should you duck while air strafing? (any difference between strafing with / without crouching?)

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  • čas přidán 13. 10. 2021
  • Music: Risk of Rain 2 OST - The Rain Formerly Knows as Purple
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  • Hry

Komentáře • 399

  • @shounic
    @shounic  Před 2 lety +1851

    hey. just wanted to quickly explain why this video is kinda weird / different. someone decided to give me a lot of money to check if there's a difference in air strafing with or without ducking. since the research's already done, i might as well turn it into a video and share it with everyone, which is why this was made. back to the usual next video :)

    • @bassbusterx
      @bassbusterx Před 2 lety +266

      So you basically got commissioned to do this? Very nice

    • @aeyde
      @aeyde Před 2 lety +4

      @@bassbusterx indeed

    • @g.augusto5169
      @g.augusto5169 Před 2 lety +2

      oh wow

    • @linear1224
      @linear1224 Před 2 lety +3

      So I'm guessing crouching doesn't help you turn faster whilst in the air right?

    • @autocorrect5456
      @autocorrect5456 Před 2 lety +5

      think you could make a video explaining the weird crouched while you appear standing bug? you did it at 0:20 in the video. it seems to be a client side thing where you have to actually see the player press and hold crouch while they're in the "flailing arms and falling" animation, otherwise they'll just appear crouched as normal.

  • @Riff.Wraith
    @Riff.Wraith Před 2 lety +1769

    I remember telling someone that there's no difference and getting heavy pushback from multiple other people.
    They all insisted that they could "feel" an "obvious" difference. Placebo is crazy, man.

    • @zappodude7591
      @zappodude7591 Před 2 lety +108

      I think it's the carpal tunnel.

    • @-YELDAH
      @-YELDAH Před 2 lety +138

      @Cecilia Cole don't need personal experience when we're literally underneath a verifiable proof lmao

    • @mythmakroxymore1670
      @mythmakroxymore1670 Před 2 lety +4

      They can feel e difference in confidence

    • @morganlak4337
      @morganlak4337 Před 2 lety +72

      They can feel a difference, the camera changes right? That's why it feels different lol

    • @-YELDAH
      @-YELDAH Před 2 lety +16

      @Cecilia Cole that makes sense, thanks for being constructive btw

  • @drgabi18
    @drgabi18 Před 2 lety +1645

    every tf2 surfer is gonna come to this video and reccomend you to actually duck while surfing in tf2 since there's a difference in it from other source engine games

    • @sirpikapika1129
      @sirpikapika1129 Před 2 lety +242

      Yeah, but what Shounic is referring to in this is pure air strafing, when not touching anything like the surf ramps

    • @Lemon_Inspector
      @Lemon_Inspector Před 2 lety +129

      I'm gonna come back to this video tomorrow, and if I don't see every TF2 surfer in the comments section, I'm going to register a complaint with the Management

    • @Juuhazan_
      @Juuhazan_ Před 2 lety +37

      Hello, I'm every tf2 surfer, you called?

    • @CHEH_tf
      @CHEH_tf Před 2 lety +15

      Bro this vid legit explains why this makes no fucking difference

    • @MannFace51
      @MannFace51 Před 2 lety +25

      It’s still good to duck because, like with crouch jumping in general, you can reach ledges you ordinarily wouldn’t if you’re crouched…. Am I whooshing here?

  • @Veilure
    @Veilure Před 2 lety +890

    I always *duck* when I rocket jump
    Gotta keep Merasmus happy.

  • @kayoh9364
    @kayoh9364 Před 2 lety +227

    unrelated to anything discussed, but those glowing airtrails make me think you could pull some crazy fireworks shows with script-controlled scouts

    • @ronanclark2129
      @ronanclark2129 Před 2 lety +10

      This is brilliant

    • @ckorp666
      @ckorp666 Před 2 lety +3

      theres an ancient video thats pretty similar to what ur suggesting: czcams.com/video/Dn9970dxQ2g/video.html

    • @Artician
      @Artician Před 2 lety

      Somebody should do this

  • @sch3me521
    @sch3me521 Před 2 lety +383

    even if it did change something I wouldn't be able to change my habits. I always keep both duck and jump held while rocket or sticky jumping, and I've been doing that for 7 years, the muscle memory has been written into my muscle fibers and it's never getting out

