You have been doing this since I posted my “Taking Old Tower” video back in February ‘23. You were the reason our push from North of Old Tower was a success. Your aim has aged like fine wine, good sir.
yeah it has performance issues for sure. It's a big thing I've been complaining about with other veterans. Especially when you get mortars and a lot of things happening on screen. This game used to be amazingly optimized and got fucked after the 4.27 engine switch, they've never been able to fix optimization since. I used to get 130-150 FPS on EPIC, now I play on medium and get around 70-80-90 and it goes down to 50 when there is a lot happening.
@@corerampage7587 I average around 100 with nothing going on, then it drops to 80 and then sometimes 50-60 with the specs I have that is basically unplayable on medium settings 1080p
In most of these clips it’s on medium to high, I used to play on epic but they shit the bed with optimization updates over the past two years and I haven’t been able to consistently play on epic since. Most people with DLSS, I don’t because it looks bad to me.
cant wait for weapon sway to be implemented so noobs can run through open ground with more impunity and dodge bullets until it turns into a 1 on 1 5m away mag dumping each other...just like how real wars are fought.
It's a shame you took down your video criticizing the game after the logi update, it's not like those issues have been resolved, it had a lot of good points which could help improve the game. I'd have to disagree with this title and say the game has a long way to go and many of the shortcomings stem from OWI/MA's changes to the game that killed off the playerbase and keep the game in limbo, hovering closers to death than it being revived. Steamcharts continues to prove this point, yesterday on a Sunday they had at peak 5 servers up, 2 NA, 3 EU. It's not doing well for a few reasons. It's still a copy of the squad meta, they improved it up but it's still 1 min of solo building (requiring a slave to dig for SL) or destroying a fob/radio, with 1 MSP instead of 2. Inexperienced players aren't building fobs, logi is building them out in the middle of nowhere and using up the fob limit. MSP redzone is still an unresolved issue. The gun play and sway are closer to the Squads ICO than any other of its competitors and to me it's no longer satisfying more than it is frustrating and annoying how big a difference movement and stamina use negatively affects sway compared to full stamina. Also the ADS animations in general is super jank and like playing on the SDK where the animations resets at random constantly. Look at your weapon and you will see it not be fluid swaying animation instead it glitches and resets constantly, which affects the sights also. I think they've done a good job on the graphical improvements and steps towards optimization but at the core, the game hasn't improved much, only made worse since Squad logi implementation compared to 2 MSP games that we had before. Less spawns, less action, more linear meat grind affect. I hope the new game mode from Idolo on the team now will deliver and revive the game to some degree. And maybe they will gain some sense with them looking into weapon sway by weight and fix their janky weapon sway that keeps me and no doubt other players from enjoying the game, ICO for example has fervent backlash since it's inception and this game has worse sway if you compare the mosin bolt action in Squad to any weapon in Squad 44. The devs have done more bad for the game than any good on top of Katz denied any changes or refused to accept there were unintended weapon sway changes and instead used ban hammers to keep away awareness/discussion from it. The devs and their surrounding discord community are a plague to this game.
The Earth is round We landed on the moon Science is real Vaccines save lives Trump lost the 2020 election lol Sorry the joe biden soros jewish space lasers owi devs ruined your game you wacko
I think a marriage of the two systems from the pre-fob heavy era and the two msp era has been a lot better than the pre-fob spam era. Points used to get zerged with no defenders. Now I'm combatting people on every single objective. It's not a perfect system as while I like that fobs are on point and give defenders a fighting chance (with supplies on every point), it can be difficult to eliminate an on-point fob if it's in the middle of a multiple-story building or underground in a bunker. It makes bombing runs difficult from platoon commanders, and only grenadiers can get to them to blow them up with AT nades. I've spoken to the lead dev and they will solve this with a better proxy system for vertically placed fobs. They're also adding a ton of QoL to make it so radioman can mark (something I also told the lead dev to do privately), and other tidbits to make SL easier. I also messaged the lead dev and told him I will quit this game and uninstall if they add ICO/sway, and the entire community (even their biggest ass kissers) told them they will stop playing. A day after I messaged him he said in a public note on discord they will not add sway. At least they're receptive despite making mistakes, which is a lot more than you can say for almost any dev team nowadays. The reason I unlisted my criticism video is because it's still being found by hundreds of people, and it is no longer applicable to the current game because they got rid of it due to that video and overall reviews/criticisms. If I kept it up and new people looking for the game saw it they would think the game is in a terrible state and unplayable. Currently, I've had nothing but action packed matches (on every cap) for the most part and far fewer steam rolls.
@@corerampage7587 Props to you bro, more content creators should be like you. You spoke your criticsm about that debacle of an update and took it down when it was obsolete. I've had genuienly some of the most fun I've ever had recently playing, so many matches are brutal, long, deadly, back and forth slogs. I hardly ever saw ticket losses before the MA devs took over, it was almost always a one-sided stomp. Nowadays, even losses feel like fun, close games. With a major update around the corner and rumors that Internoto is finally going to get some of his incredible work get officially added and compensated, something Periscope never did mind you; use their rich modding community. I can only glee with excitment for what is to come and here's hoping that the game continues to improve and grow.
5:45 the dude getting launched into orbit lmao. This whole sequence is something that would happen to me 😂
You have been doing this since I posted my “Taking Old Tower” video back in February ‘23. You were the reason our push from North of Old Tower was a success. Your aim has aged like fine wine, good sir.
