I Removed Anti-Gravity from Mario Kart 8 Deluxe

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  • čas přidán 16. 03. 2023
  • I Removed Anti-Gravity from Mario Kart 8 Deluxe. Mario Kart 8 Deluxe on Nintendo Switch is an enhanced port of Mario Kart 8 on Nintendo Wii U featuring dozens of nitro tracks and retro tracks from the Mario Kart series. It recently received DLC in the form of the Booster Course Pass which also includes courses from Mario Kart Tour.
    This video was edited by me.
    The thumbnail is a parody of those MK8DX clip videos that go viral every time a new wave comes out lmao. I have some backups if it doesn't work out.
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Komentáře • 611

  • @evilstarlegacy
    @evilstarlegacy Před rokem +3307

    The best part to me was seeing how the actual tracks look without Anti-Gravity forcing them to rotate to your position. It would obviously be unplayable that way, but in-game it's hard to actually picture how insane the tracks actually are.

    • @circumplex9552
      @circumplex9552 Před rokem +175

      Its most evident on cloudtop cruise in my opinion. I had no clue you were curving around in a big C shape, even if it seems obvious in retrospect

    • @evilstarlegacy
      @evilstarlegacy Před rokem +62

      @@circumplex9552 Yeah it was really cool there. I also loved the corkscrew in Big Blue. Also something kind of obvious but it doesn't hit you until you see it like that.

    • @circumplex9552
      @circumplex9552 Před rokem +12

      @evilstarlegacy theres a corkscrew in big blue? do you mean mute city or?

    • @playerlgamer0592
      @playerlgamer0592 Před rokem +4

      @@circumplex9552 Lap/Section 3 of Big Blue is kind of a corkscrew :/

    • @willburbur3793
      @willburbur3793 Před 9 měsíci +22

      I've always thought the anti gravity was underwhelming cause it's really hard to tell it's even happening

  • @petey5009
    @petey5009 Před rokem +125

    So basically, the anti-gravity doesn't let you drive up walls, it just makes sure you don't fall off them. That's kind of neat.

  • @KrissyBlues
    @KrissyBlues Před rokem +1423

    It's so ironic that the antigravity in some of these tracks like 3DS rainbow road and Sky High Sundae is just put in place to keep you from floating off the track
    in other words, they're using antigravity to create gravity so you can't do actual antigravity shenanigans

    • @blooperbros
      @blooperbros Před rokem +50

      *cries in parts of big blue*

    • @playerlgamer0592
      @playerlgamer0592 Před rokem +28

      I haven’t thought about it that way up until now, that’s kinda funny actually, lol…

    • @melvint-p9500
      @melvint-p9500 Před rokem +42

      It’s less like anti gravity and more just gravity in different directions

    • @rea9lizer
      @rea9lizer Před rokem +22

      anti-anti-gravity moment

    • @fletchthebirb
      @fletchthebirb Před rokem +17

      I used the anti-gravity to destroy the anti-gravity.

  • @_therook_if9036
    @_therook_if9036 Před rokem +2310

    It’s interesting to see how small of an affect anti-gravity has on most tracks, it’s starting to make more sense that people can replicate tracks with anti-gravity in CGDP.

  • @Magichroma
    @Magichroma Před rokem +888

    finally, completely realistic

    • @thinkmin2584
      @thinkmin2584 Před rokem +50

      There’s still gorillas, turtles, mushroom men, and Italians racing in space, cheese, and theme parks

    • @KraylebStudios
      @KraylebStudios Před rokem +28

      ​@@thinkmin2584 Italians aren't realistic

    • @noot3316
      @noot3316 Před rokem +20

      @@thinkmin2584 most unrealistic part is Italians being able to drive.

    • @Stoopid420
      @Stoopid420 Před rokem +4

      @@SharkyAkio and theme parks are pretty unrealistic

    • @SnowKiwi
      @SnowKiwi Před rokem +4

      @@noot3316 yeah, they just run at speeds up to 200mph

  • @NIMPAK1
    @NIMPAK1 Před rokem +455

    I think the anti-grav quarter pipes are there to mimic the physics from MKWii, like being able to do tight corners while driving against an invisible wall.

