Nintendo was right to backstab Sony over the PlayStation

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  • čas přidán 28. 05. 2024
  • Nintendo and Sony weren't always rivals. They were once partners, working on the first PlayStation together. But Nintendo feared Sony's product had the potential to destroy their business from the inside, forcing them to act.
  • Krátké a kreslené filmy

Komentáře • 1,4K

  • @medium_x
    @medium_x  Před 3 měsíci +2

    Curious about the fate of this controller and my creative process? I have a behind the scenes video posted on my Patreon page. Check it out! shorturl.at/dLRU7

  • @davidmorin2818
    @davidmorin2818 Před 4 měsíci +1536

    So Nintendo's mistake wasn't betraying Sony, it was agreeing to work with them in the first place

    • @budgetking2591
      @budgetking2591 Před 4 měsíci +141

      just like working with Nintendo was Sony's mistake.

    • @yeolemillinial8295
      @yeolemillinial8295 Před 4 měsíci +144

      @@budgetking2591 i can agree with this, because the playstation 1 was essentially made in spite of the nintendo as a response. if they never hooked up the playstation made never existed.

    • @MadaraUchiha55910
      @MadaraUchiha55910 Před 4 měsíci +88

      The only reason that deal fell through was because Nintendo realized Sony was getting all the profits from sales including that of games which was Nintendo’s bread and butter but by then the deal had already been made and the Play Station primed and ready to start production in fact the console was ready to be shown at CES in ‘89 by the time the deal was ripped up. This whole tornado of corporate machination was the impetus for the Philips CDI which was a whole other mess of its own, and it’s also the reason why Nintendo too 11 more years to embrace CD’s.

    • @AnneALias
      @AnneALias Před 4 měsíci +29

      Wrong. It was agreeing to this agreement. They could have agreed to work with Sony under different terms and been fine, so it wasn't agreeing to work for Sony that was the mistake.

    • @wildruid10
      @wildruid10 Před 4 měsíci +34

      Well the thing is that Nintendo partnership with Sony actually started with the super Nintendo with them producing the sound chips for SNES. They practically backstab a hardware partner that helped get them a leg up on the Genesis.

  • @edwardperkins1225
    @edwardperkins1225 Před 4 měsíci +898

    Seeing what Disney has done to some of the ip they bought I feel Nintendo not being consumed by Sony was for the best.

    • @madnessarcade7447
      @madnessarcade7447 Před 4 měsíci +37

      Let’s stay on topic that’s a different discussion

    • @SAsaiyajin
      @SAsaiyajin Před 4 měsíci +43

      ​@@madnessarcade7447 That is a whole political issue😂

    • @MarkIrwin02
      @MarkIrwin02 Před 4 měsíci +40

      Being how Sony has had been hacked so many times. Nintendo made the right call. Sony makes amazing games but thr rate at which they get hacked is unexceptable.

    • @kidrobot.
      @kidrobot. Před 4 měsíci +5

      nah, it could go either way. any acquisition has it's up n downs

    • @Ihartwalrusguy
      @Ihartwalrusguy Před 4 měsíci +2

      Same applies to Disney buying out Nintendo

  • @ever611
    @ever611 Před 4 měsíci +419

    For the customer, having a competitor was the best thing to happen

    • @jorge1170xyz
      @jorge1170xyz Před 4 měsíci +17

      Competition would not have been a problem. Whatever competition the consumer wanted, SEGA would have provided. The only reason no one rescued SEGA was because Microsoft had swooped in and bumped SEGA off the podium (and in console gaming there really never is a "fourth" place).

    • @CMSonYT
      @CMSonYT Před 4 měsíci

      Saturn was a joke and Dreamcast could never save the company. Hardware was killing them ever since the 32x. Partnering or selling to microsoft was the sanest move at the time but japanese businessmen gonna do what they do.@@jorge1170xyz

    • @KnucklesWTD-uu3ps
      @KnucklesWTD-uu3ps Před 4 měsíci +14

      ​@@jorge1170xyzSega was not competition. They put out rushed and mediocre games. Sega Genesis was competition. Not 32x, not Sega CD, not Saturn, and Dreamcast still had inferior games

    • @KnucklesWTD-uu3ps
      @KnucklesWTD-uu3ps Před 4 měsíci +6

      ​@@jorge1170xyzSega decided to get out the console race even before Microsoft arrived. Since 2000, Sega discussed their losses being too great on the hardware side. Most "good" Dreamcast games are just liked by hardcore Sega fans. And Sega mistreated their own Sonic Team devs so badly that most bailed out anyway

    • @KnucklesWTD-uu3ps
      @KnucklesWTD-uu3ps Před 4 měsíci +3

      If Sega stayed in the market, they would get bankrupt after putting out more bad 3D Sonic games

  • @cabbusses
    @cabbusses Před 4 měsíci +1121

    One detail people omit from these sorts of videos that I think is actually critically important: in 1991 SONY filed the patent that effectively describes the planned SNES CD add-on. Said patent never mentions Nintendo by name in spite of using drawings that clearly resemble a SNES. The patent was eventually granted in 1994 and lasted until 2008.
    The amount of damage this patent did itself to Nintendo could not be understated. Sony theoretically had the power to sue Nintendo if they tried to make a CD add-on without them. Not only would such a lawsuit be costly, but Nintendo's best chance of winning would require them to lose face by reaching out to Sega and NEC for help. The patent was vague enough that it could be for any Nintendo system, which means the N64 could not use a CD add-on legally, either!

    • @medium_x
      @medium_x  Před 4 měsíci +269

      I did not know that! That's wild. Next time I do a video like this I'll need to check the patent office!

    • @VOAN
      @VOAN Před 4 měsíci +195

      That's why when Nintendo made the 64DD, it's not using CD but disk inside a cartridge similar to floppy. That may also explains why the GameCube used smaller optimal disc instead of compact disc. Fortunately by 2006 Nintendo may had figure out the vagueness which is why the Wii was able to used DVD rom disc by then.

    • @clouds-rb9xt
      @clouds-rb9xt Před 4 měsíci +46

      Nintendo chose Cartridges because of load speeds and a variety of reasons. I don't think they would've been sued over that if it resembled an SNES as long as their next console didn't

    • @vanessa1963x
      @vanessa1963x Před 4 měsíci +66

      @@clouds-rb9xt I'm pretty sure they used cartridges because an optical disc would have made the N64 $100 more expensive to the end consumer, and they wanted the N64 to cost no more than the PlayStation.

    • @XVa-uj8m
      @XVa-uj8m Před 4 měsíci +49

      @@VOAN I legit think with the GC it was to prevent piracy. Too bad the plans of the GC disc to be able to read triple layered never worked out. It may not have been 9 gigs. like a dual layer DVD but at least it would be the size of a single.
      The plan with the HD DVD was again to make it able to do triple layer but that didn't work out again.

  • @TheScruffySkull
    @TheScruffySkull Před 4 měsíci +297

    December 3, 2024 marks the original PlayStation's 30th birthday. Let that sink in.

    • @alface935
      @alface935 Před 4 měsíci +36

      Acording to Japanese Copyright Law (Sony is a Japanese Company after all)
      The Playstation 1 from 1994 will be entering the Public Domain in 2064
      Yeah most of Us will be Dead by then but Our Kids Kids Kids will enjoy having tye Playstation 1 be part of the Public Domain for Everyone to make, sell, buy, build etc

    • @oldbordergeek
      @oldbordergeek Před 4 měsíci +1

      Why? I dont care

    • @johnellis3383
      @johnellis3383 Před 4 měsíci +16

      I'm not old, YOU'RE OLD!!!
      *Cries in old man*

    • @oldbordergeek
      @oldbordergeek Před 4 měsíci +3

      @@johnellis3383 old and distinguished like a good wine or trump 😜

    • @ColdShoulder131
      @ColdShoulder131 Před 4 měsíci +5

      LET THAT SINK IN. HES COLD

  • @vanessa1963x
    @vanessa1963x Před 4 měsíci +252

    Nintendo is infamous for their God tier integrity. For example, they very rarely expand. When they made tons of money with Wii and DS, they didn't expand, they just stockpiled cash. Cash they used to survive during the Wii U flop. Another company would have expanded, then crash and burn during a flop, then being bought by another company. This has happened to A LOT of companies in various industries. They go for record fast growth, only to crash a few years later and being bought by a larger fish.
    Nintendo is also famous for their stock buyback, everything to keep control of the company. Neither Blackrock, Saudi Arabia or Vanguard owns a controlling share of Nintendo. When Microsoft wanted to buy Nintendo in the early 00s, Nintendo just laughed them off.
    I think this is important to remember when people see the three market leaders today. One is a software company with monopoly like status of PC operating systems. One is a huge giant that operates in movie, home electronics, music and videogame industries. And one is just a videogame company. People often wonder why Nintendo never branch out or expand, but that's because they don't want to, as it put them at risk of crashing and then losing all their independence.

    • @relo999
      @relo999 Před 4 měsíci +35

      They did expand though, however back into one of their old business'. Toys, and even within that limited to merchandise and they still have their card gaming division. However most of their expansion is done through setting up seperate companies (which significantly lowers risk), like setting up the pokemon company.

    • @GamingPlus10
      @GamingPlus10 Před 4 měsíci +24

      They had enough integrity to make illegal and anti consumer exclusivity rules for developers.

    • @Toonrick12
      @Toonrick12 Před 4 měsíci +22

      The Saudis actually own a small percentage of stock, but it's barely 2%. Point is, Nintendo has always been independent and they will fight to keep it that way

    • @georgemeyers7172
      @georgemeyers7172 Před 4 měsíci +17

      Techinally Nintendo is branching out... recently. I think they are confident enough to do so now. Take the Theme Parks and The Movie stuff for example. Their first Movie in a long time made them over a billion dollars... clearly they can branch out now.

    • @AlexanderPR2
      @AlexanderPR2 Před 4 měsíci +7

      The Wii U was a bizarre case because that console is incredible hardware.
      A true successor to the Wii legacy that had everything to continue the success already established.
      But Nintendo didn't know how to deal with the jewel it had in its hands and did everything wrong with it.
      I will always think that Big N's main mistake was not making it the Wii's hardware.
      Yes, they have a long-term plan and certainly have designs for the hardware they will launch in the future and they just decide what to launch and when.

  • @AllieRX
    @AllieRX Před 4 měsíci +163

    Nintendo was smart in cutting off Sony, but Sega wasn't during _their_ deal with Sony. After the Sony/Nintendo deal fell through, Sony went to Sega, but Sega Of Japan turned them down. Sega also turned down Silicon Graphics, the company responsible for the graphics of the N64. If Sega didn't make these mistakes, they'd probably still be making consoles today.

