Warframe | DUAL TOXOCYST INCARNON: Lato/Bronco Incarnon…But Better? | Duviri’s Paradox
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- čas přidán 31. 05. 2024
- Dual Toxocyst Incarnon is here!
These pistols hold a special spot for some of us.
Asides nostalgia, does the Incarnon bring enough?
How about ricochets, extra CC, SC, fire rate, and full auto?
I'm on Twitch too now!
See me live at: / aznvasions
NEW Gun CO Spreadsheet: tinyurl.com/GunCOv2
0:00 Intro & Context
0:20 Overview
0:44 How To Get It.
1:32 Semi-Auto Soft Cap Fire Rate
2:14 Gimmick Mechanics
2:54 Ricochet Rounds Unique Trait
(ANTI) SYNERGIES IMPORTANT
4:11 Zephyr's Tornados
4:27 Mag's Magnetize
4:33 Xata's Whisper
5:13 Ragdoll Grouping
INCARNON PERK BREAKDOWN
5:39 Perk 1 Auto-Headshot
6:45 Perk 2 GunCO Bug
7:24 Perk 2 Carnal Reign Mechanics IMPORTANT
8:51 Perk 2 Fever Frenzy Mechanics & Tricks
10:18 Perk 3
10:46 Perk 4
DUAL TOXOCYST INCARNON
11:33 Dual Toxocyst Builds Overview
12:02 Alternative Modding For Builds
12:50 Build 01 | Corrosive (Armored)
14:07 Build 02 | Gas (Ensnare)
15:13 Build 03 | Toxin (Corpus/Unarmored)
15:55 Build 04 | Viral (Unarmored)
16:19 Conclusion
---
Week 1: Braton, Lato, Skana, Paris, Kunai
Week 2: Bo, Latron, Furis, Furax, Strun
Week 3: Lex, Magistar, Boltor, Bronco, Ceramic Dagger
Week 4: Torid, Dual Toxocyst, Dual Ichor, Miter, Atomos
Week 5: Ack & Brunt, Soma, Vasto, Nami Solo, Burston
Week 6: Zylok, Sibear, Dread, Despair, Hate
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Weekly Rotation of Incarnon Adaptors are above.
Dual Toxocyst Incarnon is actually a massive buff. But this weapon is moreso a comfort weapon than meta. Still, it effortlessly kills trash fodder wherever you roughly aim. The Incarnon mode has made it full-auto, a god send to avoid carpal tunnel. Not only that, but it also received a fire rate buff to base 4.5 on Incarnon, meaning it can easily pass the 10.0 FR soft cap semi-autos all have. We also get extra critical chance, critical damage, and status. The Crit bump is probably the biggest, from 2x to straight up 3x.
Incarnon ricochet rounds carry over all damage at 1.0 follow through, and can hit up to 2 enemies. What the game doesn't tell you is that punch through is super important. Every enemy hit along the primary fire line will create ricochets, different from other gimmick weapons when you add punch through. This means hitting 5 enemies literally produces 5x the ricochets. The weapon has a lot of buffs, including the iconic Frenzy buff granting bonus Toxin, Fire Rate, and infinite ammo. But it manages to upkeep all itself, even Deadhead for free, as the Ricochet rounds auto-aim at headshots. This makes it extremely comfortable to use, since spraying in the general direction of enemies will still result in plentiful headshots.
Cheers!
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/ aznvasions
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A useful warframe clock overlay hunters use to keep track of time left in/until night. This is featured in the bottom left corner of all my runs. It also tracks other useful info like arbi and kuva node rotations.
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*TIMESTAMPS*
Dual Toxocyst Incarnon is here!
These pistols hold a special spot for some of us.
Asides nostalgia, does the Incarnon bring enough?
How about ricochets, extra CC, SC, fire rate, and full auto?
I'm on Twitch too now!
See me live at: www.twitch.tv/aznvasions
NEW Gun CO Spreadsheet: tinyurl.com/GunCOv2
0:00 Intro & Context
0:20 Overview
0:44 How To Get It.
