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Highest Damage Possible With Infinite Mana 2016
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- čas přidán 2. 06. 2016
- Highest damage possible with infinite mana 2016 version!
rules:
- no help from cards played a turn earlier (no minions on board or weapons previous to this turn)
- no help from your opponent (no Jungle Moonkin etc..)
- no random effects (for example: Mad Bomber, Ancestors Call)
- no hero power
CZcams sub: www.youtube.com...
Twitch: / hysteriahs
Twitter: / hysteriahs
Music used:
Epic Sax Guy (Cruzo Remix) -
• Video
Outro: Hearthstone 8 Bit - • Hearthstone 8 bit
So you're telling me only 3 classes can kill an average control warrior?
Eik Naur Jensen with a combo*
No the highest damage is caused by hunters when you think you've survived the aggro
xD
The ones in this video just do damage to your character. That puts dents in your wall.
Waiting for "Barrage" to make it to Hearthstone...
TheArezmendi *double kill command*
2:58 Lava Shock before Lava Burst? Kappa
#misplay
hes just bming
This video should be renamed to: How to kill Control Warrior with every class
You mean how to almost kill a control warrior with every class.
Wouldn't warrior be able to deal more damage if it replaced the revenges(or wirlwinds) with ravaging ghoul? It would still deal the aoe, but it would also provide 2 extra targets to be damaged(thereby gaining more armor). :)
Maybe I forgot about something, do you guys think this would be better? :)
Just wanted to comment that.
noice
You are 100% right! Completely missed ravaging ghoul, That adds 30 more damage in fact so Warrior should be on 5th place then with 171 damage.
What about in Rogue couldnt you have replaced heacrack with sinister strike since he was full?
He already played 2 sinister strikes.
I love the insane damage gap from 2nd and first place.
You would be able to do a bit more dmg with mage if you played Archmage Antonidas before the first Ancient Mage because he would give spellpower to Antonidas and not only to Nozdormu
Nozdormu? Wat xd
Maligos?
yea that would be true actually,but still 2nd place
+EdgyAsFck yup, still a fail cD
+Lage Linusson xD*
i really like the warrior version
it's way cooler than all the combos that are made with Malygos
lol I was thinking "how much can a warrior get armor?" and then from the top 3 he starts to use minions because even warrior armor can't handle all that damage.
But can it kill a control warrior?
Half the time, yes
Char 11 Half of the time works every time.
Ender Crystal vfd
shouldn't the mage be infinite dmg????
No because they don't have infinite time
well then its not highest dmg possible
All the cards cost no mana BTW..
Sorcerer's apprentice x2, + faceless, + archmage= ? Hope you can play cards fast.
coldarra drake bc infinite mana heuheuheu
Infinite mana forbidden flame onto a minion causes infinite damage. This garbage is just cards.
Infinite mana Forbidden Flame onto a Wrathguard is infinite damage to face.
No help from opponent tho
Again Hunter is the king of smorc...
Al'Akir with Anc. Spirit and 2x Rockbiter, Faceless it, face (36), Rivendare, Reinc. both, bloodlust twice, face (108) = 144 dmg
So after you reincarnate both Al'Akirs, you have 4 Al'Akirs, you Bloodlust twice and attack, doing 72 damage (Each has 9 attack, 18 damage with windfury, 18x4 =72). 36 + 72 = 108 total damage. Looks like you added the 36 twice.
You have 6 Al'Akirs. Rivendare makes Ancestral Spirit trigger twice.
Btw meanwhile if found a way to do 154 or even 516 if you allow Millhouse/Aviana to cheat in "infinite mana". (516 damage ofc does not count in Aviana attacking then)
Patrick Wienhöft Oops you're right.
I appreciate how for some of these classes the damage total/process was the same as your previous upload of "Highest Damage Possible With Infinite Mana," yet you went and recorded new clips anyways
Priest can do 2560 if you take out the flash heal and the embrace, and add a malygos and Shadow word Death, and death your herald to play malygos. (10*2*2*2*2*2*2)*4 = 2560
To answer many incoming questions here's a list of what you may have missed...
