DOOM 2016's Overlooked Map Editor
Vložit
- čas přidán 21. 08. 2024
- SnapMap was a lot of fun. Not sure why people didn't play this mode as much as the others.
Yoink's Twitch: www.twitch.tv/yoinkdatzmine
This video didn't turn out nearly as well as I had originally anticipated. But this was a learning experience in a lot of ways so I figured I'd still upload it, it's worth the effort I put into it lol.
Snapmap was the game editor that helped me realize I could push myself to learn a game engine and publish an actual game. ^_^ I've been an indie game dev ever since.
That's great! How's it been so far?
Congratulations! now that's what I'm talking about.
That's super sick dude! What games have you published?
Awesome
Damn imagine if there was the same if not better version of this in doom eternal, people didn’t appreciate this enough when it came out, it could’ve been dooms forge mode
@@r1g0r_m0rt1s fr
Snapmap definitely deserves more love than it got
Instead of doing a dedicated battle mode, they shouldve just done a more polished and refined snapmap that supported game types like death match, battle mode, custom scenarios, and mod support. Tbh i wouldve took that over the dedicated Battle Mode and the DLC (which dont get me wrong, was great but they couldve used it as a basis for a 3rd doom game) Id regained a chunk of their identity with Doom 2016, but still need to fully embrace custom user content again. They dont need to release the source codes for their games (Even though that would be sweet) but man even if they just did an official Editor on PC, would make the playability of the game even more worthwhile. Hopefully if a new Quake is in the works they bring back the arena multiplayer and full official mod support.
They should’ve switched Horde mode with snapmap
I know this probably sounds crazy, but the reason I wasn't ever attracted to the Doom 2016 snapmap, is the idea that it was not a genuine editor.
It gave a sense the boundaries of creation where what the developers of had already considered for you.
The original Doom editors were not like that. They gave you the ability to draw the exact same lines that id software were capable of drawing. If you weren't capable of making those lines resemble anything recognisable, then it was on you, not them.
That is why the irony is, the game engine that actually carries the original spirit of the Doom engine today, is Unreal.
Even though Doom still exists as a game people play, and Unreal as a game only exists in memoriam 😢
R.I.P. Unreal and Unreal Tournament series. They were delisted last year I think.
yeah but snaphak mostly fixes that besides the module system
tbh honest it was the snap map editor mode that got me into the doom franchise in the first place lol. I've always loved the ability to make custom maps
Bro me too
I made two maps , and played a lot of other maps. This was so funny.
Doom Eternal could have been actually eternal IF it had the map editor
I guess they were just too lazy. I still find doom eternal bugs
was pleasantly surprised to see my map pop up in this video (quik doom), Snapmap was genuinely one of the most fun gaming experiences I've had in my life, it was awesome talking to everyone and seeing how far they could dig into it and what people could make. Hats off to those that are still using it, i've thought about jumping back in. But will always have a bitter taste in my mouth about what this thing could have become with just a little more support from id.
I had a good time with snapmap and building my timesplitters 2 Siberia map was so much fun as well as frustrating, I would of built my last map but my email that was linked to my xbox got hacked and I just gave up lol after 6 months of building I tried using the prodeus level editor it was a lot of fun but imo I liked snapmap much more 👍
The video quality is so professional. I’m surprised this dude only has 204 subscribers. He deserves way more than that.
I remember a few years back I played a map that was a recreation of the steamed hams bit from the Simpsons, custom geometry and all. It was wild.
"Overlooked" "Underrated" "Forgotten"
Every single one of the words is 100% incorrect. From the moment Eternal was announced the community has been BEGGING for Snapmap to return. It is a beloved feature and is in no way overlooked, underrated, nor forgotten.
SnapMap seems like an incredible tool for a lot of maps, and although it is genuinely something people should've used way more, i imagine someone at some point with enough love will make mapmaking tools for Doom Eternal and likely make the experience of using Doom 2016 Snapmap better. Took 20y for old doom to get to the technical complexity it has now, just give it time
I feel like the time for Eternal to get a map editor has passed. I don't forsee it ever becoming opensource to allow for a modded one either. We're just kinda stuck with the Eternal we've got now.
Not sure why my comments keep going away..
but yeah, appreciate a video like this; it never really got the credit it deserved for its capabilities as a map editor.
