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Bows Are Finally Dead
#destiny2 #destiny2pvp #d2
TL;DR:
Bows are dead except for Wishender. If you think this is a problem, help spread the word.
Bows are not duelling weapons at the moment, but Bungie just nerfed them with that thought in mind, when in fact, they're just used as Sniper replacements.
Bows could also be a fair and skillful primary. They need to punish the player for holding a lane indefinitely, and release the arrow immediately as they draw. This will discourage the bad habits that weapons like Wishender induce.
Intro is from Atlantis: The Lost Empire
Chapters:
0:00 Intro
3:25 Bows Got Nerfed in 3 Ways
4:48 2 types of Bow user
5:59 The Bow Problem
6:40 the Sins of Wishender
8:43 March 5 Patch is Confusing
9:35 Bows Cannot Duel
10:51 A Better Nerf
14:16 Bows in The Current Meta
15:12 Bows are Not the best Peekshooting Weapon
15:54 120 Handcannons are Better Bows
16:17 The Necessity of Flick Aiming
17:15 Wishender Remains OP
17:37 I Hate Aim Assist
18:06 The Special Ammo Nerf Affected Bow Loadouts the Most
19:35 Not Fun
20:00 Outro
Damage Spreadsheet:
docs.google.com/spreadsheets/d/1FWMC-Vd_bGEoRkkrn3drWIORCFYyWQVMNlMasa4OE6I/edit#gid=125539001
1v1 Year 1 Vanilla Charity Tournament Playlist used at the end of the video:
czcams.com/play/PL9ASVgaJ9k1iUFP80UVwI7vEXoFULNeJv.html&si=2N3TtLSFaX2JXFPb
Socials:
www.twitch.tv/mazokumo
mazokvmo
www.youtube.com/@mazokumo
www.youtube.com/@mazokumoslow
mazokumo
Special Thanks to…
Yumi (My ex clan)
Cardinal Dive friends
ExpiredSmiles
Xaane
Catfish
LevinMegabyte
Jober7
harm (d2foundry)
Irredium (Yumi Founder)
MBP (Massive Breakdowns Discord)...
d2foundry.gg ...
CammyCakes and Hynra for being great sources of inspiration...
Bungie for a great source of Enjoyment...
Go subscribe to these channels:
www.youtube.com/@hynracanfly
www.youtube.com/@cammycakesgaming
Music Credit:
LEMMiNO - Cipher
czcams.com/video/b0q5PR1xpA0/video.html
CC BY-SA 4.0
LEMMiNO - Firecracker
czcams.com/video/ulfoU2MziOc/video.html
CC BY-SA 4.0
LEMMiNO - Encounters
czcams.com/video/xdwWCl_5x2s/video.html
CC BY-SA 4.0
LEMMiNO - Triangular
czcams.com/video/rlaG7gF7qeI/video.html
CC BY-SA 4.0
LEMMiNO - Nocturnal
czcams.com/video/epmoV2HRs9U/video.html
CC BY-SA 4.0
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Komentáře

  • @williamarchie6872
    @williamarchie6872 Před 8 dny

    Bows didn’t need a nerf. I’m a pretty high skilled player and I didn’t have a single problem with bows given the major downsides of the weapon. Very easy to play around. If a player is good enough to destroy me with a bow he’s just good and I need to refine my playing.

  • @Claudiojoana
    @Claudiojoana Před 9 dny

    90% of people use hand cannons in pvp , and bungie nerf bows...makes alot of sense , im a 100% flick bow user ( dont use swap) and sucks

  • @alonilin
    @alonilin Před 10 dny

    I was wondering why when i returned to destiny bows felt like dogshit.. la monarque with increased damage from orb of power from 3 years ago is now dead and forgoten 😔

  • @mitch4065
    @mitch4065 Před 15 dny

    Has things changed? I’m getting back in and want to use nothing but bows.