    • @adre2194
      @adre2194 Před rokem +19

      But we saw there that they aren't actually anti-grav
      I think they were just reusing assets tbh lol

    • @KeifersIsAwesome
      @KeifersIsAwesome Před rokem +44

      @@adre2194 which there isn't even anything wrong with to be honest. Plus having them be an anti grav feature is nice cause you boost off of other racers when you hit them rather than crashing into them.

    • @adre2194
      @adre2194 Před rokem +28

      @@KeifersIsAwesome yeah I agree. Plus the original design for them would have looked a lot like the glider ramps which may have been confusing. I don't see any issue with vertical ramp pads just being anti-grav vertical ramp pads now.

    • @KeifersIsAwesome
      @KeifersIsAwesome Před rokem +4

      @@adre2194 Yeah that's the other thing, the the potential glider ramp confusion.

    • @sylvercritter
      @sylvercritter Před rokem +10

      @@adre2194 I think their point was that it serves as diagetic reason for the wonky way half-pipes work, making you curve midair rather than having realistic physics.

  • @RaphaelStar7
    @RaphaelStar7 Před rokem +207

    So, we learned that :
    1. Removing antigravity either don't change anything, or totally break the camera, make the track impossible or incredibly hard
    2. Lakitu does his very best, don't laugh because he keeps failing to put players back on track
    3. Bullet Bills are *cracked* at this, but I mean they already are ik base game

    • @MarcoBayod_MB
      @MarcoBayod_MB Před rokem +9

      anti-gravity change everything, since 1992 if you bump into others karts, you lose momentum, speed, with the anti-gravity now you need to bump into other's karts to gain speed, that's the point

    • @tommytheshimigami
      @tommytheshimigami Před 5 měsíci

      So the anit gravity on the moon and a couple other maps is actually just increased gravity? lol

  • @Melodic_Minor143
    @Melodic_Minor143 Před rokem +384

    After all these years, mk8 is completely within the realm of reality

    • @micahheyward5342
      @micahheyward5342 Před rokem +27

      It's literally just Mario Kart 7 in HD

    • @Obbels
      @Obbels Před rokem +5

      Says the person who watched wheels stick to the ceiling just like in real life

    • @CharmedReally7
      @CharmedReally7 Před rokem +5

      @@micahheyward5342 have played both, you couldn't be more wrong

    • @supaskiltz9877
      @supaskiltz9877 Před rokem

      @@CharmedReally7 ehhh I’ve played both and I kind of agree with them, MK8D is just a deluxe version of MK7 with some different tracks

    • @lowercaseletters_
      @lowercaseletters_ Před rokem +1

      @@micahheyward5342 No, it's not. Mario Kart 7 is a very different game.

  • @jessecarlsheppard536
    @jessecarlsheppard536 Před rokem +167

    With how few tracks actually “need” anti-gravity to function, I think there’s a point to be made about Nintendo trying to add this new mechanism, but then subduing it because of motion sickness.
    I personally wanted so much more out of the anti-grav feature, but what I wanted wouldn’t have been on any fences regarding motion sickness, it would trigger motion sickness pretty harshly. I can’t reasonably expect them to do that.

    • @dbseamz
      @dbseamz Před rokem +17

      Yeah, I don't get motion sickness very easily but I was feeling a little queasy watching this.

  • @GameBlock_
    @GameBlock_ Před rokem +505

    I really wish more tracks utilized gameplay that made their antigrav sections feel necessary. The fact that some tracks play the exact same with the antigrav removed makes me think of what they could’ve done to make the gameplay more engaging with this new gimmick rather than forcing it onto the existing layout. Also the video was great!

    • @schnek8927
      @schnek8927 Před rokem +28

      The problem is that it's not even a new gimmick, it's literally just a basic aspect of almost every early racing game/franchise. (not even just mario kart)
      Having tracks loop around in gravity-defying ways is as old as 3d racing games themselves, pretty much.
      The only thing that's technically different is the collision boost, and that really didn't need to be a central aspect of the game. (could've actually made it part of something more, instead of leaving it at that
      They knew they had nothing, so they took something they already had and pretended it was new.
      Just being honest, is all.

