Why Is Valorant's Operator So Bad?
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- čas přidán 7. 09. 2024
- There is no denying that Valorant shares a few similarities with Counter-Strike. But when it comes down to straight-up “copying Valve’s homework,” Riot managed to screw up the whole “just change it up a bit so it doesn’t look obvious” rule.
I say that because, well, basically every gun in Valorant is a rip-off of a CSGO weapon.
The Classic is the Glock. The Sheriff is the Deagle. Vandal is the AK. Hell, the Bulldog is basically just the Famas and Galil Frankensteined together.
But, when it comes to Riots dollar-store dupes, no two weapons are more alike in premise than the OP and… well, the AWP.
Whether it's the big green or whatever this is, the premium bolt-action snipers both play a similar role. They're both high risk, high reward. Typically one shot, one kill. And absolutely control the battlefield when in the right hands.
That being said… they aren’t completely identical. While on the surface they may appear to be the same weapon, when you get into the nitty-gritty, they couldn't be more different.
We’re here to find out exactly which one of these boom-sticks is better than the other, how simple nerfs changed the course of both games forever and, most importantly… should anything be changed?
Written by: Devin Coull (@fake_devincoull)
Hosted by: Colten Gowan (@TheOnlyZoltan) & Niall McCrossan (@niallmccrossan)
Edited by: Colten Gowan (@TheOnlyZoltan)
Produced by: Keith Capstick (@KeithCapstick) & Niall McCrossan (@niallmccrossan)
Thumbnail by: Brandon Mistele
Production Assistance by: Nicolas Buck
Music used under license from Associated Production Music LLC (”APM”).
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Real talk though, I think if the OPs stats were just as good as the AWP, that would be mega broken. The AWP can be mitigated by the fact that every member of the team can have a smoke and 2 flashes. That's 5 smokes and 10 flashes to push an awper off an angle. The character-based nature of valorant means you'll almost never have enough smokes or flashes to safely contest an oper more than twice. Maybe that will change with more 'hybrid' agents being release having both smokes and flashes, but as it is, it feels fine.
Csgo fanboys need to read this tbh
With the amount of shit that gets thrown at you in Valorant, I don't think your analysis holds up entirely.
Well said
@@deathtrap5556 but that doesn't change the fact that each character has their own role? Not all have smokes, flashes
@@kei9748 yes, that is true. But with sage's slow and killjoy's turret or one of the walls, the situations where you get a chance to get more than 1 op kill at a go keeps reducing. Also doesn't help that a lot of Valorant maps are way more cramped than that of CSGO. For example, window on mirage works way better for a sniping duel, than the window on haven. The distance is also shorter. Because of how the centerpiece of the site is placed on B on Haven, if you can't take the shot on Window, retreating backwards into maybe Garage or towards A is way more risky, because of you're exposed from B entrance. It takes 2 seconds for enemies to jump out Window and come B on Haven. So imo even if they buffed the OP like the AWP, it wouldn't make that big a difference, there are a lot more systemic issues especially in terms of map design in Valorant that keep making the op a mediocre choice.
P.S. Another fantastic point someone made is that the OP is not loud enough, no matter what skinset/animation/finisher you are using. The AWP just makes this deafeningly loud bang that you can audibly hear with a slight echo in the map. That plays a much bigger role in feeling like you're dominating or scaring the opponent nonetheless.
The AWP is waaaaaaaaaaayyyy better than the OP, but I think the OP is fine as it is on Valorant, they work pretty well
Op is more balanced
Awp can quick scope verry accurately right?
@@jeromesoriano5068 and op
Imagine a awp like op and u stull have dash o tp to get away mannn thats omega broken af
@@McLovin25165 yeah that's why they nerfed it way back then.
I feel like character-based nature of Valorant made it so copying CSGO's weapons wasn't necessarily a good idea. OP and basically all heavy guns are limited to Defense side. Pushing with an OP or Odin is just dumb, but when holding an entrance to a site it's extremely stong. When was the last time you are like: "There's a Jett with an OP on B, let's go B!" or "There's a Sova with Odin, let's rush'em!" in middle to high ranks?
thats why OP valorant needed skin to make the OP mechanic much better..
Well in the 1st sentence's case, what weapons would you rework/remove?