    • @BeastlyAnteater
      @BeastlyAnteater Před 2 lety +6

      Came here to say this lol. It feels too weird not to hold duck

    • @ktaeoh
      @ktaeoh Před 2 lety +8

      for rocket jumping, you're supposed to hold crouch for follow ups (wallshots) and for sticky jumping it's really just preference on how you airpogo (uncrouched is for the weak)

    • @alecneal602
      @alecneal602 Před 2 lety +11

      never ever give up on replacing a habit, even an ancient one. the old one is sticky, but reinforce the new one and it will inevitably overcome.

    • @tafazziReadChannelDescription
      @tafazziReadChannelDescription Před 2 lety

      it's actually pretty easy to change that habit, 2-3 hours and you'd be done

    • @rain7895
      @rain7895 Před 2 lety +1

      As an expirienced rocket jumper I agree with this statement

  • @Optive
    @Optive Před 2 lety +602

    You take more knockback while crouching so if you are jumping into enemies: you should let go of crouch (otherwise bullets deny you ez) and if you need to leave: hold crouch and jump/rocket jump out to surf their damage out of there edit: but also sometimes explosive classes will make you go too high and get stuck above a doorway if you crouch and don't pay attention to what's going to hit yah

    • @ezrac704
      @ezrac704 Před 2 lety +25

      This is something that I wonder about though.
      You go higher when you crouch and rocket jump, but if I am not mistaken, this is because you are closer to the ground. It's the same reason for why ctaps work.

    • @butter5842
      @butter5842 Před 2 lety +5

      That explains a few things. Will keep that in mind.

    • @festiveobeliskus
      @festiveobeliskus Před 2 lety +7

      @ุ bruh hes in australia its midday for him

    • @festiveobeliskus
      @festiveobeliskus Před 2 lety +1

      or morning. but definitely not night time lol.

    • @jollygrapefruit786
      @jollygrapefruit786 Před 2 lety

      Damn that's a super good point. I'll make sure to remember that when I'm gardening morons on hightower.

  • @Kirbbo
    @Kirbbo Před 2 lety +210

    The rain that was formally known as purple in the background is always a win

    • @Numerose1
      @Numerose1 Před 2 lety +17

      didnt know there was a risk of rain forecasted for this weeks shounic.
      :(

    • @goatboy4018
      @goatboy4018 Před 2 lety +5

      Been looking for a comment like this! Soldier's ATG is electric

    • @cf1925
      @cf1925 Před 2 lety

      @@goatboy4018 ???

    • @ohnojericho_
      @ohnojericho_ Před 2 lety +7

      @@cf1925 this is a reference to the popular rogue-like video game duology Risk Of Rain. In Risk Of Rain 2, there is a specific phrase written in the description of the weapon known as the "Ukelele." This phrase has been known as "...And his music was electric." Thus, his joke, is a reference to the famous quote from popular video game Risk Of Rain 2.

    • @cf1925
      @cf1925 Před 2 lety +1

      @@ohnojericho_ Oh, okay, thanks!

  • @Jmcgee1125
    @Jmcgee1125 Před 2 lety +28

    (Portal 2 speedrunning knowledge here) Ducking while strafing is usually used not for better air control but instead for faster bunnyhops. If you do a bunnyhop while crouched and the next hop uncrouched then continue this alternating pattern, you can maintain a higher speed than normal. This is due to the way that the game handles friction during the very short time you're in contact with the ground. Granted, Portal 2 has an aircontrol limit of 300 UPS, so past that you can't airstrafe anyway. In that circumstance, alternating crouches helps preserve speed better (assuming you're going in a straight line).
    This is entirely irrelevant to the point of the video, I was just reminded of it.