    • @tidalus
      @tidalus Před 4 měsíci +25

      Highly doubt it. That deal would massively favor Sony and help propel Playstation to massive success even faster. The lion's share of profit and control in that partnership, would be Sony's. If you read Hideki Sato's interview about his talks with Kutaragi, it's obvious that the writing was on the wall that Sony would dominate them either from the inside as partners or outside as competitiors.
      By the time of the ps2 era, even if Sega's name would still appear in a the console's box, in reality they would be subservient to Sony in most aspects, basically nothing more than a glorified 1st party for Playstation.

    • @GammaBeta656
      @GammaBeta656 Před 4 měsíci +35

      SEGA turned down Sony for the same reason Nintendo did - Sony was gaining too much momentum too fast and would've overshadowed them in no time. Yes, the deal would've given SEGA the money, tech and power to remain competitive for longer, and perhaps the Saturn wouldn't have been such a failure of a console - but eventually, by the 6th and 7th generation, SEGA would be nothing more than a glorified first party developer for Sony, with the only saving grace being they'd still have their name on the consoles.
      I think its one of the big reasons why after the Dreamcast failed and SEGA pulled out of the console manufacturing market, they rallied behind Nintendo's Gamecube first, making a lot of the original Dreamcast titles exclusive to that console and optimizing most of their games to the Gamecube first before porting to the Playstation (which is why the Gamecube version of a lot of SEGA games in the later half of the 6th generation is the version that is less buggy and runs smoother). Both SEGA and Nintendo viewed Sony as an enemy in their own way and were able to recognize and spot the knife behind Sony's back as they handed them the contract.

    • @Leny1777
      @Leny1777 Před 4 měsíci

      That is because they where making consoles in the 90s what are you talking about?

    • @AllieRX
      @AllieRX Před 4 měsíci +2

      @@Leny1777 The Sega/Sony deal happened before the launch of the PlayStation. I'm saying if that deal actually went through and they made a console together, Sega could STILL be making consoles TO THIS DAY, as in more consoles after the Dreamcast.

    • @Auxodium
      @Auxodium Před 3 měsíci +1

      Sega would have been consumed by Sony by 2000... So I think Sega even saw this threat as Nintendo had done. Only for Sega to make more ridiculous decisions.

  • @ThePatman1980
    @ThePatman1980 Před 4 měsíci +410

    Nobody is talking about Phillips. They were the ones who got screwed the most in all this. The Phillips-Nintendo add-on fizzled. The CD-i did get to use Mario and Zelda but they were outsourced and were terrible games.
    I think Nintendo's betrayal worked out great for both Sony and Nintendo. Sony got more motivated to compete. Nintendo got to protect power, profits, and their IPs. Nintendo basically used Phillips as a pivot to get out of the Sony deal.
    Sega of Japan are the real idiots. Sony went to Sega and they rejected them. Then they rejected Silicon Graphics which would then team up with Nintendo to do Project Reality which would later be known as the Ultra 64 by 1995 and then Nintendo 64 by 1996.
    Sega's biggest problem other than Sega of Japan's lack of foresight and meddling with Sega of America is they only had one blockbuster franchise in North America: Sonic. Virtua Fighter was big but mostly in Japan. Most of Sega's IPs are from the arcade but they still lack the mass appeal of Mario, Zelda, and Pokémon.

    • @audiolatte
      @audiolatte Před 4 měsíci +11

      I'm glad Sega rejected Sony..Sega was what Sony wishes they could be.

    • @cokelife5831
      @cokelife5831 Před 4 měsíci +58

      @@audiolattea succesful console maker😂

    • @headshotmaster138
      @headshotmaster138 Před 4 měsíci +42

      @@audiolatte Nice cope.

    • @audiolatte
      @audiolatte Před 4 měsíci

      Sega always made better games than Sony, don't give a fuck if your virgin asses agree. @@headshotmaster138

    • @relo999
      @relo999 Před 4 měsíci +28

      I think a LOT of people, especially people only knowing for the games, completely misunderstand what the CDi actually was. It was first and foremost build as a fancy powerpoint machine and edutainment system for use in schools and business' in an era without powerpoint and where teacher managed PC's in the classrooms were rare. It was never build as a gamesystem, only one of the last revisions being build for games. The showing was in 88 as a business machine for meetings, the first comercial release was in 1991 with a system with the same goal, while the consolized version came in 1994 which was released as a hail marry for the already declining system (because PC's taking over it's niche) and rebranded as a budget edutainment system.
      The whole Nintendo-sony-phillips thing was in 1991, when the CDi was still a business powerpoint machine and far from a gaming system. So the whole "phillips can make a few nintendo branded games" was for the theoretical SNES-Phillips CD add-on. However due to the machine never materializing and Phillips rebranding their CDi as a games console and still having the legal right to Nintendo characters made some games with those characters.
      The CDi was never meant as a games machine and everything about how the system was designed shows this. And you can even see this in the games release list, up till late 1993 pretty much everything released for it was either edutainment or games made for business people to entertain them (chess, golf, etc.) nothing really aimed at the stereotypical gamer of the era.

  • @criticaledge7612
    @criticaledge7612 Před 4 měsíci +58

    That sound chip was truly next Gen tech at the time. It's insane how much it added to games.

    • @MachtNixPasstSo
      @MachtNixPasstSo Před 4 měsíci +1

      It's just an 8bit, 8 channel PCM soundchip, nothing more. It had been done before and even better.
      EDIT: the Commodore Amiga had that as well. Only four channels, I admit, but the sound ITSELF is FAR clearer.

    • @Yu-Fei-Hung
      @Yu-Fei-Hung Před 4 měsíci +3

      Chrono Trigger is still a beast 😎🤘

    • @Sly_Maverick_19
      @Sly_Maverick_19 Před 4 měsíci +2

      ​@@Yu-Fei-Hung
      Final Fantasy 6 ost is 🔥🔥🔥

    • @diablo.the.cheater
      @diablo.the.cheater Před 3 měsíci +1

      @@MachtNixPasstSo Cope

  • @WuAgent
    @WuAgent Před 4 měsíci +72

    Someone would need to explain why it would be a bad idea for Nintendo to back out of a deal which was clearly disadvantagious for them.

    • @QuantumNova
      @QuantumNova Před 4 měsíci +43

      Nintendo is nearly 130 years old. They know a crappy deal when they see it. They very, VERY protective of their IP's. Sony was crazy to attempt any takeover.

    • @firestriker3580
      @firestriker3580 Před 4 měsíci +6

      It wasn’t a bad idea

    • @kicapanmanis1060
      @kicapanmanis1060 Před 4 měsíci

      They could have backed out without being assholes about it for one.

    • @kicapanmanis1060
      @kicapanmanis1060 Před 4 měsíci +2

      @@QuantumNova Know a crap deal when they see it but signed it in the first place......

    • @kicapanmanis1060
      @kicapanmanis1060 Před 4 měsíci

      @@DeadManWalking-ym1oo Yep pretty much. It was totally unnecessary.

  • @youcantata
    @youcantata Před 4 měsíci +165

    The decision by Nintendo to abandon the Nintendo-Sony joint console project is understandable. Sony back then was kinda Apple Inc of today; The most powerful consumer electronics company in the world. So fear of Nintendo is justified enough.

    • @fooddipclips5900
      @fooddipclips5900 Před 4 měsíci +4

      Also good for us the consumer imagine all the anti consumer practises they could get away with because no one can compete with nintendo x Sony

    • @firestriker3580
      @firestriker3580 Před 4 měsíci +2

      @@fooddipclips5900not anti consumer

    • @TheUncivilizedNation
      @TheUncivilizedNation Před 4 měsíci +3

      @@DeadManWalking-ym1oo eh it had its benefits in the long term. Nintendo’s stunt paved the way for Sega to reach out to Microsoft when they were developing the Dreamcast. And that was the foundation for the original Xbox. Putting us back to having two main players in market by the early 2000’s. Both Sony and Microsoft taking the places of Nintendo and Sega

    • @kicapanmanis1060
      @kicapanmanis1060 Před 4 měsíci +1

      And yet Nintendo was the one who was dictating strong software limits on third party and charged developers an arm and a leg for cartridges. Nintendo policies were more like Apple rather than Sony, they were more permissive in those days which is why devs flocked to them.

    • @marcoantoniobrandaotada937
      @marcoantoniobrandaotada937 Před 3 měsíci +1

      No, Sony best seller was the walkman, in other departments Sony was just another electronic company, they indeed had good devices, but they were only the best maybe on the TV department, where their Triniton tube TVs were really amazing. For me the Nintendo betrayal was the best thing that happened to Sony, they could build their machine from zero, without having to drag a cartridge player just to play SNES old generation games. And in their second generation consoles they released the best selling console in history. The serious third parties went to release their contents on the Playstation platform, while Nintendo kept their chld games to them. I grew up playing Nintendo games, but as I grew older and decided to retire my SNES, I decided to go with Playstation instead N64, and never came back to Nintendo (ok, before Sony released the PSP I bought a GBA, but didn't play much games on it).

  • @jeremyhouston3438
    @jeremyhouston3438 Před 4 měsíci +216

    Nintendo has to be one of the most fascinating companies to ever exist. They are like a real life version of the Wonka factory, so full of fun and mystery, yet they have a dark and sinister side. I love learning about their past and I always look forward to their future creations. With childlike glee. Thanks for posting this.

    • @auswolf2k211
      @auswolf2k211 Před 4 měsíci +30

      nothing dark and sinister about a company backing out of a deal that was going to screw them.

    • @gallaieousyehudai12
      @gallaieousyehudai12 Před 4 měsíci +19

      ​@auswolf2k211 I think he's talking about before nentindo made games.
      Like the nintendo brothel houses.

    • @jeremyhouston3438
      @jeremyhouston3438 Před 4 měsíci

      @@auswolf2k211 they are indeed sinister. If you want proof check out their history of lawsuits. Google “gary bowser” and his punishment.

    • @RyandracusChapman
      @RyandracusChapman Před 4 měsíci +13

      @@auswolf2k211 Tell that to the Japanese business community. What they did by Japanese standards was considered borderline evil, not because they backed out but how they backed out and who they did it with.

    • @RyandracusChapman
      @RyandracusChapman Před 4 měsíci +12

      @NaNoRarh Do your research. They betrayed a native company to do business with a foriegn one. In homogeneous countries that blur the lines between ethnic group and nationality, they typically have a us vs them mentality. Not only that, but they chose to do business with their rivals and break a deal of good faith, in Japan that believes in honor and respect, this was viewed as the ultimate disrespect. In Japan, Nintendo greatly hurt their reputation, and many in the Japanese business community shunned working with them.

  • @mjrausch
    @mjrausch Před 4 měsíci +81

    It’s also interesting to note how Nintendo has gone back to Sony now in order to make movies that use Nintendo IP, but I’m sure the deals are much more measured than the PlayStation/SNES collab!

    • @medium_x
      @medium_x  Před 4 měsíci +27

      Lessons were learned!