    • @jomaq9233
      @jomaq9233 Před rokem +2

      Well, probably not going to happen with the Booster Course Pass, because it seems like the general track layouts has to be mostly based on the Tour versions with very little changes, and, since Tour doesn’t have antigravity at all, none of the Booster Course Pass antigravity sections can ever actually change the track positions drastically enough to a point where it would be straight-up impossible without antigravity

    • @stijn3085
      @stijn3085 Před 7 měsíci +4

      @@schnek8927 "They knew they had nothing, so they took something they already had and pretended it was new.
      "
      It's Mario Kart. Stop being dramatic. Also, the game had tons of new stuff.

    • @hyperx72
      @hyperx72 Před 4 měsíci

      @@schnek8927 What do you mean? That's mostly just a staple of futuristic racers that can warrant anti-gravity layouts.

  • @greybigfoot1722
    @greybigfoot1722 Před rokem +107

    I always said that since the camera moves with the player's view, the anti gravity is hard to notice and it just looks like a normal track to me.

    • @graysonwells21
      @graysonwells21 Před rokem +10

      The camera doesn’t track as much when on walls like in whomps ruins or on the walls of the toy shop in toad harbor, but for levels that are completely vertical or upside down have the camera set on the path to avoid motion sickness and confusion I’d assume

    • @iwakeupandboomimarat
      @iwakeupandboomimarat Před rokem +22

      @@graysonwells21 ive heard people say that they actually did cut back on the presentation of antigrav bc of concerns of motion sickness but idk if thats 100% true, i wouldn't be surprised tho

    • @graysonwells21
      @graysonwells21 Před rokem +8

      @@iwakeupandboomimarat I heard the same, I wouldn’t think it’s too far fetched of a possibility

    • @ZGlove.
      @ZGlove. Před 5 měsíci +2

      Would be cool if there was an option to turn on the more dynamic camera angles shown in this video. I love how the dramatic flips and twists of the camera add to the overall thrill of racing along the walls the ceiling, one example: 12:53.
      Of course each player would have the option to set the camera as is, as to not screw over those with motion sickness. This option could also be switched during the race without having to pause the game.

  • @Michirin9801
    @Michirin9801 Před rokem +202

    Kind of ironic that in a lot of cases the anti-gravity makes the tracks have more gravity lol

  • @ayo.2022
    @ayo.2022 Před rokem +61

    I find it funny how much attention to detail Nintendo put into the background of these tracks, just to make it hard to see during regular gameplay due to anti-grav changing your orientation completely. The interiors of Piranha Plant Slide and Twisted Mansion are notable examples of this as shown here.

  • @ZombieManF
    @ZombieManF Před rokem +390

    The only real purpose of antigravity in my mind was to make tracks more thematically and visually interesting by letting you drive on walls and upside down, but apparently most of the time it doesn't even do THAT💀

    • @FlameUser64
      @FlameUser64 Před rokem +55

      Yeah! Like, imo most of these tracks would be cooler if they _didn't_ use anti-gravity for their wall-rides, since the wall-rides work without it! The one in Toad Harbour where the jumps on the wall _still_ carry you to back to the wall on higher speeds is actually amazing, legitimately way cooler without the antigrav. Also still waiting for a track that has you wall jump between opposite walls using ramps, without anti-grav.

    • @armywithluv55
      @armywithluv55 Před rokem +8

      Actually this is why i feel pretty dissapointing 😢 i wanted more antigravity parts and no just the floor being a little wally

    • @iantaakalla8180
      @iantaakalla8180 Před rokem +2

      When antigravity is used to present a track in its most boring light for most tracks

    • @nito6133
      @nito6133 Před rokem +19

      I still find it shocking they didn’t abuse the hell out of a translucent roads for rainbow road with racers on both sides at the same time, honestly would have sold the gimmick to me

    • @jomaq9233
      @jomaq9233 Před rokem +6

      @@nito6133 I wonder if the next main Mario Kart game’s “new thing” will be to really push the antigravity gimmick to a much greater potential than 8/8 Deluxe did

  • @thiscommenter180
    @thiscommenter180 Před rokem +57

    I’m surprised no one else had tried this - you can really see the physics of mk8 a lot clearer

  • @MittChPlay
    @MittChPlay Před rokem +24

    11:55 I love it that Lakitu grabs you and tilt you upside down. This is hilarious. 🤣

  • @Rounin404
    @Rounin404 Před rokem +118

    Mario Kart levels with anti-gravity used to be such a cool concept to me, so it’s interesting to see those levels with normal gravity.