1:32 Semi-Auto Soft Cap Fire Rate
2:14 Gimmick Mechanics
2:54 Ricochet Rounds Unique Trait
(ANTI) SYNERGIES *IMPORTANT*
4:11 Zephyr's Tornados
4:27 Mag's Magnetize
4:33 Xata's Whisper
5:13 Ragdoll Grouping
INCARNON PERK BREAKDOWN
5:39 Perk 1 Auto-Headshot
6:45 Perk 2 GunCO Bug
7:24 Perk 2 Carnal Reign Mechanics *IMPORTANT*
8:51 Perk 2 Fever Frenzy Mechanics & Tricks
10:18 Perk 3
10:46 Perk 4
DUAL TOXOCYST INCARNON
11:33 Dual Toxocyst Builds Overview
12:02 Alternative Modding For Builds
12:50 Build 01 | Corrosive (Armored)
14:07 Build 02 | Gas (Ensnare)
15:13 Build 03 | Toxin (Corpus/Unarmored)
15:55 Build 04 | Viral (Unarmored)
16:19 Conclusion
---
Week 1: Braton, Lato, Skana, Paris, Kunai
Week 2: Bo, Latron, Furis, Furax, Strun
Week 3: Lex, Magistar, Boltor, Bronco, Ceramic Dagger
Week 4: Torid, Dual Toxocyst, Dual Ichor, Miter, Atomos
Week 5: Ack & Brunt, Soma, Vasto, Nami Solo, Burston
Week 6: Zylok, Sibear, Dread, Despair, Hate
Great review. Greatly appreciate the math and test that other content creators dont really bring up. Your guides always feels most complete
For real
AZ is easily my favorite for warframe builds. They know their stuff.
They teach you how to mod not just what to mod but also go through testing the specific interactions for us.
Every now and then you get a gun or a frame or a combo that just functions differently enough that a different build from average meta makes a big difference.
I also love how many options they come up with for play styles with things.
The Punch Through interaction is neat! Did not expect that!
Would love to know how the richochet effect works with Toxin Lash - what damage value do the richocheted bullets take, is it the value of the actual bullet on hit or the combined value of the actual bullet + toxic lash instance? If it's the latter then this suggests that toxic lash double dips on the actual bullet. Since Bane mods already triple dip on Toxic Lash, this means with the richochet effect they now quintuple dip.
If there are any unique mechanics here with Toxic Lash, then the same would also occur with other ricochetting incarnon effects like on the Bronco incarnon
Az i got -puncture riven on itvand i get slash all time but damage is reduced by alot, u think its good to keep it or its not worth the slashs i get?
Nice as always Az
I hope they don't nerf it, DE must know what they were creating
I doubt they will. That’ll render an entire game mode they slaved over pointless
@@BlackPaulPhoenix that's makes Sense, but many nerfs they do don't make sense. But i also doubt they will
@@beeleuazevedo8142 IE the bramma 🤣🤣🤣🥲🥲🥲
@@BlackPaulPhoenixnah bramma made sense, it outdps's many warframes and you could spam It forever. These new incarnon weapons have no balance at all but at least you have to refill the incarnonmeter
@@BlackPaulPhoenix they will probably nerf Riven disposition tbh
5:21 Funnel Clouds are fine only as long as you dont use Airburst, smol nados wont pick up enemies themselves but if they enter the radius in already ragdolled state they will float like in big nado.
Also as expected, Secondary Encumber do not work on ricochets, only on initial target.
I would really like to see the ricochet mechanic turned into a mod for primary and secondaries. Obviously they should prevent it from working on explosive weapons like Ogris, AoE guns like Arca Plasmor, beam weapons like Nukor or the Incarnon modes that already have scatter rounds. But a mod that added ricochet rounds, with something extra like fire rate or reload speed, would really help close the gap between explosive guns and single target guns. I have a build for my Veldt that can one tap steel path fodder if they are in a line but it would be so much more effective if it could do that in a 5 meter AoE at least.