It's even more powerful thanks to a mod tool that overcomes any restrictions imposed by the in-game UI, and is only limited now by the engine itself and the assets available in the game's files. It has enough freedom now that I was able to build a primitive spaceflight simulator with it. Everything still able to be run on consoles.
There's still a small but moderately active community of people making maps to this day. We even host speed mapping competitions every few months or so.
I have no idea why my comments keep being deleted. CZcams is weird sometimes.
I didn't get into playing doom 2016 much but this map editor for it looks great!
i made a crazy map on ps4 where u started in a shut down facility and had to turn on the power while fighting in the dark, orienting urself wth glowsticks, generator powered lamps, etc that was left by the staff who failed at holding the demons back. doing so would unlock a door to a blood and guts soaked multi story arena where u had to get through a relentless wave event, including a fake out ending where spawns stopped and the music faded, just for the demon voice to mock u for thinking it was over and a heavier track to set in. after that youd go to the next section that was turned into a over the top satanic temple made from the people who worked there.
i planned on just having the level end when u aproached a hell portal at the end of the temple but the game crashed at that point. trying to reload the map would result in my console just freezing, it wasnt having it.
on pc now, and really thinking abt picking up Doom on a sale. rtx3070, 2x2tb ssds and other stuff to match, i hope it would be able to handle such a map
I made a campaign recreating most of Doom 1's Episode 1 and because of it, to this day Doom 2016 remains at the top for the game with most hours played on my PS4 profile.
It was such a disappointment Doom Eternal didn't get a map editor or it would've easily surpassed 2016 as my most played game
THAT WAS YOU. You were a legend in my book, you’re have the reason I went back to play the original DOOM games.
@@ethanialP Oh thank you, it means a lot to me that people enjoyed those levels! I need to reinstall Doom 2016 and see how they're doing lol
I still wish that they made it so that you can place a spider mastermind, hell guard, cyberdemon and ESPECIALLY a summoner. But besides those 4 the snapmap is perfect.
Snapmap was a really great feature that sadly didn't return for the sequel.
was? Still is!
Redownloaded doom 2016 just so I could show my friend snap map
this was one of my favorite features in doom 2016
Awesome video, thanks for this! I will say, IMHO, the two main community killers for this feature: BethID abandoned all updates and support around 2018, and the LOADING TIMES.
I love Snapmap (seriously, check my channel, plus I authored Devil City Ransom) but it really is a bear to have to sit through 3 different loading screens over a 3-4 minute period just to get to the main menu. Even the smallest maps take forever to load, and a lot of the stuff that can break maps or make them laggy aren't documented in any way (e.g. the 12-mob limit, BV-over-navmesh lag when it's not set correctly, blinking geometry, etc).
Still, it was a small but fervorous community back in the day and we had a lot of fun working within Snapmap's limitations and quirks to build some amazing stuff. I still remember how we often joked it was a "Fisher-Price Dev Kit". The current community figured out how to crack it open and mod it up the wazoo to do even cooler stuff. So it's still a thing and I dig that it's getting some love!
I took a break around 2017 in anticipation of a new/updated snapmap when eternal released. Naturally I was disappointed, not to take anything away from eternal itself- but we deserved more official support for snapmap.
I did come back though, and I have a 2nd campaign in the works, about 5+ years later!
Imagine seeing a doom game that is only snapmap and everything is just playing others maps and making your own maps…
5:28 Usually it’s the other way around, people running Doom on Tetris
This video actually got me back into making snapmaps on a new account in the game, working on a small survival mode map atm.
Edit: Done, only took four days since most of it was just decorating the arena and working out how to do logic again.
I played the map, quite fun. however I found a cheesy spot where no demon can get you unless they hit you with projectiles. in the 4th gore nest, behind the acid pool, you can just stand there, im not sure if your bud found this on his playtesting run but just something I noticed. also if your gonna use the chainsaw, Make sure there are fuel cans, don't worry, happens to most map makers to completely forget to put any pick ups in the map. including me
Totally forgot about this now I gotta try it out. I'm surprised the doom eternal community isn't all over this. For people that only replay levels I'd think this is exactly what they'd want.