  • @ametix9855
    @ametix9855 Před rokem +16

    It's crazy how removing anti-gravity makes the camera TRULY feel the anti-gravity

  • @Bluebatstar
    @Bluebatstar Před rokem +36

    Even though the floaty physics make absolutely 0 sense on Sky High Sundae, I'd hate the track if it didn't have them. The jank where you can fall off and survive by landing on the track half the track away is too fun. It singlehandedly made me like the oval.

    • @JacobPDeIiNoNi
      @JacobPDeIiNoNi Před 10 měsíci +1

      It also lets you jump from one side of the split path section to the other, which is useful if there’s people with items like triple reds or something on your side

  • @RuRyRyRyan
    @RuRyRyRyan Před 5 měsíci +2

    "That hill in Rock Rock Mountain is climbable."
    3:43 Boulder: Oh, we'll see about that!

  • @braunstein5645
    @braunstein5645 Před rokem +14

    I have always been a little underwhelmed by anti grav because the camera always stays at a fixed angle behind your character, thus making it very hard to see like you are actually driving on a wall or upside down
    While this mod makes the tracks unplayable, its also pretty cool because now you can actually see how the track twists :0

  • @CJBoxyeet
    @CJBoxyeet Před rokem +9

    9:30 man i never knew bullet bills had eye headlights like that

  • @ComixAndCo
    @ComixAndCo Před rokem +10

    Watching this made me realise I had no actual understanding of each course i was shook whenever the gravity-camera showed we go like. straight up or down that was trippy af good work!!!

  • @ego-lay_atman-bay
    @ego-lay_atman-bay Před rokem +76

    I see why they actually used anti-gravity on some courses. It actually just makes them play better.

    • @mariotheundying
      @mariotheundying Před rokem +15

      Yeah I didn't know about how much it actually changes the playstyle and just thought it was just a blue thing you pass so your wheels change, but no it actually does allow you to stick to walls

    • @APersonThat
      @APersonThat Před rokem +1

      I see you a lot

    • @ego-lay_atman-bay
      @ego-lay_atman-bay Před rokem +1

      @@APersonThat I do comment a lot on mario kart videos (and my videos are mostly mario kart stuff), so...

  • @micahheyward5342
    @micahheyward5342 Před rokem +16

    Alternate Video Title: Mayro Plays Mario Kart 7 in HD

  • @nut74
    @nut74 Před rokem +24

    Pretty interesting that the tracks still have a slight magnet effect even without antigravity (I mean it makes sense design-wise, but still)

    • @Liggliluff
      @Liggliluff Před 8 měsíci +2

      I wouldn't be surprised that this is just a general feature of the road surface. As long as you don't jump/skip/hop by any means, the vehicle seems to stick to the ground fairly well. I wouldn't be surprised if this is the case even before anti-gravity.

  • @JoeContext
    @JoeContext Před rokem +23

    Some of the camera angles and the way the bike tilts actually end up making it look cooler at points. The anti-gravity is neat but the concept of track sections where you have to rely on speed just to stick to the track is awesome and makes me feel like they could have added small details to really make you feel the anti-gravity like the camera tilting or Mario having to hold onto his hat so it doesn't fall off or something

    • @musicaldoodles9615
      @musicaldoodles9615 Před rokem +8

      Yeah it would be really cool if we had something like 4:57 in the game, but I guess it would be a cause for motion sickness for some people

  • @krazyfan1489
    @krazyfan1489 Před rokem +57

    i kinda like the floatiness of the underwater bit.
    Wonder if any courses could be made to take advantage of that?

  • @Charaster
    @Charaster Před rokem +4

    8:50 "im falling into the water, just kidding thats a wall"

  • @Lyle_Plays
    @Lyle_Plays Před rokem +6

    this video reminded me of how much Dragon Driftway NAILED the use of antigravity.

  • @thatsruffdog
    @thatsruffdog Před rokem +14

    I like that they gave the half-pipes anti-grav panels because it makes more sense than in Wii.
    Think about the last turn in DK Summit. In Wii, everyone always exploits the half-pipe physics to wrap around the corner. Instead of removing this or breaking the physics, they just made it fit in more into the gameplay with the anti-grav panels.

