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arismagicgr
Greece
Registrace 1. 09. 2012
ArmA 3 | "Interlope" Game Mode on Kardazak | Test 1
Testing "Interlope" Game Mode from Late Night Operations [LNO] on Kardazak... This is the short version of the first test.
00:00 Setting up the initial contact
01:15 First shots fired
02:10 Command is relocating
03:27 Ordering more units to join the fight
03:50 First kill (Command joins the fight)
04:15 Ooooops... RPG! RPG! RPG!
04:26 Back in the fight
04:43 Ordering Units around to push the attack
06:00 Command is moving closer to front lines to be able to provide C2
06:30 Command is clearing a possible suitable vantage point
08:05 Command controls friendly forces towards their new front
08:35 Command is forced to engage enemy forces
09:12 Back to commanding friendly forces
09:45 And back to engaging enemy forces
10:12 Command is relocating again... Stay tuned!
00:00 Setting up the initial contact
01:15 First shots fired
02:10 Command is relocating
03:27 Ordering more units to join the fight
03:50 First kill (Command joins the fight)
04:15 Ooooops... RPG! RPG! RPG!
04:26 Back in the fight
04:43 Ordering Units around to push the attack
06:00 Command is moving closer to front lines to be able to provide C2
06:30 Command is clearing a possible suitable vantage point
08:05 Command controls friendly forces towards their new front
08:35 Command is forced to engage enemy forces
09:12 Back to commanding friendly forces
09:45 And back to engaging enemy forces
10:12 Command is relocating again... Stay tuned!
zhlédnutí: 27
Video
ArmA 3 | Interlope v1.2.1 [Altis] | Test 1
zhlédnutí 45Před měsícem
This is the 1st test run for the import of "Interlope" Game Mode to Altis map! Many things have been changed since the recording of this video. From equipment (NVGs) in ACE3 Arsenal to scripts, AI Enhancement Mods integration to friendly forces, patrols and enemy positions. A lesson that I learned from this is that the testing needs a lot more time than the import of the Game Mode to make the m...
Rahmadi Dawn | Hellenic Special Operations [HSO] | ArmA 3 | 19-06-2024 | Raw (un-edited) recording
zhlédnutí 20Před 2 měsíci
My 2nd mission with Hellenic Special Operations [HSO].
Interlope (Novogorsk) | Arma 3 | Testing Game Mode
zhlédnutí 27Před 2 měsíci
Last Local-Host tests for the "Interlope" Game Mode of ours. [More Details Are Coming Here...]
Night Assault | "Assault" Game Mode | ArmA 3 | Late Night Operations [LNO]
zhlédnutí 19Před 3 měsíci
Testing a "Game Mode" in ArmA 3. The main "features" are: - Solo or Multiplayer. - PvE or PvP. In PvE players will be the attackers. In PvP players will assume both roles. - One-time capture Sectors. Sectors from "Vanilla" Sector Control are used. Initially Sectors "belong" to defenders. When they are captured by the attackers, they "lock" and they are not able to "change hands" again. - Limite...
Night Raid [ArmA 3]
zhlédnutí 2Před 3 měsíci
The last part of a really big test of a "game mode" that I am working on. Intense close quarter and long range firefights on decimated battlefields... Really intense but unfortunately, my PC could not handle the awesomeness and crashed!
Testing a possible game mode [ArmA 3]
zhlédnutí 92Před 3 měsíci
Testing the basics of an idea for a game mode. It can become a PvE tournament for Units to "compete" in tournaments or even P&EvP&E matches with some (or all players) having a small force to command and fight the enemy team!
[HSO] Operation "Crimson Horizon" (Unedited)
zhlédnutí 82Před 4 měsíci
"Raw" (unedited) footage of Operation "Crimson Horizon" of Hellenic Special Operations [HSO] ArmA 3 Unit at March 10th 2024. My 1st "run" with Hellenic Special Operations [HSO]. 00:00 Infiltration 01:20 Avoiding the enemy helicopter 04:30 On the move again 08:35 Bounding to close in 13:00 Stuck up and engage first contacts 20:00 Moving again 22:15 Getting ready for the raid 26:30 Closing in 27:...
