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Rampage
Registrace 25. 04. 2022
Video
Squad 44 - This is the most FUN class in the game..
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Try this kit, it's so strong!
Squad 44 - Infantry Tips & Tricks
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Learn the secrets that produce the best players in Squad 44
I'm that sniper you HATE..
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Sniping in Squad 44 is the most addicting experience of any weapon
We BROKE the Kill Record! - Squad 44
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In my 1700 hours in PS, I've never seen a single squad carry a match this hard. The enemies despite being down 175 tickets nearly won the game by neutralizing in the final 30 seconds. I was shocked when I saw the scoreboard come up.
You've never seen Post Scriptum like this..
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Even Spielberg would be proud of me. Most people view PS through the lens of first person POV, I wanted to show a different perspective of the game.
Post Scriptum - The German MG is truly disgusting..
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11 kills in a span of 3 minutes, helping cap the point against all odds with a single squad
Gewehr battling in Oosterbeek against the British
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Typically attackers steam roll on Oosterbeek, our squad managed 258 kills with 3 of us accounting for 172 kills combined to help carry us to the win in a really closely contested match. Their tanks were running through us all game but our infantry won out in the end.
Hell Let Loose vs. Post Scriptum - Why one game is SO much better..
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Every single review for Hell Let Loose vs Post Scriptum covers everything but the most important part - which is gameplay and gunplay. Gunplay is the meat and potatoes of the game, without good gunplay, you can't justify calling it a true ww2 milsim which represents every weapon earnestly.
Top Killstreaks & Headshots from April | Post Scriptum Gameplay
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Some of my fun highlights from the past month
The King of Post Scriptum Sniping is back
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Its been too long since my last sniping vid, and I know how much PS players love their snipers
Insurgency Sandstorm First 3 Hours were a PTSD Simulator..
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This game has one of the lowest ttks I've ever experienced. The game feels like a mix between Call of Duty and Squad, it has faster pacing than typical milsims, but you can't just hold down W key or you'll get punished hard. People hold angles and camp spots, so you have to becareful with clearing and find the balance between knowing when to flank and when to sit tight. I've been getting punish...
Intense Back and Forth on Foy | Post Scriptum Gameplay
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I had to take over as squad lead about 10 minutes into the game, we managed to take two points by the skin of our teeth with just our squad, and then lost on the final point when the enemy platoon commander dropped a clutch arty and wiped us out.
Holdfast Nations At War - My First 9 Hours Were a Beautiful Experience..
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Holdfast Nations At War - My First 9 Hours Were a Beautiful Experience..
Post Scriptum Two sides of the war | My POV & Enemy POV
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Post Scriptum Two sides of the war | My POV & Enemy POV
Post Scriptum WILD moments from February
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Post Scriptum WILD moments from February
How to play good defense in Post Scriptum - Gameplay Tutorial
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How to play good defense in Post Scriptum - Gameplay Tutorial
Starting 2023 with a BANG | Post Scriptum Gameplay
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Starting 2023 with a BANG | Post Scriptum Gameplay
244 Kill Squad on Carentan CRAZY ENDING with 2 min remaining - Post Scriptum Gameplay
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244 Kill Squad on Carentan CRAZY ENDING with 2 min remaining - Post Scriptum Gameplay
MVP Squad on Doorwerth - Post Scriptum Gameplay
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MVP Squad on Doorwerth - Post Scriptum Gameplay
Post Scriptum INCREDIBLE Sniper Highlights From The Past Year
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Post Scriptum INCREDIBLE Sniper Highlights From The Past Year
Intense Squad Leading Action on Heelsum - Post Scriptum
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Intense Squad Leading Action on Heelsum - Post Scriptum
Hell Let Loose | INTENSE first push defense on Utah First 5 Min
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Hell Let Loose | INTENSE first push defense on Utah First 5 Min
This REALISTIC WW1 Game is All Quiet On The Western Front
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This REALISTIC WW1 Game is All Quiet On The Western Front
Beyond The Wire is the BEST WW1 Game You've Never Heard Of
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Beyond The Wire is the BEST WW1 Game You've Never Heard Of
Post Scriptum - What 1200+ Hours Looks Like
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Post Scriptum - What 1200 Hours Looks Like
Post Scriptum AMAZING Sniper shots - Greatest Hits Vol 1.
