3rd Strike Beginner Q Primer
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- čas přidán 27. 08. 2024
- Just a few tips for beginners looking at Q. I misspoke a couple times by calling things by the wrong name but I noted it in the video.
/ renic
renicfighting.com/
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If you do Q's back+roundhouse attack, you can cancel into taunt right aftet it hits so Q doesn't fall down. Good for getting a taunt in since its a pop-up.
id never have figured this out in my life. thank you man from 7 years ago, hope youre doing well
@@deathferretofdeath7346 was thinking the same 💯
Its 2021 and im learning 3rd Strike lol. Nice guide bro thanks a lot.
lol its still the best game 20 years later. Me to
I'm learning it in 2022
Been playing Q for a solid 3 weeks, this primer was a great help. There are a few questions I have though.
How do you do a dash punch after a stomp? Do you start holding back as soon as you jump in, or is there a "shortcut" to do it?
What do you do if your opponent blocks during your combo? When is a safe part to stop so you aren't giving them a free attack?
What do you do against characters like Gouki who constantly pressure you with fast, multi-hit combos and juggles?
What do you do against characters like Remy who spam projectiles to keep you from dashing, and use their anti-air if you try to jump over them?
For the first question, you said it, you must charge back while in mid air, after the stomp you can make the dash punch with a forward U motion instead of back forward, this way you can cancel it into SA1 or SA2, second question: you must know when and where to hit, Q is more defensive than offensive character, you can always compensate that making the 3 taunts to receive a LOT less damage if you are countered, if an opponent blocks, you can wait a milisecond to see if he is going to counterattack, in case he does, throw SA1 or SA2, both have priority over most normals or supers (guess Q is invincible on the 1st or 2nd first frames of those supers) I don't know how to answer the 3rd question, maybe it's something you get whith time depending on your style of fighting because it's not the same against all opponents, the last question: Some Gouki/Akuma players can be a pain in the ass when they spam air or ground fireballs, to survive them I reccomend you to make 3 taunts, learn how to block and parry (specially parry) and wait, generally there will be a moment they will make a mistake or they will be open to an attack and I must say that Gouki receives a LOT of damage from Q's attacks (in some cases just 9 hits are enough to beat him) sorry for the long text, hope not have been boring, mate
read hellper bro
haha I'm trying to keep these under 20 minutes but his best air normals are.. j.fierce, j.light, j.medium kick, j.roundhouse.
Awesome Q guide. Been playing Q for years.
Also a small trick (if it's considered beginner). But if you do
Back.HK(HeavyKick) you can cancel the animation (on block or hit) into taunt or Super(though Super is useless) but into Taunt is handy for an upclose taunt without losing space.
I just picked up 3rd strike and this is really useful. Thanks.
You were really quick to downplay SA2. It juggles for lots of damage and in lots of situations. Essentially, not only can it combo in almost every circumstance that SA1 does, it also is a viable option every time you land his launcher throw. SA2 just does not get enough love, and it does enough damage to be crippling even against the higher health opponents. Although, I must admit I do recommend SA1 for people who are new to Q, as it's easier to time and connect with.
SA2 is so brutal, I love it.
Just wanted to throw in that Q's Super Art I has a few super frames (invincibility) around start-up. Incredibly useful!
These are awesome, please do more. I have no idea what 3rd Strike is about but want to learn it!
Interesting that you started with Q. Can't wait for the Alex primer.
How about Super Art III, Total Destruction?
That has two forms, an explosion punch and a command grab...surely there's a setup viable for certain characters, considering all the setups for his normal command grab.
This video is hilarious with Closed captioning on.
Well done primer sir
I've been waiting from something like from Renic! Thanks a lot.
"Boom. They're in the corner, and you get to play with them."
Ok that sounded disturbing. Love the vid though; would appreciate some notations for common combos.
Super good idea Renic! Please carry on.
it comes handy with the street fighter collection. Thanks man
Really good stuff, i'd love to see an Ibuki one, and also some coverage of what their limitations are if time allows.
Yep. Good work.
Q's breathing is making me nervous.
I love Q
Favourite character in 3S
You forgot of dash with kick dude XD. And i didn't get how to do the grab with more range. And were is the famous q reset? BTW thanks by the video, all the other information was very nice
You should talk about stuff that Kuroda does and why he does it.
Good stuff man! Anyone else out there who's interested in Q should also check out the old "Clawstrophobia" video someone else made back in the day.
Thanks for this, the kara grab tech made me like him even more! I'm practicing him right now. Good job dude!
Yes and the overhead dash punch. I don't use them so I had nothing to say about them. I forgot lol :[
Awesome stuff. And yes do Oro!
Good shit Renic!
Id link to UltraDavid's amazing guide,which is hopefully on SRK still.
That's what got me into Q back in the day
no yyun and yang?
Great video, but what about his jumping attacks?
Next do Oro with Red Venom!
This should be fun.
I can't get that combo you keep repeating (Command throw -> Dash punch). I've been practicing three hours a day for the last three months but it never connects consistently. What advise can you give for someone that can't set up and execute on combos?
Which super would you recommend given that it most probably won't connect from a confirm?
How can I compensate for the fact that I take 3x as much damage for playing shittily in neutral compared to how much my opponent loses?
+PopcornBunni I know this is old but the command throw and dash punch is pretty specific, use HP command grab then either juggle with light punch rush punch overhead (holding down lp while doing the dash punch) which can then juggle into another regular lp dash punch, or do HP command grab then wait for them to fall a little and do mp dash punch.
Please do one for Oro Renic.
Do Urien next please
Did i miss it or did you forget the dash punches that hit late/low?
Isn't Q's Kara throw neutral strong+throw?
You need to create a script and read off of it. Freeballing it is clearly not working.
Just because you can leave a comment doesnt always mean you should. The guide is well done and the mistakes are harmless because he immediately clarifies what he meant, leaving no room for any real confusion. Dont be so nitpicky.
Fucking 8 year old video at the time you posted this and still decided to give criticism the dude has probably heard 100x over
When Hugo taunts enough times, he will actually have even more health than Q after 3 taunts, it's just that you have to do it so many times to get to that point as Hugo.
Maybe just include the best jump-in and best air-to-air in the video to save time?
Renic, a noob question: How can Q deal with Fireball and zoning from shotos?
Cry.
Dudley
What about Hugo. Want to learn him and bet all of them. Ahha
watch?v=7mSZc3e2vhQ
who says thats Q's breathing ;D
spam.
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