ArmA 3 | Ambush Set-up Demo | RHSPKL | SOG Prairie Fire CDLC | Western Sahara CDLC
zhlédnutí 509Před rokem
This is a small demonstration video of an ambush set-up that I made for an "ambitious" (for my level at least) ArmA 3 mission on a wonderful map (RHSPKL). I have set some AI Vehicles to "see"/check/observe how the whole ambush set-up (triggers, scripts etc.) is being executed. I am pretty satisfied. This whole mission is a MP mission with players having the freedom to execute their mission any ...
ArmA 3 | "AMBUSH" | RHSPKL | S.O.G. Prairie Fire CDLC | Western Sahara CDLC | Play Test | LNO
zhlédnutí 40Před rokem
Playtesting an ambush set up on an ambitious (for my level of course) mission that I am working on!
ArmA 3 | Testing a (P&E)v(P&E) mission set up | HAL NR6+ | Anizay
zhlédnutí 141Před 2 lety
This is a test run to test multiple parameters on one of my missions (most of the parameters are not present on this video but was on the whole run). A really nice experience (in my humble opinion), and a lot of action. The AO is almost a constant battlefield and the sectors change hands pretty often even without other players present. More tweaks are needed but a lot of scripting and testing i...
ArmA 3 | Moving around vehicles from and to OPTRE Corvette | Advanced Sling Loading mod
zhlédnutí 138Před 2 lety
It is just a small demo of my "edition" of moving land vehicles from and to OPTRE Corvette. Vehicles and all equipment that you can see here is from Scion Conflict mod. Map is Iberius from OPTRE mod for ArmA 3
ArmA 3 | LAMBs RPG mod in action!
zhlédnutí 9KPřed 3 lety
All LAMBs mods are loaded and here is a demo of LAMBs RPG effects in action! :D LOVED IIIIIIIIIIIIIIIIIIIIIIIIIT
ArmA 3 | Heavy Engagement on Sangin v.4 map (HAL NR6+ & DMP & LAMBs) [Part 1]
zhlédnutí 460Před 3 lety
ArmA 3 Co-Op mission [TEST RUN] on Sangin v.4 map with HAL NR6 , Drongo's Map Population (DMP) and all LAMBs (danger.fsm, turrets, suppression and RPG). A heavy engagement on Sangin, after our APC was destroyed by an RPG (unfortunately not on this video!). Our forces were obliterated by the overwhelming insurgents forces numbers! Intense firefights and really satisfying gameplay even while we w...
HAL NR6+ & Drongo's Map Population mods for ArmA 3 combined.
zhlédnutí 3,1KPřed 3 lety
Testing a Co-Op mission on Sangin v.4 with HAL NR6 and Drongo's Map Population (DMP) mods. One of the most satisfying outcomes I ever had!
HAL NR6+ and Drongo's Map Population mission for ArmA 3 on Sangin v.4 map.
zhlédnutí 1,7KPřed 3 lety
HAL NR6 and Drongo's Map Population mission for ArmA 3 on Sangin v.4 map.
What terrain are you playing on in this video?
Aaaahh... Really sorry for the late reply. I just saw that! It is Sangin v4! I really like this map... Has all kind of terrain to play with. Sand hills, urban terrain and fields with high vegetation!
@@arismagicgr Nah no worries mate, I appreciate the reply. I will check this terrain out, not that I need anymore mods. 😆
@@smokeyb71 we can ALWAYS use more. But, to be honest when I play, I load ONLY the map that I am going to play on... No need to load tens (if not hundreds) of GBs of things that I am not going to use at all!