    • @mazokumo
      @mazokumo Před 15 dny

      @@mitch4065 bows still suck but now we have 4 bows with Archers Gambit so if you can get a good roll with that you can at least kill players pretty fast

  • @DeathstrokeIncGaming
    @DeathstrokeIncGaming Před 25 dny

    This was the most comprehensive video showcasing the real issues I never even thought about. I am in no way a bow user and I hate it do to the skilless playstyles you mentioned that people would click away from. I honestly found this trying to find a hynra video of a guy I saw using a bow in a way i could respect. This video has given me a new appreciation for bows and the issues that plague PVP.

  • @CDcooper3876
    @CDcooper3876 Před měsícem

    Right now trying to play bow in pvp is hurting my mental health

  • @Jamesssssssssssssss
    @Jamesssssssssssssss Před měsícem

    I stopped playing right before this, lord they killed my baby bow . NOOOO

  • @ziggy8894
    @ziggy8894 Před měsícem

    For some time now I've been searching for guidance on how to improve while I approach the skill ceiling that destiny 2 has to offer, looking for new techniques and rollouts/rotations, teamplay examples and overall strength in a raw 1v1. While I think these things are valuable, and I am already learning them, mental health really is something I struggle with in my day-to-day life and it truly is my anxieties that bring down my gameplay. This has helped me realize that what will ultimately push me past my greatest heights is understanding when it's time for me to stop, take a break, and learn to be alright with the possibility of my failure or shortcomings. I feel very passionately about destiny 2's PvP, and my personal performance with my playstyle is something that affects me mentally. I play with a lot of players that I respect or look up to, and I see myself struggle under pressure. I recently played a session with Illphysics in his low-to-mid-level labs, and I found myself being anxious, snappy and impatient because I have immense respect for what he does and who he is. I was told that I was higher than the average skill that he wanted for the teams, and I ended up underperforming massively because of the way that this expectation affected my anxieties, and not necessarily due to my player skill. Thank you for helping me in this revelation; I will do better.

  • @gigel743
    @gigel743 Před 2 měsíci

    Why this didnt get more views, yours points are literally spot on. Never been more in an agreement with a video in my life.

  • @sauceinmyface9302
    @sauceinmyface9302 Před 2 měsíci

    Long live wishender

  • @lemonstorm8475
    @lemonstorm8475 Před 2 měsíci

    Using bows is a skill 👌 and I miss it 😢

  • @WolfRaven-jm1cm
    @WolfRaven-jm1cm Před 2 měsíci

    Why not just increase time to switch from a bow?

  • @patrickarraes4422
    @patrickarraes4422 Před 2 měsíci

    1000% agree

  • @rho-01
    @rho-01 Před 3 měsíci

    also I never really understood how bows are a advantage with two shot. That just means it's already not an awp. Also for people who say you can peek with bows, you can peak with hand canons too or almost any gun no?

    • @mazokumo
      @mazokumo Před 3 měsíci

      the point is that you have to peekshoot less times, puting yourself at a disatvantage less times than other weapons essentially. But against good players, repeaking the same lane is throwing regardless of weapon or skill

    • @rho-01
      @rho-01 Před 3 měsíci

      @@mazokumo yeah but that difference is learnt covered from the skill. If you push a bow player it's harder for him to adjust than is it for a regular gun? If talk is really about skill. Isn't there players who do the exact same with other guns? my point is: just because you see most kills on a weapon, doesn't mean it's the best. It could just mean it's the favourite weapon of the best player.

  • @rho-01
    @rho-01 Před 3 měsíci

    I've been trying to learn bow for a few months now, haven't gotten it down. Hopefully I can at least finish my video before they do this

  • @jojo9222
    @jojo9222 Před 3 měsíci

    bow didnt get nerfed, They got buffed for pc, now console players cant use bows as well :(

  • @quizkill
    @quizkill Před 3 měsíci

    Why reduce bow damage at all? It still has the longest time to kill.....

