Soft Body Burning - Houdini Tutorial

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  • čas přidán 1. 07. 2024
  • Re-upload at 60 fps and with some audio fixes.
    Tutorial on how to burn Vellum objects, have a pyro spread and pyro sparse solvers inside the same dopnet.
    The whole tool is less than 60 nodes and 10 line of Vex, scale great with higher resolution objects and I recommend caching everything separately so you can up-rez it after.
    I used this tool to create the leaf tool in my Demo Reel 2021 : • DEMO REEL - EDMOND BOU...
    Hip file :
    drive.google.com/file/d/1Sw-V...
    00:00 Intro
    00:26 Simple Crumbling
    02:00 Spread Driven
    03:55 Weld Breaking
    05:00 Clean Up
    06:15 Into One Dopnet
    09:16 With Pyro
    11:18 Extra Features

Komentáře • 16

  • @valovanonym
    @valovanonym Před rokem

    Travail de fou, merci pour ces explications!

  • @vipergx
    @vipergx Před 2 lety +5

    Oh! This is too good, but even though I have experience with Houdini, I will revisit this when I'm ready. Good stuff! Merci beaucoup!

  • @3donwong
    @3donwong Před 2 lety +1

    Thank you for sharing!

  • @mairarokanavatoa9594
    @mairarokanavatoa9594 Před rokem

    Thanks Doc, This made for an impressive student project to work on :>

  • @jookjung
    @jookjung Před rokem +1

    Thank you 😍😍

  • @tekkablade12
    @tekkablade12 Před rokem

    thank you so much for this!
    it doesnt work right off the bat for me (h18.5)
    but then i followed the tutorial @2:09
    and recreate the groupcreate hot group and make a new pyrosourcespread
    to get it working
    Great stuff

  • @duyngoquoc113
    @duyngoquoc113 Před 2 lety +1

    Niceeeeeeeeeeeeee

  • @chrissu2008
    @chrissu2008 Před rokem +1

    Awesome!thanks so much for this! very useful.

  • @karo_dr1p_fx
    @karo_dr1p_fx Před rokem

    Hey! Thanks for the awesome tutorial! Unfortunately I cant access the vex code inside the sopsolvers because it is locked. Any idea on how to get around this issue? Thanks in advance!

    • @EdmondBouletGilly
      @EdmondBouletGilly  Před rokem

      Hey, what moment of the video are you referring to ? Usually most nodes in houdini can be opened using right click and 'Allow Editing of Contents'.

    • @karo_dr1p_fx
      @karo_dr1p_fx Před rokem

      @@EdmondBouletGilly thanks for the quick reply! unfortunately this option doesnt exist for me. maybe it's because im using the steam version of houdini indie. thanks anyway! i did figure it out though. I used a geometry wrangle inside the vellumsolver to emulate the same thing which worked out fine:)

  • @user-mo1mi7uf7z
    @user-mo1mi7uf7z Před rokem +1

    The step at 7:17 didn't work for me, the object mask set to "1" didn't import anything. Any idea what might cause this?

    • @EdmondBouletGilly
      @EdmondBouletGilly  Před rokem

      hey that number correspond to the input order of merge1 you see at 6:30, maybe your connection order is different ?

    • @VFXChannel-hk6ec
      @VFXChannel-hk6ec Před 4 měsíci

      @@EdmondBouletGilly it's not working for me either, I tried 0, 1, 2 etc,.

  • @antoniopepe
    @antoniopepe Před 2 lety

    Fantastic... a bit fast in some point to follow but great content !