    • @shounic
      @shounic  Před 2 lety +23

      i got scared as fuck reading your comment, if i fucked something up, but the end was a huge relief :)

    • @usernametaken017
      @usernametaken017 Před měsícem

      ​@@shounicyoutube comment correction jumpscare

  • @Thornskade
    @Thornskade Před 2 lety +8

    Two things to keep in mind:
    You should consider that ducking causes you to get pushed further by enemy attacks for the same reason that ducking causes you to get pushed further by your own explosions. So if you try to strafe around a sentry: don't duck, it will push you away. If you are trying to jump away from a sentry: DO duck, because the Sentry's bullets (and rockets) will push you further and get you out of danger faster.
    Also remember that you can only duck twice during a single jump, so don't spam it (a lazy bandaid fix by Valve to combat crouch exploit, which is a huge topic I wish shounic could make a video about lol)

  • @catcatcatcatcatcatcatcatcatca

    The following at least used to be the case:
    Ducking mid air moved your player character visibly, thing especially scouts could abuse.
    This was “fixed” by limiting the amount of times one can crouch in air to two, for each jump
    Ducking mid air also caused increased knock back, meaning to crouch or not was also cituational. Soldiers rocket jumping in never should crouch and medics surfing damage (even hitscan) would try to maximise the time they were airborne and crouching while escaping.
    So if soldiers wanted to pogo after a rocket jump, they couldn’t spam crouch mid air to surf some damage and tank the rest, or to mess with their own hit box, as they needed at least one crouch to chain rocket jumps.
    I have no idea if this limit was removed and animations/hit boxes fixed at some point, so all of this might be outdated information.

  • @2milk711
    @2milk711 Před 2 lety +45

    I like the risk of rain 2 soundtrack

    • @patrickguyum
      @patrickguyum Před 2 lety +5

      Agreed. Noticed it right off lol. "The Rain Formerly Known As Purple" for those yet to be enlightened!

    • @prohateenemy1543
      @prohateenemy1543 Před 2 lety +5

      thank chris christodoulou for that 🙏

    • @Ferbcakes071
      @Ferbcakes071 Před 2 lety

      i'm just expecting brass contraption spawn sound now lmao

  • @Pragmer
    @Pragmer Před 2 lety +31

    I always crouched while rocket jumping to make my hit box smaller

  • @stolentrevin
    @stolentrevin Před 2 lety +105

    Ok haven’t had time to watch yet
    The reason we duck while market gardening is it extends the amount of time we can click the Market Gardener and score a critical hit (typically if the person is moving backwards, but if they are on a floor that you wont land on, that will work too)

    • @Bean41
      @Bean41 Před 2 lety +1

      Additional tidbit, when you crouch on the ground your torso moves down but if your airborne your legs come up. This is why as it delays you hitting the ground by a couple HU.

    • @stolentrevin
      @stolentrevin Před 2 lety +10

      @@Bean41 that is placebo levels of delay and could not even exist

    • @OGSumo
      @OGSumo Před 2 lety +8

      @@stolentrevin He did say it was literally just a few of hammer units. This isn’t to say it’s a massive difference, but a difference nonetheless.

    • @stolentrevin
      @stolentrevin Před 2 lety +1

      @@OGSumo yes... that is why im saying its placebo levels of delay

    • @phagecg6149
      @phagecg6149 Před 2 lety +2

      @@stolentrevin I don't think you know what a placebo is

  • @artstsym
    @artstsym Před 2 lety +2

    March 31, 2022: I finally got my phone to autocorrect "ducking" to "fucking," perhaps we can escape this cursed timeline yet.

  • @pineslines
    @pineslines Před 2 lety +1

    Loved the song you chose for the video, and it was my favorite part too

  • @Sanshahashattan
    @Sanshahashattan Před 2 lety

    I always had this doubt, thanks for answering it, Shounic!

  • @DrProfPhD
    @DrProfPhD Před 2 lety +1

    Just here to say I appreciate the choice of music. Video was as informative as ever too.

  • @1maxster1
    @1maxster1 Před 2 lety +12

    when you use mantreads and rocket jump without crouching, there's a chance you'll get 2 different falling animations that only appear when using mantreads

  • @Vexcenot
    @Vexcenot Před 2 lety

    Thanks shounic very cool!

  • @Leeeat
    @Leeeat Před 2 lety

    Very useful info in the video and comments love this stuff thanks

  • @javierititin
    @javierititin Před 2 lety

    Simple, concise and informative. I love your content.