  • @nrwsgreatest3299
    @nrwsgreatest3299 Před 3 měsíci

    Real bow mains use the bow to get the finalblow not the second weapon. but we are getting nerfed because of bow swapping randoms

  • @dickfacepeterson
    @dickfacepeterson Před 3 měsíci

    spot on

  • @alexanderminas28
    @alexanderminas28 Před 3 měsíci

    As someone who loved using bows since the start of Forsaken, I have to admit that even Aim assist on bows really kill it, especially if another opponent runs in your sights, that it tracks the guy that runs through it.

  • @hondragaming593
    @hondragaming593 Před 3 měsíci

    Sad. Got here after trying my new bow in crucible and finding out i cannot play agro anymore. Over the course of a few games i degraded to line-peeking with Lemonarque to be of any use...

  • @deadream_3268
    @deadream_3268 Před 4 měsíci

    What a fucking video. Couldn't have said it better myself. ❤❤❤

  • @ravenmoonbow2262
    @ravenmoonbow2262 Před 4 měsíci

    Hell no.... your changes are toxic.... i want my bows back to pre nerf

    • @mazokumo
      @mazokumo Před 4 měsíci

      We can't have that tho. That's extremely unlikely, Bungie won't bring them back the way they were. Besides something had to change. Just not this

  • @dejanstojkovic5702
    @dejanstojkovic5702 Před 4 měsíci

    Just don t agree to your view they should have not be touched at all

  • @D4BadRecords
    @D4BadRecords Před 4 měsíci

    Man, I came back and found out they nerfed bows just now. I played the aggro play style in Crucible, and was more careful in trials. But this nerf makes me feel stupid running around with a bow, it is an inferior weapon, why would I use it.

  • @AceChevChelios
    @AceChevChelios Před 4 měsíci

    Trinity Ghoul is op Whit the Event Scout +Kaskade

  • @delta_1632
    @delta_1632 Před 4 měsíci

    First up, great video. Really high quality and one of the best, if not the best destiny video I've seen in a while. Some questions and opinions on the bow situation. If you make the perfekt draw time smaller like hynra suggested, wouldn't you just be able to spam reload draws to indefinitely hold the draw anyways and extend the perfect draw? Sure that's a small skillgap, but not really hard enough to outweigh the benefits. I think the changes bows received were an emergency way to get rid of the main problem, which is a primary weapon Sniper rifle. Yes you can still use them as a Sniper rifle supetitute, but you're not oneshot to almost anything in the game after just one shot anymore. It's easier to overwhelm bow players now, due to shotguns and fusions having way less availability and the rounds you play against bows, rare as they may be, have become way more enjoyable, because the game doesn't just grind to a halt anymore. Wishender being the only outlier still. This might have killed the agressive playstile for now, which don't get me wrong I hate that such a cool way of playing had to die for lanecamping andy's sins, but I hope that in the future they'll revisit this to implement a better fix. I espetially enjoyed the IB bow with swash and getting oneshot sprees. As a side note this also happened with sniper rifle bodyshot DMG. Mechabre could one tap in the body with swash, which made a uniquely agressive Sniper playstile viable, now that's gone. I think one way they could help is by increasing swash and Adrenaline on Bows and Snipes specifically to like 100% where they onetap in the head again. Might be broken but I doupt it since it requires a kill and of an ability at that, which is way less common now.