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Post Scriptum AMAZING Sniper shots - Greatest Hits Vol 1.
Post Scriptum Lonewolf Flanking Can Win Objectives - Tactical Gameplay Analysis
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Post Scriptum Lonewolf Flanking Can Win Objectives - Tactical Gameplay Analysis
Been watching a lot of hell let loose, post scriptum, squad videos, and decided... I'll keep playing arma 3, and reforger.
11:34 what is this guy saying in prox chat 😂
Hell Let Loose was my gateway drug into milsim shooters and I'm in the process of converting to S44. Right now my biggest obstacle to improvement is understanding the map, and what my high-priority targets are. S44 seems to be similar to HLL in that the key to taking control of an area is the construction and destruction of team spawn points, and, to a lesser extent, squad spawn points. Hunting down and destroying enemy spawn points or constructing your team's spawn points are like...your highest-priority goals in HLL most of the time. Is that the case in S44? If so, is there a guide somewhere on how to read the map/battlefield to find those enemy structures?
Game would be great if didn’t get 50-70fps during a fight with rtx 4070ti super and a i7-13700k.
yeah it has performance issues for sure. It's a big thing I've been complaining about with other veterans. Especially when you get mortars and a lot of things happening on screen. This game used to be amazingly optimized and got fucked after the 4.27 engine switch, they've never been able to fix optimization since. I used to get 130-150 FPS on EPIC, now I play on medium and get around 70-80-90 and it goes down to 50 when there is a lot happening.
@@corerampage7587 I average around 100 with nothing going on, then it drops to 80 and then sometimes 50-60 with the specs I have that is basically unplayable on medium settings 1080p
increased sway for a 2nd time in 6 months, what is this game anymore
can someone explain me how i can play squad 44 when i start the game then im in a editor and i dont know what i have to do ;(
You may have downloaded the SDK by accident? Ask on the official Reddit
@@corerampage7587 oh yes i got the SDK version but can i also play now the normal squad 44?
I think the one thing that really holds post scriptum back is that it lacks any sort of "earning system" which makes HLL so fun. i play a game and i get something. i level classes and get new kits and achieve things. without this it gets pretty stale and you have to ask. why am i playing? sure a round or two is fun for the "experience" but after that it wares off and there no really drive to keep playing. cause why? there is no purpose. nothing to earn. nothing to achieve. nevermind the fact that winning means nothing when you get nothing for doing it. squad has this same issue of being purposelessness. just like rising storm 2 and every other game exactly like this
I agree with you, PS could certainly use a progression system.
somehow it feels like I always play against teams of you.
pretty work! we gotta get in some time! is your call sign Rampage?? I believe we've played a round or two together before...
holy aimbot those shotsssss😶
what are your graphics settings ?
In most of these clips it’s on medium to high, I used to play on epic but they shit the bed with optimization updates over the past two years and I haven’t been able to consistently play on epic since. Most people with DLSS, I don’t because it looks bad to me.
@corerampage7587 on what is ur gamma (brightness)
What server do you play in the United States?
1 ID
Just the fact that you can run fast in post scriptum makes me happy.
