticaltortoise Download the docs yourself: www.warhammer-community.com/warhammer-40000-downloads/
40k has NEW Stratagem & Command Point Rules... here's what they are now | 40k Ridiculous Rules
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#Warhammer40k More TacticalTortoise: linktr.ee/tacticaltortoise Timestamps: 00:00 Intro 00:45 Updated Stratagems 08:45 Free/Duplicated Strat Rework 11:31 Stratagem Tax Rework 16:22 Outro
40k's Movement Rules Were TOTALLY Rewritten... here's how they work now | 40k Ridiculous Rules
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#Warhammer40k More TacticalTortoise: linktr.ee/tacticaltortoise Download the update documents here: www.warhammer-community.com/warhammer-40000-downloads/
10 Games in... First Impressions with 40k Pariah Nexus
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#warhammer40k More TacticalTortoise: linktr.ee/tacticaltortoise
Necron Obeisance Phalanx and Melee Astra Militarum UNDEFEATED!? | Best Armies in 40k 6.17.24 Edition
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#Warhammer40k More TacticalTortoise: linktr.ee/tacticaltortoise Timestamps: 00:00 Intro 01:12 Metagame Breakdown 03:55 Necrons 08:19 Adepta Sororitas 09:24 Chaos Space Marines 12:24 Black Templars 13:58 Blood Angels 16:56 Astra Militarum 19:54 Imperial Knights 21:32 Grey Knights 22:45 Outro
Comparing EVERY 40k Core Stratagem
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#Warhammer40k More TacticalTortoise: linktr.ee/tacticaltortoise Timstamps: 00:00 Intro 01:28 Command Reroll 03:16 Counter Offensive 05:19 Epic Challenge 07:36 Fire Overwatch 10:21 Go To Ground 12:34 Grenade 14:58 Heroic Intervention 18:39 Insane Bravery 21:10 Rapid Ingress 23:50 New Orders 25:08 Tank Shock 26:52 Smoke Screen 28:33 Final Thoughts & Outro
Enhanced 40k Objective Markers, Terrain, and Magnet Sets from Objective CTRL
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#Warhammer40k Check out the Objective CTRL Kickstarter here ➡️ www.kickstarter.com/projects/objectivectrl/precision-miniature-magnets-thematic-game-aids Objective CTRL home page ➡️ www.objectivectrl.com/ More TacticalTortoise: linktr.ee/tacticaltortoise
Changes to 40k You NEED to know from Pariah Nexus
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#Warhammer40k #pariahnexus More TacticalTortoise: linktr.ee/tacticaltortoise Timestamps: 00:00 What is Pariah Nexus? 01:09 Core Rules Changes 05:09 Secret Mission Mechanic 08:15 Primary Mission Changes 12:59 New Mission Modifiers 16:46 New Deployments 17:06 Secondary Mission Changes 19:21 Outro
Gladius Space Marines Are BACK!? | The Best Armies in Warhammer 40k 6.9.24 Edition
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Gladius Space Marines Are BACK!? | The Best Armies in Warhammer 40k 6.9.24 Edition
Why the Vindicator is now 40k's BEST Tank... and how to destroy them | 40k Datasheet Deep-Dive
zhlédnutí 11KPřed 14 dny
Why the Vindicator is now 40k's BEST Tank... and how to destroy them | 40k Datasheet Deep-Dive
40k's bizarre Aircraft rule that lead to a lifetime ban
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40k's bizarre Aircraft rule that lead to a lifetime ban
Chaos Space Marines RISE!! | The BEST Armies in Warhammer 40k 6.2.24 Edition
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Chaos Space Marines RISE!! | The BEST Armies in Warhammer 40k 6.2.24 Edition
Comparing ALL of 40k's Weapon Abilities
zhlédnutí 11KPřed 28 dny
Comparing ALL of 40k's Weapon Abilities
Why Warp Talons are now 40k's most annoying unit... and how to beat them | 40k Datasheet Deep-Dive
zhlédnutí 11KPřed 28 dny
Why Warp Talons are now 40k's most annoying unit... and how to beat them | 40k Datasheet Deep-Dive
Somehow... Grey Knight Have Returned | The BEST Armies in Warhammer 40k 5.26.24 Edition
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Somehow... Grey Knight Have Returned | The BEST Armies in Warhammer 40k 5.26.24 Edition