  • @callumc2284
    @callumc2284 Před rokem +4

    I love how the tracks look when you have the angle upright. They’re all so creative and I just can’t appreciate it while racing and focussing on the road.

  • @Keanine
    @Keanine Před rokem +65

    I've never really understood the love for the anti-gravity mechanic. Even on really cool and clever tracks like 8 Mario Circuit you can barely tell you're upside down half the time. The only thing it really allows for in my opinion is for the developers to make unique layouts that make better use of the space available to them and occasionally aren't possible otherwise, but we don't really feel the impact of that very much as a player

    • @The_Holy_Wooomy
      @The_Holy_Wooomy Před rokem +7

      Oh my god, this is exactly what I’ve been thinking for so long!

    • @_Just_Another_Guy
      @_Just_Another_Guy Před rokem +18

      They would've sold the immersion more if they made certain characters' hairs and clothing point upwards or sideways on the anti-gravity sections such as Peach's, Daisy's, Rosalina's hair, DK's necktie, etc.

    • @blazingkite8983
      @blazingkite8983 Před rokem +4

      Well ofc, for player is no much difference so players can keep track of what they're doing
      if they made that 360° part of rainbow road from the DS without it for example, you would have a headache trying to tell where you're going or what you're doing
      which would make the gameplay experience really bad

    • @graysonwells21
      @graysonwells21 Před rokem +2

      @@_Just_Another_Guy I thought hair and clothing was affected by the anti gravity?

    • @schnek8927
      @schnek8927 Před rokem +3

      - "The only thing it really allows for in my opinion is for the developers to make unique layouts that make better use of the space available to them and occasionally aren't possible otherwise"
      Thing is, this is in no way a new thing, even by mario kart standards. (not even close)
      They literally just took an already defined aspect of racing games (including their own franchise) and pretended it was a new thing.
      Nearly all racing games (that aren't trying to be realistic) have anti-grav, even before the PS2 and Wii era.
      So even the only positive you could think of is just a concept nearly as old as racing games themselves, being paraded as something new when that couldn't be further from the truth.
      Even the collision boost mechanic could've just been map-specific, no different from a chain-chomp, the transport cannons (Mario Kart Wii), the occasional ramp or any other such gimmick.
      - "I've never really understood the love for the anti-gravity mechanic."
      Same here.
      This is going to trigger people, but this is why i hate "consoomers" as people call them. Don't ask questions, just consume product and get excited for next product.
      It's fine if you like the game guys, but stop pretending it's a good or unique game because of your own subjective taste...

  • @gamerguyandsomenumbers
    @gamerguyandsomenumbers Před rokem +5

    Isaac Newton came back with a vengeance.

  • @MaybeHarvey
    @MaybeHarvey Před rokem +5

    4:19 so anti-gravity gives you gravity...

  • @Mucrush
    @Mucrush Před rokem +4

    Seeing Big Blue from a normal perspective is honestly so cool! You see all the twists

  • @PixelShiftss
    @PixelShiftss Před rokem +13

    Yeah this is awesome, very interesting to see how much the anti gravity actually helps the track function or not!

  • @PeachyShowtime
    @PeachyShowtime Před rokem +8

    A bit surprised some of these work perfectly fine without anti-gravity

  • @theblazingzombie2988
    @theblazingzombie2988 Před rokem +5

    I felt the fear and concern in her voice when leckatu started glitching in dragon drift way

  • @Flegz1
    @Flegz1 Před rokem +6

    You did a Good job making this game more realistic! 👍

  • @MemesSwitched
    @MemesSwitched Před rokem +1

    Straight to the point, no overhyping it or weird dramatic edits. Good stuff 👍

  • @LawrenceMckenzie-rw2ut
    @LawrenceMckenzie-rw2ut Před rokem +5

    If you ever feel useless, remember that blue thing exists.

  • @SuperJGGaming
    @SuperJGGaming Před rokem

    Whaaat no way I’ve been waiting for this exact video for so long!!😌

  • @michaeltrys2game
    @michaeltrys2game Před rokem +2

    slight motion sickness warning at some points due to cameras
    absolutely bugging out like crazy, so just beware.
    amazing video though! loved it and i think it’s very interesting seeing how turning off antigrav completely changes a couple tracks like MK7 Rainbow Road and Piranha Plant Slide. crazy good vid!!! keep it up!!

