This tiny maze is super overpowered
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- čas přidán 4. 04. 2024
- With this super cheap tiny maze you can take over the world!
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The horrifying implication of the lack of drop in park rating is that all these banished guests are in fact still alive, trapped for eternity in the Shadow Realm.
But that does imply that the Shadow Realm has TVs in every queue line, or at least some pandas walking around.
Back rooms
I assumed their family gets mad or something
@@cjnchimaerathis comment chain has me laughing my ass off. These dudes are trapped in theme park backrooms, BUT they're being entertained, have bathrooms, food and water, etc. The pandas are icing on the cake.
Go to hell, go directly to hell, do not pass Go, do not collect $200
The lab vs practical showcase is such a good example of how data is only as applicable as the methodology and circumstances used to gather it. Always love seeing science literacy in action.
This is something that always drives me insane. So I'm glad he did it
As I've told countless people, the math does not reflect reality.
A testing environment can only do so much when compared to the real world
@@towcat Look at cellphones and routers for this. They're all tested in humidity controlled, and temp controlled, rooms. So their passive cooling works fine. However, if you live in a place with humidity levels above 25% and temps above 20c they start to have issues.
It seemed like that might have had skewed results from the mazes attracting more guests to non maze rides while the corkscrew being more appealing arguably makes it worse for bringing people into the real rides
@@jeice13 But you don't want people to ride those rides. The point is to bring people in and to either drain them of their money ASAP so they leave or drain them of their money at the gate and then get them to leave ASAP by dropping them into the void. Which the Corkscrew can do too.
This is about optimizing most money earned via FIFO. This will also raise your park rating by a lot and will help you destroy just about every scenario.
the death maze is basically a cleverly disguised park exit in the game context
one way journey to mantle is best ride for both guest and park owner.
Hi Semi
Instead of exiting back to the rest of Rollercoaster Tycoon World, you exit into the Backrooms.
"Come see the majestic Egress! Right through this tunnel here!"
"Death Maze 378 looks too scary for me!"
"I want to go on soemthing more intense than DEATH MAZE"
personally it sounds pretty damn intense, but you do you rct guest number 10537
People often complain about how short the attractions are for the price paid. But here you can and have to peruse the maze until you die of old age before the next visitor is allowed to enter. It's a dream come true.
Turns out the ride doesn't kill you directly. It merely teleports you through space and time into your office the following Monday at 9 am.
There is absolutely zero reason for why i should be acquiring this type of knowledge, yet here I am looking at the rather nice throughput of 8 mazes
At 3:08 am
Seems like we got lost in a maze here
Turns out we're the ones in the dark void
"Don't Get Lost" is great!
i'm glad i wasn't the only one that started thinking of that
SUCC IS DEAD
@@Skelig NO SUCC
free pizza, goddamn it
I poisoned thier pizza.... WITH C4!
"It really is the ideal way to perform mass murder". Are we sure Marcel isn't on the run from the law or something?
The Netherlands is much too small to run, I'm afraid. I think he has other ways to... keep the cops occupied
@@crowhaveninc.2103 Let me guess. They include free admission to a certain ride at an amusement park.
we are sure
@@crowhaveninc.2103 Too small to run, the perfect size to bike
@@Tytoalba777 You realize you've found out our secret... you know what that means, don't you!?!?
Ah yes, the "DONT GET LOST!" maze. Definitely the best ever.
Ah yes, a fellow enjoyer of both Joel and Nep.
Imagine "Death maze", a horror film.
People enter the park never to be seen again.
A journalist is investigating disappearances noticing a few peculiarities like 10 identical corkscrew coasters.
...until they stumble on the maze which has no exit - only a bottomless hole sacrificing guests to the horror below
And the reporter realizes in horror he cannot leave the maze through the entrance, because that's against the rules...
@@Xahnel Worse, He passes a thing that instills unimaginable horror. Something that possesses you, Something that you may not ever deny. The creation made of pure terror taken form: *no entry sign* (gasp!)
Lol, that would be pretty awesome.