Cheers! I remember that video very well!
holy aimbot those shotsssss😶
somehow it feels like I always play against teams of you.
pretty work! we gotta get in some time! is your call sign Rampage?? I believe we've played a round or two together before...
increased sway for a 2nd time in 6 months, what is this game anymore
Game would be great if didn’t get 50-70fps during a fight with rtx 4070ti super and a i7-13700k.
yeah it has performance issues for sure. It's a big thing I've been complaining about with other veterans. Especially when you get mortars and a lot of things happening on screen. This game used to be amazingly optimized and got fucked after the 4.27 engine switch, they've never been able to fix optimization since. I used to get 130-150 FPS on EPIC, now I play on medium and get around 70-80-90 and it goes down to 50 when there is a lot happening.
@@corerampage7587 I average around 100 with nothing going on, then it drops to 80 and then sometimes 50-60 with the specs I have that is basically unplayable on medium settings 1080p
What server do you play in the United States?
1 ID
what are your graphics settings ?
In most of these clips it’s on medium to high, I used to play on epic but they shit the bed with optimization updates over the past two years and I haven’t been able to consistently play on epic since. Most people with DLSS, I don’t because it looks bad to me.
@corerampage7587 on what is ur gamma (brightness)
cant wait for weapon sway to be implemented so noobs can run through open ground with more impunity and dodge bullets until it turns into a 1 on 1 5m away mag dumping each other...just like how real wars are fought.
mini ico to full ico would delete the game, all 2 servers full of players
Just an update on this, I’ve now heard they no longer wish to do this due to feedback
It's a shame you took down your video criticizing the game after the logi update, it's not like those issues have been resolved, it had a lot of good points which could help improve the game. I'd have to disagree with this title and say the game has a long way to go and many of the shortcomings stem from OWI/MA's changes to the game that killed off the playerbase and keep the game in limbo, hovering closers to death than it being revived. Steamcharts continues to prove this point, yesterday on a Sunday they had at peak 5 servers up, 2 NA, 3 EU. It's not doing well for a few reasons.
It's still a copy of the squad meta, they improved it up but it's still 1 min of solo building (requiring a slave to dig for SL) or destroying a fob/radio, with 1 MSP instead of 2. Inexperienced players aren't building fobs, logi is building them out in the middle of nowhere and using up the fob limit. MSP redzone is still an unresolved issue.
The gun play and sway are closer to the Squads ICO than any other of its competitors and to me it's no longer satisfying more than it is frustrating and annoying how big a difference movement and stamina use negatively affects sway compared to full stamina. Also the ADS animations in general is super jank and like playing on the SDK where the animations resets at random constantly. Look at your weapon and you will see it not be fluid swaying animation instead it glitches and resets constantly, which affects the sights also.
I think they've done a good job on the graphical improvements and steps towards optimization but at the core, the game hasn't improved much, only made worse since Squad logi implementation compared to 2 MSP games that we had before. Less spawns, less action, more linear meat grind affect.
I hope the new game mode from Idolo on the team now will deliver and revive the game to some degree. And maybe they will gain some sense with them looking into weapon sway by weight and fix their janky weapon sway that keeps me and no doubt other players from enjoying the game, ICO for example has fervent backlash since it's inception and this game has worse sway if you compare the mosin bolt action in Squad to any weapon in Squad 44.
The devs have done more bad for the game than any good on top of Katz denied any changes or refused to accept there were unintended weapon sway changes and instead used ban hammers to keep away awareness/discussion from it. The devs and their surrounding discord community are a plague to this game.
The Earth is round
We landed on the moon
Science is real
Vaccines save lives
Trump lost the 2020 election lol
Sorry the joe biden soros jewish space lasers owi devs ruined your game you wacko
I think a marriage of the two systems from the pre-fob heavy era and the two msp era has been a lot better than the pre-fob spam era.
Points used to get zerged with no defenders. Now I'm combatting people on every single objective. It's not a perfect system as while I like that fobs are on point and give defenders a fighting chance (with supplies on every point), it can be difficult to eliminate an on-point fob if it's in the middle of a multiple-story building or underground in a bunker. It makes bombing runs difficult from platoon commanders, and only grenadiers can get to them to blow them up with AT nades.
I've spoken to the lead dev and they will solve this with a better proxy system for vertically placed fobs.
They're also adding a ton of QoL to make it so radioman can mark (something I also told the lead dev to do privately), and other tidbits to make SL easier.
I also messaged the lead dev and told him I will quit this game and uninstall if they add ICO/sway, and the entire community (even their biggest ass kissers) told them they will stop playing. A day after I messaged him he said in a public note on discord they will not add sway.
At least they're receptive despite making mistakes, which is a lot more than you can say for almost any dev team nowadays.
The reason I unlisted my criticism video is because it's still being found by hundreds of people, and it is no longer applicable to the current game because they got rid of it due to that video and overall reviews/criticisms. If I kept it up and new people looking for the game saw it they would think the game is in a terrible state and unplayable. Currently, I've had nothing but action packed matches (on every cap) for the most part and far fewer steam rolls.
@@corerampage7587 Props to you bro, more content creators should be like you. You spoke your criticsm about that debacle of an update and took it down when it was obsolete. I've had genuienly some of the most fun I've ever had recently playing, so many matches are brutal, long, deadly, back and forth slogs. I hardly ever saw ticket losses before the MA devs took over, it was almost always a one-sided stomp. Nowadays, even losses feel like fun, close games. With a major update around the corner and rumors that Internoto is finally going to get some of his incredible work get officially added and compensated, something Periscope never did mind you; use their rich modding community. I can only glee with excitment for what is to come and here's hoping that the game continues to improve and grow.