    • @madnessarcade7447
      @madnessarcade7447 Před 4 měsíci +3

      @@medium_xtrue

    • @benjaminwilson2945
      @benjaminwilson2945 Před 4 měsíci +24

      Universal studios attempted to sue Nintendo in the early 80s over donkey kong, but they now work closely together to create films and theme park attractions.

    • @pablocasas5906
      @pablocasas5906 Před 4 měsíci +32

      Sony Pictures has little to do with Sony Computer Entertainment, aside from being owned by the same company and occasionally distributing movies based on PS properties like Uncharted and Gran Turismo. Heck, the soundtrack for Nintendo-owned games like Xenoblade are published by Sony Music and Nintendo had been in talks with Sony Pictures to develop movies since the early 2010s
      Nintendo partnering with Sony Pictures (Columbia or Tristar) does not mean that we'll soon see Nintendo games on PlayStation

    • @Bitdead
      @Bitdead Před 4 měsíci +4

      No doubt Nintendo got a good deal out of that as Sony are dwn 30% in profits as a whole, but Sonys Gaming division has famously been a thorn in their side even though mostly profitable and even to a point where they have subsided the rest of the company, i can imagine Sonys gaming division wasnt too happy about this, but that movie could possibly print money so the board voted in favour.
      I can imagine Sony gaming execs "we're doing what now?!"

  • @XVa-uj8m
    @XVa-uj8m Před 4 měsíci +193

    I remember hearing the royalty thing before and then immediately understood why Nintendo gutted the deal.
    Now Sony has flushed themselves down the toilet with this Americanization crap, gutting Sony of Japan studios. NEVER underestimate the quality the Japanese division will bring.

    • @BaawBee
      @BaawBee Před 4 měsíci +28

      Japanese made things are the highest quality period

    • @lazoali9555
      @lazoali9555 Před 4 měsíci +21

      Japan Studios' games sold terribly, and most of the games they made didn't make a splash apart from Shadow of the Colossus and Gravity Rush. These are why they were shut down. I do agree that Sony should have more Japanese studios for variety.

    • @Minnesotanlights
      @Minnesotanlights Před 4 měsíci +7

      How has Sony flushed them selves down the toilet?

    • @redstonewarrior0152
      @redstonewarrior0152 Před 4 měsíci +8

      ​@@BaawBee
      They aren't the end all of quality, but the Japanese are rather uncompromising when it comes to making things that are quality.

    • @X2011racer
      @X2011racer Před 4 měsíci +33

      ​@Minnesotanlights They enforced the American standard on the PS5, which means that the confirm and cancel buttons are now X and ○ respectively, even in Japan, where it was reversed to better match Nintendo controllers instead of Xbox Controllers.
      All 3rd parties are forced to censor various things in their games, such as religious symbols, blood and gore, suggestive content, and other things, on Playstation platforms internationally, whereas no such restrictions exist on Nintendo and Xbox.
      Sudden price increases for Playstation Plus subscriptions make Playstation Plus the most expensive way to play online, with Xbox Game Pass Core the middleman and Nintendo Switch Online the cheapest.
      As mentioned by others, they shut down every single part of Sony that was Japanese, such as Sony Japan Studio and their Japanese HQ.

  • @junkvideos4527
    @junkvideos4527 Před 4 měsíci +81

    It’s good to see this story being covered in the West. This background has been widely known among Japanese video game fans since that interview with Maruyama.
    Also it’s said Kutaragi was almost acting alone and wasn’t liked inside Sony. Nintendo did tell their new deal with Phillips to Sony before the conference, but the executives didn’t inform Kutaragi about the news dliberately, and he was the only one really “backstabbed” here.

    • @alicevioleta3184
      @alicevioleta3184 Před 4 měsíci +7

      ken kutaragi made the coolest hardware ever. ps3 with the cell processor was the coolest.

    • @gamephreak5
      @gamephreak5 Před 4 měsíci +8

      @@alicevioleta3184 It was the worst. Nobody wanted to make games on that monstrosity because it was so hard to develop on and make games run well.

    • @CreativeWM_Personal
      @CreativeWM_Personal Před 3 měsíci +4

      ​@@gamephreak5was it really? Most games never used it and tried to get everything to run on a single power processing unit core, whereas the 360 was using 2 on the CPU side of things.
      Any developer who bothered to use the SPUs has to build their engines to use them, that and they could do all sorts of interesting things that wouldn't be possible on conventional CPUs.

    • @diablo.the.cheater
      @diablo.the.cheater Před 3 měsíci

      @@CreativeWM_Personal Yes, really, there was a reason why most games never used it and tried to get everything in a single core, because it was bad, meaning too difficult/time consuming. There is only one path in software, the path of least resistance, if something is technically cool but too cumbersome developers will not use it.

    • @CreativeWM_Personal
      @CreativeWM_Personal Před 3 měsíci +1

      @@diablo.the.cheater there's a fine line between can't be bothered and not understanding how the tech works. With new technology coming regularly, Devs have no excuse for not at least attempting to understand how the tech works.

  • @tossingturnips
    @tossingturnips Před 4 měsíci +60

    Great video! The Sony fallout was Nintendo's biggest stumbling block, but also arguably one of their best. Not only for the reasons already outlined in this video, but Sony's entrance to the market with their own console gave the competition that Nintendo needed to continue to innovate, and of course Sony had a lot to prove. It is a shame that this cost Nintendo a lot of third party developer support, but they were able to weather the storm and have remained the name synonymous with video games.

    • @alyasVictorio
      @alyasVictorio Před 4 měsíci +1

      Based on one of Going Indie's latest videos, Microsoft bought Minecraft but still maintain its crossplay. Why? Why rely on their own console as main source of income if Microsoft will just help those games they bought and then gain more income from them. I mean Microsoft helped Minecraft enable crossplay to both Nintendo and PlayStation, which is a biggest win-win for all of us.
      So in conclusion, why we make exclusive games if we make crossplay/third-party games

    • @firestriker3580
      @firestriker3580 Před 4 měsíci

      It wasn’t a stumbling block

    • @firestriker3580
      @firestriker3580 Před 4 měsíci

      It wasn’t what Nintendo needed and no.

    • @tossingturnips
      @tossingturnips Před 4 měsíci +5

      @@firestriker3580 wow thank you for your valuable contribution

    • @jorgeparrales7108
      @jorgeparrales7108 Před 4 měsíci +4

      ​@@alyasVictorio in case of Nintendo it's because between the gaming comunity the Switch has less graphics, the exclusives are what's selling the console and if they were in other platforms then the console would make barely anything in profit because the gamers would only play those games on what they think is "better hardware" and that would make major money loss
      And if those games were in pc the piracy chances would be even higher

  • @apferrando
    @apferrando Před 4 měsíci +15

    I’m most amused that in the context of the present… cartridges ended up the winning medium. Faster and potential for more storage than current discs.

    • @cylemons8099
      @cylemons8099 Před 4 měsíci +5

      You are kinda right. Tho I think from a programming perspective, SSD are closer to disks than cartridges.
      The main difference being that the processor could directly access bytes in a cartridge just like ram whereas in a modern SSD the data has to be copied to ram before the processor can use it.
      This feature of cartridges is what made the Atari 2600 be able to function with only 128 bytes of ram; the processor could just run game logic directly from the cartridge.

    • @markus9641
      @markus9641 Před 3 měsíci

      Faster, sure, but currently the nintendo cartridges only top out at 64GB of storage, where as Sony's blu-ray discs for the PS5 can hold 100GB. Discs are also immensely cheaper to produce, so adding one or two more discs doesn't hurt the pockets. Where as Nintendo's case, if the game is larger than 64GB, you'll be forced to download a patch to get access to the rest of the game.

    • @cylemons8099
      @cylemons8099 Před 3 měsíci

      @@markus9641 Atleast the choice of cartridges makes sense for the switch because the switch is a hand held.

  • @trappercap
    @trappercap Před 4 měsíci +16

    I think having Sony pursue constant growth like this was also their own poison pill as well. Their thirst for growth and unsustainable hardware dev ended up having the whole PlayStation department get moved over to California. I want to think Nintendo ultimately triumphed in the end, but it took a whopping 20+ years to get to that point.

  • @mouldypretzel
    @mouldypretzel Před 4 měsíci +13

    Nintendo going back to cartridges I can understand, because there is so much more information that can be stored now (Like SD cards) and the read & write speeds are substantially faster than anything an optical disk can provide. Games can be run off the cartridge, lessening the need for internal storage. Physical media all the way

    • @DrewPicklesTheDark
      @DrewPicklesTheDark Před 4 měsíci +5

      Yeah I never got the aversion to cartridges/SSDs/etc. It made sense in the 90s and 2000s since CDs were capable of more, but people still have the stigma left over from then. I for one was hyped when other tech caught up to what disks offered, and disks started being phased out of electronics in general. Disks have always been picky bastards.

  • @madnessarcade7447
    @madnessarcade7447 Před 4 měsíci +42

    I read one time that it was because Sony wanted marketing rights to Nintendo’s characters

    • @tr1bes
      @tr1bes Před 4 měsíci +7

      Sony wants to make a profit for each game produce. That cuts Nintendo production profit.

    • @DeletedVR645
      @DeletedVR645 Před 4 měsíci +1

      Same

    • @segaunited3855
      @segaunited3855 Před 3 měsíci +1

      @@tr1bes Sony wanted 80% Control of Nintendo Playstation INCLUDING the Rights to Make Mario and Zelda Games PLUS IP Rights in Various Markets. This would have allowed Sony a Clause to literally BUY Nintendo's IPs and Put them Out of Business. Sony wanted a MONOPOLY. They envisioned BOTH SEGA and Nintendo developing games Exclusively to PSX2 by the Year 2000.

    • @tr1bes
      @tr1bes Před 3 měsíci

      @@segaunited3855 Ohga (Ken's boss) did not want any parts of making games. Where do you get the idea that Sony wants Nintendo IP? Sony produce chips for sound, tv, radio and etc back then. The cd disc production is just one of the thing they make. Sony wants to charge for every data on the disc produce. Nintendo was doing the same thing by charging 3rd party putting data on their cartridge. It's the usage of storage medium that Nintendo didn't want Sony to do. It cuts Nintendo production. It's not about Nintendo IP.

  • @TheyCallMeSledge
    @TheyCallMeSledge Před 4 měsíci +172

    I say Nintendo made the right call as shady as it may seem. Thing is can you really call it a backstab when Sony had full intention to make a buck off of Nintendo, fully monetizing the CD format which will become an integral part of gaming for almost 3 decades? I say Sony tried to pull a fast one over Nintendo and the Big N managed to see the writing on the wall at the last moment and aborted the mission in time. Sony just like Sega was another competitor to Nintendo with the only exception of Sega being outright combative towards Nintendo attacking them from the outside while Sony tried to upend Nintendo from the inside (ie Keep your friends close and enemies closer) It would be interesting if Nintendo didn't catch that red flag in time and fully partnered with Sony, what an interesting alternate reality that would have been.
    Keep in mind, Sony's arrival into the hardware market also caused Sega to make blunderous mistakes too. Granted Sega was already doing too much in the 4th Gen of gaming but it would also be interesting how they would've taken on a joint unit Nintendo + Sony competitor as opposed to dealing with both of them on separate ends.

