More Characters Does Not Mean More Better | Eiyuden Chronicle: Hundred Heroes | Review
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- čas přidán 8. 06. 2024
- Eiyuden Chronicle: Hundred Heroes is turn-based jrpg developed by Rabbit & Bear Studios and the minds of Yoshitaka Murayama (Suikoden I & II) and Junko Kawana (Suikoden I & IV). Explore the land of Allraan and recruit over 100 heroes to join your war effort and help diversify your battle roster and headquarter companions.
How I Grade Games: imgur.com/a/0GVApfK
00:00 Intro
01:33 The Story
04:20 General Gameplay
09:01 Combat
13:28 Conclusion - Hry
This is the most accurate review for this game so far in my opinion. Nobody is talking about the flaws that you and I experienced. Personally my biggest issue is the inventory system. 6 herbs is one slot and 2 efficient herbs is one slot? Sure you have a way of increasing your inventory size but you have to use up your valuable support slot for it.
Early game inventory management is rough. You can upgrade it though once you level up your hq. It gets better after that.
Our boy is back!? Let's gooooooo!
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You said no auto play cut scenes at 8:27 ? Although it's slow everything plays out by itself.
That wasn't my experience. I left the game running during dialogue and it never progressed.
The game is just like my wife. Even it has flaws, I still love it to the core. Playing New Game + with hard mode right now.
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There are definite flaws, but the old school jrpg player in me still loves this game..
Just because a game has flaws doesn't mean you can't love it! Skyrim was one of my favorite games for a while and that game is actually broken lol
You nailed this one! I have two complaints. 1 - in combat also, the system seems to have a preset character strike instead of a set number of hit points that have to be reduced. Case in point: There are many times that if you use a runic strike that hits for hundreds of damage, the enemy soaks the damage until a second character hits. However, if you just do a normal attack with one character and a second character for less total damage than using their special moves, it still kills the enemy. The only exception seems to be a critical strike. 2. Some may like the levelling system. For me, traditional levelling is one of my favorite aspects of a JRPG because if I am willing to put in the time to grind I can over level the enemies and crush them with one or two hits. This game makes it very difficult to over level the enemies because once the characters hit the recommended level for a particular part of the game the xp gain slows to a crawl. That doesn't seem fair. It is a very beautiful game, though.
eyo? He lives!
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Wait, is Jazze back?
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playing this made me want to stop and go replay Suikoden 2, 3, or 5. what a letdown after waiting all these years; expected so much more from the story. and the whole cutscene, walk two seconds, cutscene got old real fast.
Yup, would rather have one really long cutscene than have a long one, have it finish and think you get to play again, only to have another cutscene right after taking a step. I feel your pain.
Even if you didn’t like the story. What other jrpg right now has what eiyuden offers?
@@Suikojunkie I guess that depends. Could I ask you to expand a little more on your question? What is it that eiyuden offers that you're referring to? And does "right now" mean that the game has to have released in the past two weeks, or do you mean a game you can play right now?
@@Ganyonz - Recruit characters who bring new functionalities to your stronghold. - 3 different battle systems even though the war system here is barebones compared to the suikoden games. - More than a 70+ characters who are playable and have their own style and link attacks depending on who you have in the party. Other jrpgs do the link attack but not on this scale. Far from it.
@@Suikojunkie granted the game is a year old, but I think chained echoes does everything eiyuden does, but better.