I love how TAS Touhou goes from "A game where you just don't touch the bullets" to "A game where you touch as many of the bullets as possible, just very carefully."
Stress therapist: what’s the problem today? Me: I could have seen a guy have a score of 9,999,999,999, but he missed out on capturing at least one more spellcard.
Would it be possible to modify the game to allow it to display an 11th digit? If that's possible there could be a TAS made with the actual max score and perhaps there can be better optimizations found to push a little higher still. The LLS Demo TAS did a similar thing where the first TAS simply aimed for counterstop ( www.nicovideo.jp/watch/sm27736073 ), but the second continues scoring even though the score rolls back to 0 ( www.nicovideo.jp/watch/sm29161617 ). It would be better if you would know what the real maximum would be even if you're limited by the game to find out.
The EoSD TAS used a cheat to remove the 999,999,999 cap. Presumably the games since then also have 999,999,999 somewhere in the code (the cap is displayed as 9,999,999,990, but 999,999,999 in memory). If that particular value could be modified... I'd also like to see something similar with SA's graze multiplier cap, for the same reason-- the last three stages of the TAS barely needed to be optimized after graze stopped increasing PIV. Edit: That particular value (FF C9 9A 3B) does appear at 0x175FC and 0x3D52B in the .exe file, but modifying them doesn't seem to have any effect (for all I know, it could be the data coincidentally matches). Probably not that simple, I guess? I'm pretty sure I tried this with one of the other Touhou games in the past, same result.
Also that's partially how you build up your sub-option in this game. Kind of important for score runs. Also the satisfying "pop" sound (I play casually and I still try to graze as much as possible).
I wonder if there's a way to remove the cap on the point pickups and remove a cap on the score counter (or maybe a way to track how many times your score overflowed) so you can see how high your score can REALLY get
I love how TAS Touhou goes from "A game where you just don't touch the bullets" to "A game where you touch as many of the bullets as possible, just very carefully."
Aya's ultra instinct has activated.
ayayayayayayayayayayayayayaya
Why your comment exist if you don't?
She doesn't get hit, she just reaches out and pokes them.
Bullets: *_*exists*_*
Aya: _I'm about to "ayayayayaya" this man's whole career_
90% of the time I have absolutely no idea what is going on. This is true illusionary dominance.
I never would have thought it would be possible to have EIGHT lives on the first stage.
This is actually just PoFV's AI built into this game.
well it is a bot
It's actually a human doing it frame by frame and rewinding, so to say.
Woosh
Jeane Greene I was replying to the "it's a bot", not OP, so whoosh for you.
The Joke is that the player practiced so much that they have become (effectively) a bot.
This happens when Aya is desperately in need of a good scoop.
I think Aya will always fight like this IRL
My God, you know something is busted when you max out your lives one minute into stage 2.
36:00 It is like a Dragon Ball Z fight, I can't see what is happening
Stress therapist: what’s the problem today?
Me: I could have seen a guy have a score of 9,999,999,999, but he missed out on capturing at least one more spellcard.
The last digit in any score is 0....
REEEEEEEEEE
Well, Aya is proving she's one of the fastest cause she's just constantly flying circles around everyone lol.
Nice to see a scoring TAS again!
So Aya basically has that Saidaioujou hyper system working for her in this score attack?
Now do it with Marisa.
これ見てようやくグリウサでどうやって里の人間を守ってたのかわかった
25:33 スペカ名がおかしい
Yay i already waited for this TAS. Really liked the Trial one already of it :D
PicochillaTH Overdrive with 1M PIV cap
this game really needs a mod/update for scores over 10bil indeed.
Even the the latest Aya run has over 6Bil
桜色の海を泳ぐ変態
偽名 Hahahaha
aya r u ok
I'm willing to bet that this is nothing for Aya, I'm sure she doesn't really need the the seasons.
Very impressive and amazing, but the score at the end reads 9,955,316,530, not maximum. Was there an error?
The clear bonus pushes them to the counterstop.
9,955,316,530 + bonus stage ( 5M/live, 6M stage, ?M/ bomb )
1M per bomb remaining. It's 54M total.
The replay ends before the Clear Bonus is applied
Reimu looking demented in the menu.
Would it be possible to modify the game to allow it to display an 11th digit? If that's possible there could be a TAS made with the actual max score and perhaps there can be better optimizations found to push a little higher still.