It's a shame you took down your video criticizing the game after the logi update, it's not like those issues have been resolved, it had a lot of good points which could help improve the game. I'd have to disagree with this title and say the game has a long way to go and many of the shortcomings stem from OWI/MA's changes to the game that killed off the playerbase and keep the game in limbo, hovering closers to death than it being revived. Steamcharts continues to prove this point, yesterday on a Sunday they had at peak 5 servers up, 2 NA, 3 EU. It's not doing well for a few reasons. It's still a copy of the squad meta, they improved it up but it's still 1 min of solo building (requiring a slave to dig for SL) or destroying a fob/radio, with 1 MSP instead of 2. Inexperienced players aren't building fobs, logi is building them out in the middle of nowhere and using up the fob limit. MSP redzone is still an unresolved issue. The gun play and sway are closer to the Squads ICO than any other of its competitors and to me it's no longer satisfying more than it is frustrating and annoying how big a difference movement and stamina use negatively affects sway compared to full stamina. Also the ADS animations in general is super jank and like playing on the SDK where the animations resets at random constantly. Look at your weapon and you will see it not be fluid swaying animation instead it glitches and resets constantly, which affects the sights also. I think they've done a good job on the graphical improvements and steps towards optimization but at the core, the game hasn't improved much, only made worse since Squad logi implementation compared to 2 MSP games that we had before. Less spawns, less action, more linear meat grind affect. I hope the new game mode from Idolo on the team now will deliver and revive the game to some degree. And maybe they will gain some sense with them looking into weapon sway by weight and fix their janky weapon sway that keeps me and no doubt other players from enjoying the game, ICO for example has fervent backlash since it's inception and this game has worse sway if you compare the mosin bolt action in Squad to any weapon in Squad 44. The devs have done more bad for the game than any good on top of Katz denied any changes or refused to accept there were unintended weapon sway changes and instead used ban hammers to keep away awareness/discussion from it. The devs and their surrounding discord community are a plague to this game.
The Earth is round We landed on the moon Science is real Vaccines save lives Trump lost the 2020 election lol Sorry the joe biden soros jewish space lasers owi devs ruined your game you wacko
I think a marriage of the two systems from the pre-fob heavy era and the two msp era has been a lot better than the pre-fob spam era. Points used to get zerged with no defenders. Now I'm combatting people on every single objective. It's not a perfect system as while I like that fobs are on point and give defenders a fighting chance (with supplies on every point), it can be difficult to eliminate an on-point fob if it's in the middle of a multiple-story building or underground in a bunker. It makes bombing runs difficult from platoon commanders, and only grenadiers can get to them to blow them up with AT nades. I've spoken to the lead dev and they will solve this with a better proxy system for vertically placed fobs. They're also adding a ton of QoL to make it so radioman can mark (something I also told the lead dev to do privately), and other tidbits to make SL easier. I also messaged the lead dev and told him I will quit this game and uninstall if they add ICO/sway, and the entire community (even their biggest ass kissers) told them they will stop playing. A day after I messaged him he said in a public note on discord they will not add sway. At least they're receptive despite making mistakes, which is a lot more than you can say for almost any dev team nowadays. The reason I unlisted my criticism video is because it's still being found by hundreds of people, and it is no longer applicable to the current game because they got rid of it due to that video and overall reviews/criticisms. If I kept it up and new people looking for the game saw it they would think the game is in a terrible state and unplayable. Currently, I've had nothing but action packed matches (on every cap) for the most part and far fewer steam rolls.
@@corerampage7587 Props to you bro, more content creators should be like you. You spoke your criticsm about that debacle of an update and took it down when it was obsolete. I've had genuienly some of the most fun I've ever had recently playing, so many matches are brutal, long, deadly, back and forth slogs. I hardly ever saw ticket losses before the MA devs took over, it was almost always a one-sided stomp. Nowadays, even losses feel like fun, close games. With a major update around the corner and rumors that Internoto is finally going to get some of his incredible work get officially added and compensated, something Periscope never did mind you; use their rich modding community. I can only glee with excitment for what is to come and here's hoping that the game continues to improve and grow.
5:45 the dude getting launched into orbit lmao. This whole sequence is something that would happen to me 😂
cant wait for weapon sway to be implemented so noobs can run through open ground with more impunity and dodge bullets until it turns into a 1 on 1 5m away mag dumping each other...just like how real wars are fought.
mini ico to full ico would delete the game, all 2 servers full of players
Just an update on this, I’ve now heard they no longer wish to do this due to feedback
You have been doing this since I posted my “Taking Old Tower” video back in February ‘23. You were the reason our push from North of Old Tower was a success. Your aim has aged like fine wine, good sir.
Cheers! I remember that video very well!