    • @mazokumo
      @mazokumo Před 4 měsíci

      It's not "simply just" and you're not indefinitely holding the draw. Please try to put into practice in multiple scenarios such as movement, Strafing, jumping, getting flinched, etc. Introduction or development of incremental minor mechanics are meant to add up and combine into making a weapon balanced. After enhancing the perfect draw mechanic the way I described it, we can move on from there and if it's not enough, introduce more incremental roadblocks. A little something Extra to introduce difficulty or delay in maintaining full damage is something you can see everywhere in the game. Having to correct your aim for recoil with full auto weapons, having to adjust for flinch, delay in engagement due to your aim being punched to the ground after landing from greater heights, even the very action of having to reload after an Ammount of damage or time, are all incremental balance choices meant to make it harder for you to slay, and have to pace your engagements properly. We haven't even mentioned that bow headshot into halfdraw hald-damage bodyshot, which was one of the most skillful things you could do with a bow that requires you to be within 25 meters and below (because the arrow becomes a projectile that has travel time and an arched trajectory, and can be heavily affected by flinch, movement and hitreg), is no longer possible for aggressive playstyles, which is something I wished could be developed or encouraged further. As I mentioned in the video, the perfect draw window is barely fucking anything at the moment. Legit it might as well not exist, when the difference in damage is 5-7. Can you even imagine if that window/difference would instead be 100 damage? Again, I explain this in the video at 13:43. From 150 damage let it drop to 50 damage in the span of a few milliseconds, like the perfect draw window ATM is barely a hindrance and you don't think much of it because of that. You simply haven't really considered exactly how that would feel, especially in high level play where every second counts, and you having to redraw every half a second can be the meaning between you getting a kill or delaying your kill by 0.5 seconds because you had to draw-cancel to deal full damage again, and risk dying. For the record I never liked or enjoyed bow oneshotting tech I think it never should've existed in the first place. Even if it's an ability kill reward, I still think it shouldn't be in the game and that is one thing I like having been changed.

    • @delta_1632
      @delta_1632 Před 4 měsíci

      @@mazokumo Thanks for the reply. That's fair, I didn't really think about the part of the perfect draw in the more mobile/agressive playstyle, for that it's definetely a really heavy skillgap the way you described in your video. My thoughts were more on the sitting in a lane and waiting for a head to peek out playstyle. I might be underestimating it from my point of view, because to me the reload cancel draw isn't difficult at all, but I also don't know how perfect draw would feel with the changes you suggested. I just can't perfectly imagine it and the part I can imagine doesn't seem difficult, mind you for a passive playstyle. But I definetely agree with your suggested change of the perfect drawtime. I just hope that bungie will keep updating the PvP sandbox as fast as they've been doing so far since the new Sandbox launched. Maybe they'll come around quicker to such stuff. Not liking the oneshot tech is personal preference I guess. I just thought it's risky/not easy enough to prock since it's a specific kill activation and thus enabled some cool playstyles that are uniquely viable and fun in 6s, but I also get why people wouldn't like it.

    • @mazokumo
      @mazokumo Před 4 měsíci

      @@delta_1632 like I said if it's not enough they could expand on it. Idk if you noticed but people who hold lanes, tend to hold the arrow in the bow without draw-cancelling extremely often. Regardless of your experience, I've seen people play that way, and this change could help mitigate the damage a lot. And it's not just random people who swap to a bow, but some bow users as well.

    • @delta_1632
      @delta_1632 Před 4 měsíci

      @@mazokumo That's fair. Would be at least a start in the right direction.

  • @iLessonLearned
    @iLessonLearned Před 4 měsíci

    What a Awesome video, entertaining and covers a lot of great points, this is your style mazo I want to see so much more stuff like this

  • @tommylandry97
    @tommylandry97 Před 4 měsíci

    Hey Mazo, thank you for this informative and thoughtful video. As an aggressive bow player myself, these changes have drained out the very last few droplets of fun I could experience with Destiny 2 PvP. My biggest gripe with all these changes is that we're essentially condemning bow players to a playstyle that we all, and I mean all want to be gone while leaving the main culprits entirely unchecked. When you have to ruin an entire archetype and playstyle to justify the existence of a single exotic weapon that has been left unchecked in both PvP and PvE for the longest time, you're clearly lacking foresight. At this point, I am feeling very hopeless with the future of bows because the developers are contemptuous enough to tell us on a livestream that these changes are exactly what they wanted and that they are fine.

  • @MowJoeJoJo
    @MowJoeJoJo Před 4 měsíci

    This video is done masterfully. Thankyou for this spectacular content.