  • @rrp839
    @rrp839 Před rokem +4

    12:52 birdo jamming

  • @_puduposting
    @_puduposting Před rokem +1

    Thanks mayro fir breaking the immersion in some of the tracks also...
    MERRY MOUNTAIN FINAL PART... WHY DID THEY MAKE IT ANTI-GRAVITY? DAMMMNNN

  • @Lunar1314_
    @Lunar1314_ Před rokem +33

    Man, I love this game to death, but yeah, I can't deny that some of the anti-gravity sections feel kinda.. tacked on I guess.
    Still a pretty cool mechanic, and I'm glad they didn't go overboard with it.
    Also, video was funny as hell. Your content just gets better and better with time, Mayro, keep it up

    • @MarcoBayod_MB
      @MarcoBayod_MB Před rokem +1

      But it wasn't about how necessary or not was for the road, it was about giving a twist to the old Mario Kart mechanic, now you need to bump into other's karts to gain speed.

  • @RyderMK
    @RyderMK Před rokem +3

    Piranha Plant Slide was glorious lol

  • @Seefou4
    @Seefou4 Před rokem +1

    When the camera acts weird that’s how people thought the game would be back when anti gray was announced back in MK8 and seeing how you react to it, it makes sense why it wasn’t made like that in the first place. Nice video !
    When I say weird I mean it gets all spinny and such

  • @SemiHypercube
    @SemiHypercube Před rokem +5

    really shows how crazy the layout is for a lot of the tracks

  • @Wizdabest1
    @Wizdabest1 Před rokem +12

    You should try this with auto accelerate and smart steering and then just watch what happens

  • @_therook_if9036
    @_therook_if9036 Před rokem +5

    Alright, now do MK8DBCP where everything is anti-gravity.

  • @Pal_EX
    @Pal_EX Před rokem +4

    well done Mayro, Newton would be proud

  • @kqawiyy
    @kqawiyy Před rokem +1

    6:12 Birdo: "This is as far as you'll go!"

  • @adonistechshow2308
    @adonistechshow2308 Před rokem

    It's been a long time since I felt dizzy but this video managed it, well done

  • @SamLoser2
    @SamLoser2 Před rokem +7

    My main issue with anti-grav is that when the camera is following you I can’t tell much of a difference in how the track is slanted, so this is very satisfying to see.

  • @Mudkip971
    @Mudkip971 Před rokem +2

    Goes to show you how much overused anti-gravity is in this game which is my biggest complaint. Sure it's a neat gimmick but not all courses needed it.

  • @abb1e_347
    @abb1e_347 Před rokem +6

    you are stressing out lakitu girl

  • @thatrandomredengine9430
    @thatrandomredengine9430 Před rokem +2

    Really goes to show how wasted the anti gravity was in this game.
    With anti gravity, Nintendo could have gone all out and make the dynamic and interesting racing corses of all time.
    Imagine a ghost house where your riding on the walls and ceiling.

  • @Spherify
    @Spherify Před rokem +2

    3:54 butchered rainbow road? It's my favourite map of all DLC maps, it's a lovely experience on 200cc, can drift the entire time, love it

  • @Red_Chicken_Gaming
    @Red_Chicken_Gaming Před rokem +1

    4:47 lakitu is drunk while falling down an invisible staircase

  • @20000dino
    @20000dino Před rokem +1

    9:31 I had no idea Bullet Bill's eyes lit in the dark like headlights

  • @dbseamz
    @dbseamz Před rokem +2

    Lakitu repeatedly tossing the cart at the track in hopes it would stick had me laughing so hard

  • @VGLounge
    @VGLounge Před rokem +1

    13:42 It's nice to see you can fly better *without* the glider lol

  • @Gamesmarts194
    @Gamesmarts194 Před rokem +2

    This video feels like an analysis on the antigrav sections lol

  • @froglet8242
    @froglet8242 Před rokem +2

    i like these videos
    not overly edited, and straight to the point, while still making you laugh and being fun to watch

  • @MixedReactor
    @MixedReactor Před rokem

    This is an absolute banger of a thumbnail

  • @charninja09
    @charninja09 Před rokem +4

    The Anti-Anti gravity mod
    Edit: Wow, didn’t expect Mayro to notice this one c:

    • @hhaavvvvii
      @hhaavvvvii Před rokem +2

      Editing a comment removes the like from the creator.