Pls say that to my plat teammates
i doubt when you or someone said "pushing with odin or OP just a such terrible idea". in fact there's lot of clips or luck or even skilled people using OP and ODIN to push.. this is pay to win game, dont give an bullshit opinion
@@ferytz5342 "pay to win game" bruh what are you saying you need skins to be good at valorant? what a lame excuse. Also "its possible to push an OP or odin" =/= "its a good idea that will work most of the time#
I think if the op was as good as the cs awp it would be absolutely broken because of all the movement options in valorant. I think riot knew this and made sure it wouldn't dominate every single engagement. (Also thanks for the likes I've never gotten this many before!)
Yeah people always forget to take Valo's abilities into consideration when talking about the weapons. There needs to be a balance. It's pretty solid right now. Imagine a Jett with an AWP. That would insanely broken.
@@blitzy7961 exactly and i think thats what they were afraid of
Even still, a omen with a op for example is very trash. If we are complaining about the fact only certain agents can op then what’s the point in not buffing it, and nerfing the rest of the cast with movement abilities? Personally I think all movement abilities should stay the same as that to me is what makes valorant, valorant. It doesn’t have to be csgo. There are certain roles, so play your role. If your a op agent use op, if there’s only one op agent add more. The games suppose to be wacky but wacky, fun, and balanced is very possible.
@@WorldKeepsSpinnin I OP just fine on brim and sova in high diamond, just gotta choose your fights
@@uchihasasuke7436 nah that’s throwing honestly, maybe on attack you could squeeze out some value on certain maps but your way more valuable going in after your duelist but if you already have people doing that and no sentinel for flank watch for whatever reason then sure. But if they all die gl doing anything with op 1v4 or 1v3 even, on defence you can maybe play for early pick but once they adapt and force you off site gl with the retake with a op if your duelists are horrible. Picking your fights is a lot more literal here as in picking when and where you should actually buy the op rather then buying it and “picking your fights”
The op doesn't suck, its just tailored for defensive play (unlike the AWP)
Have you seen Neon and jett with an op on attack? mfs use it like an semi auto.
unless you are wardell
or shaz
or yay
or cNed
You can't really just go aggressive push with the OP in valorant, It's just a bad idea. I can still push like a madman with AWP despite being it nerfed for the past few years.
Also, the only similar gun to the AWP is Chamber's Rifle.
Yeah valorant guns more heavy on defensive, op and odin is really good on defensive but bad at offensive and pushing, the only gun that i think better on offensive only spectre and judge (phantom and vandal good on both side)
@@gunawanputera6443 odin bad on the offensive? my iron teammates would like to have a word with you
@@bau9894 bruh, odin in defensive is so much better, they can hold angle, good luck if youre playing attacking and other team full odin
@@gunawanputera6443 then go full odin too. duh
@@bau9894 then you lose because enemy already pre firing, because they stay in place the have more accuracy than you that need to pushing to site
People also forget that in CS, anyone can be the AWPer, especially if the main AWPer is having a bad day. In Valorant, you're stuck with the agent that you chose and you have to be to be the best that you can be to make an impact for your team.
Which is dumb. You shouldn't be relegated to a weapon because of your agent.
@@ILikeTuwtles it can be dumb but consider. In a American Football, you have positions. You can still get the ball and run towards the endzone and get a touchdown as the linebacker, or a kicker but really you only need to do your job properly so that others can perform their job.
Same as in Val, your job is this one, and there is a particular set of weapons you can use depending on how you want to play that job. There's always gonna be the best weapon for that play, but you're not forced to do so. You can still use a bucky if you're holding long b but it's not gonna be the best for it.
@@ILikeTuwtles its different it might be dumb for u but for someone else it might be smart
@@avasdasgupta8076 it's boring.
@@ILikeTuwtles that's an opinion. that just means you find hero shooters boring, which is completely fine. just like how in overwatch you're stuck with whatever weapon your hero has. except in valorant there's more leeway
The awp has been nerfed both directly and indirectly because its been so dominant, there isn't as many counters due to the way abilities work, and Jett has been really pushing what it can do because she has a get out of jail free card with her dash
Not anymore
(looks at patch notes)
lol it ain't anymore it's for yoru and chamber now
i switch between the 2 games very often and I'm quite an average player but I can feel the difference between the awp and op
What rank are you
@@thema.sosoudid2229 is that really important?