My friend made a map about, collecting cores while running for god dear life. while Being chased by 1-4 hellnights at 1000% damage/hp. And a baron, its the scariest fkn horor collect game i have ever played. Adrenalin always on max. Made you realy good at dealing with them on campaign too from the dodgeing for dear life
its out now, its called hellnight random
Like you said with multiplayer you are criminally underrated I will definitely subscribe
I love this so much
if there's another doom game, i hope snapmap gets brought back (with cyberdemon included)
Oh wow I haven't thought about the band Demon Hunter in years
This was one of the best parts of the game cant believe they cancelled it they need to bring doom builder to consoles or make a new doom builder for the current generation allowing you to make old maps aswell as new ones.
Eternal doesn't have nearly enough content. I think of what they could have done with it. Like bring 2016 assets into eternal so people can combine the two games. Let people use all the bosses. More outside areas would have been awesome
@@xgamerunknown6414 I know right I miss snapmap again bring a new doom builder to consoles let us make old maps aswell as new ones can you imagine the potential thousands or millions of players building creating and releasing their own custom levels and stories.
@Movieandgamefan100 I recently went back to it. I'm going to create a campaign
Snap map is awesome. I only have about 20 hours in doom 2016. And if I had to guess, about 5 of those were probably spent making 1 map 💀
I absolutely loved this feature and played quite a bit of fan made levels. The only reason I didn't play it much was cuz it made my base ps4 wanna shoot off into space lol. Now that I have it on pc maybe I should revisit this
yesss. its awesome on pc
I made an entire 15 level long campaign in snap map. I love snap map
I know I'm late. I recently went back to snapmap. After playing eternal I really wanted to make my own doom campaign. They really should have brought snapmap to eternal. I feel like eternal does not have even close to as much content as 2016
Snap Map was super underrated. With a bit more polish and refinement (IE Maybe a custom module creator, Official custom mod support, etc) it would've been probably the best in game editor ever created surpassing Halo's Forge. The fact you could run this on the consoles just shows it had so much potential. I was bummed when Eternal didn't have anything of the sort. I would've rather had a multiplayer support with deathmatch, CTF, etc and a refined snap map over a dedicated Battle Mode and DLC that could've been a basis for a 3rd game. I would've even loved it if they carried it over from 2016 and added content from Eternal to it. Because they could've even have made it to where you could make Battle Mode maps in Snapmap and scenario types and just have it as a game type. Like imagine if someone did a challenge map with like 50 Marauders attacking you or like a dueling multiplayer map where you can attack each other with the Crucible like a sword fight. Don't get me wrong, the Campaign and DLC in Eternal were fantastic, but Doom without the proper multiplayer or custom content, doesn't feel as much like Doom tbh and while Battle Mode was an interesting idea, it alone doesn't carry the multiplayer aspect on its own. Granted Doom has always first and foremost been a single player game but it was also the game that invented Deathmatch and has had massive mod support that carried over to Quake and is still prevalent in both games to this day. Fingers crossed if the rumors are true about a Quake Reboot, they return to their glory days and have full mod support with an editor and a proper arena multiplayer.
(Sorry long comment 😅this has been a topic thats been on my mind lately...)
even as crippled as it was compared to real modding I'd say the main people who overlooked snapmap were Bethesda
I played lots of fun little maps before giving up on it
we have "meet your maker" now
At first the snap map was very limited and generic. It got better over time but most people just forgot.
I remember when the Hell modules first came out, so many levels started using them immediately
Very good video, your channel is really underrated.
Your correct,and your map is awesome... by the way finding snapmap made my doom play hours on steam from 22.6 hours to 81.9 hours 😅
@@r1g0r_m0rt1s im gonna publish new maps on snap map,theyre called Forget,Decay & Suffer.hope you play them :)
@@r1g0r_m0rt1s and if you have a discord server,tell me.I'll join
Doom 2016 mp ballgame was really good.
ngl i think like all of doom 2016's multiplayer n stuff is overlooked
like hot take but the multiplayer in that game is a million times better than eternal
Yeah it was really fun, I liked loadouts and the demon powerups were so epic but it also seems like loadouts might've made it too unpredictable
Armor customization gave me halo 4 vibes with some of the human armor but the demon suits looked awsome
I LOVED Doom 2016's multiplayer mode. It was the perfect blend between Call of Duty esque twitch shooting and Quake style arena combat and resource management
I just started replaying Doom years after just completing the campaign. I don’t know why I never played multiplayer but I love it now. Reminds of Unreal Tournament which I also loved
Another banger Rig! Never actually knew that Doom had a map editor.