Breaking Down 40k's Line of Sight & Measurement Rules | Ridiculous Warhammer 40k Rules
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Breaking Down 40k's Line of Sight & Measurement Rules | Ridiculous Warhammer 40k Rules
Using & Dealing with Necron Wraiths | Warhammer 40k Datasheet Deep-Dive
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Using & Dealing with Necron Wraiths | Warhammer 40k Datasheet Deep-Dive
Tyranids & Champions of Russ UNDEFEATED!? | The BEST Armies in 40k 5.18.24 Edition
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Tyranids & Champions of Russ UNDEFEATED!? | The BEST Armies in 40k 5.18.24 Edition
Why Ork Meganobz are SO strong... and how to beat them | Warhammer 40k Datasheet Deep-Dive
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Why Ork Meganobz are SO strong... and how to beat them | Warhammer 40k Datasheet Deep-Dive
We need to talk about Warhammer 40k's new "Secret" Missions
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We need to talk about Warhammer 40k's new "Secret" Missions
How Complex is EVERY Warhammer 40k Army?
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How Complex is EVERY Warhammer 40k Army?
Ork Dread Mob WINS a 40k GT!? | The BEST Armies in Warhammer 40k 5.12.24 Edition
zhlédnutí 10KPřed měsícem
Ork Dread Mob WINS a 40k GT!? | The BEST Armies in Warhammer 40k 5.12.24 Edition
Breaking Down 40k's Movement Rules | Ridiculous Warhammer 40k Rules
zhlédnutí 8KPřed měsícem
Breaking Down 40k's Movement Rules | Ridiculous Warhammer 40k Rules
Chaos Space Marines Are BACK!? (and other new update lists) | Best Armies in 40k 5.5.24 Edition
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Chaos Space Marines Are BACK!? (and other new update lists) | Best Armies in 40k 5.5.24 Edition
Breaking down all of 40k's Aircraft rules | Warhammer 40k Ridiculous Rules
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Breaking down all of 40k's Aircraft rules | Warhammer 40k Ridiculous Rules
Tyranids Undefeated! | The BEST Armies in Warhammer 40k 4.28.24 Edition
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Tyranids Undefeated! | The BEST Armies in Warhammer 40k 4.28.24 Edition
The Most NERFED 40k Armies from the New Points Update
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The Most NERFED 40k Armies from the New Points Update
THE Most Improved 40k Armies from the NEW Points Update
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THE Most Improved 40k Armies from the NEW Points Update
i remember when it use to be you can not charge a flying model while flying only in hover mode
UPDATE: 6/28/24 - Objective CTRL just cancelled their Kickstarter citing personal reasons, so these products are no longer available. Following up with them for more information at the moment.
Just played them with my Kroot. Alpha Strike them so hard with 100 hits (translated to 30 wounds) . Glad I did 😂 😂 😂 Kroot 10in scout and 10in move can be devastating .
Then they are playing nids all wrong. Blitzkrieg tactics only work with korn. Nids adapt. Be a nid and not a agent of chaos ppl.
Games Workshop: We have a rule where it REALLY matters if a part of a model is taller or shorter than 5". Also Games Workshop: Let's make that part 4.99" tall as designed with a tolerance of + or- 0.1". This won't cause any problems!
Ay yo Tzeentch! Gimme some magic!
a lifetime ban because someone maybe yourself have pressed on a wonky model making it slightly lower. sounds like a bad community and bad rules.
New movement and pivot rules are far better for actual gameplay flow. Nobody that actually plays 40k wants to waste hours of their life trying to edge out the last quarter inch of movement, or watch their opponent go through that pain while trying to also police it for "fairness".
You used the wrong datasheet for saint celestine
I don't know anything about 40k, but wouldn't a standardized list of vehicle heights fix this? Like... All Storm Ravens have wings that are 4.8" from the ground.