yeah, the awp is broken
@@shathaan1763 how is the awp broken? just flash the awper, jiggle peek, peek together with ur teammate, the awp is easy to counter if you have good teamwork
@@donaldgracie ok brother, is not broken
Tbh almost all guns in valorant feel "heavy" its very weird to explain it but when transitioning from cs i was quite comfortable with the marshal (the biggest exception to this) but oping felt weird after the first 200hrs or so i got used to the op and sniping in this game but rifles are still a bit of a struggle for me at 350hours
totally agree on that one
I agree as well. OPing is fine for me but the rifles are the bane of my existence lol
Rifling feels okay even tho spray is RNG...but I cannot for the life of me AWP on valorant. Over 4.5k hours on CS, awper faceit 10 and I feel like I can play defensively, offensively, anything in between, and hit the craziest flicks consistently. I literally cannot aim with the operator on valorant and I'm trying to figure out why this is the case
@@RedemptioINN check your dpi/mouse sensitivity. I noticed that heavy weapons make you turn slower, which is not a case in csgo.
@@konradklukowski1009 i'm almost certain that's not true. whatever weapon you're holding does not affect your sensitivity/dpi whatsoever
16:51 Mori Caliope playing in the background, so you're a man of culture as well.
I love how when Valorant was first announced, people including this channel wanted the game to be unique or different so it won't just be another csgo copy
But when they do something different like different gun metas or different experience in guns/playstyle, they're immediately shot down as well.
Damned if you do, damned if you don't
Different doesn't mean complete garbage. As of now everything in the game is uncertain except for the run and gun headshots every round, that's the one thing that shouldn't have happened in a game they are specifically advertising as having "precise gunplay" in it.
The problem is the op is so expensive and ass cheeks. They nerfed it into the ground. Reduce the price to match the nerf and it is fine
@@ryomensukuna4526 copium
@@ryomensukuna4526 "run and gun headshots every round" you're either iron or have never played a single game of valorant. I've never been run and gun headshot twice in one game except when it's a spectre because it's supposed to work while running.
@@jakirohiro1960 HAHAHAHAH
The CSGO awp just feels nicer to use, it's so satisfying to get a kill with unlike the valorant op.
I agree! The operator in valorant is so inconsistent and literally a waste of economy….. CS GO has more raw feel when it comes to aiming and movement!
True.
@@KuyaArbee I mean, yea the csgo awp is more powerful and feels better, but do you think valorant op is a "waste of economy", I'm not sure about that, It definitely depends on your rank, because most of the time the better operator in the match will carry above diamond 3, even platinum I think.
@@Yusuf007R yeah but CSGO awp is 250 more but you are capped at 16000 instead of 10000. Yes the OP can be very good, but if you have that good of aim you could do just as well and get multiple kills instead of 1 with a vandal. OP is way more situational in Val than the AWP is in CS
@@tylerwilliams99 op with a char like jett or chamber is oppresive as fuck
The OP feels so mutch worse than then awp
so tru tho the op in val just feels so disgusting but the cs op feels like an
assassin
I feel like map design also comes into play for why the awp feels better
true but VALORANT op got hard nerfed
@@wizardweeb3102 is it normal that after starting csgo because of valorant (im a plat 2 OPer) I played with csgo's awp and im so bad with it is it normal?
@@colorfuldarkness1959 well yeah since your used to the valorant op, but for people who are used to the csgo awp, it just feels fucking awful.
OP waay to clunky, feels like it takes twice as long to pull it out and shoot than AWP. But since Valorant is slower I'd say it works well in Valorant, previously when it was quicker, the op twas a demon.
Valo is slower? In what sense would you mean that? Valo has quicker pacing than csgo
@@yayokill501 bruh valorant characters move like a snail
@@nuclear7622 maybe the general movement is slow but look at how the other mechanics of the game increase the pace and tempo soo much... You literally have teleports, dashes and speed up mechanics which drastically increases the pace
@@yayokill501 dude what? Valorant has like 30% slower movement. 2 dashes every 2 minutes on 1 out of 5 players won't increase its pacing.
@@Torbintime you've got brim stim, neon, dash, omen tp, chamber tp? They had to reduce the movement speed cuz otherwise the abilities would be outshadowed... But even then these things combined together increases the tempo of the game... Pacing is a game design term not something common players would know of anyways... Also i believe the fire rate buff is a way of increasing the pace of the game... Brim stim, reyna ult, kayo ult... While abilities that can be caste on pretty much any area makes it wide approaching and when synced together can be much more devastating than csgo's only stun, smoke or normal nade..