The backrooms is the actual maze of that maze
Junji ito amusement park
I know everyone thinks of it as killing the guests, but with how the game treats it the same as your guest just leaving the park, I like to imagine it opens a portal through the nether realm that just plops your guests on their couch back at home.
Satan just won't accept this industrial level of souls.
Or they just keep falling down forever without dying...
@fieldraquired283 They just end up coming back home not sure, if they actually ever went to the park, so no bad ratings.
I think sending your guests to the backrooms might be a OSHA violation.
nah, that would require OSHA to acknowledge the backrooms as extant.
FTC I think. OSHA only protects employees.
The TVs must be playing some great propaganda to keep the guests forever happy. Stuff like, “drowning is the best!”
"Trips to the earth's core: an adventure of amazing value!"
They didn't have TV's when I used to play. Are they an OpenRCT2 creation or an official expansion I missed?
@@billkeithchannel They're in RCT2 but not RCT1
"DONT GET LOST" was great!
"You will have one super unhappy guest walking back and forth in the maze forever, but this is more than worth it for the queue line trap"
The Ones Who Walk Away From Omelas
I've been using this maze ever since I saw "DON'T GET LOST", so to find out it's actually pretty OP "was great!"
I can't help but admire your indomitable love for this silly little game in such detail and complexity, and I love your Dutch accent a lot.
At this point, I think he just makes sure he uses the term "throughput" at least once a video for fan service XD
@@daffers2345 Wait is the "throughput" special somehow? Like at 5:30? I'm not sure how the Dutch accent is perceived by other-landers but it sounds normal to me (but I'm a Netherlander).
@@peperoni_pepinonative English speakers use a short u sound for 'put'. No lip movement.
@@peperoni_pepino I just like the way he says it idk
when joel's joke maze is unironically good
my favorite usages for mazes:
- keeping the soft guest cap above the guest count
- keeping the guest count below the soft guest cap
- discovering OpenRCT patched the funny maze navigation AI
Going to one of Marcel’s parks be like:
Breathing………….€1.00
Talking……………..€5.00
Standing…………..€10.00
Existing…………….€2.00
Lollygagging…..…€2.00
Chewing……………€1.00
Soo you are telling me... "Don't get lost" was secretly the most op ride in this game? holy fk
Using the mazes as decoration while helping the soft gust cap in the park is a brilliant idea.
why do you and happwer always have so many likes??
@@santa_with_a_gun Because of his pfp, obviosuly.
@@Dexuz oh my god what the fuck
"With a size of just 3 tiles ... it is the smallest ride possible"
I'm sure it's got a great personality though
Can't believe Don't Get Lost was ahead of its time
8:04 the sacrificial lamb.
The Ones Who Walk Away From Omelas
“hi, welcome to my park; the most popular rides here are The Death Maze, The Universe Coaster, and the Calculator Coaster”
-Marcel Vos
8:04 Didn't know that RC2 included an Omelas Simulator. Learn something new every day.
But instead of walking away, they're lining up!
iirc there is a scenario in which you can sell a caveman, so this isn’t really wrong
the moment when joels shitty maze is the best maze in the game
The smaller the maze, the bigger bang you get out of it. It can fill some really tight places and the entry/exit kiosk placement just exemplifies this whole formula.
"DONT GET LOST"
I love how your falling speed to your doom is tied to your energy level.
You could say the Death maze is...
A-Maze-ing.
🫤😑😐😌🙂😊😀😅😂😭😰😦😮😲🤯💀
“DONT GET LOST” was great!
The funniest thing is seeing guests overjoyed at having gone through a single tile maze!
The void accepts. The void embraces.
There is no suffering, there is no sorrow, only the void.
This video just proves that Joel is a genius 😌
“Don’t get lost” was great!
It would be nice if open RCT 2 had an option to "fix" mazes so that guests have better path finding, and the value to guests is based on size and difficulty.
