This Is How Much My First Commercial Game Made On Steam!

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  • čas přidán 29. 08. 2022
  • I finally put my first commercial indie game, Couch Combat, on Steam, so how did much money did it make in the first month? And what are my future plans? And who is actually asking these questions? IDK I'm just writing the description and trying to put as many keywords as possible, Dani Mr Beast Amogus.
    Couch Combat on Steam: store.steampowered.com/app/16...
    Join My Pateron for an exclusive Couch Combat Beta:
    / butwhylevin
    My Discord Server: / discord
    Get the Game: butwhylevin.itch.io/couch-combat
    My Twitter: / whylevin
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Komentáře • 90

  • @mattheww1072
    @mattheww1072 Před rokem +22

    You've made a game, marketed it, and got some sales. Not only can you include that in your portfolio/resume but you can be proud of the work that you did.
    Good Job. You inspire others like myself to make games

  • @Quantumstar65
    @Quantumstar65 Před 2 měsíci

    Not many devs actually follow through with their work all the way. It takes dedication, so congrats!

  • @Wishbone_Games
    @Wishbone_Games Před rokem +22

    I released my game 5 days ago and its gotten one ENTIRE sale!!! I am genuinely really happy about that. It was my first game

  • @e_buffturtle2037
    @e_buffturtle2037 Před rokem +2

    Not to sound mean or anything but I kinda expected these kind of results. Not because your a bad game developer but because of the genre of the game. The Co-Op Arena Battle type games are heavily competitive with games like Smash Bros, Injustice, Brawhalla, Stick Fight, Mortal Combat etc. A game experience like this could be easily recreated in any modern fps game like COD just by going in the settings and putting 1v1 or 2v2. Overall the game changing effects was a nice touch but I don’t think something like this would have a large audience. It’s difficult to pin point what exactly you could’ve done to get better results. But personally if I saw a game like this, I’d expect it to be free since it provides a more simpler gameplay loop, I think in order for games to charge, there should be more content to merit such a price.
    Regardless I think you did well and can’t wait to see you make a lot more profitable games :)

  • @MyChunkyGoose
    @MyChunkyGoose Před rokem +3

    The fact that you worked hard and released a game at all is amazing. It sounds like you understand that and how much value you get from the process itself. And on top of that your still in high school which kinda blows my mind. Keep up the good work dude!

  • @clarisrichter7966
    @clarisrichter7966 Před 7 měsíci

    Something I've found about dev-log related marketing is that a lot of people (Including Myself) will simply wishlist your game to support you, or out of curiosity to see how it performs but with no interest in actually playing it. That's why the wishlist conversion rates are so low on "CZcamsr Games"

  • @ZweisteinZwei
    @ZweisteinZwei Před rokem +7

    Im really looking forward to the multiplayer update, since i would love to play this game with my friends online.
    I think it will reach a much bigger crowd because it has much potential.
    Keep it up 👆🏻👍🏻

  • @cianwoodstudios9475
    @cianwoodstudios9475 Před rokem +1

    Just want you to know how inspirational you are. I just started watching some of your videos a few days ago… I had no idea you’re in high school. I’m 25 and you’re finally getting me off my lazy ass to start game development like I’ve said I would do over the past 6 years. Good work dude and I look forward to future content and games by you!

  • @jonaspriebeofficial
    @jonaspriebeofficial Před 5 měsíci

    This is very inspirational im a indie dev in highschool as well and id be happy with results like yours as money doesn’t matter too much right now I just want people to see my game.

  • @liritostone8700
    @liritostone8700 Před rokem +1

    Your game is quite incredible and I am looking to go into Indie Development myself so I can say you're doing awesome 😎. Stay proud and don't lose your creativity ✨

  • @judahknope5022
    @judahknope5022 Před rokem +1

    You're still in high school! So inspiring dude!

  • @noerror9404
    @noerror9404 Před rokem +1

    Goodluck my friend

  • @souporwormgaming
    @souporwormgaming Před rokem +5

    I'm so glad you're adding online, because that's the only reason why I haven't bought it yet.