The LLS Demo TAS did a similar thing where the first TAS simply aimed for counterstop ( www.nicovideo.jp/watch/sm27736073 ), but the second continues scoring even though the score rolls back to 0 ( www.nicovideo.jp/watch/sm29161617 ). It would be better if you would know what the real maximum would be even if you're limited by the game to find out.
The EoSD TAS used a cheat to remove the 999,999,999 cap. Presumably the games since then also have 999,999,999 somewhere in the code (the cap is displayed as 9,999,999,990, but 999,999,999 in memory). If that particular value could be modified...
I'd also like to see something similar with SA's graze multiplier cap, for the same reason-- the last three stages of the TAS barely needed to be optimized after graze stopped increasing PIV.
Edit: That particular value (FF C9 9A 3B) does appear at 0x175FC and 0x3D52B in the .exe file, but modifying them doesn't seem to have any effect (for all I know, it could be the data coincidentally matches). Probably not that simple, I guess? I'm pretty sure I tried this with one of the other Touhou games in the past, same result.
KirbyComment maybe if we remove the useless 0 at the scores, the minimum score you can get is 10 anyway.
And everything goes by tenths.
Peerless wind god indeed XD
いつから東方は弾幕を消すゲームになったんだろう....
Ayaya :D
How many gallons of beer do you need to drink to play this!?
Yes
Energy Drinks
The only time I've heard the entirety of Eternity's Theme in-game, wow
Why didn't you upload it September 9th ?
And Mostly Why No Cirno Fall for more 9 ?
Too bad the final score wasn't shown, from the Stage 6 Clear Bonus.
cirno is too slow to get all the bullets
@@raymariopokenic1561 That's the joke !
@@Bravidunno LMAO i didn't even notice it was you bravi lol
@@raymariopokenic1561 I blend in everywhere 8)
why does every touhou player have a crippling addiction to grazing?
look the tick noise is satisfying ok
score. also satisfying as fuck as the comment above said lel
Also that's partially how you build up your sub-option in this game.
Kind of important for score runs.
Also the satisfying "pop" sound (I play casually and I still try to graze as much as possible).
本物の文だ
Season releasing, how powerful.
So if you're really good at Touhou, it becomes just like Peggle.
Didn't get the score as advertised?
Gothem Cloud the replay doesn't add the clear bonus to the score if it did then it will be 9999999990
0:15
Does this mean that max score is only just barely possible, or did the TAS just put in the minimum amount of effort required to actually reach it?
It cuts really close.
I wonder if there's a way to remove the cap on the point pickups and remove a cap on the score counter (or maybe a way to track how many times your score overflowed) so you can see how high your score can REALLY get
Thprac
How does one TAS these games anyway? I've never found a means to do so, it looks fun
I remember to hear/read, that he's using "Hourglass" for this.
Releasetastic
Overdrive PIV cap plz
弾を掃除してるみたいだ…ルンバかな?
I tought the thumbnail was my computer cuz my computer has that wallpaper kinda weird
hatate is malding so hard right now
someone used your video in bilibili as his own results. was he got your approve?
Here is the link:
b23.tv/av13996504
全然避けないの草
Aya Eraser! 文文橡皮擦!
跳ね踊るなw
Gotta go fast
Would the absolute maximum be possible? By using all continues at the beginning
Local birb sh*tting on everybody at point blank.
now for extea
รัชชานนท์ โสธรรมมงคล
หวัดดีจ้า คนไทย
เดี๋ยวก่อน
Anyone want to calculate how much lives he would have if there was no limit? lul
Wow.. counter stop
Is this even touhou?
Omg...
避け方おかしいだろ...
counter stop in hsifs ok lol
もうただの変態やん()
用加速器好玩吗?
你最好去看看什么叫TAS再来秀下限吧。。。
this guy doesnt understand what is tas and calling it "speedhack". derp.
就算你不知道什麼是TAS,這部影片完全是正常遊戲速度阿
加速在哪?
这个标题写了TAS,意思是Tool assisted scorerun,目的是展现一些理论上的打法。这个视频展现的东西也很明显,就是文的这个装备理论上能永动机消弹。这个视频绝对不是简单就能做出来的,还是要死很多次的。你看到的这个录像是放慢后死了几十次几百次不停读档续出来的