  • @JQDeathFromAbove96
    @JQDeathFromAbove96 Před 4 měsíci

    Atlantis is a GOAT. Why put such a terrible update overlaying such a great movie?!!! This primary only PvP is gae and trash. It caters to reg gun crybabies. Halo PvP is trash. Y’all are gullible idiots.

  • @occul4rsn1pes32
    @occul4rsn1pes32 Před 4 měsíci

    I feel like wish ender should reward the truesight after your first kill so you need to work for it, but it's still holding value.

  • @hulkhoagie3909
    @hulkhoagie3909 Před 4 měsíci

    I always used bows (not wishender), and was starting to get better with dueling and stuff, but with how the sandbox is now with teamshotting and snowballing with special ammo, it feels horrible. Was getting better at the game with weapons I liked, just for them to nerf them and be subjected to an autorifle/handcannon meta.

  • @maxthejew
    @maxthejew Před 4 měsíci

    Actual bow users were a rarity. Subtract wishender, which honestly, slowest draw time and I never really found wallhacks all that great. If you've done enough pvp you pretty much know wherr the enemy is based on radar, pretty much know what they are doing based on previous games. I loved my biting winds with swash for the occasional one tap. Now? Bows are dead.

  • @exxy9931
    @exxy9931 Před 4 měsíci

    Outside of Wish Ender and blinting, I didn't really have much of an issue with most bows. Considering they took away Khepri's short use of true sight/wall hacks away (for those unaware, it initially allowed you to melee or use trapper's ambush to trigger true sight whereas now you have to have the enemy walk into your snare bomb) when it wasn't even high in usage rates but has let Wish Ender continue to hang onto wall hacks baffles me. Not to mention they talk about wanting to clear up the confusion behind why players die but I'm pretty sure Wish Ender's damage still procs extremely delayed to the actual shot. Where is the sense in this??

  • @jakedrago7805
    @jakedrago7805 Před 4 měsíci

    I’ve been a bow main (aggressive legendary) since forsaken and I will never spend another penny on this game bungie and all those bow haters can go kiss my ass … screw bungie screw destiny

  • @kindacringe7189
    @kindacringe7189 Před 4 měsíci

    Intro made me wanna watch that movie again lol

  • @HeyItsBrad
    @HeyItsBrad Před 4 měsíci

    As an Atlantis fan that intro was amazing.

  • @ghosty5424
    @ghosty5424 Před 4 měsíci

    Interesting Merc saying what bows are intended to do is plank away from the back of the map. I'm guessing if that's where they want them, they wont do anything further but... really bows should be a viable weapon on their own and that playstyle does not allow them to be viable on their own, plain and simple. I think a simple buff would be to reduce the base draw times again so that all bows can be closer to 1sec ttk base - there are scouts after all. Also interesting note - whistlers whim with kill clip can still 1 head 1 body once you get a kill. Not sure how easy it is to get the kill, but am gonna start playing around with it

    • @mazokumo
      @mazokumo Před 4 měsíci

      They already are at 1sec ttk. Lightweights are at 1s, while Precisions are at 1.1+ seconds, if you max out the reload on both archetypes of bows. If you don't max out reload, ttk grows to 1.2 and 1.3

    • @ghosty5424
      @ghosty5424 Před 4 měsíci

      @@mazokumo that’s perfectly rolled lightweights or precisions with AC right? I’m talking at base so that for lightweights, draw time would actually 1 sec or even a bit south, and percs can bring it down way south of that if perfectly rolled and optimized. Or, if you’re good with 1 sec you could spec into accuracy or stability to prevent flinch on the follow up shot. This would also make other percs like moving target or killing wind more viable as well.

    • @mazokumo
      @mazokumo Před 4 měsíci

      @@ghosty5424 you said TTK, and Drawtime is not Time To Kill. TTK is composed of Drawtime and Reload. I always assume 576ms Drawtime for precisions, and 500ms Drawtime for Lightweights, otherwise they're not competitive. I don't care about AT that's extra. Currently Bows kill slower than any weapon in the game thanks to that, which is fine since they deal the most damage.