It's super scary going against an awp in Cs. In valorant you can updraft 360 dash blind dog bird the op player.
to counter that u can have 5 smokes to block off angles whereas in valorant u can have only 2 or max 3
@@avasdasgupta8076 Well u can pick omen + brimstone = 5 smokes ;)
@@avasdasgupta8076 but you have to know lineups for those smokes, which adds a massive skill factor to the game. Valorant you can just put a smoke anywhere
1:21 that shot is so lucky he is not even aiming remotely near the raze
Tell that to coldzeras jumping dpuble
@@zhipengshi7966 noscopes are way more accurate in cs than val for the awp
@@zhipengshi7966 cs noscopes are very accurate that was skill not luck
@@avasdasgupta8076 lol no. Cold was literally jumping, which completely destroys your accuracy. He could’ve been aiming at them perfectly and he still would’ve missed 99% of the time
@@FPStrafe it was a risk reward situation, he could try to abandon position but he tried to shoot with the awp even if it was all on luck at that point, he would probably die by having 3 enemies rushing against his awp and had he tried to change position he would probably die too, so he took the chance and it worked, i think had he missed the shoot at least he was buying a moment for the other player on site to kill someone or at least heve less focus fire on his position, also his team would have more time to rotate from mid and the other bombsite to retake.
What set the 2 apart is their awesomeness overall. When you hear an OP shot, no one really minds and smoke off or block the side where the shot is heard from and in Val you pretty much have infinite smokes and probably chase the OP user. When you hear an AWP firing on the other hand, and you're out of smokes and flashes, you'll say to yourself "fuck this, I'm not gonna peek that". The fear of knowing that you're gonna die once you swing wide to peek is intense. It's so scary knowing there's an AWPer on the enemy team especially if they're watching mid, and you can't just outright peek that without a flash or a smoke which is hard to come by if you waste them all.
Imagine if the OP is same as the Awp, stats and everything, that would be pretty OP because aside from your gun, you still have your abilities. I think that's the reason why the Op is the way it is. Imagine Jett with AWP.
Imagine chamber with awp
@@fatalgamehouse4667 that's just his ulti
@@ryokiritani4187 ye I was referring that only
@@fatalgamehouse4667 chamber was the one character I needed since I play CS:GO I'm not able to use operater perfectly but chamber has helped me alot
@@Real_Vergil_Sparda I mean he doesnt give a feel of csgo and his sniper only has the fire rate and scope in and out time same as awp
One thing I will say about this video is that VALORANT's guns are not necessarily "copied" straight from CSGO. Sure, the guns CORRESPOND to each other, like how they said the Glock and Classic are similar, but isn't there a Glock-esc weapon in literally every first person shooter?? Just like how the Ghost is a "copy" of the USP, isn't the concept of a silenced pistol present literally EVERYWHERE in video games, movies, etc? Like the Hitman series, and even John Wick and EVERY spy movie known to man?? People always accuse VALORANT of "stealing" CSGO's weaponry but fail to realize that those weapons do not originally belong to CSGO in the first place. In addition, VALORANT made sure to make the weapons look and feel unique by giving them a futuristic style, and even added special features to some weapons like the Classic's right click, further making them original ideas.
i like his ina poster and at 17 min roughly he has mori in the background lol
It is a great Ina poster :D
I feel like the reason it's not as fast and broken as the awp in csgo is because there are abilities in the game that can accompany the op to help make it way better. and the jett meta will soon come down a bit due to the nerf, also valorant maps are very big and open so if it were as fast as csgo it would be a huge concern. you also have to consider that csgo and valorant are still quite different even with their similarities, mainly being abilities. csgo however doesn't have that, so you can't really compare two guns from two different games that have different gameplay. they're both good in their own aspects considering their situations and game. also sure not every agent can counter the op, but who's going to play a real competitive game without some sort of smoke or flash, nobody is going to do all duelists. sure you could say that you don't even need to pick that kind of stuff in csgo but you need to remember that valorant is a different game, it's unique in it's own way which is abilities. so if you like no abilities and like the awp more, go play csgo. if you like agents and abilities play valorant, both are geared towards different playstyles and preferences.
your comment got stolen btw. it's happened to me before and it sucks. thought id let you know
Well said
I love ina(ninomae inanis) is in the back
and everyone complains how broken it is
it is busted but only with jett and chamber
@@teal.9710 its not tho
Maybe that's because it *could* be better
@Meh its a c tier weapon
The problem is that the agents move like a snail when compared to CsGo. That's why it's harder to make an OP player miss their shot without using util. And not every agent has oppressive util against an OP which makes it broken in some scenarios on selected agents
I did feel that way when I first tried Valorant's OP. Feels like I cannot quickscope using OP just like what I could do in CSGO. This made me think that Marshall is the better gun if you aim for a headshot and also can be spammed in short range, making it very strong when you engage your opponents both in long range and short range.