    • @adre2194
      @adre2194 Před rokem

      @@hhaavvvvii ⚰

    • @deeznutz5248
      @deeznutz5248 Před rokem +1

      ​@@hhaavvvvii lmao

  • @andreworders7305
    @andreworders7305 Před rokem +4

    I figured the anti gravity wheels were mainly for show and Nintendo just changed the regular gravity’s direction to face your current surface, but this is interesting

  • @sledgen.
    @sledgen. Před rokem

    I'd love to see more stuff like this

  • @lowikian
    @lowikian Před rokem

    I like how you get Straight to the Point in the Video

  • @betchaos7383
    @betchaos7383 Před 8 měsíci

    I kinda like this version of the camera. Makes it a lot more visceral. Like you're going over the drop on a roller coaster

  • @lilithnease8018
    @lilithnease8018 Před rokem

    Great video girl! ❤ Very interesting idea for a vid ^-^

  • @melaniewersonst4626
    @melaniewersonst4626 Před rokem +2

    woah. now after watching this video, i noticed that *most* (not every, just most) of the tracks have atleast a little sign of anti gravity. for example: in mariokart stadium, the ground is glowing in blue squares. water park: blue lights. neo bowser city: same as mario kart stadium.

    • @melaniewersonst4626
      @melaniewersonst4626 Před rokem

      some are very hard to notice too. like in thwomp ruins, in between the cracks in the stone there is a blue glowing light.

  • @Roze_aye
    @Roze_aye Před rokem

    I can also see anti grav slows you down so all these sections are a bit easier to handle. nice!

  • @Chipfoxxo
    @Chipfoxxo Před rokem +2

    2:38 clean transition, nice

  • @radomiami
    @radomiami Před rokem +1

    Mario Kart 8 Deluxe, but the physics engine fights back

  • @TOBCYT
    @TOBCYT Před rokem +1

    I find it hilarious that Mayro is using THE EXACT SAME kart combo that I now regularly use in Mario Kart 8 for this entire video. Makes me feel seen.

  • @celestino9477
    @celestino9477 Před 8 měsíci +2

    6:30
    excuse me..... *dies*

  • @pokemon_trainer_isaiah
    @pokemon_trainer_isaiah Před rokem +1

    Definitely makes it less thrilling, 12:50 the contortion of Birdo’s neck oh no

  • @RacingSnails64
    @RacingSnails64 Před rokem +1

    LOL thanks for the video, super interesting experiment and funny when you slooowly fall off 😂
    I've always personally not liked the gravity mechanics of 8 at all... I find it negligable for nearly all courses (unless it specifically goes upside down obviously.) Racing feels more precarious and thrilling when you're working *against* gravity and can fall to the bottom imo. The grav sections harm that sense of space for me. Doesn't help when the camera follows you like it's a normal track and bumping off players removes them as a threat to avoid. It only really feels impactful to me when you ride walls sideways sadly :/

  • @foo9877
    @foo9877 Před rokem +2

    I’m glad you made this video because I never realized how much the tracks really twist and stuff.
    Also I have a head cannon that MK8DX exists in the super Mario galaxy universe and if there is a galaxy 3, at least a few planets will be based off of mk8 courses.

  • @medge8845
    @medge8845 Před rokem +1

    Lakitu is getting his workout in rn

  • @Zinkolo
    @Zinkolo Před rokem +1

    I think this video is a clear example of how much better rainbow road 3ds is better *with* anti grav than without. It just breaks the course and you're skipping a lot in a way that feels unintended

  • @cheesebait
    @cheesebait Před rokem +12

    Despite the antigravity adding the least to MK, I can see how designers need it to make the game work under its physics

    • @horatiosthebestest
      @horatiosthebestest Před rokem +2

      I think it adds a lot. Mario Kart 8 tracks will have to be a lot more spread out and less spaghetti

    • @Leo-ok3uj
      @Leo-ok3uj Před rokem +1

      They should have just made better physics

    • @horatiosthebestest
      @horatiosthebestest Před rokem

      @Leo it's hard to do that without breaking other things, and anti gravity is a way of improving those physics