    • @ghosty5424
      @ghosty5424 Před 4 měsíci

      @@mazokumo yep definitely draw time, reload and nocking speed as you pointed out in another of your videos 😉 but.. im definitely talking overall ttk being 1 sec or really just a bit south of 1 sec for lightweights at base so that other things can be done to help our follow up shot. Despite doing the most damage, we also have the highest obstacles to hitting optimal.. never mind the mental stack of draw timing which over time definitely gets easier.. let’s consider what happens every time I have to duck into cover which puts a smg player on the flank immediately as I try to prepare the next shot or allows a second player to get in position to team shot. The extra dmg in a single shot model is only valuable if it can clean up a 120 or 140 shot which it can’t now. You’re currently gonna have an easier time with a scout (let alone a box breathing one). Lightweight scout can put out like 190hp in maybe .6 while our single follow up shot of 130 is longer than 1sec? Or 117 at just north of 1 sec without ac? Make it make sense lol

  • @Saucedup16
    @Saucedup16 Před 4 měsíci

    Wish ender should be straight up disabled in PvP at this point

  • @Winter_Contingency
    @Winter_Contingency Před 4 měsíci

    this is a banger for sure mazo

  • @omrizubary
    @omrizubary Před 4 měsíci

    Well *looks at my trusty true prophcy and monarque* time to do some damage

  • @blebreton06
    @blebreton06 Před 4 měsíci

    Fyi the PERFECT DRAW can be macroed 🤷‍♂️

  • @mythe6669
    @mythe6669 Před 4 měsíci

    Great video, I hope Bungie sees it and acts accordingly. I think they might be aware the nerf went too far, judging by how Merc was already talking about that possibility before the patch even went life. What boggles my mind is that just like before with snipers, they nuked the skillful aggressive playstyle and enforced the lame back of the map laning. The very thing that is the most annoying to play against both with snipers and bows. Wishender and LeMon along with Oathkeepers and people crouching invis in the back of the map is what made people hate bows. Now Bungie jumps in with a hard nerf (because of a 1,3 % rise in usage no less 🤦‍♀️), making all bows pretty much obsolete... except for Wishender and LeMon along with Oathkeepers because that way both can still easily 1c1b while also benefitting from a faster drawtime / infinite perfect draw, which should never have worked with exotic perks to begin with imo. Without Oathkeepers the perfect draw window for poison damage on LeMon is ok and requires good timing though Wishender's wallhacks were and still are rediculous. But that Bungie does not grasp how to properly use bows already showed in the Oathkeepers update to "encourage a less passive playstyle" by giving it more damage on shorter draws. You need to hold / overhold that draw so insanely long it took me forever to even see that UI thing pop up since I just use Oathkeepers for the AE and drawtime benefits, not the infinite hold. Like in what world is that a short draw to increase damage?

  • @blebreton06
    @blebreton06 Před 4 měsíci

    Does Splice weaken like void? If so radiant hunter plus a splice bow would be nice. Other wise only lethophobia will be the play with hot swaps….

  • @casualknight8962
    @casualknight8962 Před 4 měsíci

    No there not dead there just out of the meta for 6 months but will be meta again after every other weapin gets nerfed to the ground .

  • @Nitroband
    @Nitroband Před 4 měsíci

    and Le Monarque is still a damn Nightmare too....

  • @jackelhog
    @jackelhog Před 4 měsíci

    beautiful story telling for a weapons patch for d2 no less

  • @t.v.1201
    @t.v.1201 Před 4 měsíci

    I went flawless this weekend and it has easily been one of the most boring flawless runs I have ever done in my life. the changes made essentially everyone sit in the back of the map with double primary because using special was no longer worth it. We have essentially regressed back to vanilla d2 meta atp. Now no one is even attempting to look at bows because why use a bow when you can just hit someone from crazy ranges with a pulse,ar,scout, etc.