I love the potatoe mode, i have some commands in the launcher to make it look as awful as yours.. .the FPS gainzzzzzzzzzzzzz, nice vid !
Not sure what you’re trying to insinuate. I don’t “input special console commands”. My graphics are set to medium because this game is poorly optimized. I used to run it on epic before they screwed the pooch with bad updates.
This game and especially the building destruction looks very good. Nice gameplay but what I don’t like about this game is you teamkilling and them going “it’s okay man no worries”. It needs some more of that cod black ops 2 “F* you I’m going to find your IP adres and t-bag your mom” rage to give it some more umph and make it more immersive.
Squad44 just better...
I still think the game looks weak. Buildings and wall textures are junk. Why can't they atleast match current gen graphics?
Are you basing that off in game or off my video? My video is highly compressed due to CZcams and my video editor, it goes through double compression.
@corerampage7587 both. I mean look how Orange the trim looked in those buildings. The night sky was like fortnite colors. The grenade throwing animation is extremely silly looking too. Just nothing really made me saw wow about this game. Not trying to hurt anyone's feelings. Just my opinion comparing it too other fps games of late. Seems ages behind.
@@jackglockstar it’s a mod from Squad made in 2018, it was never going to rock graphically. The base game (Squad) isn’t a graphical masterpiece either. It has much better raw gameplay as far as gunplay and pace compared to other shooters in the same niche which are far slower and ironically less realistic due to other mechanical problems the don’t exist in SQ44, that’s the saving grace of the game. That being said, I’m not a fan of what they’ve done with the lighting with their latest update, but I’m resigned on that stuff since they make all kinds of silly choices.
nice tips and gameplay. I think update graphically looks nice and same with the colors. Sometimes I get great performance, but sadly mostly I get poor performance and I can tell by your video you do too. I like the changes they made like 300m radio and all but the player base is weary and so am I. I want this game to succeed but I just can't see how it will survive another 6 months in this current state. Very few people are building FOBS and the problem grows worse not better. Those that do build, build them im bumblefrick nowhere and waste resources. I'm still seeing 1-2 full servers yet again. They really need to hit a home run on the frontline mode or w/e they've been talking about. I think with fobs taking less time to build would be the right move. In HLL you can build them in ~5 seconds with supply drop or a support role, which in my eyes would make it less of a chore than it taking 60 seconds for a solo helper to fall asleep over. I want to keep playing this game but between that and the terrible gunplay and sway they've changed, this game is just an abomination in my eyes. It's like putting lipstick on a pig, it still has a long way to go and I for one have lost steam. The game is much more boring and linear, less spawns, less players. I feel like I'm walking through a barren wasteland more than a battlefield. It may be post scriptum, but it's lost it's charm in my eyes.
Miss that old color palette. Very cool gameplay! Reminds me of Red Orchestra 2 back in the day ^^
Unfortunately I never tried RO2 but heard a lot of great things. I really wish they had a cqc stalingrad in this game, it would be amazing with how good infantry combat is.
Damn you owned that house lol. Cool lookin game
It’s 50% off right now and is legitimately the best ww2 sim experience ever made. They just added interiors to every building and a lot more. The devs are actively improving it all the time. You should come try!
this is post scriptum when you face the wrong squad in combat! haha. communication is everything! in all these clips, the guys are giving each other information constantly
lmao. "there's 3 guys laying on the ground in front of me. they're all dead" (before killing them) - what an absolute nugget
you always notice little minor details that I notice but no one else does lol
can anyone put attack mark down now?
Naw I was SL there
I remember like half these games.
11:25 lmao poor guy spawned without his helmet.
I had a great laugh about this with yed and sent a still image of him
nice job, this'll help and I've learnt a couple of things i didn't know you can do like using a guy to jump over walls, didn't know that was a thing in the game. nobody told me about it until this video now! Definitely made me see infantry gameplay different now that i've watched the entirety of the tips and tricks.
I played both games. To me Post Scriptum is superior.
What about airstrikes tanks etc?
Post scriptum sound design and gun play is superior but feels like a dead game
HLL is the COD version of PS(SQUAD)