    • @schnek8927
      @schnek8927 Před rokem +1

      @@horatiosthebestest No it isn't. Tell me you know absolutely nothing about game-dev without actually telling me...
      There is absolutely nothing unique about the anti-grav mechanic. It's already been part of nearly every single game from not only the same franchise (mario kart), but nearly *every other non-realistic racing game ever.* (even before the Wii and PS2 eras)
      Pretending that it's something new just to trick mindless consumers and fanboys does not actually make it something new.
      He's right, they *should* have just made better physics. (or systems that simulate better physics)
      That's what past games did, and they had no problem with it.
      I'd prefer that we actually improved old ideas, instead of re-releasing them in an identical (or worse) state and pretending that they're new...

  • @andreworders7305
    @andreworders7305 Před rokem

    Cool to see the mansion, sweet sweet, Pirahna Plant Slide, etc. right side up

  • @rubenakaskrubby8676
    @rubenakaskrubby8676 Před rokem +5

    I get your point on 3ds rainbow road feels a lil wacky
    Tbh feels like it has anti grav at all is due to the moon section being the main inspiration for anti grav in 8 in general

  • @andrew-coronel-9016
    @andrew-coronel-9016 Před rokem +1

    I feel like the camera going to different angles make this more dramatic in a good way.

  • @user-bf6gz8ej4o
    @user-bf6gz8ej4o Před rokem +1

    They made the half pipes anti-gravity because they now make sense for the first time, referring to physics.
    That's why Nintendo never brought them up again after Mk Wii. It's not possible to fly in curves, if you know what I mean. With Anti-Gravity it is though.

    • @MayroSMM
      @MayroSMM  Před rokem

      Yes, Mario Kart has always been very realistic.

    • @user-bf6gz8ej4o
      @user-bf6gz8ej4o Před rokem

      @@MayroSMM In a physics kinda way, yeah. The half pipes really were too much

    • @biondigiacomo7176
      @biondigiacomo7176 Před rokem

      ​@@user-bf6gz8ej4o because the gliders do. A paper plane can make a giant turtle in a giant car with giant wheels, right?

  • @tanookisam4911
    @tanookisam4911 Před rokem +8

    Interesting video! Is that surface stickiness inherent to the game’s engine, or is it something that has to be assigned like in Mario Kart Wii? If it is, then it would seem like the anti-gravity idea was baked into the game, but if not, it then maybe anti-gravity was a patch-on fix that later developed into a full mechanic.

    • @jessecarlsheppard536
      @jessecarlsheppard536 Před rokem +6

      I think platform stickiness is in general something Nintendo uses in platformers or other collision based games. You can go as far back as super mario world with their steep grade slopes and see mario run down them at near falling speed. But check out the pillars in shifting sand land super mario 64 or the steep paths in the final bowser level, and so long as you keep moving, you stay stuck to them.

  • @WMichy
    @WMichy Před rokem

    LOL THE RESPOND ON THE GHOST THING ON THE OUT OF BOUNDS 😂😂😂

  • @Mr_bukowski4435
    @Mr_bukowski4435 Před 8 měsíci

    This video makes me realize that the nitro courses are where they went wild with the anti gravity idea, the retros just felt like they were added because new gimmick

  • @triclone
    @triclone Před 5 měsíci

    This video made me think about how awesome a mariokart water park would be

  • @Haganeren
    @Haganeren Před 8 měsíci

    It really highlight how the original tracks can be insane. Crazy works for the original DLC too ! The new ones can't compare from a quality standpoint outside of specific map like Ninja Highway. ( which don't even use anti gravity... )

  • @TerryTheOne-WingedBogard

    “Mayro, you’re a mad genius”

  • @playerofallgames8100
    @playerofallgames8100 Před rokem

    haven’t played in a hot minute, had no idea they added so many maps

  • @liamfitzgerald1400
    @liamfitzgerald1400 Před rokem

    Heck yeah, this is so rad

  • @rogeriogfo
    @rogeriogfo Před rokem

    8:50 "I'm falling into the water..... just kidding, let's go into the wall" lmao

  • @frankiewong.
    @frankiewong. Před 9 měsíci +1

    Good to know the Halfpipes still works

  • @gollossalkitty
    @gollossalkitty Před rokem

    A video has never before left me this brain dead congrats :)