1. Mage is not infinite because of turn time
2. Mage had help from Millhouse for their combo but isn't breaking rules because of the unavailability of actual "infinite mana"
3. NO CLASS CAN USE HERO POWER
4. Stormcrack can't target heroes
5 .No roaring torch as that realize on a card played previously
6. (speculation) For the rouge shadow strike over head rack argument I assume it's because there is no way to ever assume your opponent is undamaged except running tree of life which rouge obviously can't do so it comes down to a random element of weather or not they've been damaged (however I agree with 1 shadow strike being used as the opponent would have to have armor for 2 to be active which breaks the rules but 1 should've worked)
***** Too much dark souls... whoops
The infinite mana videos are definitely the most interesting Heartstone videos
people not reading the rules and suggesting hero powers... read the description
Super creative as always :)
The Warrior combo is sick, and the Hunter one is very well optimized, you must have worked on tjat quite long !
You can get a few +10/+10 buffs from Rafaam for Paladin and Hunter :D. The damage will increase a lot.
No RNG allowed, sorry.
Rafaam Discover is not RNG since there are only 3 spells.
Where exactly is the rng?
It counts as help from cards played turn earlier, use your fucking brain and common sense
Anonymous Why so rude? You could have easily explained it.
4:00 How did you do to make the fireballs costs 0 ?
Millhouse Manastorm
emperor thaurissan
he said no help from cards used previous turn. he broke the rules. @David KeviN
+Zjem Ci Kaszke Weź wyjdź znawco
It was not HIS previous turn, but the opponents last turn. Still, it's infinite mana challenge.
I think you guys forgot about the infinite warrior combo.
2 x Tentacle for arms, 1 x Questing Adventurer, 1 x Charge.
Also you should probably named these based on the adventures that came out, instead of years.
You should try a standard edition of these videos.
5:54 didn't hero power Kappa
You cant... in the rules say you cant use hero power
Clearly you don't know what Kappa means..
Lilz Yes i dont know
It's like a way to say I'm being facetious (sarcastic). On twitch.tv if you say Kappa you get an emoji with a face on it. It's a way to say "I'm kidding" :)
Lilz Oh, thanks then.
Rogue could do more damage using shadow strike instead of the headcrack. Depends if being at full life counts as help from the opponent.
He MUST be at full health
He can USE shadowstrike FIRST.
True, but somewhat RNG and might be hard to simulate. He said he thought about it but went against it.
Priest:
Instead of embrace the shadow + flash heal, play shadow word death + malygos
Kill volazj with death and play malygos.
Then play 2mindblast 2holyfire for 4*(5+5)*2^6=2560dmg>1600dmg
Rogue:
maly gangup thistletea (play the 3 maly) thistletea (play the 3 maly) 2headcrack 2sinister 2evis
for 2*(2+7*5)+2*(3+7*5)+2*(4+7*5)=228dmg>141dmg
The sax is back ladies and gentlemen.
Wouldn't warloc, druid and mage be able to deal slightly more damage if you played Ancient Mage last? So it's battlecry affect two minions instead of one?
I thought so too at first but it turns out to be the same amount since ancient mage is a battlecry so faceless is copying the improved malygos
Gebjornstad damn that's true... K thx
Not enough to kill control warrior i cri ivri tim
wow, I can't imagine how much work went into making this video. great job!
You forgot 0 mana Arch-Thief Rafaam into Timepiece of Horror, the 10 mana arcane shots. :)
if it's infinite mana, I don't understand how gadzetan + spell power + all your decks is spells is not the highest dmg.
You might want to clarify if there's a unwritten rule of 10 cards limit, or that ''infinite mana'' means '' 10 cards at 0 mana.
Time limitations like the mages
No shit it's 10 cards bro it's saying if u have infinite mana in a normal game
Good point. But minions wouldn't cost 0 so you might end up with less damage in most cases
Draw is random.
4:08 Why the fireballs from Antonidas are free in this case ?
I'd say Millhouse.
I don't think so.
The rules say "no help from your opponent". And Millhouse is not on the board when the turn begins.
charly The rule doesn't apply to Millhouse because else, it would be impossible to simulate infinite mana. And the opponent could have easily killed Millhouse before the end of the turn.
Oh yeah, that's it. I didn't think about it (the murder of Millhouse by his owner^^).
Thanks for opening my eyes ;).