Quickscoping really shouldn’t be a thing in a tactical shooter
@@cheezy9143 how so? Quickscoping requires skills as it is not as accurate as a shot made while standing still so awpers should shoot even more precisely, preferably right in the middle of the thickest slice of hitbox. It is always a trade off between trying to kill your enemy fast while lowering your accuracy, or risk getting killed first before being able to shoot accurately with a scope.
@@arislanbekkosnazarov9644 Quickscoping is a skill, though it is not a necessity.
@@cheezy9143 bad take. quick scoping is a punishment of tactical error on the opponents side.
@@arislanbekkosnazarov9644You should be standing still when you quickscope. There’s absolutely nothing in quickscoping that implies you aren’t
"detached absent father" is pretty good descriptor for valve
if the Operator has the same "stats" as AWP, it would be insanely broken on Valorant.
Not to mention the agent abilities.
not to memtion chambers ult wouldnt be as practical
No because the stats can be the same but the entire physics of movement is completely different. In cs the movement is much faster, whether that’s better or not is up to you.
@@timmynotjerry nah chamber's ult would still be good cause if your whole team eco's you don't have to and you can buy your teammate if you have your ult it is a major help to the economy
8:05 "number one in his name, number one in the game"" GOES FIRE BRO
I really want to appreciate to the score Esport for uploading a clip of SK Rossi who is a indian Pro Valorant player it's really great to see him on a globally known CZcams channel. Lot's of love
Great video.
Pretty sure they have a whole vid on him too, hes insane
@@spyrothedragon091 I am Insane Indian Gamer too , I played on fpl csgo for six months got in to top 20 , got into faze clan but dropped out , I am immortal 3 in valo , and global in cs
@@spyrothedragon091 we Indians are good at gaming too , but we lack support
@@AurisMochi tryhard and gl that's all I can say
@@shaileshsathe2707 yeah
I keep gettimg distracted by our tako priestess in the background
How dare you compare this plastic water gun with the mighty AWP?
correction: Stone gun
Plastic is wayyyy to light to describe the Op
I basically think it's fine enough, The 'AWP' in CS:GO is lighter using a light round .332 Lapua, where as in Vlaront the 'OPERATOR' looks like a Barret M107 which uses really heavy .50BMG round!
who
@@sep6009 asked
"Not that good for mutiple frags", wardell: hold my beer
I see OP as what AWP should be, a slow yet powerful gun intended to be used defensively. One thing I think is worth bringing up, which was omitted from the video, is the clip size. The difference between 5 and 10 bullets is huge for me.
The awp is is for quick reaction people, it being viable for offense and the smoothness compared to the op is a huge difference
just wrong holy fuck the awp is just perfect and the OP is just boring a clunky and reduces the skill ceiling the original AWP created.
so how is awp now is the balance if awp was like the OP it would be unplayable sorry but you have stupid opinion.
Having never played Valorant I’m still pretty sure that movement after the shot is a huge deal. In CS the best players will switch time a knife after an AWP shot, hit or miss, just to get that slight extra speed when strafing around a corner. Being slower and that slow down on hit really decreases a snipers survivabilty...
its the same in val
I haven't thought about it much, but imo being tagged should depend on the penetration of the weapon. Stinger, spectre low tag
Op and guardian high
Thank you for noticing the talent from India region as well and featuring SK Rossi 😍😍
Chapri bdsk
you forgot to write
loVe fRoM iNdIa
@@muhammadhamza8358 haha true
Well, valorant has its own walking AWP. Chamber. Broken asf. Its like Jett with a cs Awp.
Not sure if this has already been mentioned but in cs pretty much anyone can be the awper, so if the main awper isn’t feeling it and missing a few shots someone else can take over. In val however unless you have like a chamber and a Jett in the same team, usually the oper either has to drop the op and rifle or they keep oping even if they’re not feeling it.