    • @XVa-uj8m
      @XVa-uj8m Před 4 měsíci +8

      Frankly I want to see Microsoft wash out and PC Engine come back. NEC Matsushita knows what they are doing with Hudson Soft.

    • @halo3odst
      @halo3odst Před 4 měsíci +9

      Videogame consoles only used the CD format for about 8 years.
      Everything after 2000 was DVD or BluRay.

    • @JasonLewis42
      @JasonLewis42 Před 4 měsíci +9

      Maybe Nintendo would’ve been teamed up with Sony and Sega would’ve ended up teamed with Microsoft. Actually, Microsoft did help Sega with the Dreamcast.

    • @TheyCallMeSledge
      @TheyCallMeSledge Před 4 měsíci +5

      @halo3odst My mistake, I meant optical disc format. Kinda overlooked that during my very lengthy post.

    • @VMC_Boy
      @VMC_Boy Před 4 měsíci

      @@XVa-uj8m The most wildest of fantasies. But yes I do think that timeline would be cool.

  • @SuperTrainStationH
    @SuperTrainStationH Před 4 měsíci +22

    They were both clearly trying h to outmaneuver each other throughout the entire project, as was Philips, as it turned out. The way people characterize this as Nintendo alone randomly and out of nowhere betraying Sony with zero provocation is as silly as the attempts to claim that the Hindenburg disaster had nothing to do with the airship being inflated with hydrogen.

    • @robotube7361
      @robotube7361 Před 2 dny

      I know right? Lots of Nintendo fanboys here trying to justify Nintendo being unprofessional. As if Sony somehow forced them to even make that deal in the first place. Some serious mental gymnastics being done here.
      Yeah Nintendo backstabbed Sony and Philips but hey Nintendo was right to do so. Suuuuurre. Also Nintendo was also right to sell 70-80 USD cartridges until 1999. Lol

  • @zerobyte802
    @zerobyte802 Před 4 měsíci +7

    Sony was basically going to own Nintendo with this deal. Nintendo was crazy to have signed it to begin with.

  • @nerdzone
    @nerdzone Před 4 měsíci +18

    I feel that decision lead to the better outcome for gaming in the long run.

    • @JDFrank20Diaz
      @JDFrank20Diaz Před 3 měsíci +1

      Correct all 3 Companies Sony Nintendo and Sega are still independent where I think Sony secretly wanted to Backstab Nintendo And Aquire them and later get SEGA all within a Decade and Sony would Control Both Sonic and Mario at the Same time while Sega and Nintendo are just 1st Party Publishers and nothing more while Sony would become The Disney of the Video gaming Industry Microsoft wouldn't do anything even back then Sony had all the IPS they needed so Nintendo what they did Benefited not only themselves also Sega cause they still exist and are independent

  • @shotimethecomedian
    @shotimethecomedian Před 4 měsíci +18

    They need to make a biopic on Ken and have the movie climax when Norio gives him permission to develop the PlayStation.

  • @SamM_Scot
    @SamM_Scot Před 4 měsíci +13

    Seeing what Sony has become today makes me even more glad it happened, but I always knew it wasn't as straight forward as many were saying and still do to this day :-)

  • @Malamockq
    @Malamockq Před 4 měsíci +35

    2:24 This is a bit misleading. The Nintendo Seal of Quality had nothing to do with the quality of the game. It just meant that the publisher of the game paid the licensing fee. There were plenty of terrible games on the NES that had the Nintendo Seal of Quality.

    • @johndodo2062
      @johndodo2062 Před 4 měsíci +9

      Most of the games back then were garbage. People like to forget this fact when it's convenient for their current argument

    • @chiquita683
      @chiquita683 Před 4 měsíci

      SNES too, and N64 and Gamecube, etc etc

    • @Izlude84
      @Izlude84 Před 4 měsíci +2

      Yep. It was effectively a watermark that says 'they paid for the chip that allows this software to work'

    • @revengenerd1
      @revengenerd1 Před 3 měsíci +1

      @@johndodo2062 Depends on how you interpret it, back then it was more about quality than quantity since there was so many games released NES had over 1000 if you count imports, but most people may of owned around 20 games in a consoles lifespan so a console could still be great, also many games that could be basic could be fun in short bursts or even longer not everything has to be a masterpiece, if I paid $5 for a game that was fun but not in the same league as a Mario or Zelda game I would be satisfied, if I paid half that i.e a ex rental the game could be average and I'd maybe be a little bored but not feel ripped off and still play it.

    • @angel_of_rust
      @angel_of_rust Před měsícem

      and the worst games now are worse than the worst games back then.
      now the games are garbage AND woke.
      who would even think of making a game like forspoken or suicide squad in the 1980s?@@johndodo2062

  • @markvicferrer
    @markvicferrer Před 4 měsíci +41

    This is like when Ferrari pisses off a customer who goes on to make Lamborghini, their most direct competitor. Hiroshi Yamauchi really liked running the company with an iron fist & preferred to work in the old ways. That contract was vague because Japanese businesses run on so called "gentleman's agreements". Younger generations weren't raised like that & Sony really was gunning to enter the game market on their own terms; the Nintendo PlayStation would be their trojan horse.

    • @renatoramos8834
      @renatoramos8834 Před 4 měsíci

      What a garbage comparison. Sony is the one who tried to screw nintendo.

    • @robotube7361
      @robotube7361 Před 2 dny

      Not really. The success of Sony was all because of the greed of Nintendo. Lets not forget that Nintendo had all the world class developers in their pockets and they had to lose them all to Sony because of their greed to continue to peddle cartridges in the era when the whole world accepted the CD as a format.
      Nintendo's greed is what led to Sony's success. If the N64 was launched with a CD, there wouldnt have been any reason for the gaming developers to defect to Sony in the first place. The problem was that Nintendo was making the catridges and they sold more than the CDs. By 1996 when the N64 was launched Nintendo could have made its own factory for producing CDs and CD based hardware. They had 6 years to adapt to CDs and they didnt obviously because that would cost money and the profits would be less from selling CDs.
      Basically Nintendo pissed off the developers who wanted more profits and more creativity for their games and that is somehow Sony's doing? GTFO.
      Nintendo fucked themselves by being greedy and the world recognized this and they all migrated to the Playstation. Only Americans were dumb enough to stick with the N64 and defend Nintendo while the sales of the PS1 were skyrocketing everywhere else.
      Ofc it would be an American who would defend Nintendo since as Ive said earler Only Americans payed for those insanely expensive cartridges and nobody esle. The N64 flopped everywhere else and it was all because Nintendo chose to be greedy and refused to adapt to the world because that would mean less profits for them.
      That nearly killed them and the Wii is the only thing that saved them. Now they are like the 3th or 4th biggest console producer lost even to the Xbox all because they decided to peddle cartridges. And they still do it even now.
      These companies never learn unfortunately that people DO NOT WANT proprietary stuff. They want universal formats and they want them cheap. Even Sony made that mistake when they launched their small disks for the PSP and that also failed.
      Greed and the desire to keep everyone from your pot of gold coes create resentment and by 1994 majority of the gaming industry hated Nintendo just enough for them to stick it to them and move to Sony.

  • @Miguel92398
    @Miguel92398 Před 4 měsíci +15

    In an alternate timeline when Nintendo and Sony did agree, we would see the fall of SEGA home consoles very early, Microsoft Xbox wouldn't exist, and potentially pushing forward VR early on with the Virtual Boy with colors, especially if having it in a CD format.
    But another part of it would mean that Nintendo might be acquired by Sony and become a 2nd party company, making titles for Sony's console.
    Another scenario is that the Nintendo Playstation would've been one of Nintendo's biggest blunders as combining console and CD would be redundant and might've pulled a Philips due to a lack of CD game titles or the purpose of having a CD Reader is to listen music and watching media. Hell, even the Wii and Wii U don't support other CD formats without modding the console.

    • @relo999
      @relo999 Před 4 měsíci +5

      realistically speaking outside of Sony possibly not entering the console market and the ramifications of that it wouldn't have affected much. CD-addons almost universally failed, especially outside of Japan. Only within Japan the PC-engine CD saw great success and the Sega-CD saw acceptable success, the only notable system that after that generation saw some sort of disk add-on was the N64 which failed miserably. And by the time of the Nintendo/Sony deal both of those success stories were making a hard downturn.
      Even within the limits of CD-addons the only games (and aren't called Sonic CD) that were highly successful that required the use CD technology were FMV games, which only really saw major success in Japan.
      So a more realistic scenario would be: Sony would be burned by failure in the console market, Sega would have a larger marketshare possibly taken a large part of the third party devs that moved to Sony for using CD's in their Saturn, Dreamcast wouldn't have competed with the cheapest DVD player on the market. Xbox wouldn't have existed, at least not as we know it as they toke over quite a lot of Sega's people and support. A successor to the 3DO (Panasonic M2) would have been released to compete with Sega and Nintendo (it wasn't released due to the Panasonic CEO unwillingness to compete against Sony). The Bandai Wonderswan color might have gone international or the SNK's neogeo pocket might have become more popular internationally as here was more room in the market.
      Atari would probably still go under as they were already in deep shit when the Jag released.

    • @JaimeValladares00
      @JaimeValladares00 Před 4 měsíci +3

      @@relo999Based alternative history

    • @ronn201
      @ronn201 Před 4 měsíci +1

      Pretty much agree with relo, in that CD add-ons could be a hit or a miss outside of Japan.
      Could've easily been something like how Sony PS4 VR or Xbox Kinect had gone, where public perception could've considered it an unnecessary add-on that explodes the price.
      Had the add-on failed, Nintendo could've had a CD console sooner, but it's murky. If SEGA got a lot of third-party support, then Nintendo would have a weaker hand negotiating with Sony. SEGA would likely still have a console.
      Had the add-on succeeded, I'd have no doubt Nintendo would've become Sony-Nintendo, and gone the way of Blizzard of Activision-Blizzard.
      I think, the biggest difference, success or failure, would be that we'd be more further along with visual fidelity, things like 4K and VR would've been a thing sooner, and 3D TVs might still be a thing too.
      The flipside is that motion-gaming would likely be set-back over a decade without anyone pushing it. Like VR would be using controllers instead of motion-tracking. Vtubers might not have risen either, as face-tracking might not have become a thing.