περασαν χρονια κ ζαμανια κι ακομα δεν εμαθα γιατι ημουν μονος η "μπλε" ομαδα :D
Είσαι "Recon Element" μάλλον για αυτό... Special Operations!
Nice Nice !!!
The lag is from recording or litetaly your pc is call help?
@@exequielpomilio8558 no worries mate! I know how it is to have ArmA frying your PC! I am glad that you enjoyed HAL! As I said, make sure that you join the Official HAL Discord Server and you will find a lot of help and ideas in there!
What modules from DMP did you use to complement HAL?
Well @AtlasTheCarry, it has been a long time since I made this mission and it was made mostly for me to acquire some mission making skills and check the mods out so I whatever I state here it will probably be things that I have on top of my mind! As far as I remember, I used to use the Civilian module from DMP to add civilians on the map and with some scripting, I had score points deducted and some penalties for the players (or even if I hadn't manage this back then, that was the plan). I believe that I used to use Suicide Bombers module too although for my set up and the way I wanted the whole mission to get played (the idea was to make a (P&E)vEv(P&E) mission framework), it wasn't really fit since the bombers were spawning only at the start of the mission and I would prefer them to spawn periodically! Other than that, I can't really remember anything else that I was using from DMP. Although I haven't manage to achieve that in the mission of this video, later on, on other missions and when I became a bit better at scripting, I managed to "link" Sectors from Vanilla Sector Control mode with NR6 HAL Commanders' Simple Objectives so the AI Forces will match players' efforts. And in my "framework" I used to use Respawn Tickets as "currency", so I scripted it this way so players will EARN Respawn Tickets from controlling Sectors instead of bleeding enemy tickets! Hope that I helped a bit here mate and I answered your question. Whatever you need, you can also find me at Discord by the "name" A. Ares#3160 . Feel free to send me all your questions there as it would be easier for me to answer them there! Cheers mate. Take care, have fun, ArmA as much as you can and remember: Take cover and return fire!
How did you set this up? Just now experimenting with DMP and haven't tried HAL yet
How did you set this up? I've used Drongos stuff for some time but just got into using HAL NR6, 4600hrs in ARMA3 and jumping back on the learning curve haha.
Well mate, I have almost 6,000 hours in ArmA 3 alone and I am just learning basic scripting! So, I believe that I will be an eternal noob! :) :P Well, about the mission, I used MOSTLY "NR6+ HAL Evolved" mod and "Drongo's Map Population" (DMP) mod to make it work. It needs some time to experiment and set everything up. I tried to some other things in there with side scripting (like linking Vanilla Sector Control mode Sectors with HAL's objectives but I failed in this video, managed it in later tries in one of my other missions). I highly recommend that you join the Official Discord Servers of both mods as you can find a ton of people there that are willing to help and is way easier to communicate there than here.
Bro what audio mod are you running????
Man vs pixels
xdddddddddddddddddddddd
.pbo pls
To be honest mate, I don't believe that I still got this mission! I will check if I have it somewhere and I will let you know! Although is missing a lot of things to be playable and it was made mostly for testing and to pass some time with friends! Is there anything in particular you want to check/test/see there! My scripting skills have become a bit better now and my knowledge about NR6+ HAL Evolved mod is a bit better too so, I may able to help with what you are looking for... If you want either send me here or find me in Discord by the name: A. Ares#3160
@@arismagicgr i am creating a mission right now, just to have fun with my friends and to stablish a base for future missions. I'm learning a lot about DMP and HAL and the synergy of both mods. Any demo mission will help me a lot
@@jerepaez7229 mate, I will check and see if I find the .pbo or the uncompressed (so you can run it through Eden Editor) file mate. And in case you need any help with your mission, please feel free to ask mate. I also recommend you take a look on this video ( czcams.com/video/QMcD6zhXOSM/video.html ) that I have a similar set up (with a different Sci-Fi this time theme) but with a bit more advanced scripting! Please feel free to ask anything else you may need. I will check for the mission file tomorrow mate
@@arismagicgr i have a little question, is there any way to blacklist some type of unit to dont let HAL use them? I want to HAL do not take the control of the HVT's placed by DMP
@@jerepaez7229 There is indeed. You have to script it in the DMP module that spawns the HVTs. I don't really remember the code that will exclude it from HAL's control but my take for the rest is an "if" statement that will check the "typeOf" or something exclusive for the unit (the rank for example) and if it returns true to execute the code to exclude the unit from HAL's control. I believe that I answered the same question on HAL's discord some days ago. I don't know if it was you that asked that or someone else but I highly recommend you join HAL's Official Discord and a lot of people (including Rimmy) that will help you with this (and probably many more) issue(s) there. Otherwise, please contact me on Discord for more detailed solution since from here it is pretty hard to solve this!