Antonidas - Sorcerer's Apprentice -Sorcerer's Apprentice - Echo of Medivh - Sorcerer's Apprentice - Sorcerer's Apprentice - fireball generated by echo... (10 mana without Antonidas)
for warlock, wouldnt fist of jaraxxus be more effective than drain life?
First ancient mage in the warlock combo could have been an evolved geomancer, or whatever its name is that has spell damage +2
I feel like the real amount of damage for Mage is infinite..
if you have infinite apm and can cast all of it before the rope ends, yes
Did you know norsdomu can reset the time rope? So technically mage wins with norsdomu/brewmaster :)
So.. Basically you're kinda agreeing. Infinite damage, limited time.
Is there room for 2 more cards in the hand? If not, it wouldn't make up the damage.
For Mage, couldn't you have had 1 more damage per spell if you played the Archmage first then let the ancient mage buff it along with Malygos #1?
It would be the same, because faceless copy already buffed Maligos
+Vladimir Bukhonov it wouldnt be the same
+Lage Linusson it would be the same. The copied Malygos would always be the same
+joshua Agpawa you would get +1 spell damage on everything you cast because Antonidas would pick up the buff on the right hand side of the first ancient mage, which gets wasted otherwise. The difference is small, but it is there...
+genericwittyname oh wait, I see it now
This video answers the long asked question: Control Warriors can indeed be killed.
"No help from earlier turns" - Emperor thaurissan all ur hand. Gj
i think you did the mage one wrongly because you summoned that guy who gives spell power to adjacent minions when he was there only with 1 guy around so you missed out on +1 spell power at least i think
It's the same has if he had played faceless before hand since faceless copies the extra spell power anyways
He did it wrong. Maly + Mage, giving Maly +1, then Mage giving Maly +2 and Mage +1, when he should have --
Maly + Archmage + Mage, giving Maly +1, Archmage +1, then Mage giving Maly +2, Mage +1, Archmage +1.
They messed up several times in this video.
Antonidas could be played before with +1 spell damage (not faceless)
but why mage can have 0 mana with the fireball?
I was thinking the same
it was millhouse, but it was against rules (no help from your opponent and no help from the cards played a turn earlier)
Yeah i'm thinking this too.
Opponent played Manastorm and killed him.
THE MIGTHY MILLHOUSE MANASTORM
MISTAKE! Sinister strike does 5 dmg to undamaged characters so techincally you can put in 1
He thought about it and thought it was cheating ^^
Why is Soulfire in the rules now but no Fist of Jaraxxus?
Fist of Jaraxxus hits a random enemy target so it could hit a minion on board.
Because you choose the target of Soulfire, but no the discard. Since you want to use all your cards anyway, casting it last means that RNG doesn't affect the outcome, whereas the Fist would rely on luck if your opponent has minions.
HysteriA That's true. But Soulfire discards a random card.. Unless you don't have any cards, so the same kinda works with having no minions on board. Good video though.
debtmaster Well yeah. I think this is quite debatable subject.
Especially considering the old highest damage video when he didnt use the " summon only minion in deck" becuase card said random.
How come that the fireballs were 0 mana at the mage otk
+ankhi3 but one of the rules is: "No help from your opponent"
shit on
But the scenario is "With infinite mana"
The rules also say no help from cards played a turn earlier. But the cards cost 0 anyways
yeah, but those combos are about having infinit mana and millhouse was just a tool to simulate that scenario
but actually Mage can do infinite damage with the exodia combo, can't it?
nop time limit
+THIs IS SPARTA no in a game between Friends there isn't any
Alexander Ying yes there is
+THIs IS SPARTA but i know there aren't any in training
Alexander Ying yep but would be harder and extremely boring
So assuming that the other hero is vaporized when they take 30 damage, the hunter otk would be enough to vaporize about 2730 enemy heroes. Also assuming that it takes about 3 gigajoules of energy to vaporize an adult size human, it would be producing a lot of energy (so much that i don't want to put the numbers in). Enough energy to power a basic 60 watt light bulb for 1,558,219,178,082 years. That's 113 times longer than the age of the universe. wow
this made my day lol
No Garroshes were harmed in the making of this film.
I think you could increase warrior damage by like 9 if you swapped 2 whirlwinds/revenges for 2 ravaging ghouls
Also u can swap 2 revenges for 1 Pyro and 1 command shout that increases whirlwinds effects to 6. if you play cards correctly ~ 267 dmg for WARRIOR. i think ...
also u forget heropower xd
+Seva Avilov "Rules
-
-
-
-No Hero Powers"
+fizz that didnt quite hit the mark...
