Hi, Thank you for your channel and your tutorials, it's excellent. I wanted to know if you could explain to me how the ball can deal with collisions because I would like to use "fracture" module to explode the walls. And also how to do so that the character does not move while he throws the ball because there he can move. In UE4 it was enough to check a box in the animation montage but not in UE5. Thanks
I managed to deal with the collision and destroy things with fracture. On the other hand, I did not find how to block the character when he throws balls.
Yes that's right, you can add a destroy actor after it hits something or a timeout mechanism in case it hits nothing so it will despawn after a certian time frame
The regeneration should be working, so you probably made a slight mistake when following the tutorial. Give it a try again, and if its still not working, send me a dm on Discord @lisowi_
hi doing when i try to compile after ive done the thing at 6:22 in the video im stuck with and have no idea on how to fix.. any idea ? Binding: Property ' /Script/UMG.TextBlock:ColorAndOpacityDelegate ' on Widget ' ManaText ': Member:Get_ManaText_ColorAndOpacity Has the wrong number of arguments, it needs to return 1 value and take no parameters. just my stupidity... somehow i accidentally had pressed and made this the "Color" instead of the actually text
Hey there, I'm not even gonna lie to you haha, I've no idea what's happening here. I'd try checking for the correct version or trying this in a new project separate from your work.
If you don't have inputs or IMC (input mapping context) it means you're using an older version of unreal engine. You can do the exact same thing if you go to > settings > inputs. '
Go to the blueprint and viewport, then on the right side, enable simulate physics, there are also few constraints and bits you can play around to get it working like you want.
Thank you for your words. I'm happy to hear you figured it out. Also to stop the character from moving simply get the character movement and disable movement. After animation get character movement and this time set movement mode to walking. I hope this helps.
by the way a really calm and easy to follow video. keep up the good stuff
Thank you very much
Hi, Thank you for your channel and your tutorials, it's excellent.
I wanted to know if you could explain to me how the ball can deal with collisions because I would like to use "fracture" module to explode the walls.
And also how to do so that the character does not move while he throws the ball because there he can move. In UE4 it was enough to check a box in the animation montage but not in UE5. Thanks
I managed to deal with the collision and destroy things with fracture. On the other hand, I did not find how to block the character when he throws balls.
The input action thing isn’t in my menu❤
Hi awesome video! I need some help, I cant seem to make the mana bar regen
In order not to litter the world, you need to create a condition that, after a certain delay, will remove an object from the world.
Yes that's right, you can add a destroy actor after it hits something or a timeout mechanism in case it hits nothing so it will despawn after a certian time frame
The blueprint won’t save
Hi could anyone possibly help me so i can make the bar regen ty
The regeneration should be working, so you probably made a slight mistake when following the tutorial. Give it a try again, and if its still not working, send me a dm on Discord @lisowi_
hi doing when i try to compile after ive done the thing at 6:22 in the video im stuck with and have no idea on how to fix.. any idea ?
Binding: Property ' /Script/UMG.TextBlock:ColorAndOpacityDelegate ' on Widget ' ManaText ': Member:Get_ManaText_ColorAndOpacity Has the wrong number of arguments, it needs to return 1 value and take no parameters. just my stupidity... somehow i accidentally had pressed and made this the "Color" instead of the actually text
Hey there, I'm not even gonna lie to you haha, I've no idea what's happening here. I'd try checking for the correct version or trying this in a new project separate from your work.
What is a IMC I don’t have one, how do I get it?
If you don't have inputs or IMC (input mapping context) it means you're using an older version of unreal engine. You can do the exact same thing if you go to > settings > inputs. '
How do I make the projec lie how collision with environment?
Go to the blueprint and viewport, then on the right side, enable simulate physics, there are also few constraints and bits you can play around to get it working like you want.
@@lisowi. also upon enabling physics the projectile now just floats and won’t move
it's ok you had to go into the animation and not the animation montage
Thank you for your words. I'm happy to hear you figured it out. Also to stop the character from moving simply get the character movement and disable movement. After animation get character movement and this time set movement mode to walking. I hope this helps.