    • @_Darko
      @_Darko Před rokem

      the only reason i didn’t buy that is i dont oqn a computer

  • @wazaDev
    @wazaDev Před rokem +3

    the Levin vs multi-player saga continues

  • @njs-tv6565
    @njs-tv6565 Před rokem +1

    online multiplayer for a pvp shooter on steam is essential , Mirror for Unity is extremely hard to learn tho , especially if you intend to do alot of your code server side and not client side ,i respect the ambition tho

  • @golemhunterhd4277
    @golemhunterhd4277 Před rokem

    I really like your game. Keep grinding

  • @seweskatez
    @seweskatez Před rokem +2

    Really love playing it!

  • @Benjabenjaaaa
    @Benjabenjaaaa Před rokem

    Great Video! Keep Them Up

  • @ZooHair
    @ZooHair Před rokem +1

    Congratulations on your first game launch

  • @TheoneandonlyBeisola
    @TheoneandonlyBeisola Před rokem +1

    A small complaint i have is when you land after jumping it doesnt have nearly enough impact as it should, i think you could try to add a bit of smoke when you land, and pan down the camera to give it extra impact

    • @channelnamegoeshere4707
      @channelnamegoeshere4707 Před rokem

      This is a super good suggestion, especially the camera pan, although I think it might get a bit nauseating with how much sliding there is in gameplay

  • @wamblestudios4272
    @wamblestudios4272 Před rokem

    Great Game. I wish you the best for your future GameDev Journey :)

  • @liritostone8700
    @liritostone8700 Před rokem +1

    It would be difficult as I can imagine but perhaps you could add in a Map Creator? Players can easily get lost there just making rounds. And you can let these players add these created maps into their Round list.
    The Map Creator would just use assets you already have in the game and plots of land of different sizes and colors I guess.

  • @juanmacias5922
    @juanmacias5922 Před rokem

    Best of luck, buddy!

  • @CaveChameleon
    @CaveChameleon Před rokem

    I wish you the best of luck with selling your game it is very difficult to have a game that makes a large profit as an indie developer and it being your first game released on steam

  • @EnricoBC
    @EnricoBC Před rokem

    If you use Mirror for online, I recently published an asset that allows splitscreen and online multi-player functionality, it's called "Local Multiplayer for Mirror" in the asset store if you'd like to check it out.

  • @SuperDutchrutter
    @SuperDutchrutter Před rokem

    Congrats launching a game that you worked on for years. That’s a huge accomplishment in itself.

  • @lynqsx
    @lynqsx Před rokem +1

    if you discount your Game and release online Multiplayer I will definitely buy the Game

  • @10saltedalmonds17
    @10saltedalmonds17 Před rokem

    I will definitly buy it once multiplayer gets added

  • @GreenBlueWalkthrough
    @GreenBlueWalkthrough Před rokem

    For your channel size and how small the audience is for your game is... I can say it was successful and as long as it stays on the steam store it will sell to us who couldn't buy it on launch or people who find it in the future. As for me online and bots would have gotten me to buy it on launch. As a CZcamsr/press it's really hard to show off a couch co-op only game for me right now but add a lobby/matchmaking system and or bots and I might make a series out of it if it's repayable enough.

  • @monstereugene
    @monstereugene Před rokem

    Definitely buying with online… keep it up

  • @anntakamaki1960
    @anntakamaki1960 Před rokem

    At least you learnt about game development doing this project.

  • @savionthomas4325
    @savionthomas4325 Před rokem

    Photon is really easy to use for online multiplayer and there documentation is pretty good. Also, there are tons of tutorials that can help you get started. Also check out unity's multiplayer stuff they been working on.

    • @ButWhyLevin
      @ButWhyLevin  Před rokem +1

      Yeah I’ve been using unitys new network for gameobjects solution and it’s pretty nice, still confusing and a very steep learning curve

    • @AlexRak2
      @AlexRak2 Před rokem

      @@ButWhyLevin id recommend using mirror, mainly due to its wide community and resources on it, would probably be easier for you to make it multiplayer. Also it supports steamworks.

  • @gdb5549
    @gdb5549 Před rokem +1

    is there a console release planned?