Only scary thing about this unit is how over costed they are right now. This combo is cute, but the points investment for the highly variable output is horrible. They are costed like space marines but worse in all ways. Space marines have very similar combos that are much more points efficient but don't see any play. Death Company is only exception. I strongly doubt we will see any real competitive lists running anything other than 5 model units for scoring.
Death Company in Firestorm could basically do this and every member of the of the unit can get hand flamers but you rarely saw it. Yeh you need 2cp, but death company move 12", re-roll charges, hit way harder in melee and are 2ws with a 6+ FNP. I mean generally the answer to 'scariest jump infantry in the game' is always death company, any other answer is wrong. 10 inferno pistols, re-rolling hits, 12" move, -1 damage with Lemartes, re-roll hits, S10 pfs they just smash. Also all the mortal wound protections will dent these pretty hard, like watchers in the dark for example will basically halve the DV output, so will the Custodes strat. , as will any good overwatch, a redeemer on overwatch is going to destroy them, so is a Baal predator. That is 3D6+6 shots, all of which will wound on 3s, and they will save on either 4s or 5s, with each fail killing a sister.
And at only twice the points cost 😅😅😅
@@fateweaver9844 Seraphim are 17ppm, DC are 28ppm, so no not twice the cost. They are also T4, not T3, 2Ws, not 1W, all have PFs and Inferno pistols or flamers, not half the squad, have built in re-roll hits and re-roll charges, plus a 6+ FNP. They are more than twice the power and are not twice the cost, they are just way better.
@@tajj7 So DC need to go up in cost is what you are saying? I don't see the issue. 🤣🤣🤣
@@fateweaver9844 No they are glass cannons, I am just saying they are imo a more scary jump unit than these ceraphin and this seems a bit of an over estimation of them and the new sisters codex. People seem to be revelling about the firestorm detachment for sisters, but it is basically marines firestorm and that was never scary despite all the the units marines have for it and even before all the nerfs to aggressors, inceptors, redeemers etc. that nerfed firestorm even more.
@@tajj7 Space Marines have underperformed for the past 6 months at least. Sisters have over performed since the first dataslate of this edition. Now they are even better. Even with the points hikes. Your mistake, and very bad opinion, is underestimating Sisters now. They have been between top of A and bottom of S more or less the entirety of 10th edition with an index. They have only gone up in power while most other armies (Ad Mech the exception) have stayed the same or gotten worse. It's a good thing for Sisters that Seraphim aren't the only unit in the codex that's extremely powerful 😉
But you’d assume that a model that has wings would be able to fold them and still make it through its wings are not stuck out like that
just played vs them yesterday with my salamanders army and i should say they were TERRIFYING. They simply landed turn 2 and blasted my redemptor dreadnought with a total of 10MW + too many gunshots that finally destroyed my beloved coffin. They are also hard to catch and since they have so many flamers the overwatch threat is significant if you don't get something solid to assault them.
Terrible unit, hard countered by Tigurius xD
Correction: you cannot use light of the emperor to ignore AP reduction. Note that the wording has changed from the index version of light of the emperor. It now lets you ignore profile characteristics, BS/WS for the weapons and any tests/rolls made for it (excluding saving throws). This means that you can ignore -1 to hit, OC reduction from battleshock and more, but you can't ignore weapon profile modifiers, only for the unit itself. No more countering AoC with this strat unfortunately
You say in your first line that it lets you ignore profile characteristic modifiers, then in your second line that you can't ignore weapon profile modifiers. Which is it? AoC modifies your weapon ap so it should work
@@lionusoctavus6444 The exact text reads "profile characteristics of its models" and then later specifies "Weapon Skill or Ballistic Skill characteristics of weapons equipped by its models". The models themselves don't have any weapon characteristics and the only weapon characteristics you can ignore are BS/WS. I very much wish it worked vs AoC, but I think they did it this way since we now have many new ways of adding AP that we didn't have in the index"
I have no idea how that game works but if you have a game where the outcome is based on measuring stuff, it sounds stupid that everyone is not playing with the exact same models. How can a game where you make the models and seems you make up the rules as you go as well since, if you just add something on the model, it somehow changes the rules. Good to know that I should never ever have anything to do with Warhammer.
Can someone please site the ability to use combat squads. This isnt a thing as far as i can tell?