    • @roujin518
      @roujin518 Před 3 měsíci +1

      Remember that one of the main reasons that Sega failed was due to Sony's direct competition with sega cutting the price down to 299 compared to the saturns 399. That and the sony's release date of the PS1 pushed Sega to release the Saturn too soon which angered Walmart and Software etc both of which refused to sale Sega products for awhile and made the entire roll out terrible.
      If anything Sega would have done better with the breathing room of not feeling threatened by another console coming out. Plus the fact that the architecture of the N64 was far more complicated and most likely from the reports we have heard about the Nintendo playstation are correct would have been just as complicated as Sega would have made more developers less likely to shy away from the Saturn.
      The Saturn's success would have also allowed Sega more room to grow into the Dreamcast and not have 3rd party devs avoid Sega's consoles due to the recent failures of the 32x/Saturn era. As well as sony might not have been able to leverage eating costs for a PS2 to make it DvD compatible as they wouldn't have had the outrageous success from the PS1 to have as much faith that the PS2 would be worth the trade off of losing money per console to make DvD's the default format.

  • @matthewrenault7839
    @matthewrenault7839 Před 4 měsíci +72

    Actually, Sony was going to backstab Nintendo first, but Nintendo left before they could. Nintendo learned what Sony was doing behind their backs and Nintendo made the first move to break their ties with Sony.

    • @ashwin.unlead
      @ashwin.unlead Před 4 měsíci

      wat were they doing?

    • @frisby7143
      @frisby7143 Před 4 měsíci +12

      Where is your source for this?
      I thought it was because Nintendo could get a better deal with Phillips?

    • @junghan96
      @junghan96 Před 4 měsíci +15

      @@frisby7143 watch the damn video

    • @JaimeValladares00
      @JaimeValladares00 Před 4 měsíci

      @@frisby7143Braindead comment

    • @thetrashygamer
      @thetrashygamer Před 4 měsíci +5

      They weren’t backstabbing anyone it was the contract from the start. That ain’t a backstab that is a deal lol

  • @benthecat4345
    @benthecat4345 Před 4 měsíci +4

    I think Nintendo going back to cartridges was a good idea, especially since they run the handheld market, cartridges are a lot more durable than discs

  • @ChronoTango
    @ChronoTango Před 4 měsíci +6

    Seeing how modern gaming is at the moment”Pinnacle” of fidelity and bottoming out in overall design, value, and customer experience over the two decades of consolidation that have taken place, I’m very happy with the way things turned out.

  • @Aries73
    @Aries73 Před 4 měsíci +37

    Sony couldn't be trusted even then. I think Nintendo saw a double-cross coming and looked for ways to protect themselves.

  • @DarioDAversa
    @DarioDAversa Před 4 měsíci +51

    I remember when this got very real for me. It was a weekday in 1997, watching TV, and a certain commercial comes on. I didn't pay attention to the few first seconds, but then it captured my attention... when it said "Final Fantasy 7", I was like WOAH-- only to hear a second later, "PlayStation". I only had an N64 back in the day, because I assumed all the SNES sequels would have been there, so this was an incredible disappointment. Talk about backstab, talk about betrayal -- *I* felt betrayed by those companies. I think this is what really started the console wars. It made me hate SONY as a brand. I never cared about Nintendo vs SEGA prior, because I loved both Mario and Sonic -- but this, oh, this felt weirdly personal. I disliked SONY and the PlayStation for this, for so long. Symphony of the Night was another reason. It was incredibly frustrating. Fast forward years later, and I'm glad Nintendo kep being themselves. Every little innovation they brought always got copied by the competition afterwards. They know what they're doing, and they're unstoppable now. We may not be calling all consoles "Nintendos" anymore, but as far as I'm concerned, they're the ones representing the video game industry in 2024. The only arguments against them are their graphic resolution and slightly-more-childish content, but it's never bothered me. I play those games on PC. It all makes sense once you have kids.

    • @medium_x
      @medium_x  Před 4 měsíci +10

      And now we have Final Fantasy 7 on the Switch! It's all working out

    • @royjonzejr
      @royjonzejr Před 4 měsíci +7

      Similar story with me. I had just finished playing Final Fantasy 6 and Chrono Trigger (i.e. two of the best RPGs ever) back to back and Squaresoft were absolute gods in my eyes. When I heard "Final Fantasy 64" was now going to be Final Fantasy 7 on a console I didn't own it was like being stabbed in the heart! I still haven't played FF7 to this day, purely out of spite.

    • @oriongear2499
      @oriongear2499 Před 4 měsíci +2

      TBF, Nintendo also tends to be very scummy itself, even back then.

    • @n333k333
      @n333k333 Před 4 měsíci +2

      Same man I'm an 80s kid too and I still hold an almost subconscious grudge to Sony and to a lesser extent Square and Konami for that feeling of betrayal back then. I was also one of the few that ended up not liking Squaresoft's PS1 work nearly as much as I did their SNES stuff so that didn't help.
      To a broader extent I also still have the feeling the very advent of 3D back then robbed us of what could have accomplished what were maybe the most talented 2D devs of all times if they had stuck to 2D but that's beyond the Nintendo/Sony thing.
      The mid-90s were definitely a huge turning point.

    • @SomeAngryGuy1997
      @SomeAngryGuy1997 Před 4 měsíci +8

      You hate Sony and the PlayStation because... they had games that you didn't? That's childish AF. Blame Square Enix and Konami instead. As well as Nintendo themselves.

  • @DVZ000
    @DVZ000 Před 4 měsíci +5

    It doesn't matter how good this video is. That mistreatment of the SNES controller was unnecessary.

    • @mdjey2
      @mdjey2 Před 3 měsíci

      It was shitty SNES controller with purple buttons. Everyone knows lively colour buttons adds dynamic to the gaming!

    • @angel_of_rust
      @angel_of_rust Před měsícem

      i just hope they were fake chinese ones

  • @thrawn24
    @thrawn24 Před 4 měsíci +5

    Another thing to consider (that was mentioned in the snes geeksline book) is that Philips held the patent for Ralph Baer's magnavox patent. This patent ensured all following video game manufacturers had to pay for a license. By aligning with Philip's, it is thought that Nintendo got permission from Philip's and did not have to pay for the license. In return, Nintendo gave Philip's permission to use Nintendo products for their cd-i machine. After Nintendo felt that they'd been duped by Sony (and they were, because that's exactly what sony were going to do), Nintendo made the best of a bad situation. If Sony were truly in the right, they could of sued Nintendo, but they never did. I think Sony likes to push this narrative that they were betrayed unjustifiably. I think there is more to it.

  • @SomeAngryGuy1997
    @SomeAngryGuy1997 Před 4 měsíci +11

    Honestly, thanks to Nintendo's betrayal, we got Crash Bandicoot, Gran Turismo, along with the awesome times the PS2 gave many people all around the world, so yeah, it did work out.

  • @clouds-rb9xt
    @clouds-rb9xt Před 4 měsíci +29

    One thing: Nintendo didn't really abide to that "lateral thinking" philosophy until the Wii. Up until then they still focused on power in their consoles, even if they made cuts in other areas. It was only under Iwata that they radically shifted their philosophy.

    • @thenonexistinghero
      @thenonexistinghero Před 4 měsíci +4

      Nintendo never focused on having a powerful console. The NES was them wanting to bring games to homes with their own console. The SNES actually has a significantly less powerful CPU than the Genesis/Megadrive, which released like 2 years before it (though the SNES was better in other things that made it easier to produce better looking games overal). And if you look at their handhelds, almost all of the competition released afterwards dwarfs the Nintendo system in power. Game Gear was more powerful than the Game Boy, PSP was way more powerful than the DS, Vita was far more powerful than the 3DS.
      The one time Nintendo actually released a powerful console was the Gamecube. It still wasn't the most powerful console out there and slightly weaker than the Xbox, but still about twice as powerful as the PS2.

    • @guillermo9171
      @guillermo9171 Před 4 měsíci +18

      @@thenonexistinghero The Gamecube was not 'the one time' at all. You're forgetting the N64 (there's a reason they advertised it like a Silicon Graphics super-computer) and the SNES may have had a weaker CPU but it's graphics and sound chips were cutting edge.
      OP is right, they bet on power until the PS2 dealt them a decisive blow.

    • @johnrickard8512
      @johnrickard8512 Před 4 měsíci +10

      ​@@thenonexistingheroand let us not forget that Nintendo thought about that on the SNES and built the mighty SuperFX compute accelerator for their console, which happened to be powerful enough to allow this console, with the help of a particularly insane assembly coder, to run Doom.

    • @thenonexistinghero
      @thenonexistinghero Před 4 měsíci +5

      @@johnrickard8512 The N64 wasn't clear cut either. While it was far more powerful in some ways, it was also far worse than other consoles in other ways. And it wasn't even all space related. N64 was garbage when it came to textures for example. It had power to push polygons, but not much else.
      Gamecube was the only time Nintendo actually pushed power properly. It was straight up just far more powerful than the PS2 and Dreamcast.

    • @juanmanikings
      @juanmanikings Před 4 měsíci +1

      ​@@thenonexistingherolol no n64 eawas much powerful than ps1

  • @ewoutverheij4745
    @ewoutverheij4745 Před 4 měsíci +54

    I always heard about the split, and felt that Nintendo were being backstabbers. The reason why was never really explained a lot though. This insight in the situation changes the whole perspective on the situation. I agree that Nintendo did the right thing for themselves here.
    As fun as it would be to have those prototype systems be fully realized it was not worth the risk that the patent alongside it had created.
    Knowing how Sony fares now, they would've tried a hostile takeover eventually.

  • @ThePhobos100
    @ThePhobos100 Před 4 měsíci +2

    One Nintendo magazine called it the Grey Station

  • @gjergjaurelius9798
    @gjergjaurelius9798 Před 4 měsíci +6

    The biggest lost is Capcom, Konami and square.

    • @pablocasas5906
      @pablocasas5906 Před 4 měsíci +3

      Konami did actually gave the N64 some support, not as much as what the original PlayStation got, but there were things like Castlevania 64, Goemon and International Superstar Soccer, among others. Capcom came back a little with the ports of Resident Evil 2 and Mega Man Legends. But the way Squaresoft cut ties with Nintendo was incredible, they didn't even gave the Game Boy and the GB Color, at least Enix kept publishing some games for Nintendo

  • @iLoveThePS3
    @iLoveThePS3 Před 4 měsíci +9

    Do you have the source where Nintendo asked Sony for a sound ship? Because from what I understand it was Ken who went to Nintendo

    • @medium_x
      @medium_x  Před 4 měsíci +6

      Yes - I got that detail from this Eurogamer article about Ken Kutaragi: www.eurogamer.net/farewell-father-article

  • @youngwt1
    @youngwt1 Před 4 měsíci +27

    It’s about time we start calling it the American game crash of 83, in the uk everyone was still quietly getting along with their domestic 8 bit home computers

    • @bubbythebear6891
      @bubbythebear6891 Před 4 měsíci +10

      The same thing could be said for America as well. PCs were still selling but consoles and even arcade profits dropped exponentially.

