Was contemplating going the VDB route. Actually believe it or not, I ran a similar set up in Blender with their new Geometry Nodes system and ended up converting the geometry to VDB in order to get usable results. Thank you!
@@RightBrainedTutorials yeah I think just using vdb in general for these types of subtractive, and potentially recursive modeling is more stable and multi threaded. Regular geometry operations are largely single threaded due to needing to keep track of the topology. VDB being grids mean it can process in parallel. I tend to use that, and just put a final remesh at the end.
@@RightBrainedTutorials found! I didn't have everything installed. for example, side fx labs. The only thing I don't have is the material (texture) Thanks for the answer. Have been an enthusiastic Houdini user for a week.
Man your tutorial are always amazing. Thanks for the effort.
!Keep on hustling✌✨
I really anjoyed watching this
Never clicked so fast
Very good tutorial
I know it's been a long time, but boy there was a nicely timed skip there with the mic. Thanks for the tut though.
Cool tutorial. I was thinking - why not give the spheres some noise and squish them on the y axis.
That's definitely an option as well.
Nice. If you make them VDBs and use loops you can do recursive boolean subtraction.
Was contemplating going the VDB route. Actually believe it or not, I ran a similar set up in Blender with their new Geometry Nodes system and ended up converting the geometry to VDB in order to get usable results. Thank you!
@@RightBrainedTutorials yeah I think just using vdb in general for these types of subtractive, and potentially recursive modeling is more stable and multi threaded. Regular geometry operations are largely single threaded due to needing to keep track of the topology. VDB being grids mean it can process in parallel. I tend to use that, and just put a final remesh at the end.
your UI looks different than mine
I'm using some UI tweaks that I got from a Houdini user, I'll try to post a link to the files as soon as I can find it.
Autouv no longer exists in the latest Houdini version.
How am i supposed to unfold my asteroid .
It doesn't? Have you downloaded the latest SideFX LABS update?
@@RightBrainedTutorials
found! I didn't have everything installed.
for example, side fx labs.
The only thing I don't have is the material (texture)
Thanks for the answer. Have been an enthusiastic Houdini user for a week.
it would be nice if you took all the time you spend complaining on the sidefx forums and put that towards making your tutorials good