Honestly my only problem is that the dev wounds strat is 1 cp vs 2 for SM.
ive been looking for a mod on the workshop for the 10th edition deathleaper model. it has a fairly bigger base than the old leaper.... help lol
Can you shoot Celestine's flamer and the hand flamer at the same time? Thought those are pistols
the "pistol or else" goes per model, not unit so they can shoot the pistols while Celestine shoots her flamer
While an amusing combo, I suspect Seraphim will mostly be taken Leaderless in a unit of 5, doing what they've always done, while the Jump Canoness goes with Zephyrim.
In BoF detachment you WILL see at least 1 10 girl squad with a jump Cannoness. You probably won't see more than 1 but you will for sure see AT LEAST 1.
Why can’t GW just make a game like the actual game played in real life with dice and everything. No more no less
I found a good counter to these ladies for my Ultramarines: it turns out Devastating Wounds are now Mortal Wounds and if you have Chief Librarian Tigurius leading a unit he gives them a save vs. Mortal Wounds! Check out his dataslate entry to learn this one neat trick! ;)
@@trentathawat6714 Knowing that I'll just target a unit NOT lead by Tigerius. 😉
Contorted epitome for slaanesh get FNP 4+ on those now too
@@fateweaver9844proceeds to body block with tigarius and shoot down the unit
@@bloodfest8510 lol. How you plan to body block a 21" flying unit?
@@bloodfest8510 lol. I don't know any Daemon player taking the Epitome 🤣🤣🤣
Absolutely stoked on the Bug changes.
I guess because irl back then mechanicus wasn't a fleshed out thing in models yet, I like how the game reflects the models of the time so nicely, like the old titan and nurgle bloatdrone
The Firestorm (Salamanders) detachment had this exact combo, with full wound rerrolls already built into the unit, and it was something repeatable (you could duplicate the combo with just an agressor squad and a captain), and it's been something that hasn't really taken off anywhere. Salamanders haven't exactly been taking tournaments by storm. Why would it be any different in this case? In your maths, you take for granted a lot of buffs and fragile conditions, and even then the average MW output is just OK for such a cumbersome combo, and the variance of it is very high, it's not consistent at all.
its the speed and the cost of the unit, way cheaper, way faster...simple as that really
They're exceptionally fast and can be held in a safe position until the right moment. Mobility is important for any high value combo piece. Firestorm marines will probably get punched in the face before you can get that combo off. Transports help but you're adding more cost and more bulk to shoot at.
Seraphim have 1 thing Salamanders lack: the rest of the army. 😅😅😅 Firestorm Marines are nowhere near the power of Sisters CURRENTLY and that probably won't change for a while. Salamanders lack the combos that Sisters possess
@@fateweaver9844 It's true that sisters got a really good glowup rules-wise in their codex, but they also just got a HUGE points increase, that's what makes me skeptical about their supposed greatness atm.
@@tusertv They are still going to be S tier. According to AoW they predict Sisters will be the top Army for the near future. Granted they can't predict the future accurately or I'm sure they would be buying lotto tickets but I don't see why they won't be. Without the points increases, ie index points, Sisters were busted AF. Some units are sadly unplayable but the overall power and internal balance of the army makes it the strongest codex in the game.
I played my first game of 10.5 last night and can confirm. This unit is terrifying. They put 10mw on my Angron. Very scary deep strike bomb.
That's a bit of a lucky high roll, but not too crazy lucky. Expected hits for 9d6 + 9 flamers is 40.5 and therefore expected dev wounds is one sixth of that so 6.75. So 3.25 above expected, but not crazy lucky considering it's still a lot of dice
Nice video, thanks. What I find scary is the cost per point--woof.
Every time I have to face them I thank GW for giving me the glorious machine that is the hellhound
The Excorsist and Castigator would love to thank you for taking a Hellhound, especially the Exorcist 😅😅😅
Lemartes and his Death Company boys would like to disagree
They do pay through the nose for their lethality and better durability compared to the Sephs.