Can't believe I've been hoodwinked into watching a suicide booth efficiency breakdown, 10/10
the unsolvable death maze with a single very unhappy guest in it reminds me of The Ones Who Walk Away From Omelas
its wonderful to see this game still so loved. i first played it 20 some years ago and was mesmerized by its scope and bug free experience. i couldn't believe that it allowed me to build all that rollercoasters in 3 dimensions, and manage the park however i wanted. i used to have a prison island to toss all the bad customers there, with security, food stand and bathroom until they calmed down. then i built a boat ride around the prison island LOL
it is truly a masterpiece
My masterpiece was Cedar Point. But I maxed out the allowable rides before I could get the water park built. This was in 2004 long before OpenRCT2. But I did use a primitive trainer to add customised stall skins (Strawberry Phillie's Blunt stand) and color changing light show for the Millennium Force structure. I built the park vertically (hypotenuse) instead of on the normal 3/4 view angles which gave me more room and more accurate layout.
Chris Sawyer is a programming legend.
The ride with 20 consecutive photos reminds me of an idea I had a while back. It was one of a series of awful coasters designed to make its riders as uncomfortable/dead as possible, this one being the Epilepsy Simulator
I have no idea why this was suggested to me, or why I even clicked on it to watch it, but as someone who played Rollercoaster Tycoon 2 as a kid a lot, this video had me laughing.
Don't get lost from funny Swedish meatbal
It's not about the size of the maze, it is about how you use it.
The Void Maze: When you lose a duel in a childrens card game and get sent to the shadow realm
You forgot to calculate crew that can fix the coaster and clean vommit in the costs... that is a thing that the maze doesnt need
The micro-corkscrew costs as much as 12 death mazes, so in your park test the 4 mazes actually outperformed in terms of profit per euro invested in them. It's not as space efficient, but if you're short on cash it would still be better.
Guest: "So when do we get to ride the ride?"
Queue line: I am the ride
The only down side to using the maze for soft guest cap is you're using up a lot of ride slots, if you have a very large park, using mazes for soft guest cap when they only have 40 limits the number of other rides you can build.
When your theme park is actually a cover for your mass burial operation
this is the first video I ever saw about rollercoaster tycoon after playing very casually as a child. this feels like a fever dream
A series of questions I would love for you to cover is if it's possible to build an entire park underground and if so how to do it. Does being underground give an excitement boost across all rides or just some? Does being underground avoid any weather penalties?
VoidMaze reminds me of secret park exits and maintenance entrances in Westworld.
I wonder if the maze entrance should be alternated so there are exits and entrances on both sides of the surrounding path. My hypothesis is that it would make it more likely for guests to get back in a maze right after finishing one. And this would be good for increasing the profits of the mazes
"DON'T GET LOST was great!"
Could this Death Maze trick be used to set another unconscionable world record for the most number of guests killed whist successfully completing various scenarios?
I like the way you think!
The problem is that it isn't counted as "killing", as said in the video, so there's no way to really count
The problem is that it isn't counted as "killing", as said in the video, so there's no way to really count
THE ULTIMATE RCT CHALLENGE: PACIFIST RUN!
Marcel is just too sadistic to complete it!
5:29 - Missed opportunity to say "a very nice throughput"
traditions...
This is how I imagine Bob Iger and his buddies see reality.
This got me thinking. You could build a people zoo. Have a 2 entrance park, one is a death maze the exits into a massive open plain with no rides or paths. And the other entrance leads to viewing platform/area for “rich guests” to observe.
You may even be able to do this on a smaller scale if you can glitch them out of the park boundaries, that way the wouldn’t affect the park rating.
Good to have an alternative to closing the park to get rid of guests. I saw your video about closing the park a few days ago and it seemed very difficult :)
"guests will never get bored if there's a TV on every square" reminds me of that defunctland video about line management lol
Pro tip: If you align neighbouring mazes antiparallel (one exit next to one entrance, instead of all entrances on the same side), then there's a high chance that a guest who exits one will immediately enter the next one without having to walk all around the pathway first, increasing the throughput.
from "how to profit with a maze" to "mass murderer" in no time, bruh, that escalated very quickly
Do that void maze exit but with a roller coaster and call it:
THE HOLOCOASTER
I am binge-watching your channel and am amazed at the technical exploit side of this game, which I only played the "normal" way over the years. The speedrun strategies, min-max stuff, cheesy techs are amazing.