    • @relo999
      @relo999 Před 4 měsíci

      Consoles and arcades were also still doing fine in mainland europe and Japan.

    • @fixedfunshow
      @fixedfunshow Před 4 měsíci +8

      BUBUBBUBUTUTTTT NINTENDO SAVEEEED WORLDWIDE GAMIIINNNGGG ALLL HAIL MIYAMOTOOOOoo!!11!!!
      I'm a Nintendo fan but even I know that's BULLSHIT, Nintendo got lucky with the US and Japan (can't say the same about the rest of the world) that's all and they were a familiar brand with their cards and toys so Japanese people already had some signs of trust with the company.

    • @thomasffrench3639
      @thomasffrench3639 Před 4 měsíci +6

      PCs were growing everywhere, but in America it was way less than the Atari systems, so it was a huge drop of popularity of video games. PC gaming grew in Japan, Europe and America, but console gaming became big again in America due to NES and PC gaming became less popular in Japan as RPGs were able to move onto consoles a lot better where it then became big everywhere. Also in Japan it’s not called the video game crash, but the “Atari Shock” which sounds cooler and was more accurate

    • @bubbythebear6891
      @bubbythebear6891 Před 4 měsíci +1

      @@thomasffrench3639 Yes but Atari was still in the gaming market after the crash. Mattel sold the rights to the Intellivision away, that company becoming INTV Corporation. Coleco halted Colecovision production to focus on the ADAM, which turned out to be a disaster. Game crash seems more accurate since it wasn't just Atari but rather the whole console and arcade industry that imploded in the US.

  • @Kevintendo
    @Kevintendo Před 4 měsíci +2

    Dude your little gags are so funny 😂 that folder had me dying

  • @lazarushernandez5827
    @lazarushernandez5827 Před 4 měsíci +5

    You should look into Sony's potential partnership with Sega as well. According to Tom Kalinske, Sony approached Sega of America looking to partner up with them to make a next gen (32 bit) console. Sega of Japan wasn't having it.

  • @realdashrendar
    @realdashrendar Před 4 měsíci +49

    This really proves to me why we need exclusive games in the console space

    • @ployth9000
      @ployth9000 Před 4 měsíci +30

      I'd rather see sega back in the console space and microsoft being a third party

    • @investing-titties
      @investing-titties Před 4 měsíci

      ​​@@ployth9000Nahhhh, let's drop Playstation. Microsoft and Nintendo are going to take over the video game market going forward.

    • @SpeakerBoxXx805
      @SpeakerBoxXx805 Před 4 měsíci +1

      @@ployth9000 hell no, Xbox should be pushing for full exclusivity. I'd hate to see Xbox leave as they have the most features of any game console.

    • @emblemblade9245
      @emblemblade9245 Před 3 měsíci

      I wanna see Sega back so I can watch them fail again because I missed it the first time (was born too late)

  • @MADmidway
    @MADmidway Před 4 měsíci +1

    I've seen this story played out a hundred times.
    But this video put it a different perspective.
    Well done.

  • @NutsforDonuts-qc1vx
    @NutsforDonuts-qc1vx Před 4 měsíci

    Thank you SO MUCH for covering this! This is something I have been searching for years to find an answer to why this deal fell apart!

  • @dr.charlesedwardflorendobr3952
    @dr.charlesedwardflorendobr3952 Před 4 měsíci +3

    And this is why Ive boycotted SONY products ever since the PlayStation came out.

  • @Dominicn123
    @Dominicn123 Před 4 měsíci +10

    Lateral thinking was only applied by Yokoi towards the Gameboy line to explain for the dated tech on it, this was never the philosophy behind consoles. People always assume Nintendo’s always had this dated hardware philosophy, when in reality it is a modern shift. It wasn’t until the Wii/DS that Nintendo finally caved in and shifted stradegies. Before that they were the traditional hardware upgrade
    Why?? Because, by the GameCube they realized that they could no longer compete with Sony, people just wouldn’t buy their consoles anymore if Sony was in the same field, Sony literally forced them to innovate to survive.
    When rumor went around Sony was gonna enter the handheld market, it literally forced Nintendo to cut the GBA’s lifespan short to rush out the DS just to compete. As I said prior they knew they couldn’t compete with a traditional handheld, Sony was pushing the tech so much closer to modern tech, it made them slap on a second screen and make it touch just to differ lol
    This gave them the confidence to apply that to the Wii.
    Sony was the first company to successfully release a handheld with the PSP, it was a game changer. Even though the DS sold more, 90 million units is nothing to scoff at. They left the handheld market after the vita debuted because Microsoft tumbled with the Xbox one and left the throne for the home console market wide open for Sony to take, Sony then diverted all resources to home console and we just had the most amazing generation thanks to that.
    But Sony’s little thumb stick on the psp influenced Nintendo’s circle pad when it came to how to do analog on a handheld. Nintendo even used it again for the Wii U prototype lol. Then Sony unveiled the vita with the first pair of real analog sticks to once again show everyone how it’s done. Nintendo quietly changed analog sticks on the Wii U shortly after that.
    Listen, I love Nintendo as much as everyone else, I was a Nintendo kid. Still love them, but I don’t like when people love to justify Nintendo’s every mistake and only hold them as “good guys” and everyone else as bad. Nintendo had no choice but to backstab Sony. Yamauchi HIMSELF made that call when he told his staff that he didn’t want Sony to have any business in the game industry, HE KNEW what threat they would pose.
    But him making that call would cement Sony as having the most successful game brand of all time. You could easily say Nintendo created the most successful game company of all time (PlayStation) because of that lol

    • @NuiYabuko
      @NuiYabuko Před 4 měsíci +1

      Proof for any of that? Because it seems like you put your own spin on things HARD.

    • @OxygenC2
      @OxygenC2 Před 4 měsíci +1

      You are saying a lot of stuff that's unverified. For ex, Nintendo already did dual screen for the Game and Watch 20 yrs before. The PSP had nothing to do with it. The GBA SP had the clamshell form factor before DS too.
      Don't pass off your speculations as fact.

  • @iamLI3
    @iamLI3 Před 4 měsíci +2

    nintendo was right not to sell their soul

  • @----x-----
    @----x----- Před 4 měsíci +2

    it's pretty interesting how both companies stick to their roots today. playstation's early strength was bigger size for more cinematic games and today that's still their thing, most of their games are criticized for being basically interactive movies. meanwhile nintendo focused on low cost production for high profit and that still remains their strategy

  • @ultralance
    @ultralance Před 4 měsíci +13

    As someone who is really into music (though not super in-depth with classical in particular), Beethoven's most famous symphony is 100% either his 5th or his 9th. 5fth has probably the most famous opening of any symphony ever, but 9th closes with the roughly equally as well known "Ode to Joy."
    Personally, I'd pick the 9th, just because he wrote it while halfway out of his deaf mind in the tail end of a fatal case of syphilis. The mental state induced by the infection definitely influenced how it came out. Syphilis used to not only be a death sentence, but is known to have made people go a strange "manic/happy/joyful" sort of crazy near the end.

    • @medium_x
      @medium_x  Před 4 měsíci +3

      I am only vaguely familiar with classical music. I know "Ode to Joy" is a pillar of the genre but I wasn't familiar enough with Beethoven's catalog to commit to claiming it was his "most famous."
      I'm listening to Symphony no. 5 now and it's ringing some bells! I've definitely heard the intro before lol

  • @saladoc
    @saladoc Před 4 měsíci +4

    One of the things that doesn't get mentioned in the sony deal it's that sony was going to adquire all the nintendo franchises and if I remember well the mayority of the earnings too or even all. So the deal was bullshit from the beggining, for me this a sony move to waste nintendo's time and for them to release the playstation with a head start and it was about 2 years early. Besides it seems that in the early contract with sony for the add on it was established that nintendo couldn't use a disc that wasn't made by sony for 10 years, that's why we saw the mini dvd , the cartridges, and at last in the wii we saw a normal sized disc, yeah, this was sony's plan all along.

  • @ghhn4505
    @ghhn4505 Před 3 měsíci +2

    If they didn't backstab Sony we would have never gotten the CDI
    Can you imagine a world without YTPs, I don't think I'd even want to

  • @SomeBlokeOrWhatever
    @SomeBlokeOrWhatever Před 4 měsíci +1

    Slight correction: Nintendo didn't seek out Sony for the SNES sound chip. Sony sought Nintendo out. Before then it is presumed that the SNES was going to have a simpler synth chip similar to the Genny Drive.
    Ken Kutaragi was very gung-ho about Sony getting into video games in any way possible. They had already made home computers compatible with the MSX standard of computers, but the famicom undercut them by the equivalent of 100 dollars and was far more popular. Kutaragi saw this as leaving money on the table when they could *own* the games industry.
    By convincing Nintendo to partner up with them for a PCM-based sound chip for the SNES, Ken got his wish (which was to get their foot in the door of the games industry) and found a way to please his bosses who didn't care about video games (because to make good music on the SNES, you'd need a high-quality MIDI synthesizer to connect to your development machine and OH LOOK, Sony sells those!)
    Also with the exception of the one executive that believed in Ken Kutaragi's PlayStation project, the rest of Sony's board kept rolling their eyes at the PSX precisely until it became a huge moneymaker. They were old heads that saw video games as a fad that would die sooner or later.

  • @DogmaFight
    @DogmaFight Před 4 měsíci +10

    Keep the great content coming! I'm shocked you've only been at this for 3 months. Your subscriber count has a long way to go to catch up to the quality of your videos!

    • @medium_x
      @medium_x  Před 4 měsíci +7

      Thank you! I’m in it for the long haul so there’s a lot of road ahead 😎

    • @BaawBee
      @BaawBee Před 4 měsíci +2

      Some of these youtubers amaze me. Only 3 months is crazy

    • @BaawBee
      @BaawBee Před 4 měsíci +2

      ​@@medium_xyou would be crazy to quit. I see you becoming one of the lead Nintendo dogs on YT

  • @autofox1744
    @autofox1744 Před 4 měsíci +4

    Little Known Fact: After the Nintendo deal fell through, Sony actually approached Sega to discuss releasing the PlayStation hardware under the Sega brand. At the time, however, Sega was too far along on the Saturn hardware, and didn't take them seriously.

    • @HyperMurder
      @HyperMurder Před 4 měsíci +1

      Sony actually approached sega when they had the sega genesis going.

  • @IanCombs1337
    @IanCombs1337 Před 4 měsíci +1

    I respect you getting the important info out. People need to know about this. It’s history.

  • @Lonezewolflonewolf
    @Lonezewolflonewolf Před měsícem +1

    The best thing that came out of this was to have different giants beefing with one another. Creates a variety to the industry.