Chambers ult is what happens when you put the CSGO AWP in Valorant, look how it went
i introduced my friends to Valorant, then when i ask them to join play CSGO for the first time, even them enjoying AWP
That Ninomae Inanis wallpaper in the background though. What a Takodachi
In a game with abilities like Valorant the guns can’t be as good as a pure rooty tooty shooty game like CS. I think each game’s respective guns are well balanced for their environments, for the most part.
rooty tooty shooty 💀💀
1:21 were not gonna talk about how lucky that shot was?
=
Love the Ina in the background 😂
I'm a harstuck silver player and mediocre at best overall, but my first ever ace was with the Operator on Breeze. A round I will never ever forget.
Two things come in mind that operator is just balanced in Valorant.
1. Valorant has less angles to play with. In a defensive setting, you just have to worry for two maximum angles. That in of itself can make a faster sniper be a busted weapon. Imagine that a site is just locked down with one, maybe two for additional support. No way will Valorant devs can allow that. It is just so hard entering a site with a sniper waiting on you. Even if he missed the first then he can just repeek the angle with the sheer speed
2. Valorant has less traditional utilities (i.e smokes and flashes) compared to CS. So they cannot waste too many one of those to just put a sniper back. Dueling with an operator is just not viable like awps do in CS.
Trust me, we don't want the old operator. It is just so broken and attacking a site requires at least three players and a fourth flanking. I remember teams buying 3 of those and the game just come to a stop
@Knot Robin as I mentioned, speed is the key. AWP speed is just ridiculous compared to an Operator. You can even quick scope with it. Operator is a different weapon
@Knot Robin yeah it should be but don't you think that in it of itself is pretty obvious that an AWP is a better dueling gun than Operator? quickscope is just the bonus.
1:59 I’d like to point out the Ina art in the background. Fellow Takodachi
Im an AWPer in CSGO and I play Valorant sometimes, the OP is so much worse, it feels less fluid, less dynamic and its such a better feeling to get a kill in CSGO. The little red dot is just weird and much worse then the scope in CS, and the OP feels a lot more “clunky” and less satisfying. The AWP sound is so much better, it sends a warning across the entire map, while the OP sound feels like it has no soul in it.
you can turn the dot off, but unfortunately that won’t fix all the other issues with the OP
opinion
@@BRXNDNI right, but the scope still feels a lot worse then csgo.
You can get rid of the dot, make it smaller, change it's color etc. And that dot existed in previous versions of CS, only csgo doesn't have the dot which makes it feel realistic
Why I’m a chamber main lmao
DUDE YOUR MUSTACHE has no business being that luxurious.
I wish we could scope the OP just a little tiny bit faster, it would allow for more agressive plays while sniping
Edit: the Awp is a total beauty, always will
i love when everyone is saying that every gun in valorant is a gun in cs, because everygun in cs is a real life gun
it work in both ways
u can't blame people because they wanted to do a game with real life guns
One of my favorite hosts ngl. I like all of you guys but I kinda vibe the most with fancy beard man.
Ps: thanks for leaving the coldzera jump awp out this time. Can’t see that clip anymore 😂
I am kinda sad that two things were not mentioned - the zoom speed and the zoom sound. Two things that make the two weapons quite distinctive.
5:10 wdym
@@chisidk ok only the scope sounds
From now on.... I want Colton to host "CRACKED" he's good!
Cant help but respect a fellow takodachi.
Chambers sniper ult feels great and much closer to the awp
Fellow deadbeat seeing Mori stream in the background coming through.
The operator in Valorant is good enough for the game itself. It's not supposed to be broken, if it was considering the agne abilities, it would be so overpowered
OK are we not gonna tall about the fact that CALLI MORI IS IN THE BACKGROUND
OP is slow and meant for holding angles, it isn't made to go full on yolo mode like AWP due to how the movement in Val is a lot stiff and slow than in CS. Plus the utility like the number of smokes a team has are mostly gonna be only 2 - 4 at best, unlike CS where each member can have their own 2 smokes to block an AWPER.
you can only have 1 smoke and 1 molly in cs. mollies have detonation timer as well. smokes also require you to learn lineups to smoke areas off, unlike valorant. not to mention how some lineups don't work on certain tickrates.
