@@PriorUniform721a good video format is to tease out the functionality, especially if you have one already built out first thing. Show it running, show the moving parts and controls while it's operating. Then you could do what you did here and build another one next to it and show us how to build it and get it going. I see that a lot and it's a great way for me to know if this tutorial is teaching what I'm looking for.
I like the design. Very effective, requiring minimal resources, and with minimal/near-zero risk of clang-related issues. I've grown fond of using the rotor attach/detach features coupled with pistons for such things over the last couple years, and the newer "Automatons" DLC blocks make automating things a breeze. 👍
Thanks. I personally find that figuring out the "how to" is part of the fun of SE so I wanted to show off the idea but not make a step by step tutorial.
If you have a projector on the projected path, which projects it'self then whenever the rig gets to the end it'll build a projector to present another segment. If you tell it not to keep projection then it'll shut off each one as it completes the path.
Thanks, yeah you're totally right. I usually prefer to just go back to back to get nice clean faces and reduce the chances of leaving doom voxels behind. If I'm tight for resources though, I'll definitely consider skipping a block.
Fantastic drill setup. I am newish and always a bit annoyed at having to rebuild drills for a better reach. I was using this to tunnel out a startup base and got to a point where I wanted to turn a corner, them BOOM! Not entirely sure what blew up but I suspect it has something to do with me fiddling with the rotor offset. Time to rebuild.
Was it multi-player? I think there's a known problem attaching rotors on multiplayer. I forget whether it's better to have them rotor locked or not in that case.
I like this. I steal it xD But I don't use the hinge at the front. I use the rotor at the back and put the welder to the sides. That way I can rotate the whole thing 90° and move it another direction.
OK, nice enough unit, but please ... move around smoothly. Jerking your head around like that gives the viewer a headache 😂 And, as @Clark8712 said, start the video by showcasing the working unit.
So when i first built it, the stone was passing through the rotors into my base. But Clang decided that was not to be, and promptly destroyed everything on the first rotor movement. After that i can get everything else working including Clang free rotor moves, but cannot get the stone to pass into the base. Ive used advance rotor head, but it shows as not connected. Any Ideas? Oh and great design by the way. Which is why i'm trying to recreate it.
Solved my issue. User error as it turns out. I must have replaced one of the rotors with a regular rotor and not an advanced. I didn’t think it mattered, as long as the head was correct, but apparently it does. They must be different somehow.
Thanks for not showing what the f the drills actually do.....totally made the video worthless, which makes me wonder why the f this video was made in the first place
Would have been nice to see it function and actually drill something in the video.
Thanks for the feedback. I was trying to keep the video short(ish) and focus on the setup. I'll add demos if I do similar videos.
It doesn’t actually work 😂
@adventuride9611 when he didn't run it, I thought that too.
@@PriorUniform721a good video format is to tease out the functionality, especially if you have one already built out first thing. Show it running, show the moving parts and controls while it's operating.
Then you could do what you did here and build another one next to it and show us how to build it and get it going.
I see that a lot and it's a great way for me to know if this tutorial is teaching what I'm looking for.
You should probably start the video showing you using it.
Was gonna comment the same
Thanks to the feedback. I'll be sure to do demos in the future.
I like the design. Very effective, requiring minimal resources, and with minimal/near-zero risk of clang-related issues. I've grown fond of using the rotor attach/detach features coupled with pistons for such things over the last couple years, and the newer "Automatons" DLC blocks make automating things a breeze. 👍
This was an amazing video, thank you for sharing this build and taking the time to explain it, hope to see more from you
Thanks. I personally find that figuring out the "how to" is part of the fun of SE so I wanted to show off the idea but not make a step by step tutorial.
@11:23 OP was asking us to like and subscribe in 'snake hiss'.
I didn't even know that I could speak Parseltongue.
If you have a projector on the projected path, which projects it'self then whenever the rig gets to the end it'll build a projector to present another segment. If you tell it not to keep projection then it'll shut off each one as it completes the path.
Thanks for the tip. I haven't messed much w/ projectors projecting projectors. Sounds promising.
Nice. Looking forward to seeing it in action.
you can skip a block between the drills, it il lleave scarps on the ends of the drilling face, but you can get a much larger area with less heads.
Thanks, yeah you're totally right. I usually prefer to just go back to back to get nice clean faces and reduce the chances of leaving doom voxels behind. If I'm tight for resources though, I'll definitely consider skipping a block.
Fantastic drill setup. I am newish and always a bit annoyed at having to rebuild drills for a better reach.
I was using this to tunnel out a startup base and got to a point where I wanted to turn a corner, them BOOM! Not entirely sure what blew up but I suspect it has something to do with me fiddling with the rotor offset.
Time to rebuild.
Was it multi-player? I think there's a known problem attaching rotors on multiplayer. I forget whether it's better to have them rotor locked or not in that case.
I like this. I steal it xD
But I don't use the hinge at the front. I use the rotor at the back and put the welder to the sides. That way I can rotate the whole thing 90° and move it another direction.
Brilliant! Totally gonna steal this.
Do it! Or don't. You do you. :) Thanks for the comment.
OK, nice enough unit, but please ... move around smoothly. Jerking your head around like that gives the viewer a headache 😂
And, as @Clark8712 said, start the video by showcasing the working unit.
Thanks for the feedback, I do try to keep it in mind but sometimes I get carried away.
So when i first built it, the stone was passing through the rotors into my base. But Clang decided that was not to be, and promptly destroyed everything on the first rotor movement. After that i can get everything else working including Clang free rotor moves, but cannot get the stone to pass into the base. Ive used advance rotor head, but it shows as not connected. Any Ideas? Oh and great design by the way. Which is why i'm trying to recreate it.
Same. Great idea, but destroys the drill when attempting to attach front rotor.
Solved my issue. User error as it turns out. I must have replaced one of the rotors with a regular rotor and not an advanced. I didn’t think it mattered, as long as the head was correct, but apparently it does. They must be different somehow.
@@shaunwatts6114 Can't pass resources through regular rotors.
Oh no, I'm sorry it was troublesome for you. Sounds like you got it working in a later comment though.
looks cool. Can we see it work ?
a little Time laps should be good
5 minutes in - and I still haven't seen what it does.....
Thanks for not showing what the f the drills actually do.....totally made the video worthless, which makes me wonder why the f this video was made in the first place
a detailed tutorial/block by block build would be cool! Im new to SE.
Splitsie and Kanajashi have done some of my favorite tutorials, I've learned alot from their stuff
This is the way.