  • @HapuiLand
    @HapuiLand Před 2 lety

    Very cool miniscule detail thanks shounic

  • @MsCounterMax
    @MsCounterMax Před 2 lety +28

    Among other things, I like the immortalization of ROR2 by its soundtracks seeping out. Chris Christodoulou is a great composer

  • @JCMiniPainting
    @JCMiniPainting Před 2 lety

    Really happy to hear Risk of Rain music in the background!

  • @Serpgamer
    @Serpgamer Před 2 lety

    I've always wondered about this, thanks!

  • @xaMi
    @xaMi Před 2 lety +34

    Don't you take more knockback in the air while crouched?

    • @JohnSmith-wf1xq
      @JohnSmith-wf1xq Před 2 lety +19

      Yes, one reason not to crouch if you are bombing scouts

    • @boldCactuslad
      @boldCactuslad Před 2 lety +1

      taking more knockback is good. take enough and you can airstrafe, literally free speed boost and less predictable movement graciously gifted to you by the enemy
      just dont hit a wall or ceiling >:(

  • @Goldenleyend
    @Goldenleyend Před 2 lety +8

    Ducking in the air gives you a couple more frames before landing, increasing the chance of hitting your market garden

  • @marcusjakobsson4321
    @marcusjakobsson4321 Před 2 lety +2

    hears the first few beats
    "oh yeah, here comes some fine tunes"

  • @Brent-jj6qi
    @Brent-jj6qi Před 2 lety +2

    Amazing music choice

  • @somerandomguyintheinternet

    I shall use this new information, thank you kind sir.

  • @bigjoe1844
    @bigjoe1844 Před 2 lety +12

    the risk of rain soundtrack has become a great tool of the tf2 youtuber
    couldn't be happier

  • @kagenognade
    @kagenognade Před 2 lety

    my favourite tf2 youtube channel + the rain formerly known as purple as bgm? SIGN ME THE FUCK UP

  • @theonlylordtachanka
    @theonlylordtachanka Před 2 lety

    Wow thats really fascinating

  • @Andrew-27
    @Andrew-27 Před 2 lety +59

    Any difference in how the hitboxes line up while ducking in mid air?

    • @boldCactuslad
      @boldCactuslad Před 2 lety +1

      previously, yes. now, i don't remember, my gut says no.

    • @prinnygaming9371
      @prinnygaming9371 Před 2 lety

      Your hitbox will be small if you duck if I remember correctly

    • @neilcampbell7375
      @neilcampbell7375 Před 2 lety +1

      Hitboxes are smaller while crouching, however, you take *much* more knockback while crouching

  • @cre8ivecat23
    @cre8ivecat23 Před 2 lety +1

    That RoR2 music activated a very specific part of my brain

  • @LifeOfPooPoo
    @LifeOfPooPoo Před 2 lety

    That is helpful. Thanks!

  • @RealGoogOogGaming
    @RealGoogOogGaming Před 2 lety

    I love your thumbnails and your graphics

  • @mrmumblz9496
    @mrmumblz9496 Před 2 lety +1

    I’ve been listening to risk of rains soundtrack so often I thought Spotify was on playing it in the background 😂

  • @NargacugaMyBeloved
    @NargacugaMyBeloved Před 2 lety

    Happy to hear ror2 music! Great video!

  • @mtrttt7256
    @mtrttt7256 Před 2 lety

    Good job lad

  • @nitroesiotrot5155
    @nitroesiotrot5155 Před 2 lety

    “What a great and informative vide- WAIT IS THAT THE RAIN FORMERLY KNOWN AS PURPLE?!”

  • @giggen7247
    @giggen7247 Před 2 lety +2

    Your knowledge of and interest in this game is amazing, I enjoy watching your videos a lot!

  • @stolentrevin
    @stolentrevin Před 2 lety +2

    IS THAT THE RAIN FORMALLY KNOWN AS PURPLE POG I LOVE RISK OF RAIN 2

    • @sillowillo
      @sillowillo Před 2 lety

      Hell yeah! I'ma go listen to the song again

  • @trevorsamuel1114
    @trevorsamuel1114 Před 2 lety

    Nice music choice.