The riot buddy in the background is hilarious
I legit love chamber he is so ridiculously fun for me to play and I'm skye/kay-O main otherwise. Alas "no agent is safe" but that's why you learn multiple agents :)
Thats why valo is better than csgo
@@yayokill501 stop the cap. Raw mechanics like aiming and movement. CS is better than valorant, As a fps game itself
Movement I think plays a bigger factor than most people give credit. this is not only for the OP'er not being able to re position as quickly or duck into cover but also the person peeking not being able to jiggle peek to bait the shot as easily.
Ferrari peeking in valorant also isn't really a thing lol.
The Awp is strong with anyone. The op is only viable on chamber and jett. Kinda explains things
Isnt the op viable on reyna too? and semi viable with neon and sova
thats why i dont like Valorant, yes there a lot of tactic and strategy to it, but to say that Agents variety make it better tactical shooter than CSGO is an ilusion
you literally locked to your role, when in CS there is flexibility, like you pointing out on Sniper role
another clear example is on retake, imagine try to retake but your flash and smoke agents teammates already died, itll be difficult, in CS just scavenge the ground for a drop nade or use what you got
@@rotua98 you have a brilliant take on this but im pretty sure only a few agents struggle on retake with valorant
@@rotua98 I don't think there are any agents that specifically struggle on retakes. Maybe Neon if she uses all her abilities. And Astra if she runs out of star. Keep in mind most agents have a signature ability that comes from time or from 2 kill,so you would always have something to clear atleast one corner.
@@crackbae7610 reyna ult can charge up pretty quick, kinda waste if you are not using in on the rifle
* Me looking at background *
TAKO?
Yooooo am i seeing ina lol
“KennyS used to do this shit on the daily”
Proceeds to show clips where scoped in movement speed doesn’t matter
I mean when can you say a weapon is truly a rip-off? They're just things that exist irl, and FPS just have different names for them
i think i spent most of this video admiring the ina picture behind him and thinking his moustache is cool.
i love the INA poster on background😂
where to buy or maybe make?
INAINAINA
I think you didn't mention OP's crouch moving accuracy is just as sh*tty as a running shot, making it impossible to crouch peek on offensive side
It's honestly impressive how someone can say Operator isn't OP for 20 minutes with straight face in front of camera. You even managed to convince all the silver players in comments that it's true, I can only wish to be able to troll like that.
Just because AWP is bullshit overpowered doesn't mean Operator isn't completely busted.
the ina poster in the background surprised me lmao
TLDR the Op in Valorant has a more defensive role than the CS AWP
The Operator is too slow;
Chamber's ult : This looks like a job for me
I really like this new guy, Dimitri is good but was overhyping stuff and getting too loud. This guy is more my speed.
Calling me a new guy might be a bit off (since I've actually been at theScore esports longer than Dimitri) but it is my first time hosting a full video so I'll give you a break on that one >.
@@TheOnlyZoltan anybody ever tell you that you sound like Bruce Campbell?
This is the first video I watched from this channel, and the Ina poster makes you just as much immediately likeable as your presentation does :)
csgo awp is just broken af, almost no time between shots, 10 bullets per mag, high no scope accuracy, if u miss and the dude is not in your face u can still shoot more than 3-5 times. Valorants op is just way better balanced, because of the 9000 cred max u actually have to think about buying one instead of the 16000 in csgo, 5 bullets per mag so u cant spam like the awp, way more time between shots so u have to hit or think when u shoot.
i like csgo´s gun gameplay more but the awp is just way too overpowered
valorant brain
play cs and then tell us again.
@@ckejo4073 he's not wrong tho... Awp is just too broken, which is why everyones like it
He is right , valorant its garbage but the awp need a nerf
Except that everyone has access to flashes, smokes, and incendiaries in csgo.
The AWP is way easier to counter than "I shoot and dash/teleport away"
If you have problems facing awpers then you're probably not that good at csgo, don't let the s1mple and Zywoo clips warp your judgements... they're... special...
I'm a Dia (2-3 months of play) in Valorant and a Faceit lvl 8 (4 years of play) in CSGO and I'd rather peek an Awp than and OP despite the Awp being stronger due to the fact that its easier to hit OP shots than AWP shots. The amount of different swings that occur in CS just makes it a bit more difficult to hit targets rather than in valorant. You can always hit your OP shot by always holding tight even though your opponent goes wide because the movement in valo is extremely slow. So for me, despite that OP being worse than the AWP I have more confidence in it holding an angle in Valo than in CS.
In short, OP is weaker than AWP overall but OP is stronger in its relative game compared to the awp
An opinion coming from someone with a Ninomae Ina'nis poster must be a correct opinion.