Will they enter vehicle on their own ? I’m using ASR right now it also said that AI will enter a nearby vehicle to fight but, i haven’t see them do that yet…
Hey there mate. Sorry for the late reply. On this video, I demonstrate LAMBs RPG mod and not ASR. LAMBs RPG does not have anything to do with AI entering vehicle or generally speaking enhancing AI tactics and behavior other than making AI able to use some AT Launcher weapon systems against infantry (something that Vanilla ArmA 3 does not have). I recommend dropping ASR since last time it was update was back in 2018 (about 4 years ago from the moment this reply is being written). It is pretty old and more advanced and new ArmA 3 AI Enhancement mods have been developed the last years. I highly recommend LAMBs and Vcom. Lambs is lighter (performance wise) and has some really nice functions and Vcom is a bit heavier (performance wise again) but it seems a bit more advanced in some squad tactics. I mostly use LAMBs and mostly in conjunction with NR6+ HAL Evolved mod. Vcom has a pretty big impact on performance for my standards and it also messes with AI waypoints which "breaks" HAL behavior. Hope I helped a bit here. If you need anything else, please, do not hesitate to ask for it! Take care and ArmA as much as you can! Cheers!
good video, Was just wondiering how can I make the game seem alive with HAL nr6 when I use it there is almost no combat
The only bad thing with ArmA AI is that that they have pinpoint accuracy with the RPG. If you don't move they will hit you in the face with it at 500m.
I wouldn't say so to be honest! Right now actually I am testing a mission and with AI Settings to somewhere between 0.35 and 0.65, AI has many misses! Especially with AT that do not "lock-on" target! RPGs are pretty in-accurate and they are exactly what I want to scare the players, do minor damage/injuries and every now and then a casualty! I would recommend trying to tweak your settings! But in case I am wrong, I would love to see your settings! And in case you are not familiar with AI settings, please, feel free to hit me up on Discord (A. Ares#3160) and I would love to help any way I can! :) Cheers mate! :)
@@arismagicgr hm. my AI settings are usually between .25 and .50 and still I feel that AI ATs with RPG specifically are usually spot-on. Like they usually miss you just because you are moving, but the rockets fly by only a meter or so even on longer ranges. Which is great to scare someone, but they are still much more accurate than players. AI AT are also extremely dangerous when you drive a vehicle, just because they hit so well and will shoot through bushes, while players will be much lower of a threat. Not sure if that has to do with settings or maybe other mods interfere. What does lower the AI accuracy greatly though is Lambs Suppression or Danger when you suppress them. So that one is working as intended...
@@tiberius8390 thank you for your reply mate. I will have to test that a bit more and I will try to come back to you. Cheers! :)
I have DMP and i've been curious about HAL since i've seen it. How long does it take you to make a fun mission to play/do you think it's worth playing singleplayer.
This is a bad ass mod, it makes those fuckers shoot at infantry with rpg-7s
Fucking awesome did you finish the mission? Would like to play it
Not really! It was really a test! But, I am kinda getting back to it these days! Is there anything in particular that you would like to see in this mission? I would really appreciate comments, suggestions or anything else! Plus, you can get the file and change it as you see fit!