No one minion would receive more than 4 damage by using commanding shout. so it wouldnt increase damage.
the mage dit get help from the opponent by playing millhouse
in this simulation of what you could do with infinite mana, sure.
IT SAYS INFINITE MANA
I get Your point but how else was he able to get the infinite mana as the title of the video suggests, he would be unable to play all the fireballs And therefor not have infinite mana the video suggests ;-)
But that doesn't matter as the video states that the player has infinite mana
guys comon, its already been said, point made :|
I started on shaking when I realised that's Epic Sax Guy
I didnt even watch it till end, i checked description for that sax guy remix
YEEAA SOME COOL OTK DECKS TO PLAY AT 23rd RANK
but... mage should have infinite damage, I am right or I am right?
turns have a time limit and each fireball has cast animation, so wrong and wrong :p
There is nothing about time limit in rules and you can turn off animations...
even if you have infinite mana, turns ARE 90 secs at most and no you can't turn off animations. So still wrong. Or troll.
there is nothing in rules about time...
Miro080808 By your logic all class should do infinite damage because there's nothing in the rule to limit damage per spell...
That's not how it works, they use a game and make a setup to add house rule to a purely theoretical video. Time is a factor they can't alter (well they could, but it would reduce turn timer, they can't increase it). So infinite damage is impossible.
Any attempt to say infinite damage beyond this point would be trolling as I just gave you ample explanation as to why it isn't so. Unless you can bring up a different valid point or theory for it, which I doubt.
To everyone saying mage has infinite damage, they're testing all these within one turn on an empty board. You can only do 764 damage before your turn ends.
mage, hunter, and priest broke your own rules
wouldnt mage be infinite?
No because you have limited time.
theoretically yes. realistically no
dubashroomXD not in tournaments
sunshinejameth ahh k thanks
meathead595 have you not watched a tournament? They all have timers.
mage cheat with milhouse manastorm no?
"infinite mana"
It was supposed to be infinite mana
Part of the 'infinite mana' clause rather than the restriction imposed by the rules. The thing is, no other class card can generate cards like Archmage Antonidas so it does feel a bit cheaty but Hysteria restrict it to the rope (otherwise the damage would be infinite also).
in the warrior one, wouldn't play 2 ravaging ghoul + 2 whirlwind get you more damage than 2 whirlwind + 2 revenge?
In 2017: now slap an adaptation windfury on that paladin combo :3
wouldn't it be possible to get 1 extra spell damage with the warlock if you played brann instead of the first ancient mage?
You can manage to do infinite dmg with warrior: take the 2/2 weapons deathrattle give it back un your hand, the quest guy ( 2/2 3drop that gains +1/+1 each time you play a card) and give it charge, and the pirate that makes your weapons cost 2 less (with faceless) just replace your weapon an infinite time, your quest guy will have as much atk as u want
Shadow Strike could be used instead of Headcrack for Rogue if opponent is at full health for a whopping 3 points of additional damage. Don't know if that counts under your rules, but you might have missed it. (would put Rogue ahead of Shaman!)
Also you said no help from opponents, but you use Millhouse for the Mage one?
It's meant to mimic the whole infinite mana gimmick, so you could endlessly throw fireballs if you have inifinte mana
I would say draw is a random effect (Because you don't know what you
are going to get), but if it was allowed, and you play it by the rules, in the first turn of fatigue to make sure you can draw your doomcalled cthuns. A rogue could do something like this:
In hand: 2 thistle teas, cthun, 2 blades of cthun, 2 doom callers, 1 eviscerate, a fan of knives, a vanish.
1.-you play a 6/6 cthun, eviscerate. (10 damage)
2.-blade your cthun to make the cthun 12/12, doom call your ctun,
fan of knives to draw and then play it. Then blade the 12/12, Doom call
again. Now there is a 24/24 cthun in your deck, and the only thing in
your hand are 2 thistle teas and a vanish. and your board has 2 blades
of cthun and 2 doom callers. (22 Damage).