Snipers will finally have a use in non-Eidolons
Did you change the title since the first frame of vid says Lex/Bronco
Glad I chose it this rotation
how good you think this is on Yareli? guessing her grouping has the same problem.
our boi is back
Yeah, it's literally just STRAIGHT UP better than a lot of the incarnons, Lato, Kunai, Paris, Braton Prime, Boltor, etc...I mean, wth, how did the Lato get only 27 bullets (And I think it's a great incarnon already, no need to be any better than that), and the Dual Toxos get 270!?!?!?!? That baffles me really. And the RICOCHET damage is basically just beam-chaing ON CRACK, it's full damage or at least close to it, at least the Lato was slow, semi-auto and didn't get 270 bullets 💀
I wonder if DE really just...put all of these incarnons side-by-side after designing them and said "this is fine".
11:03 I think this is my favorite phrase now.
Here's to hoping that the vasto is good and hopefully unique
I have a damage multi heat riven. Was wondering why I was doing mostly gas
how do you use this weapons normal fire to get it charged without it killing your hand from clicking ?
u shot head
What the name of song on intro?
Just curious, using Scourge helps to get headshots for the incarnon weapons?
yes but you have other options like cc with lockdown or an ability
Hello. Thanks for you videos, it's really interesting and helpful.
Lately I was inspired by various videos (including yours), and made my own video on Oberon. But I don't play Warframe very well, so...
Can I ask you to make another video on Oberon? His 1 skill has a weak damage (~2-3% with my build), but we have armor strip and a virus, if you use Eclipse and Arcane Arachne, each ball should deal ~100% health, which is equal to a oneshot. (if not, just use it again). You have Steady Hands (padumps), I think you can survive with this at high levels, it would be good to look at it.
Its legit dex pixia with a headshot boost damage effect really fun!
Fr
Ever since I first saw how fast it shoots, I was thinking Secondary Encumber could be pretty good on it. Now on second thought, everything will die too fast for Encumber to even matter lmao
Yea encumber reaches 8-9 status procs after shooting for 1-1.5s, and it should not take longer than that to kill anything on base SP. It takes ~4s to reach 13 status effects, and only really comes into play for Endurance runs…or demolysts, but then you’re not benefitting from the ricochet stuff at all.
I got a punch through, crit damage, electric, -infested riven for this which is pretty nice for a corrosive build.
I got a 380% dmg, 140% heat, some negative riven.
I’ve been experimenting with secondary encumber and it’s pretty nutty ngl
Yeah its such an ignored powerhouse, I cant believe some youtubers stop the co stack count at the weapons innate element cap.
@@635574 yeah ikr, I thought if anyone big would cover it, it would be azn but I guess not rip
What's the best element for Corrupted? I ultimately double stacked Tox and found it was shredding even Corrupted Heavy Gunners due to sheer raw damage, but I know it's not optimal. Standard Viral/Heat? Gas Ensnare probably won't work due to the combination of Ancient Healers and Nullifiers.
I assume corrosive for non endurance stuff and maybe some viral shenanigans otherwise, not sure tho
Viral isn't amazing on these unless you're using some form of armor strip since they are puncture focused bullet hose weapons. Corrosive or corrosive/heat will net you much better results against corrupted assuming they're armored.
@@CozyToad I was talking about the viral and heat combination, I know that viral alone is a pretty bad element without armor strip. but yeah I'd still probably go corrosive overall
@@CozyToad problem with Corrupted is they stack every kind of resistance, so you're dealing with Ferrite, Alloy and Shield. I guess arguably the only really chonky enemies you need to get through are the MOA Eximus and Grineer heavies, and I'm learning now after double checking that MOA Eximus are actually neutral to Corrosive, not resistant.
He don’t miss. Dude even added math to end debate
This is random but can you please do a video on all of the things in the game to make you "strong", like all the best arcanes and how to get them, because there are undocumented arcanes which you cant see normally, and meta mods/mod families (i.e vigilante)
don't know if this is a worse arcane choice but I got a riven with just 2 positives (still, 215.3% crit chance +115.1 % crit damage which get's me to 125.6 % crit chance in total with primed pistol gambit) and I originally modded for pure corrosive on the weapon and it literally still shreds every faction without a bane haha. I never truly went to level cap but in my head it made theoretically sense that the Toxocyst could stay a comfort weapon for quite a while until it still can be a primer for the primary weapon later on through it's insane firerate on headshots + secondary encumber
regardless tho, this weapon also holds a special place in my heart through nostalgia and I'm so glad it finally got some love!
oh and edit: obviously I mean steel path - it still shreds every faction of steel path enemies without a bane XD
I don't have the Lato Incarnon, but I built out the Bronco, and I can clearly see how the Dual Toxocyst is just waaay better.