Nice to see the original RCTs still getting love and examination. That is also one thing RCT has over a game like Parkitect: Mazes.
Being dropped into hell is just part of the fun of the ride
You mean theres nothing after the maze?
No, I mean there's *nothing* after the maze.
The best part about this channel is watching all the people scurry around like ants.
Marcel Vos is a genius. His testing, analysis and video making skills are legendary.
5:15
"85-"
85 THOUSAND?
"-hundred"
oh
I hate this so much, I know that thousand is kind of an unwieldy word in English but it's annoying to have to work backwards.
For some reason, the algorithm suggested this video in the middle of me binging videos on analog horror, scary disappearances, and other horror related topics and I clicked on this video expecting something spooky and horrifying. Instead I sat through the whole thing and learned something about a game I hadn't played in a long time.
I know what I'm doing next weekend
"This part has a maze so good nobody has ever found their way out of it. Rumor has it they all get lost in the shadow realm."
Man, I haven't played Roller Coaster Tycoon in like 15 years. I'm so glad this video found me. I found it quite entertaining and informative.
I always loved building mazes in RCT as a kid, but I was definitely not optimizing for functionality!
9:55 "guests will become one with the darkness."
This needs to be a youtube short.
Wouldn't an elevator be superior for sifting out customers who want to leave, while leaving customers with money still in their pockets would ignore it?
As a casual player my favorite way to increase profit with the maze is to put a souvenir (typically baloons) stall directly across from the exit. Especially if the maze is only one empty tile, guests will be 100% satisfied when they exit, and will then buy a souvenir at a markup!
Seeing that guest walk back and forth between that maze is so depressing
Fr
I love how optimization of simulation and tycoon games inevitably stops looking like anything those professions would actually do.
The most confusing maze ever built:
A straight line. Confuses the drunk, confuses the sane, confuses the poor and the rich alike. Confuses moms and dads.
The one ride where the people waiting in line are having more fun than the person on the ride.
I dunno what even is this game but that mini death maze sounds really amazing
I didn't even know this game existed but here I am watching the entire video, just because it could be a really good premise for a horror shortfilm
Headcanon: When a guest falls into the void, they enter the Vaporwave Dimension, have a very weird and trippy adventure, and wake up in their beds, at home, the next morning. That's why the game doesn't consider them casualties, they actually don't die or get lost.
A park maze where the exit leads into a void...
Sounds like an scp entry.
Algorithm brought me here, never thought I'd be so invested in a mechanic from a game I've never played before.
I love the Orwellian image of guests paying to enter a "maze" where you can literally see the exit from the entrance.
I'd like to see a breakdown of the falling speeds of guests falling through the void. I wonder why they fall at different speeds.
It seems to be determined by their walking speed
Basically, you can use the Death Maze to easily gain a profit as long as you keep other facilities within the vicinity of each Death Maze, effectively guiding each guest to another ride. You can actually create a path TO the corkscrew via these short mazes as long as the guests are happy.
Ah yes, man made horrors beyond my comprehension
no idea how i ended up here, havent played roller coaster tycoon in a decade, but still had fun hearing the numbers behind it. good stuff
Ah, the Hedge Maze.
What I find hilarious is that people would get sick from them.
The waterfall of people scene feels like it was pulled from Junji Ito or some other demented mind. Absolutely horrifying, loved this.
Played the game back when it came out with my friend. Still learning new stuff today about that game. Awesome.
"For all your guest-deletion needs" - I laughed way too much at this.
oh boy another CZcams nice videogame channel to binge watch! banger video.
Pull request for OpenRCT2 is to treat voided guests as though they died, affecting park rating.
I love how the lift ride can't break down, yet the slide can!
Meanwhile, the hotel I was at in Toronto a few weeks ago for a convention, TWO of the six lifts were broken down... xD (One of the four main, and one of the two service elevators.)