400 pts for that combo vs 265 for 10 Seraphim with JP Cannoness. JP Cannoness can take an enhancement that gives her the ability to gain up to 3A and +3S in melee so either 8A at 8, 2, 2 or 6A at 9, 2, 2, Sustained Hits. The squad loses D6 + 9 flamer hits but the Cannoness hits harder than Lemartes in melee 😅😅. Or she can keep the flamer and powersword and have 7A at 7, 2, 2 and still be hitting harder than Lemartes
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In a game system with reductive AP values, I'm having a hard time believing something with S3 T3 is a serious threat lol Interesting video!
Utility and threat range.
It is VICIOUS against me bugs. But yeah, its a giga glass cannon. Celestines 2+ armor save is actually pretty annoying haha
I have a RTT this weekend. Hoping I get paired against some sisters. I want to see what the fuss is all about
By this silly reasoning the Eldar factions can't be a threat either.
Did... did we watch the same video?
My poor necrons noooooo.
I don't like it
Tyranofex getting the damage buff is a big deal..
So Tigerius protects against mortal wounds but not devastating wounds? Or can you confirm he treats devastating as mortals…
Found this video really helpful with the demonstrations on TTS Thank-you :)
That was a really long winded way of saying, 'use flamers ya gits!'
I'll be ignoring the movement changes in all casual games.
I contracted autism by watching this.
I'm sorry trevy... Time out.... Your solution to dealing with a land raider on the deck fucking shit up is to sacrifice the best skimerunner in the game to maybe get to deal with it? No thank you sir! I'll keep her on the edge of the board And just play hump derp Ring around the Rosie
I might be weird but the beast of nurgle on darktide is adorable to me especially when it comes out sees you and tilts its head like an inquisitive dog before crawling towards you like an enthusiastic infant
I fell out of love with 40k this edition (firm believer that 8th was the best overall) but like to keep somewhat upto date. But dear lord. This last 2 weeks has reminded me why I stopped doing tournements a longtime ago
Tyranid's Invasion Fleet Perfectly Adapted does not allow you to reroll an Attack Roll. It allows you to reroll 1 dice of any other roll though.
AdMech, the only army to be happy about points increases.
Man tbh I think if you play special snowflake Marine you get your 3 or so detatchments and thats it no basic stuff for you. Let the Gladius-Ironstorm etc be for basic SM only.
Judge should be banned from all tournaments. This is reaching far beyond for his mistakes. 1) Immediately should have had the player remove hand / not touching the model during the measurement. Plain and simple to begin with and anyone who is judging a final should know this. 2) It is up to the Judges to know the relevant rulings and should not rely on the players as unless given ruling exactly and not paraphrasing can change perspective of how it was ruled. 3) A fraction of an inch is laughable to declare intentional altering without further evidence. It is upon GW to model it so rules can be easily applied, Why model it so it's 4 7/8" tall when 5" is the cut off? Further more there should be spec sheets that list this info as to not rely upon the model that is not factory built. 4) The fact that his conclusion comes from another model that was built is assuming the other model is correct. Once again looking elsewhere besides officially documented information. 5) Does not know how to take proper photographs to properly compare. The left photo was taken with a lower head on measurement which would give a more accurate reading, the right photo besides being pushed further back for some reason is taken at a higher angle which would make the model look higher. (If you have a measuring glass that has marking on the outside of the glass fill it to a line than look at it from different height angles to see how it looks compared to the line to see what I'm talking about.) I see no evidence that this was done intentionally, to later go back and alter the outcome due to gross incompetence is disgraceful. The record should have stood let alone any sort of ban given. I'm not gonna say that Kit is completely innocent, I don't know them or what they are like let alone being able to read their mind. I can only say nothing shown is strong enough indicator that they intentionally tried to cheat. From everything I see it appears the Judge is intentionally attacking Kit for some reason. Even the photo's provided are manipulated to try and give himself credit.
The photo evidence is bunk, using a forced perspective. GW has the models and knows exactly how high things are, in the real world they can be off by +-%. GW even have an item that does the measurements called a quick stick.
The best part of all of this is that people still think this game is competitive. Oh no! a "red card!" ffs, GW has never been able to write rules, and there are many examples of games that avoid this issue entirely. It is intentional. GW writes rules to sell models, not to balance games.