  • @linkpalmer
    @linkpalmer Před rokem

    Before you do the sale, please please please update your steam page to add more details about the game and change some of the preview pics. I honestly think you could crush it with slight tweaks to the steam listing. Jonas had a video on this that could really help

    • @linkpalmer
      @linkpalmer Před rokem

      czcams.com/video/ht6xx9en-ZU/video.html
      Found it

  • @cartoonmovieofficial5050

    I have a question is that steam developer account is $100 one time fee or it 's a fees of uploading a single game or we have to pay $100 for our uploading every game everytime

    • @ButWhyLevin
      @ButWhyLevin  Před rokem

      Its a $100 fee each time you release a game. However, if that game makes over $1000, Steam will give you the $100 back.

  • @ThisRoyalDaKoty
    @ThisRoyalDaKoty Před rokem

    You’re in high school!?! Amazing.

  • @Marandal
    @Marandal Před rokem

    yeah alot of making a first game is like %90 learning how to actually make a game.
    And the second one would be WAY faster; since it's already known how to make games.
    a big part of long game development time is us just not working on it lol.
    Listening to you talk about what you want to do, just sounds like i'm listening to a clone of myself say
    exactly what i want to do too.
    My current expenses are:
    A. $26 for Audio
    B. Alot of time Learning to do everything else
    He whipped out 4 arms lol! 😄

  • @BornthrupiecesEntertainment

    I should create a Dev log for my game too, I have seen people make more money from dev log and videos of their games… nice one tho

  • @slugtoast4400
    @slugtoast4400 Před rokem

    Perhaps it would be possible to combine online multiplayer with the aspects of splitscreen?

    • @ButWhyLevin
      @ButWhyLevin  Před rokem +2

      I think I’ll add the option to switch between just 1 player view and a full 4 player view with a keybind

  • @farbencut
    @farbencut Před rokem +1

    The Problem with the game is probably that it released on the wrong Platform. I don’t know many people who look for local multiplayer games on PC. The gams might have done better on Console, but Porting the games and putting them in the digital stores is probably a pain to do. Then, I feel as if local Multiplayer titles just become kinda outdated I guess? I really have no clue lol. I’ll get the game eventually tho. It’s just that I really didn’t get the chance to buy said game lmao

  • @mr_indie_fan
    @mr_indie_fan Před rokem +1

    I wish i had money to buy the game, but im always flat broke

    • @mr_indie_fan
      @mr_indie_fan Před rokem +1

      But i do think i can help you in another way, since im starting a videogame project of my own that will help many indie developers out, not saying what it is just yet but my company starts this year so it wont be long!

  • @eboatwright_
    @eboatwright_ Před rokem

    many cool 👍

  • @Aidanryry
    @Aidanryry Před rokem

    Tbh, I haven’t gotten to play after buying it. My sister didn’t want to play.

  • @omle8492
    @omle8492 Před 5 měsíci

    I feel the reason that your wishlist conversion rate may be bad is because most of your wishlists come from youtube and arent authentically found meaning that it is shown to people that may not have interest in the genre and may just wishlist it because they have interest in the game development proccess.

    • @ButWhyLevin
      @ButWhyLevin  Před 5 měsíci

      Yeah, that was likely true, however, the sales improved a lot over the last year as well, so the game actually ended up doing pretty well

    • @omle8492
      @omle8492 Před 5 měsíci

      @@ButWhyLevinHow many sales do you have now?

    • @ButWhyLevin
      @ButWhyLevin  Před 5 měsíci

      Just over 800

    • @omle8492
      @omle8492 Před 5 měsíci

      @@ButWhyLevinnot bad

  • @AlexRak2
    @AlexRak2 Před rokem +1

    The main issue iv'e seen with your game all along was you were going for a split screen party game.. sure if done right and marketing like smash bros it could be a good game, but in all honestly from a not known publisher, and first game even release i wouldn't buy a game if its only split screen. I would want to play against others, i dont always have people over to play splitscreen games. I would argue that if you would have made this multiplayer from the get go, it would probably have done better.

  • @Skeffles
    @Skeffles Před rokem

    Well done and thank you for being so transparent. Was that the wishlist to sale percentage you expected?