  • @Onyx_Meda
    @Onyx_Meda Před 2 lety +9

    Neat. I'd assume standing while strafing is standard for trolldiers since you can get some bhops in before getting a market gardener crit.

    • @nya69
      @nya69 Před 2 lety +9

      holding crouch gives u a bigger window 2 time ur swing then u cn let go n bhop if u miss the first swing

    • @whirl3690
      @whirl3690 Před 2 lety +4

      @@nya69 You'd need some insane reactions to be able to see yourself miss and then quickly uncrouch to bhop, since by the time you hear either the hit sound or the whiff sound, you're going to hit the ground in a fraction of a second.

    • @Onyx_Meda
      @Onyx_Meda Před 2 lety

      @@nya69 Never thought of it that way. Guess I need to look into practicing the time between being crouched and being able to jump ¯\_(ツ)_/¯

    • @SunshineAIC
      @SunshineAIC Před 2 lety

      @@whirl3690 You don't have to know if you missed, you just do the same inputs (uncrouch+mousewheel) every time you land anyway because you want to be able to walk and jump as soon as you hit the ground to get out.

    • @nya69
      @nya69 Před 2 lety

      @@whirl3690 w a bit of experience u know when ur gna miss before u swing so its a lot easier 2 jus uncrouch n jump again when u land bt its still viable to swing, miss, bhop n swing again since u cam uncrouch n jump while swinging

  • @bubblewrap8823
    @bubblewrap8823 Před 2 lety +1

    love this song

  • @breaded7760
    @breaded7760 Před 2 lety +1

    Thank you, now i need to erase that for my muscle memory, I hope it's not gonna take so much time.

  • @MedicMainDave
    @MedicMainDave Před 2 lety

    I approve 👌
    You just opened the box of pandorica

  • @blacklight683
    @blacklight683 Před 2 lety +1

    Nice and little thx :D

  • @pineapplescuddleduck
    @pineapplescuddleduck Před 2 lety

    I really like this style of video. When there are small things and I just don't know which one is correct if makes me so mad, having clarification is really nice. Quick follow up, do you know if ducking when are in the air can alter the amount of damage you take from fall damage?

  • @Luna-Lux
    @Luna-Lux Před 2 lety +1

    I love when sniper mains tell me "bro just hold crouch xddd" when it literally makes zero difference

  • @ritsucaps
    @ritsucaps Před 2 lety

    Nice Risk of Rain 2 music!

  • @wolfcl0ck
    @wolfcl0ck Před 2 lety

    informative 👍

  • @RoqueTHEGAMER
    @RoqueTHEGAMER Před 2 lety

    Good to know, I was always think that I was doing it wrong for holding the duck while rocket jumping due laziness.

  • @cablekibble2942
    @cablekibble2942 Před 2 lety

    yo i appreciate the risk of rain 2 music

  • @justincruz8050
    @justincruz8050 Před 2 lety +1

    THE stage five Risk of Rain SONG

  • @DivingHawker
    @DivingHawker Před 2 lety

    So that's why rocket jump was so hard for me! I always thought you needed to duck in mid-air to maintain air control, making holding all the buttons down super hard.

  • @suntzu6122
    @suntzu6122 Před 11 měsíci

    Lols.. I was curious about this and Im like "well if anyone has a video on the subject it would be subject" and sure enough with a search I found your vidja lmaooo Nice.

  • @Strelnikov403
    @Strelnikov403 Před 2 lety

    Nice unusual, I have the same effect on a Brigade Helm for my pyro :)

  • @Aelfraed26
    @Aelfraed26 Před 2 lety +1

    Top shelf thumbnail

  • @SmokePudding
    @SmokePudding Před 2 lety

    Love the Risk of Rain music

  • @Tumbolisu
    @Tumbolisu Před 2 lety

    I have been unlearning to press crouch at every possible moment because landing while crouching slows you down quite a bit. Most jumps in maps (not talking about rocketjumps) are built to be doable with non-crouch jumps and are sometimes actually faster that way since you reach the grounded state earlier. More specifically: A non-crouch jump can allow you to reach the grounded state while you are still moving up, and is consistent with very specific ledge heights. One example would be the long dynamite-crate prop.