@@arismagicgr something like this but its set in ww2
@@whatthehell4644 Hmm... Because I am not really fond of WW2, I am not really familiar with WW2 mods. But, we may work something together. If you want to, I would recommend sending me a message on Discord. You will find me as A. Ares#3160 . So, send me there and maybe we can work something out. I may be able to make something for you as a base mission and you expand on it! Worry not, I do NOT ask for money or anything else. Everything is for the community! :)
@@arismagicgr thanks for your kindness and offer but thanks i am way too busy to learn scripting
@@whatthehell4644 I will do the scripting mate. I was thinking that you will mostly guide me to achieve what you want to! But, whatever suits you best! In any case though, you can download the mission file and do whatever you want with it if it helps! :) Here is the link: steamcommunity.com/sharedfiles/filedetails/?id=2535912325
Yo, what sound mod do you use?
Well... To be honest here, this is a hard question as this video is pretty old. IF I remember correctly I was using "JSRS" and "Enhanced Soundscape" (steamcommunity.com/sharedfiles/filedetails/?id=825179978)
Hi can you show of how this was setup im just curious of how many objectives u have and the commander settings u have set
Hey there mate! To be honest this is a pretty old mission that I made to test some things out and this video was uploaded mostly to let some friends see the progress of my tests. So, I will answer what I actually remember, which means that the info may be inaccurate! If I remember correctly I had 4 HAL Simple objectives with friendly forces being outnumbered but with better equipment and assets (BLUFOR had armored humvees and OPFOR had technicals). Also, if I remember correctly, at least BLUFOR had mortars (but it is possible OPFOR had too but less tubes). I used HAL NR6+ to spawn and control both sides and I used Drongo's Map Populatio (DMP) to spawn ambient stuff like civilians, IEDs, Suicide Bombers etc. and to control weather and skill lever for both BLUFOR and OPFOR (in a later version I also tested Surrender/Moral module or DMP but I don't have a recording of it). My intention was to try and "connect"/"link" HAL NR6+ Simple Objectives with ArmA 3 Sector Control mode's Sectors! And use the sectors as objectives. And my idea was in a later version to use sectors as a way to earn respawn tickets which in turn I was going to use as currency. I managed to do the last part in this mission: steamcommunity.com/sharedfiles/filedetails/?id=2594370673 You can also check the whole mission set-up by downloading the actual mission here: steamcommunity.com/sharedfiles/filedetails/?id=2535912325 Please read the mission description on Steam Workshop page of the mission for more details for both missions. And try contacting me on Discord ( A. Ares#3160 ) for whatever else you may need mate! Hope that I helped a bit. Cheers!
What mod do you use for the weapon aiming at 1:34?
@@arismagicgr Thank you sm man. I'll have to give it a try when I get off work. I'll still take the name of the setting once you're home just in case though
do ai shoot there rpg withou this mod
0:42 you hit the gas there a bit too hard
I know mate... I am not a good pilot. It was just a test run! I was trying to find a way to use OPTRE Corvettes as bases for a PvP mission that I am working on and I uploaded this so some friends can see it and either tell me if this method is viable or the have something else to suggest. If you have something to suggest as an alternative, please do, it will be highly appreciated!
DMP is gold
It is indeed an amazing mod and Drongo keeps updating and expand it. Also Drongo is an extremely helpful and humble person! I highly recommend joining his Discord Server and trying out his other mods! Thank you for the comment mate!
The frames keep dying as time goes on .. ><
As combat goes on more and more units are getting de-cached so frames keep dropping but my PC is not really suited to local host these kind of missions!
Another mission that I made on Malden had something like 30+ FPS with about 120-130 units fighting at a radius of max 1 klik from the player in local host! I believe at a dedicated server you will get a decent 40+ at all times!