In short, it's the same bullet-bouncing gimmick, but it's easier to charge (shotgun incarnons seem to be ridiculously inconsistent, sometimes requiring three or four direct headshots to get any charge at all), it has a better range, and most importantly, it doesn't have to rely on impact-to-slash conversion to deal with SP enemies, which is a big issue, since the weapon doesn't have forced procs and so has to rely on doing it the "normal way". This is a problem when there's any other element on your weapon, any frame in the team that gives elemental damage buffs, an so on.
So yeah. When the next rotation comes around, I'm definitely getting the Dual Toxocyst, because it looks just as effective as the Lex Prime, but more fun.
that charging issue isn't a shotgun thing, that's just the bronco sucking that much cause it has no type of accuracy.
@@AziSlays Giving it extra accuracy mods don't seem to make much of a difference, and I had very similar issues with the Felarx and the Strun as well.
On a side-note, as much as I rag on the Bronco, when it does work (which is pretty much just "SP Grineer"), watching ten guys get plinked by a single shot in the middle of the group, and then watching all of them keel over three seconds later from forty-something slash procs, is still rather fun.
@@Horvath_Gabor I dunno what to tell ya. Skill issue, works on my machine.
I'm hoping the Soma incarnon does something like this - turns a pretty unremarkable single target weapon into a multi-ricocheting powerhouse capable of shredding rooms. It only seems appropriate, given the massive mag size of the Soma.
I'd be ok with it working like Boltor. Hoping for one of the two so it stacks up that crit chance mod super quick
@@littlebiglsteele4158 The leaked stats seem to point in the direction of the Boltor's Incarnon.
is the ragdoll not Ricocheting thing a bug or a mechanic?
Probably it's too complex to track rag dolled enemies
Most likely a bug, that is unlikely to get fixed. There are a lot of rag doll-related bugs in the game. This one just adds into that pile.
@@Aznvasions so sad bc I like using pull rather than any other grouping abilities
What riven is best ?
1: Dmg - Crit Dmg - fire rate - Neg Punture.
2: Multishot - Crit Dmg - Mag Size - Neg Corpus
3: Cold - Crit Chance - Status Dur - Neg ammo Max.
id say the middle one but mag size and the negitive are ok try rerolling and hvaing ms cd mabye cc
Would lethal torrent swapped with anemic ability be the same?
Pretty similar yea
This feels like mesa's peacemakers.
Hmmm
Gets headshots in its own
Harrow?
What did you do for your challenge to complete evolution 4
Don't equip a pet. Pet hits count as failed headshots
for me i went with loki and a sentinel without the attack mod
Go in steal path and just shot a eximius units head
Old good weapon for Messa :D
Got a riven with CC,CD, PUNCH THROUGH AND -ZOOM. Then I put only Jolt as a element mod. Equipped cascadia overcharge and Helminted Pillage into Mesa. Finally, I proceeded to erase corrupted sp from existence
ILL PAY U 20P + AMMO CASE FOR THAT RIVEN BRO
I do want an azima incarnon it would be so unique
I wamt incarnon log-in weapons too! Azima, zenith, and zenistar! They wont do zenistar though...
Torid has a bug with infinite ammo in sure that many are aware of.
who remembers the dual toxocyst + mesa tech :')
yup, and now they have become pocket mesa.
@@CozyToad they grow up so fast :')
I love the minigame : every video at the end try to exactly guess the % of un-subscribed ppl watching vids.
People, you should SUBSCRIBE! make the mini-game harder for me, by making the % number go LOOOOOOWER
Having a riven solves so many issues with modding this gun, i have crit damage and punch through on mine
I have + crit dmg, + heat, - mag size (irrelevant) on mine. It almost one shots level 190 Exo.