  • @rafaelluciano5596
    @rafaelluciano5596 Před 4 měsíci +4

    A note thats regularly forgotten at the time i think is that Japanese developers generally did not like working with CDs after working with the Sega CD. Speed and reliability being cheif concerns. Cartridges could be seen as siding with developers on top of benefiting the control Nintendo had

    • @DrewPicklesTheDark
      @DrewPicklesTheDark Před 4 měsíci +3

      I don't blame them, disks have always been annoying af and I am glad they have been getting phased out of electronics.

    • @rafaelluciano5596
      @rafaelluciano5596 Před 4 měsíci +1

      @@DrewPicklesTheDark yeah with solid state storage and ram becoming more accessible it's funny to think that this remains an issue. Heck, Nintendo still releases content on cartridges today for the same reasons as then. We pretty much just install the disk content to work around this in the other systems.

  • @aztekno2012
    @aztekno2012 Před 4 měsíci +5

    Thank you for such an in-depth documentary about one of the most important times in gaming history.

  • @JM-pm1yb
    @JM-pm1yb Před 4 měsíci +7

    I’m mixed on it. In some ways, Nintendo is a very frustrating company. But in recent years especially, we’ve seen more of the darkside of Sony.

    • @rmv9194
      @rmv9194 Před 4 měsíci +2

      Both kinda sucks. Analog stick drift, unfinished games, terrible online service, both are guilty.

    • @JM-pm1yb
      @JM-pm1yb Před 4 měsíci

      @@rmv9194 I’ve never had stick drift on any of my controls, and I don’t use online game features such as playing online.
      I no longer subscribe to PS Plus after the price increase, because it wasn’t worth it. I still have a subscription to NSO. Only due to the price being cheap and having access to a few game libraries I barely use. It works fine enough for that.
      I’m mostly curious as to how all you people play your games if you get stick drift so much. I’m actually genuinely curious. I play a fairly decent amount, as my games of choice are usually RPG type games. I just don’t understand how I couldn’t have even gotten one bad joycon if they are so seemingly common. I had a launch switch up until the OLED and those things worked perfectly when I sold it

    • @emblemblade9245
      @emblemblade9245 Před 3 měsíci

      All companies have their good and bad sides. It’s up to you to choose what you want to put up with most.

  • @johnnytacosauce
    @johnnytacosauce Před 4 měsíci +2

    I subbed this video is very well edited! Nice work!

    • @medium_x
      @medium_x  Před 4 měsíci +1

      Thank you Mr Tacosauce!

  • @mikey2toes966
    @mikey2toes966 Před 4 měsíci +13

    You are missing the cultural aspects to this. Japan has a rule about Japanese only doing business with other Japanese. Nintendo broke that rule when they went to Philips for cd technology. That is why the N64 had such terrible game support compared to Sony Playstion’s massive library of games.

    • @snknero9935
      @snknero9935 Před 4 měsíci

      Actually reason why N64 lost to Playstation beacuse N64 using cartridge instead using disk like Playstation or Saturn. If N64 have gone with disk instead of cartridge N64 would kill Playstation easily.

    • @mikey2toes966
      @mikey2toes966 Před 4 měsíci +1

      @@snknero9935 Jesus Christ why do you think they had to? They lost their contract with Sony. Philips came out with their Mario and Zelda games and they sucked. Nintendo ended up having zero choice but to use carts cause they did not have the hardware to do it. Do your research like I did. Nintendo broke the unwritten rule of “Only do business with Japanese”.
      If you do some research the saddest part of nintendo losing its deal with Sony. Was that one of the launch titles was going to be a CD/Cart combo of Secret of Mana. The main game would have been on the cart and the cd would have provided cd quality sound and extra movie segments and enhanced graphics for magic spells. But when the deal fell through they ended up reworking the game into what we know today. Sucks cause it was completed and ready to launch but it now probably sits in some Nintendo vault somewhere never to be released.

    • @ReaperX7
      @ReaperX7 Před 3 měsíci

      @@mikey2toes966 its not so much "Japanese only do business with Japanese".
      The rule is "if you make a deal with a Japanese company, you MUST honor the agreement until the expiration of the contract". Which is why Squaresoft stayed until they fulfilled their obligations and then left after the SNES was End of Life.

  • @galaksen1699
    @galaksen1699 Před 4 měsíci +9

    Considering how sony treats their legacy IP (Shoved aside in favor of churning out the same cinematic and/or open world games over and over again) I'm glad Nintendo Playstation never happened. After the ps2, sony and nintendo clearly had incompatible audiences, and sony would've killed off all but the most succesful nintendo IP so they could focus on making the stuff they're known for now.

    • @dillamadukes21
      @dillamadukes21 Před 4 měsíci +3

      I'd even go as far as the ps3/ psp era where Sony were still putting out a greater diversity of titles that weren't big budget AAA endeavours. Games like folklore, Warhawk, Motorstorm, little big planet, Ecochrome, calling all cars and others. The release of uncharted 2 and the last of us forever changed the design philosophy of the brand to its present homogeneity. As a former playstation fan I don't even buy the consoles for first party efforts; my Playstation consoles are primarily for 3rd party Japanese releases.

    • @JoeStuffzAlt
      @JoeStuffzAlt Před 4 měsíci

      @@dillamadukes21 Indeed. PlayStation became it's own company HQ'd in San Mateo, California.

    • @galaksen1699
      @galaksen1699 Před 3 měsíci

      @@dillamadukes21 Yeah its really sad to see them just sit on all that potential and refuse to greenlight anything that won't be a "game awards-y" game

    • @dillamadukes21
      @dillamadukes21 Před 3 měsíci

      @@galaksen1699 new Sony has insomniac games making marvel games till 2030. The days of wild inventive titles like ratchet and sunset overdrive are over. PlayStation went Hollywood.

    • @dillamadukes21
      @dillamadukes21 Před 3 měsíci

      @@galaksen1699 Sony forgot you don’t need to spend 100 million dollars to make good games. Parapa the rapper and ape escape or a new motorstorm would cost a fraction of their current output and flesh out their lineup between releases.
      I’m not a ps hater, I’ve owned every console since the ps2, Sony just haven’t given old fans like myself a reason to pick up their newest console.

  • @TechnoEstate
    @TechnoEstate Před 3 měsíci +2

    I was there at the time, and I was *_very_* disappointed when around 1992, it became clear the "Nintendo PlayStation" wasn't going to happen after all. I was *_really_* looking forward to it, not even so much because of the advantages of CDs as a storage medium (though that, too) but mainly because it was going to come with *_additional graphics power_* that would've put Mode 7 on steroids -- kinda like what later was possible on the Game Boy Advance. 😔

  • @Rockhead84
    @Rockhead84 Před 3 měsíci

    This was some fantastic storytelling. Great work!

  • @ittylink
    @ittylink Před 4 měsíci +4

    I am altering the deal, pray I don't alter it any further.

  • @0miy0
    @0miy0 Před 4 měsíci +5

    Nintendo was right in what they did expect wrong in how they did it. They humilliated Sony on the world stage by not talking about plans to cut them off

    • @matthewferguson6524
      @matthewferguson6524 Před 4 měsíci +7

      However, Sony's entire plan was to pull the rug put from under them and brick them in the room.

    • @0miy0
      @0miy0 Před 4 měsíci

      @@matthewferguson6524 not necessarily. It was only add ons and games for add-ons that Sony had power over. Nintendo could've easily and later did make their own CD based consoles later on. Sony's trajectory in gaming was more Niche and was aiming for more educational material before Nintendo made them change gears.

  • @chekote
    @chekote Před 4 měsíci

    Lots of interesting info here. Thanks for the fresh perspective!

  • @SeanOfEarth
    @SeanOfEarth Před 3 měsíci +2

    Nintendo didn't save the games industry after the crash
    The crash was just a north American thing. In Europe and Japan, we never felt it.
    As soon as Americans were ready to spend money on games again, there were consoles and microcomputers out there for them to buy.

    • @ordovicianscourge9520
      @ordovicianscourge9520 Před 3 měsíci

      gamers these day only care about self myhlogy too rather than actual games

  • @Nintendude.
    @Nintendude. Před 4 měsíci +6

    I am glad Nintendo ditch Discs and went back to cartridges, for those of you that live on the north or where it normally can snow and or rain in your area, discs are fine.
    But here in the deserts heat, watch how beautifully and magically bends, form bubbles or (in Gamecube's case either turns transparent or black and unreadable to the system), I avoided the Wii and WiiU during it's time on disc-based gaming, now I have a room with better insulation, AC and where the sun won't shine through but buying a disc is still pretty risky.
    As for PS players, even in the 90's I don't think I ever met a single PS player that has an original copy of a game, piracy has always been a very popular thing here.

    • @carlosleyva-calistenia6400
      @carlosleyva-calistenia6400 Před 4 měsíci

      I've always wondered what happened to electronics in deserts and rainforests.
      Do power supplies and hard drives also suffer from shorter lifespans?

    • @headshotmaster138
      @headshotmaster138 Před 4 měsíci

      talking out of your ass for views I see?

    • @Nintendude.
      @Nintendude. Před 4 měsíci +2

      @@carlosleyva-calistenia6400 I've heared that small batteries can burst or pop if they are left out in the sun.
      Personally I've never seen it, plus car batteries are expose to the heat all the time and their always fine.
      Can't say about laptops since I rarely use one nor would use it outside.
      Personally all my PCs have been ok and their hard drives (most, I'll get to that part soon enough) are working fine but I do try to keep then in a room where it's nice and cool.
      The same thing can be said for schools and the workplace, the real problem for hard drives, at least the old mechanical hard drives are dust and sand (this was the part I was referring to) still you should have no problem if you keep the place clean, just make sure you don't leave any windows open when you are away from home, you never know when a breeze might want to throw a bucket of sand inside the house
      The new type of hard drives have no issue with this of course, it doesn't hurt to have backups.
      - - - - - - - -
      As for lifespan the instruction manuals say that a hard drive can last 4 - 5 years but I have some pretty old PCs that still work and I have no problem with the hard drives, aside from 2 that I have lost thanks to sand and dust.
      My oldest working PC is sometime before 2009 and my newest one is 3 years old.
      My last workplace uses PCs a lot and they are ON 24/7 and some have be ON for over 5 years, the place is considered cold for a lot of folks that always lived here but if you ever lived in a place like San Francisco you might find it to be warn for you and it was very strict in keeping the place clean.
      As someone who likes to do digital art as a hobbie at least I don't have to worry anymore about my PC burning for keeping it on for more than 3 days but I'll never keep it on more than a week.
      After all unlike my last job, I don't have computer technicians at my beck and call ready and willing to fix my PC in the rare case something does go bad.
      - - - - - - - -
      Cellphones do have a problem here though, if you ever use one outside in the sun the cellphone will not tell the diffrence that it is your finger or the sun and the touch screen will start acting up.
      In some cases if you've been outside for to long and you just casually pick up your cellphone for anything, you'll get a message saying the phone is to hot and then automatically shuts down right on your face, you will not be able to turn on your cellphone until you find a cool place to stay or put it next to a fan, you can then try to turn it on after 15-30 mins.
      When you have data, movies or games it's best to have them in USB, SD cards or Cartridges.
      Discs are not something I would recommend here but if you have to used disc-base media, keep them well protected in it's case as best as you can in a room away from sand, dust, heat and direct sunlight, and hope that second hand copy of Splatoon or Call of Duty you bought wasn't dirtcheap for any of these reasons.