  • @samuelcolt6670
    @samuelcolt6670 Před 2 lety

    Thanks!
    ~every soldier in existence

  • @marchwhitlock6455
    @marchwhitlock6455 Před 2 lety

    I haven’t watched any TF2 content in ages and yet this got recommended to me out of nowhere today. Has this video been chosen by the algorithm? Interesting findings either way.

  • @mago474
    @mago474 Před 2 lety

    Loving the ror2 music in these

  • @night_sniper5754
    @night_sniper5754 Před 2 lety

    My first thought was "Hey, thats RoR2 OST!"
    Damn, even though I just got to know the game, its nice to notice that :)

  • @tekt_real
    @tekt_real Před 2 lety +1

    Hello shounic! I've been wondering with the halloween season, how is damage calculated for pumpkin bombs? If I shoot at an enemy who has 40 health with a rocket, will I kill them with my rocket or will I kill them with the pumpkin bomb? Does the game check if I hit pumpkin bombs with my rocket before applying the damage? And by extension to the halloween theme, how do halloween spells work, like how does the short circuit ball suck you in? Would this be enough for a video? :D

  • @cate01a
    @cate01a Před 2 lety

    Would be interesting if crouching whilst rocket surfing made any difference though (like playing a surf map, but also using the rocket jumper as an extra form of acceleartion)

  • @ChainCJ
    @ChainCJ Před 2 lety

    Aw, dude, love that ror2 soundtrack!

  • @falxie_
    @falxie_ Před 2 lety

    Having some empirical evidence for this is actually pretty useful

  • @jayrandolph9328
    @jayrandolph9328 Před rokem

    Love the RoR2 music dude

  • @magicmissile7533
    @magicmissile7533 Před 2 lety +1

    Instant like for the Risk of Rain 2 OST

  • @frostthedragon6932
    @frostthedragon6932 Před 2 lety +2

    the fact that shounic is using ror2 music is extremely based

  • @koi1856
    @koi1856 Před 2 lety

    You should make a video deducting every mechanic that makes a rocket jump, and why certain jumps work the way they do like cramping

  • @MediaMunkee
    @MediaMunkee Před 2 lety +1

    Now if only I could learn to stop holding _forward_ while air strafing.

    • @willtheoct
      @willtheoct Před 2 lety

      gunboats will get you there

    • @boldCactuslad
      @boldCactuslad Před 2 lety

      that's one of the first things you learn though D:

  • @templayzandmore1828
    @templayzandmore1828 Před 2 lety

    Hey shounic, does detonating stickies while you have the sticky bomb launcher out do more damage or is it placebo effect?

  • @CreemSmile
    @CreemSmile Před 2 lety

    What about hitbox size? Will it help with dodging rockets aimed to airshot you?

  • @AmBush2048
    @AmBush2048 Před 2 lety

    Hey Shounic, I was wondering if you'd ever do a deep dive into the Raid gamemode, I'm sure there's some leftovers that you could find in the leaked code.

  • @Troopergreen818
    @Troopergreen818 Před 2 lety +1

    I appreciate the risk of rain 2 soundtrack

  • @oggirf
    @oggirf Před 2 lety

    if you press tap duck very quick for like a couple frames after jumping you do some weird air animation thats only visible to other people, maybe you could look into t

  • @edaghryan3087
    @edaghryan3087 Před 2 lety

    giga chad for using risk of rain music

  • @wojtekpolska1013
    @wojtekpolska1013 Před 2 lety +1

    well in that case ducking is a tiny bit better, since there is less chance you will bump into something when flying trough small holes. and maybe air-shots might be a _tiny_ bit harder for enemy soldiers/demos

  • @jeremymarcil6287
    @jeremymarcil6287 Před 2 lety +1

    Nice to know for demomen too

  • @rustytheshackleford
    @rustytheshackleford Před 2 lety +1

    Gotta love that ror 2 soundtrack am I right

  • @1053Michael
    @1053Michael Před 2 lety

    Let’s go Risk of Rain soundtrack

  • @jimrustler
    @jimrustler Před 2 lety +1

    bonus ducking

  • @kohymnLegacy
    @kohymnLegacy Před 2 lety

    ok but ngl all this video made me want to do is play some risk of rain 2 cause of the great song choice

  • @Original_Katros
    @Original_Katros Před 2 lety

    I always hold crouch out of habit but yeah the few times I do let go/forget to hold it I never really noticed a difference

  • @anthonysmall8438
    @anthonysmall8438 Před 2 lety

    damn it now i wanna play risk of rain

  • @Astrawboy_NameAlreadyInUse

    I saw you at Dustbowl, duct, payloads. Not only once, but serveral times. your name was 'aa'. You are living in the Asian religion, You good.