This thing is a free carry to rank 7+ sp circuit
Has anyone tried this as an AoE slasher?
The base toxocyst has annoying slow recoil at least before you mod it
you get -50% for free and it only has bad recoil on the first shot assuming you can aim.
Punch through does create new chains on chain beam weapons. I cant believe that yall still dont know this. Yall do so much testing it baffles me how you havent simply made two groups of enemies and fired trhough them, or even checked the damage output of the chains.
"Do not use this with xata"
But it looks fun tho...
8:23 WYSI
If you have multi-shot on the nukor I can chain to more enemies say Base you refract two times so you're damaging three enemies but having a 1.0 multi-shot can make it for enemies total or even 5 so keep that in kind
This is what an unmodded dual MIGHTY SEER would feel like
Yeah trying this on hard single targets like sp treasurer or the acolyte without defense strip wasnt very ammo efficient. I also was testing the multishot perk and that is a big dps nerf too.
what do you mean thats a big dps nerf?
Gun co? What's that?
gun condition overload duh
@@noahedenborg4221 why duh? What makes it so obvious
@@jamienorman7940 the wording
@@noahedenborg4221 where?
@@jamienorman7940 Co
Toxocyst has so much dps I think using punchthrough is a waste of mod slot
I'm not exactly sure what else you would slot at that point. You did say yourself that it has so much dps, so anything that directly buffs damage against enemies doesn't help. At that point, the only thing that improves KPM is hitting more enemies, which Seeker does. The only other thing that might make sense QoL-wise is Primed Reload, but Anemic Agility is already the droppable flex slot for it, since we have Amalgam Furax Body Count as an option, as well as Arcane Velocity.
@@Aznvasionsfrom what i have used it, It feels that you already kill so many enemies that they don't have time to group half of the time, and trying to get an angle is just needless. But when there are bunch of enemies grouped the perfect way it really makes a huge difference and the weapon feels smoother, it has a good priority on it's builds imo
@@Aznvasions You might want to test this weapon more properly. This weapon has been tried and tested for single target purposes as well, by many reputable members from endurance community, and pretty much everyone agree this weapon can wreak havoc even against Demolysts. On it's own. For things like that, the GunCO evolution combined with certain builds, actually results in noticeably faster Demo kills. None of the builds used in this video neither. I mean you can probably find a lot of comments like this from here, so I am not pulling shit out my ass.
I mean I jsut came from a 3 hour run.. This weapon can take out Demos without specialized primer weapons. Plus when a weapon is this good with its single ratget capabilities, it would be absolutely foolish to put in the video only its fodder mod clears.. Unles of course if you didnt care much baout the weapon in first place, so you didnt even bother to test it properly.
@@joonashannila8751 well yes, the only thing that would live long enough against this for damage scaling is an endurance Demolyst, of which is the one place you would use Encumber. The CO evolution in that specific setup still isn’t worth it, because GunCo still dilutes CO evolution perk, whereas it doesn’t dilute the multishot perk. As the CO perk grows stronger from more status stacks, so does GunCO, negating the increasing benefits of the CO perk so that they just end up in constant near equilibrium of how much they contribute to the build. I didn’t show a Demolyst killing build regardless, because the weapon is strong enough you wouldn’t really need to change much on a full viral setup.
I’m not aware of a build where the GunCO perk is better. At the same time, I also have several other builders I discussed with agreeing the GunCO perk was garbage, so now we’re at odds.
I never said the weapon wasn’t a good Demolyst killing weapon, I said that the Incarnon ricochet perk is useless against Demos for the most part, unless you intentionally group them with trash fodder, but then you’d want punch through anyways for extra hits. Rather what I meant was you would put punchthrough on regardless, because the weapon itself is strong enough to kill demos regardless, and that you would benefit more from running PT to kill fodder off.
"Gun CO" is such an annoying thing to listen to in a info heavy dump.
Its a contraction of a nickname based on a mod that isn't even on the same weapon type.
deal with it
@@noahedenborg4221 Constructive
@@PressA2Die just deal with it
Actually just deal with it
@@IIzanagii improve content