Easy Magic System Tutorial - Unreal Engine 5.1+

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  • čas přidán 19. 08. 2024

Komentáře • 21

  • @cybercat8819
    @cybercat8819 Před rokem

    by the way a really calm and easy to follow video. keep up the good stuff

  • @CyberiaWu
    @CyberiaWu Před rokem +1

    Hi, Thank you for your channel and your tutorials, it's excellent.
    I wanted to know if you could explain to me how the ball can deal with collisions because I would like to use "fracture" module to explode the walls.
    And also how to do so that the character does not move while he throws the ball because there he can move. In UE4 it was enough to check a box in the animation montage but not in UE5. Thanks

  • @CyberiaWu
    @CyberiaWu Před rokem +1

    I managed to deal with the collision and destroy things with fracture. On the other hand, I did not find how to block the character when he throws balls.

  • @Enderking394
    @Enderking394 Před 11 měsíci +1

    The input action thing isn’t in my menu❤

  • @killuaa4622
    @killuaa4622 Před 3 měsíci

    Hi awesome video! I need some help, I cant seem to make the mana bar regen

  • @reznik63
    @reznik63 Před 11 měsíci

    In order not to litter the world, you need to create a condition that, after a certain delay, will remove an object from the world.

    • @lisowi.
      @lisowi.  Před 11 měsíci

      Yes that's right, you can add a destroy actor after it hits something or a timeout mechanism in case it hits nothing so it will despawn after a certian time frame

  • @Enderking394
    @Enderking394 Před 11 měsíci +1

    The blueprint won’t save

  • @xl2recon546
    @xl2recon546 Před 11 měsíci +1

    Hi could anyone possibly help me so i can make the bar regen ty

    • @lisowi.
      @lisowi.  Před 11 měsíci

      The regeneration should be working, so you probably made a slight mistake when following the tutorial. Give it a try again, and if its still not working, send me a dm on Discord @lisowi_

  • @cybercat8819
    @cybercat8819 Před rokem

    hi doing when i try to compile after ive done the thing at 6:22 in the video im stuck with and have no idea on how to fix.. any idea ?
    Binding: Property ' /Script/UMG.TextBlock:ColorAndOpacityDelegate ' on Widget ' ManaText ': Member:Get_ManaText_ColorAndOpacity Has the wrong number of arguments, it needs to return 1 value and take no parameters. just my stupidity... somehow i accidentally had pressed and made this the "Color" instead of the actually text

    • @lisowi.
      @lisowi.  Před 11 měsíci

      Hey there, I'm not even gonna lie to you haha, I've no idea what's happening here. I'd try checking for the correct version or trying this in a new project separate from your work.

  • @Enderking394
    @Enderking394 Před 11 měsíci

    What is a IMC I don’t have one, how do I get it?

    • @lisowi.
      @lisowi.  Před 11 měsíci

      If you don't have inputs or IMC (input mapping context) it means you're using an older version of unreal engine. You can do the exact same thing if you go to > settings > inputs. '

  • @Enderking394
    @Enderking394 Před 11 měsíci

    How do I make the projec lie how collision with environment?

    • @lisowi.
      @lisowi.  Před 11 měsíci

      Go to the blueprint and viewport, then on the right side, enable simulate physics, there are also few constraints and bits you can play around to get it working like you want.

    • @Enderking394
      @Enderking394 Před 11 měsíci

      @@lisowi. also upon enabling physics the projectile now just floats and won’t move

  • @CyberiaWu
    @CyberiaWu Před rokem +1

    it's ok you had to go into the animation and not the animation montage

    • @lisowi.
      @lisowi.  Před rokem +1

      Thank you for your words. I'm happy to hear you figured it out. Also to stop the character from moving simply get the character movement and disable movement. After animation get character movement and this time set movement mode to walking. I hope this helps.

  • @Сма_йлик
    @Сма_йлик Před 10 měsíci