JK's Whiterun Outskirts | Skyrim Mods (SE/AE)
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- čas přidán 6. 09. 2024
- Another fantastic mod from jkrojmal! JK's Whiterun Outskirts enhances the surrounding areas of Whiterun with new NPCs and Buildings as well as overhauling existing locations such as the farms and Meadery!
Happy Holidays!
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JK's Whiterun Outskirts
Mod Author: jkrojmal
www.nexusmods....
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My Modlist: bit.ly/3ymeX7s
▶️ Stay in Touch!
solo.to/arctic...
Skyrim Mods Showcase Playlist: bit.ly/2vAMPiZ
Music
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Jotunheim - Bear McCreary
God of War Ragnarök (Original Soundtrack)
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#skyrimmods #skyrimse #skyrim #elderscrolls
I am just waiting for a patch so it works flawlessly with the new whiterun farms mod somebody released recently.
Im not sure if that mod covered but jk's mods have a patch collection listed
What mod?
@@papparok I can't recall the name...bit it increases farm size throughtout the whole game. And just recently came out in December.
@@BlottyWellRight oh okk, thanks, i guess I'll search around haha!
@@BlottyWellRightit might be one of Ryn's mods, right?
This mod will make Nazeem a lot more irritating than he already has 👁👄👁
It's a shame you didn't show the other parts of this mod, between the meadery and the northern warchtower! Maybe you didn't know?
Yeah, I may have missed it or was trying to keep the runtime of the video a bit shorter. I've got the plan to work on Riften Outskirts tomorrow so I'll make sure to give it a proper look into before I jump into recording!
Another treat of a show case, perhaps you should do a new minimal overhauling Skyrim in fifteen oreven thirty mods guide for 2023?
This mod actually made my jaw drop a bit I loved it since I play on Xbox and I’m somewhat limited it was such an epic addition to my most recent playthrough
I think the only thing I noticed that bugged me in the tiniest of ways were the main gates on the outer defences when opened they would sort of block off the little storage areas off to the sides and sometimes caused clipping on the floor with the bottom of the gate
My only solution would be to make the gates open outward? like I said the tinniest of things 😅
Nice, does the new npcs have proper dialogle? voiced by you/your team or use the vanilla voices? either way this gotta be the best looking outside whiterun rework, amazing job mate
The NPCs are using generic Skyrim NPC voices from what I could tell in my testing of this mod, just general like "hello" and such lines.
Beautiful! What enb did you use?
My entire Skyrim is a modified version of the "11 Years of Skyrim" ModList on the nexus. I've made some of my own adjustments in places but the enb used is: _"A perfect cocktail with a combination of the (old) Rudy ENB, Dlizzio's ENB tweaks, and a bit of my own."_
@@Arctic_104 I see bro! I just remembered what you told me before about what modlist you use. Thanks man! Merry Christmas!
@@CaptPanda Merry Christmas!
Does this need patches for ai overhaul like JK’S Skyrim does? I see the AIO on the creations but I can’t find patches for ai overhaul. If it needs them
there is a mod linked on this mod page called "Whiterun Exteriors Patch Collection" which may have what you are looking for
Is its compatible with Darks marker
What texture mod are you using it looks so robust...
Kind of a bunch of different things, I'd say its mostly Noble Skyrim and Skyrim 2020 Parallax by Pfuscher. The foundation of my modlist is _"11 Years of Skyrim"_ wabbajack install on Nexus www.nexusmods.com/skyrimspecialedition/mods/55526
Is it on xbox
God is it beautiful, but mane it runs like shit for me