3.- Thistle tea, thistle tea, to have 6 24/24 cthuns, play 3 of them
(92 damage) then vanish which would return your hand the 2 blades, 2
doom callers and 3 cthuns. Now you play one 24/24 cthun (116 damage)
then blade it. Now all the cthuns are 48s, play another cthun (164
damage) and blade it again for 96/96 cthuns. Then finally play the
other 4 96/96 cthuns for a total of 548.
Im sure that with maybe shadowstep-auctioneer fckery you could
possibly beat that. but I don't think I can envision that mess on my
head.
Doom caller gives your cthun +2+2 as well as bring it back from the graveyard
For rouge as first spell u could use shadow strike
and u should done Standard edition too not only wild
I think he played ancient mage wrong. he played it ussually as the second minion so it affected only one minion with+1 spell power and he could give it to 2 mobilné if he'll play it right ... I think
The high damage now, would be an infinite combo between Brann, Shadowcaster, and a Grimmy Goon hand buff minion, and a minion with charge.
As rogue you could have gotten a few more damage with shadow strike since it can hit the face if the face is full hp (SMOrc)
You can replace 1 sinister strike for shadow strike to deal extra 2 more damage I think
1. hunter: 458754 = Gahz'rilla, Baron Rivendare, Unstable Ghoul, Feigh Death, Crazed Alchemist, Unstable Ghoul, Tentacle of N'Zoth, Tentacle of N'Zoth, Feigh Death, Tundra Rhino
2. priest: 2560 = replace Embrace the Shadow+Flash Heal with Shadow Word: Death + Malygos
3. mage: 791, lost 1 spell power
4. paladin: true
5. shaman: 156 = replace Reincarnate+Lava Shock with Faceless Manipulator+Elemental Destruction
6. roque: draw 128 cards or 128 Leper Gnomes would be nice
if you think about it, you could double mage's damage with the nozdormu cheat with double your turn time, also with the fact that mage alone can do an infinite amount of damage
Actually, the highest possible damage is Auchenai Soulpriest + Reno. This combo deals infinite damage as it always sets your health to 0. No one ever said something about dealing damage to the opponent.
Well, that depends on what angle you look at it.
It deals your maximum health in damage to you, in other words, as there is no way of getting more maximum health in hearthstone at the moment, that combo got a damage cap of 30.
Tho as I said, its a matter of perspective, if you thereticly could get infinite max health you would get infinite damage with it, but thats not really the case here.
Could you get more damage with the mage if you used nozdormu to reset the timer? only takes 2 cards and with 3 cards you could do it 2 times.
I love the love tap look to the 40960 attack minion to the face
Just my 2 cents: If your enemy is undamaged, Rouge can deal 2 more damage with Shadow Strike.
But overall, nice video!
Would that be considered a random effect, since the hero might be damaged?
Shadow strike can only hit minions tho right?
Destroyer VFX No, it can hit heros if the hero is at full hp.
+Kalahatze I think not, as the card itself is not random
Seth The Seal But is is random if the hero is at full or not, so in order to use the card you need a random effect.
You can add an additional 2 more damage with Rogue by starting with Shadow Strike instead of Sinister Strike on the undamaged warrior.
Rouge can deal 164 damage. Brann bronzebeard, baron rivendare, leper gnome, 2 unearthed raptors, 2 shadowstep, faceless manipulator, explosive sheep, backstab. Or replace leper gnome with dancing swords to make your opponent draw 82 cards.
To everyone saying milhouse manastorm making the fireballs from antonidas free counts as help from your opponent... its to simulate the infinite mana which is the point of this video. Not that complicated
also no mage does not have infinite damage since you do not have infinite time to cast the fireballs infinitely
The Priest could actually deal an additional 320 damage by using Holy Fire after you cast Embrace the Shadows. (This kills the Priest.)
Technically the mage has infinite damage which is only restricted by the timer, if you make a bot that just throws out fireballs as soon as possible, it would do way more damage because humans are too slow for this.
Mage would have infinite damage possibility.
Hunters can actually deal 2,097,154 while still following the rules (explanation below):
Instead of the houndmasters, use Rafaam and another tentacle instead. With that, you could get lantern of power, giving Ghaz'rilla +10/+10 instead of +4/+4. With that, it'd have 16 attack and 19 health, which would double sixteen times (two tentacles and two ghouls, each with four deathrattles), giving Ghaz'rilla 16x2^16 = 1,048,576 attack instead. Pair that up with the Faceless Manipulator and Tundra Rhino for a total of 2,097,154 damage.