Facts
Ong
i got distracted by calliope in the bg
"Valorant copied counter strike"
"here's why the op isn't good because it isn't exactly like counter strike's"
That SkRossi Clip just made me feel proud TBH. Thanks!
I played CsGo after 4-5 months break today and somehow it felt way too easy when compared to Valorant.
Awping is just so forgiving when you compare it to OP. I don't touch OP with a 10 foot pole
In CsGo you get 1 smoke, 2 flashes and 1 molotov. But there's no agent which has all 3 of these utilities in a single agent which makes it harder.
@Meh Laughs in M4A1-S. But yeah, AK is more difficult than Vandal for sure.
@Meh idk, maybe. I have 1600 hours in cs. Didn't have much difficulty with that
Think of it this way. CSGO's nature and the AWP gives it a more fluid and dynamic role in the game and the ceiling is incredibly high. Its like wading through water and you can make just the worst possible scenario into an absolute win on your terms.
Valorant is like a rock hard foundation where the fluid dynamics of CSGO are nerfed and you have to take more commitments to your actions and the OP is like an "All-or-Nothing" feel, at least imo. I don't have the hours on Valorant to explain it well but this is my take, its definitely extreme high risk high reward.
the op is only compatible with agents such as chamber and jett who have get out of jail free cards basically, sure u can play op without them but as u said its extreme high risk high reward
Valorant should of been named China-Strike. 😂😂😂
lmfao the riot buddy x'ed out in the back ground
Op has something AWP needs to have: that mag setting. 10/30 for a "middleweight" bolt-action one-tap delete button is too forgiving. Op's 5/10 is better in comparison, because you're not supposed to miss when you're handling the nuke.
I'd argue that the OP wasn't broken in the early days of Valorant, but that Jett was and is still broken. Most abilities are somewhere in the realm of CS gadgets, except those that enhance movement - specifically Jett. She has her own rules and therefore breaks weapon balance that should otherwise be fine. I think it was a mistake back then, and it is still a mistake now, to limit Valorant's weapon roster based on very few abilities that should simply not be in the game because they break its fundamental rules. I'd even argue the current Spectre Divide Beta sets a pretty great example of how to handle a character-based shooter without having to completely gut one of the genre's most fun and impactful weapons.
A bolt action sniper is meant to be clunky tho. We understand this is a video game and everything Is not realistic but an OP shouldn't be incredibly snappy. It should be slow and steady for you to pull off great shots. And if valorant made the op the same way CS did the game wouldn't be playable with agents like chamber omen and jett around.
yea i think video game culture as a whole shaped how we view sniper rifles. instead of this slow methodical instrument you have people jumping out of buildings spinning and shooting without using the scope
Big ups on the intro, very good
The Op just isn’t worth it at the moment. 9 times outta ten I’d rather have a Marshal cus you have quicker movement, quicker ads, and smaller hip fire spread. Being completely honest I think they should nerf the marshal to make it into more of a budget Op, and keep the Op where it is statistically but lower the price. I think the real problem is that they tried to mimic the pricing of guns in CS but 4.5k is way too much for how useless it can be. The AWP Feels like a god weapon and because of this it’s priced accordingly at almost 5k but the OP feels more deserving of a 4K price tag. I don’t think the OP is a bad gun but it’s not worth it economically.
Good explanation one small issue I kept looking at that Ina poster
Its almost as if they are two different games, i know crazy concept to grasp.
cope
cope harder..
this is the first video im seeing from this channel and i love how one of the first things i see is a poster of Ina from hololive, instant sub there
I think the Operator is in a really good spot, honestly. It takes a ton of skill to use right.
I think the sheriff or any semi auto has a higher skill ceiling than an op since Valo has a slower walk speed, I can see enemies even before they swing since they move so slow imo, comparing it to Cs' swings u gotta have a reflex of a bot to pixel peak.
@@fenixmartin854 i mean at high levels of play, util will be used to push an OP off an angle. Its actually not that hard.
@@fenixmartin854 and the 128 ticks really help as well compare to 64 ticks
No
It takes a ton of patience to play with Operator because of how clunky it feels or play this shitty android store Counter-Strike knockoff type of game called Valorant in general
Damn is like the awp was designed to be used as a boom stick to quickly kill the 5 enemies in close combat and not as a ranged weapon
nice Ina poster
Tako spotted
I see a certain myth waifu, hello fellow takodachis