Space Engineers Advanced Rotor Infinite Drill Rig

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  • čas přidán 5. 09. 2024
  • My favorite design for an infnite drill rig in Space Engineers. I would say "it's the best" design but that's subjective. So it's "my favorite."

Komentáře • 37

  • @StarWarsExpert_
    @StarWarsExpert_ Před 5 měsíci +39

    Would have been nice to see it function and actually drill something in the video.

    • @PriorUniform721
      @PriorUniform721  Před 5 měsíci +1

      Thanks for the feedback. I was trying to keep the video short(ish) and focus on the setup. I'll add demos if I do similar videos.

    • @adventuride9611
      @adventuride9611 Před 4 měsíci +2

      It doesn’t actually work 😂

    • @markrichards7377
      @markrichards7377 Před 29 dny

      ​@adventuride9611 when he didn't run it, I thought that too.

    • @michaelwicker9538
      @michaelwicker9538 Před 27 dny

      ​@@PriorUniform721a good video format is to tease out the functionality, especially if you have one already built out first thing. Show it running, show the moving parts and controls while it's operating.
      Then you could do what you did here and build another one next to it and show us how to build it and get it going.
      I see that a lot and it's a great way for me to know if this tutorial is teaching what I'm looking for.

  • @clark8712
    @clark8712 Před 5 měsíci +20

    You should probably start the video showing you using it.

    • @tmdwu3110
      @tmdwu3110 Před 5 měsíci +4

      Was gonna comment the same

    • @PriorUniform721
      @PriorUniform721  Před 5 měsíci +1

      Thanks to the feedback. I'll be sure to do demos in the future.

  • @jimclayson
    @jimclayson Před 5 měsíci +2

    I like the design. Very effective, requiring minimal resources, and with minimal/near-zero risk of clang-related issues. I've grown fond of using the rotor attach/detach features coupled with pistons for such things over the last couple years, and the newer "Automatons" DLC blocks make automating things a breeze. 👍

  • @anthonyjobey8821
    @anthonyjobey8821 Před 4 měsíci +1

    This was an amazing video, thank you for sharing this build and taking the time to explain it, hope to see more from you

    • @PriorUniform721
      @PriorUniform721  Před 2 měsíci

      Thanks. I personally find that figuring out the "how to" is part of the fun of SE so I wanted to show off the idea but not make a step by step tutorial.

  • @tainuisept9155
    @tainuisept9155 Před měsícem +1

    @11:23 OP was asking us to like and subscribe in 'snake hiss'.

  • @CharlesWilkinson-xt3mp
    @CharlesWilkinson-xt3mp Před 3 měsíci +2

    If you have a projector on the projected path, which projects it'self then whenever the rig gets to the end it'll build a projector to present another segment. If you tell it not to keep projection then it'll shut off each one as it completes the path.

    • @PriorUniform721
      @PriorUniform721  Před 3 měsíci

      Thanks for the tip. I haven't messed much w/ projectors projecting projectors. Sounds promising.

  • @mediocreman2
    @mediocreman2 Před 5 měsíci

    Nice. Looking forward to seeing it in action.

  • @joehelland1635
    @joehelland1635 Před 3 měsíci +1

    you can skip a block between the drills, it il lleave scarps on the ends of the drilling face, but you can get a much larger area with less heads.

    • @PriorUniform721
      @PriorUniform721  Před 2 měsíci

      Thanks, yeah you're totally right. I usually prefer to just go back to back to get nice clean faces and reduce the chances of leaving doom voxels behind. If I'm tight for resources though, I'll definitely consider skipping a block.

  • @ianm5782
    @ianm5782 Před 3 měsíci

    Fantastic drill setup. I am newish and always a bit annoyed at having to rebuild drills for a better reach.
    I was using this to tunnel out a startup base and got to a point where I wanted to turn a corner, them BOOM! Not entirely sure what blew up but I suspect it has something to do with me fiddling with the rotor offset.
    Time to rebuild.

    • @PriorUniform721
      @PriorUniform721  Před 3 měsíci

      Was it multi-player? I think there's a known problem attaching rotors on multiplayer. I forget whether it's better to have them rotor locked or not in that case.

  • @JohnnosaurusREX
    @JohnnosaurusREX Před 5 měsíci +1

    I like this. I steal it xD
    But I don't use the hinge at the front. I use the rotor at the back and put the welder to the sides. That way I can rotate the whole thing 90° and move it another direction.

  • @baalrog
    @baalrog Před 5 měsíci

    Brilliant! Totally gonna steal this.

    • @PriorUniform721
      @PriorUniform721  Před 5 měsíci

      Do it! Or don't. You do you. :) Thanks for the comment.

  • @AenesidemusOZ
    @AenesidemusOZ Před 5 měsíci +4

    OK, nice enough unit, but please ... move around smoothly. Jerking your head around like that gives the viewer a headache 😂
    And, as @Clark8712 said, start the video by showcasing the working unit.

    • @PriorUniform721
      @PriorUniform721  Před 5 měsíci +2

      Thanks for the feedback, I do try to keep it in mind but sometimes I get carried away.

  • @shaunwatts6114
    @shaunwatts6114 Před 5 měsíci +2

    So when i first built it, the stone was passing through the rotors into my base. But Clang decided that was not to be, and promptly destroyed everything on the first rotor movement. After that i can get everything else working including Clang free rotor moves, but cannot get the stone to pass into the base. Ive used advance rotor head, but it shows as not connected. Any Ideas? Oh and great design by the way. Which is why i'm trying to recreate it.

    • @jumpjack6436
      @jumpjack6436 Před 5 měsíci

      Same. Great idea, but destroys the drill when attempting to attach front rotor.

    • @shaunwatts6114
      @shaunwatts6114 Před 5 měsíci +2

      Solved my issue. User error as it turns out. I must have replaced one of the rotors with a regular rotor and not an advanced. I didn’t think it mattered, as long as the head was correct, but apparently it does. They must be different somehow.

    • @travispluid3603
      @travispluid3603 Před 4 měsíci

      @@shaunwatts6114 Can't pass resources through regular rotors.

    • @PriorUniform721
      @PriorUniform721  Před 3 měsíci

      Oh no, I'm sorry it was troublesome for you. Sounds like you got it working in a later comment though.

  • @hoveringgoat8061
    @hoveringgoat8061 Před 5 měsíci

    looks cool. Can we see it work ?

  • @nycos84
    @nycos84 Před 4 měsíci

    a little Time laps should be good

  • @BannorPhil
    @BannorPhil Před 5 měsíci +3

    5 minutes in - and I still haven't seen what it does.....

  • @JSRJS
    @JSRJS Před 5 měsíci

    Thanks for not showing what the f the drills actually do.....totally made the video worthless, which makes me wonder why the f this video was made in the first place

  • @ghost_control3276
    @ghost_control3276 Před 4 měsíci

    a detailed tutorial/block by block build would be cool! Im new to SE.

    • @RvKsword
      @RvKsword Před 4 měsíci +2

      Splitsie and Kanajashi have done some of my favorite tutorials, I've learned alot from their stuff

    • @PriorUniform721
      @PriorUniform721  Před 3 měsíci

      This is the way.