According to the rules you would have to play Rafaam on the same turn as the setup because you can't use stuff from earlier turns which then would limit your space on the board and you wont be able to play two tentacles, but that does get more damage because you have +12/+12 instead of +4/+4, which would mean each Gahz'rilla has 73,728 damage instead of 40,960 puting total damage at (18*2^12)+2= 147,158
No, you can play two tentacles. Max board size of seven:
-Ghaz'rilla (1)
-Rafaam (2)
-Tentacle (3)
-Tentacle (4)
-Ghoul (5)
-Ghoul (6)
-Baron (7)
So seven minions. Then six minions die because of the sixteen 1 damage deathrattles. Then you play Tundra Rhino and Faceless Manipulator bumping your board size back up to three.
Splenetic Oh I see, replace houndmasters with Rafaam + tentacle, I got confused because of the video and didn't consider why he doesn't put two tentacles which is Gahz'rilla's health.
The priest can deal more if you swap one of the faceless thingies for a malygos and place it first.
I kinda feel sorry for the warrior who had to suffer all that damage.
the highest possible damage that i could come up uses tons of cards from different classes, but ill explain. first, you divine spirit a gahzrilla about 80 times (using lorewalker, this is about as many times you can do it within the time limit of the game). im not gonna post the exact amount of health he would have cos its about 200 digits, but trust me its a lot. then you go commanding shout > bouncing blade with only gahz on board. i wasnt able to find out how much damage this would be because the equation is so big, none of the calculators i could find would allow it. then the other player has to get a full board of velens with an eye for an eye. i know that you could technically get more if you used a bunch of other cards, but this is the most realistic way i could think of acheiving this.
In theory, mage can deal infinite damage with the Exodia combo, but the time is limited...
2:08 You could have used two sinister strikes in the places of the eviscerates, they do 5 damage to an undamaged person (armor doesnt count towards that) so instead of the 4 that's 5 resulting in 2 extra damage
why didnt you use brann bronzebeard for thebfirst two classes?
because he would have 4 spells instead of 5, missing a lot of damage.
+eldarkolinko If he plays Brann _instead_ of one of the Ancient Mages, you get +1 spell damage for free. Malygos ends up the same, but instead of a pair of Ancient Mages with +0 and +1 spell damage, you end up with an Ancient mage with +0 and Brann with +2.
The mage doesn't follow the rules. The rules state that no help can be given from the opponent or from a card played a turn earlier. Whenever the mage casts the two pyroblasts and receives the fireballs from Antonidas, they cost zero mana. Since there are no sorcerers apprentices on the board this means that the opponent must have played a Millhouse Manastorm the turn before.
They treat it as if they have infinite mana.thats the only way to do it
Regardless of how it was meant to be perceived, they still broke the rules that they set in place.
THEY DIDN"T can't you understand that it's a infinite mana video? That's the only way to simulate infinite mana, if he had infinite mana, millhouse would add exactly 0 fcking dmg.
For warrior, wouldn't ravaging ghoul do more damage with their whirlwinds because there are more minions?
"No help from cards a turn before"
infinite mana, how the fuck should the simulate that.
for the mage couldnt have you reset the turn timer by playing nozdormu and removing him from the board so it would give you much more time to fireball away?
The highest damages is coming from this song.
And Hero power for the priest ?
The warrior one you forgot to count your hero power 3 damage
Infinite mana= infinite possibilities
Nope, still only finite possibilities.
Mage is obviously the highest because it can achieve infinite damage with arch mage antonidas, 2 sorcerer apprentice, echo of medivh, and any other random spell, you play the two apprentices, use echo, play archmage, cast a spell, and play infinite fireballs
Timer...
Nathan M.M. Rodrigues that's against a player, the video does not specify that, in solo adventures, there's is no turn timer
Gavin Wilk yes... have
Nathan M.M. Rodrigues wut, please rephrase that with proper grammer, I didn't understand what you had uttered
you can increase the rouge dmg by using the 3 mana backstab once
Using Brann instead of the first Ancient Mage for Warlock would have given +4 spell damage instead of +3
Hysteria, you missed the warrior 3-3 whirlwind effect as its a body so u get more armor