  • @YellowDice
    @YellowDice Před 2 lety

    Ducking has lot more uses for hitting melee tho like market garden and airstabs. Does it affect the hitboxes as well?

  • @DerUberStern
    @DerUberStern Před rokem

    I was taught to crouch in the air because "it reduces your collision hull and so mitigates the physics engine's application of drag on your launch speed"
    And so I've lived for over 12 years believing that.

  • @PathForger_
    @PathForger_ Před 2 lety

    It is truly fascinating that the design of a game like Team Fortress 2 continues to be taken apart so many years after first being published. ^_^ It fascinates me and I've never even played the game (enjoyed the lore drops though).

  • @jaysong_stick
    @jaysong_stick Před 2 lety

    Me, who can’t even straf during rocket jump: Interesting question!

  • @underidoderidoderiododerid2001

    Thats interesting. I always felt that I could strafe harder while not ducking. When ducking, it felt like it just didnt turn as well and lost speed while trying.

  • @polish_filipino
    @polish_filipino Před měsícem

    Everytime I hear the ror2 music I pause and or get closer to the speaker. My mind is stuck in monsoon

  • @ricardopaixao6367
    @ricardopaixao6367 Před 2 lety

    Hi shounic, there is indeed a difference between strafing crouched and uncrouched! This is well known with surfers since some shortcuts can only be performed if you do them uncrouched. From my understanding of it, this is because tf2 calculates your airstrafing speed based on your walking speed [as such, scouts are able to strafe sharper than all other classes in tf2] this means that whilst you are crouched you’re effectively reducing your groundspeed which affects your airstrafing ability. You can see this as you cannot airstrafe while crouched as heavy. I can see that your video doesn’t really show these differences but that’s because the way crouching affects strafing is by reducing your ability to turn sharper. You could try playing with surf settings and seeing if there is a difference in higher ranges of motion.

    • @Xbman98
      @Xbman98 Před 2 lety

      This is the case in CS:S but not TF2. Many tf2 surfers instinctively hold down crouch while surfing since it not only makes no different in airaccel but also makes your hitbox smaller allowing for fitting through tighter gaps. Any skip that requires being crouched or uncrouched would likely depend solely on the hitbox size difference. In CS:S crouching makes your airaccel noticeably lower so your strafes have significantly less power over your trajectory.

    • @ricardopaixao6367
      @ricardopaixao6367 Před rokem

      @@Xbman98that might be true now since plugins have been updated to also allow other classes such as heavy which wasn’t the case back then, but the fact you’re crouched in midair should technically provide a little difference which is negligible when your air accelerate is set to 150, in a real game though it’s much more noticeable since the ground speed of each class paired with the lower air accelerate make it fairly obvious if you’ve ever played against s really good scout

  • @g4vg4v_
    @g4vg4v_ Před 2 lety

    As a lot of people here have said that knockback is affected by crouching, so does that include knockback on yourself aka rocket jumping? I feel like the test you did is incluclusive since you didnt account on being in a "rocket jumped" state (like when you get the woosh sound effect)

  • @navimations8395
    @navimations8395 Před 2 lety +1

    how about having more movement speed mvm upgrade + mantreads = tighter airs trafing?
    I've noticed this when i memed in mvm as a trolldier, and as i upgraded the movement upgrade, i somehow can strafe tighter than before, but not sure if its acrtually true, please check it out if you want.

    • @stonerkirby
      @stonerkirby Před 2 lety +1

      I've had an opposite situation on a x10 server where the skullcutter gives you -100% movement speed. I tried using the sticky jumper with it to perform a crappy market garden with it and quickly found out I couldn't airstrafe with the skullcutter out.