    • @carlosleyva-calistenia6400
      @carlosleyva-calistenia6400 Před 4 měsíci

      @@Nintendude. Thank you so much for taking your time for writing such a detailed explanation 🙂

  • @Sudamericat
    @Sudamericat Před 4 měsíci +15

    Interesting video with a bold statement. I liked it but did you had to bully that poor snes controller? ;-;

    • @medium_x
      @medium_x  Před 4 měsíci +6

      The SNES controller might make a full recovery...I just have to get around reassembling. It sits on top of the to do pile

  • @msd5808
    @msd5808 Před 4 měsíci +2

    At the time there were some other collaborations between electronics companies that might be compared, like Sega working with JVC to make the X'Eye, or the Teradrive, an IBM-manufactured PC that played Mega Drive games, or the 3DO company working with various companies to make their system. Moving into CD-ROMs seemed like a big deal at the time that needed outsider help, probably for access to the factories.

  • @KibaUrufu
    @KibaUrufu Před 4 měsíci

    The algorithm brought me here! I love this video. I remember reading about this a long time ago and how Ken Kutaragi took it on himself to work on it because he was so mad that they did this to them. But the SNES CD would have been amazing because it would have been able to do things like have a release of the Bandai Satellaview games. Like they had live voice acting. You could have stored that on the disc and played it when the player entered an area, or be playing new music over it! I wish at least we had gotten something of that with these deals hahaha

  • @madnessarcade7447
    @madnessarcade7447 Před 4 měsíci +3

    Sony would have released their own console anyway regardless

  • @patrickjones2843
    @patrickjones2843 Před 4 měsíci +3

    Here's my impression of all recent Sony AAA Games: 20 minutes of talking.... 5 minutes of sneaking around or a short combat section more platforming and talking. The stories are cool but its not what I want when I want to game.

    • @blahblahblah7586
      @blahblahblah7586 Před 3 měsíci

      This is the Dumbest shit I’ve heard in a minute

  • @Domarius64
    @Domarius64 Před 3 měsíci

    Thank you, I never knew the details of this!

  • @GozUnlimited
    @GozUnlimited Před 3 měsíci +2

    The manner in which Nintendo backstabbed Sony would be considered disrespectful in the west, but it's downright insulting in Japan.
    The blame is placed directly at Nintendo. They shouldn't have signed up in the first place. They should have known what they were signing up for. It came back on their own heads though because their bad decision led to the creation of PlayStation.
    Sony CEO Norio Ohga was against them producing a games console despite Ken Kuturagi's desire to do so because he said basically Sony were not a toy company. But after the public Nintendo betrayal, Kuturagi said let's not leave it like this. We can make the whole system ourselves. And Ohga pounds his fist on the table and says "Do it!"
    I think this whole event between Nintendo and Sony is probably the most interesting time in videogame history.

  • @kamalaharry9514
    @kamalaharry9514 Před 4 měsíci +12

    Sony just did the audio chips. And they wanted Nintendo's IPs ?!? No. Fuck Sony. Now and forever.

  • @porky1118
    @porky1118 Před 4 měsíci +3

    14:45 It's always fun when someone creates their own enemy.
    It always reminds me of my favorite episode of BoBoBo-Bo Bo-BoBo, where BoBoBo lays an egg, and inside there's an enemy they have to fight.

  • @noahradford9218
    @noahradford9218 Před 3 měsíci +1

    Im dying inside seeing the destruction of that controller.

  • @TheSelectGaming
    @TheSelectGaming Před 3 měsíci +1

    Nintendo publicly disrespected Sony, and ended up creating a monster. Kind of glad this all went down, otherwise we would have never gotten the consoles we all deserved from both companies.

  • @mr.twogoobs
    @mr.twogoobs Před 4 měsíci +3

    Glad they split, would have gotten too comfortable otherwise

    • @medium_x
      @medium_x  Před 4 měsíci +5

      As cool as an edgy Mario would be, I agree with you. Nintendo is best doing their own thing

    • @therealjaystone2344
      @therealjaystone2344 Před 4 měsíci +4

      More like a monopoly would’ve happened

    • @medium_x
      @medium_x  Před 4 měsíci +2

      @@therealjaystone2344 also likely

  • @AustinLodgeYT
    @AustinLodgeYT Před 4 měsíci +6

    If Nintendo had continued their deal, they'd be DEAD

  • @DemomanX614
    @DemomanX614 Před 4 měsíci +1

    Thank you.
    Ive been bothered for years with people pushing that narrative that Sony was this underdog that were treated unfairly.

  • @PullStar05
    @PullStar05 Před 4 měsíci +8

    Again, if Nintendo hadn’t cut ties with Sony, everything their inventive and creative mindset stands for would have been absorbed into the greater Sony umbrella.
    Nintendo on record has higher highs and lower lows, which I think has made them far more interesting in terms of the things they produce.
    Nowadays they have the Super Nintendo World Theme Parks with Universal, their once legal enemy after they entered a lawsuit over the Donkey Kong IP, now Donkey Kong Country alongside Super Mario Land will be a major areas at their Epic Universe Park in Orlando Florida.
    What makes Nintendo successful is it’s innovation with the medium of video games via unique control setups and uses of emerging tech that hasn’t been seen in gaming before, hence why analog sticks, touch screens and motion controls have become main stays of the industry. That combined with their IP like Mario, Zelda, Metroid, and their joint ownership of Pokemon have made them a sort of untouchable Disney-esque company who is in their own league separate from whatever Sony and Microsoft have been doing since 2005.
    Nintendo realized that what made them successful wasn’t in joining the powerscaling rat race that Sony and Microsoft fought for about 20 years, and now in the 2020’s we see a Playstation console with very few games to it’s own, and an XBOX console that is mostly a software companion for Windows Computers with an option for a physical box to play their GamePass service on.

  • @yeolemillinial8295
    @yeolemillinial8295 Před 4 měsíci +3

    i always said that shovelware really took on a literally meaning once ET got dug up lol

  • @GOLDENoPP7
    @GOLDENoPP7 Před 4 měsíci +1

    It was not a partnership, it was a hostile takeover

  • @rienjen
    @rienjen Před 4 měsíci +2

    This was nicely done. Good use of video captures, and your narration is clear and not "fake" energized. I hate narrators who do that. This reminds me a little of Gaming Historian--very matter of fact and interesting. Thanks.

  • @graalcloud
    @graalcloud Před 4 měsíci +8

    Sony has been a disaster for video games

  • @corey2232
    @corey2232 Před 4 měsíci +3

    It's easy to say now that it was the right choice, but after several gens of plummeting sales & Sony's Playstation consoles topping the charts, Nintendo almost cost themselves their entire market share.

    • @gamephreak5
      @gamephreak5 Před 4 měsíci +1

      Not really. The N64 was successful enough and made Nintendo millions despite getting 2nd place. The Gamecube was when Nintendo messed up and used 1.5GB discs instead of the full-size discs, which cost them the whole generation, though not by much (Microsoft's Xbox sold 25mil while Gamecube sold 24mil).
      The Wii sold over 100mil and put Sony to shame that gen, and the DS sold 150mil putting the PSP to shame, then there's the Switch which is still selling gangbusters and beating out both PS4 and PS5 so far.
      The only really bad gen Nintendo had was the Wii U and 3DS. Wii U was so bad Iwata said "if it sells below Gamecube numbers, then it's an utter failure" and it sold 13mil. Any other game company that sold a console THAT badly would've dropped out of the hardware business. Heck, SEGA did, and their Dreamcast sold better than the Wii U! And even though the 3DS is Nintendo's worst selling handheld, it still outsold the Vita to the point Sony just dropped it out of the blue.
      Overall, Sony wasn't dominating Nintendo most of the time in the console space. When they were, Nintendo's handheld line was making Nintendo tons of money and were the undisputed "King of Handhelds" from the beginning.
      A couple gens dominating Nintendo does not mean their market share shrank, or put Nintendo as a company in any danger. Nintendo was NEVER close to losing it!

    • @kyordannydelvalle523
      @kyordannydelvalle523 Před 3 měsíci

      @@gamephreak5 In some point yeah but ps2 still considered the most sold console of all time

  • @UltraHylia
    @UltraHylia Před 4 měsíci +2

    I got a PlayStation ad on this video

  • @BrockLee3
    @BrockLee3 Před 3 měsíci +1

    It was Nintendo's mistake. Nintendo was the one that agreed to a contract which gave Sony too much power. All Nintendo had to do was re-word the contract BEFORE IT WAS SIGNED so it would limit the amount of power given to Sony about licensing softwares. Nintendo shot themselves in BOTH feet from the get-go with that ill-worded contract. It's almost like they read the contract AFTER it was signed...then, decided to stab Sony in the back because of their own mistake.

  • @randomcommentog
    @randomcommentog Před 4 měsíci +6

    This is one of the details that people don’t talk about when it comes to the Nintendo PlayStation and should be talked about as it’s important context as to why Nintendo decided to back out on the deal

    • @QuantumNova
      @QuantumNova Před 4 měsíci

      They didn't want to die. They're known for thinking 100 steps ahead. Like the E3 thing. Everyone called them crazy for backing out, years later, E3 died lol.

    • @randomcommentog
      @randomcommentog Před 4 měsíci

      @@QuantumNova Let’s not forget there failures like with the Virtual Boy,N64 not being dev friendly,Gamecube not being dev friendly, Nintendo being slow with adapting to current online inner structures, etc.. I love Nintendo’s games but wouldn’t say they are 100 steps ahead

    • @QuantumNova
      @QuantumNova Před 4 měsíci

      @@randomcommentog Everyone copies them. So they're always ahead. They did analog stick and rumble. Everyone else copied. They did motion controls. Everyone else copied. They made the Switch. There's 60+ Switch clones form other companies. 100 steps ahead. They lead.

  • @LordFoxxyFoxington
    @LordFoxxyFoxington Před 4 měsíci +7

    Nintendo made the right call, screw Sony.

  • @CM-hu3iu
    @CM-hu3iu Před 4 měsíci +1

    Nintendo wasn’t right, that’s not how you do business. If the deal wasn’t working in their favor, then back out in a profesional manner and communicate.

  • @cavior44
    @cavior44 Před 4 měsíci +1

    This doesn't concern us. We're number 3.
    -Phil Spencer