  • @Jeykit0
    @Jeykit0 Před rokem

    Would be cool if it in PS4 or PS5

  • @ArtofWEZ
    @ArtofWEZ Před rokem

    You are still in High school? holy molly. i never made any kinda money on stuff I made till mid college

  • @mfknDelightful
    @mfknDelightful Před rokem

    Ooph electric bill

  • @DragonplayerDev
    @DragonplayerDev Před rokem +2

    wtf you're still in high school and already have a full on passive revenue stream

  • @jaywha
    @jaywha Před rokem

    If you're looking for any dev help, I'd be down to volunteer some time 🤘

  • @tomasmartins5009
    @tomasmartins5009 Před 6 měsíci

    It very much looks like a tech demo and not an actual finished game so I'm not that surprised about the results. And you probably had that many wishlists because you showcased the development on youtube so you get gamedevs interest to follow it, not to buy or play it. Congrats on releasing a game nonetheless, it's more than I've ever done.

  • @branidev
    @branidev Před rokem +1

    I wonder where did you advertise you game? Did you send it to the youtubers or some gaming articles was written about it? or paid ads on reddit,facebook,twitter or somewhere?

    • @GreenBlueWalkthrough
      @GreenBlueWalkthrough Před rokem

      Or put it on a press list/contacted CZcamsrs/Streamer who normally cover small indie titles?

  • @Chain0123
    @Chain0123 Před rokem

    Real

  • @BeardBarians
    @BeardBarians Před rokem +15

    Love the look of the game, but I think your attitude towards adding online multiplayer (too hard) failed it. I feel like you rushed into releasing, where if you took the time to add multiplayer online, it would've done much better.

    • @itchybarn
      @itchybarn Před rokem +6

      💯 agree with this. i have no friends that live close so i really can’t play the game.

    • @ButWhyLevin
      @ButWhyLevin  Před rokem +4

      Yeah, I kind of agree, if I could go back I would’ve either not released it when I did or would’ve just released it in early access, it wasn’t the best move because I largely chose to release it early because I was tired of the game, would’ve been better to take a break or something and then come back to finish online multiplayer

    • @BeardBarians
      @BeardBarians Před rokem +3

      @@ButWhyLevin I see your point, I also understand what you mean by being tired of developing the game.
      One thing I find really helpful when tired is to load up a planning app (milanote is good for this) and plan out stuff for the game - it just helps me because then I know exactly what I am doing.

    • @Nernage
      @Nernage Před rokem +4

      @@ButWhyLevin don’t be too hard on yourself, you’re still young and still learning. Think of what this experience has taught you and keep going. And let’s not gloss over the fact that you finished and released a game, I’m still struggling with mine lol.

  • @Beengus
    @Beengus Před rokem

    Imma be honest
    I didn't buy the game becuase I'm poor, but even if I did have the money, the price point would've just me made buy something probably

  • @sertoons
    @sertoons Před rokem

    Just to know: can u know who ask for refund?

  • @kajor331
    @kajor331 Před rokem

    there was bit of mistakes that made game less fun, if you're going to make a next project i wish you the best

  • @paintballtommroblox
    @paintballtommroblox Před 9 měsíci

    I love how Roblox games make more than steam games lol 😂

  • @fatihbtw5288
    @fatihbtw5288 Před rokem +1

    Make it free

  • @Robyamdam
    @Robyamdam Před rokem

    You're judging yourself too harshly most first steam games leave developers in the negative

  • @dumb0
    @dumb0 Před 8 měsíci

    Iam realy sad that you learned and created with unity. with the newest shitshow from their CEO your winnings will be decline even more :( Keep it up its realy interesting watching you create.

  • @niccolodagruma
    @niccolodagruma Před rokem +4

    look honestly the games bad in my opinion. it looks messy, and i get a headache looking at the game play.

    • @Nomninom
      @Nomninom Před rokem +1

      most sane person in the replies

  • @ZiederZiet
    @ZiederZiet Před rokem

    I am excited for the Update,
    But I have to agree with @Mini Minnow.
    Adding multiplayer is very hard. You'll have to find a good networking solution that also supports Steam.
    I don't know how far you already get with your current but I highly recommend the "Riptide Networking Solution" from Tom Weiland. I already tried it out and it's easy to set up, easy to use, it supports steam networks and you can do everything you want with it.
    But it's just an recommendation.
    Have a nice day! :)

    • @ButWhyLevin
      @ButWhyLevin  Před rokem

      I’m using unitys new built in net code for gameobjects system, so far it’s worked the best for me out of all of the l solutions I’ve used

    • @ZiederZiet
      @ZiederZiet Před rokem

      Oke, nice.