I'm genuinely surprised doom eternal didn't have this it's practically begging for it lol
I was so let down we didn't get any map making tools for Eternal, especially with the dev rooms using snapmap assets
One of my greatest achievements in gaming ever is when I choose the most popular/hardest course I could find and got on the top 10 leaderboard for that map :)
i never got really into snapmap, didn't see much that peaked my interest, but its cool that people are making maps for it.
its much cooler now
Doom eternal needs to add snapmaps back
That's what I'm saying
Wow, I haven't heard that Demon Hunter tune in a long time!
Yeah, you kind of hit the bullseye for many people. What can be done in classic DooM and for the source ports available. For me, personally, when I saw SnapMap in the presentation of DooM 2016 put me off, more half the way. Because I did expected for id to keep the tradition of mod support. I didn't gave up easily on trying and waiting for more people to make new maps, but it never thrilled what I played. I know that it's an utopia thinking 2016 and Eternal having full mod support; the games would be way more alive, but I can get why they didn't went that route.
When I look at Snapmap it always looks interesting but since the Multiplayer died quickly I didn't look at Snapmap... Really they should have added a Snapmap like tool to Quake Champions because that's a real Multiplayer game... I think Doom 2016 multiplayer was doomed because of loadouts and lack of player knockback. Some Multiplayer maps also didn't have a layout. They just seemed to be random areas put together... Still it was a bit of fun sometimes. I liked the King of the Hill Gamemode with the Hill moving around the map.
Logic in Snapmap is kind of like visual coding, but not actual coding. as close as coding as you could get, without coding.
That seems to be the general consensus from what I've heard. I'm not good at coding myself so Snapmap helped me a lot with changing enemy logic and behavior.
Maybe consider some playthrough videos? Alot of those levels look cool asf and there's definitely people that like watching this kind of stuff like ivoluke with halo reach custom games
I wish I could commit enough to content creation to do that
Do you have the snapcode for the map you made? I booted up the game just now to play it!
I want to press the Peter griffin femur breaker button
damn daniel
Burger99
Personally, I hate using map editors that are in the game itself. Give me a dedicated program to interface with the game's files instead because then it can have conventional menus and controls. That's why I never touched SnapMap.
That's valid. I personally prefer the ease of use over dedicated mapping tools like Doombuilder and Hammer
You should really see the maps that people are making with mods these days if you thought this was cool. All of the best new maps get lost in the terrible interface unfortunately.
@@r1g0r_m0rt1s Some modded snapmaps to check out are:
Jungle Terror - Search id: K7SU9DAM
The Sentinel: Part 1 - Search id: 3T42BD4R
Into The Mortuary - Search id: BE8SRM7W
Pizza Terror - Search id: RF8RW3KJ
Snowmen Sleighers - Search id: MGTCR4T3
(You don't need to install any mods to play these)
hehe I made that map 5:45
@@r1g0r_m0rt1s Thank you.
Wait so it was basically Little Big Planet Multiplayer?
Yeah pretty much
What you mean no one uses it i love it and use it
The music is way too loud and muffles your already-muffley mic. Otherwise good video though.
Hey what prop did you use for the windows in your snapmap?
I used blocking boxes with the skybox texture
@@r1g0r_m0rt1s thank you
why did eternal remove this
@@minthiha8445 going off of what I've heard from quakecon this year, Doom Eternal is getting it's own map editor/mod creator that's gonna be more in depth than 2016 snapmap
Honestly SnapMap was just a waste of HDD space, as the editor was way too limited compared to what you can do in the original Doom games, and there consequently wasn't that many user creations out there to try out, and most weren't all that interesting because of aforementioned limitations. It seems though more recently mappers have been able to get away with a fair bit more thanks to the SnapHak tool which manages to circumvent the limitations of the original Snapmap ui.
Someone managed to get Tetris running in Doom? Ha, amateur hour. I bet og Doom community managed to get Doom running in Tetris!
Hence why I said "snapmap is a far cry from the doombuilder of yesteryear"
the sole reason i didnt buy doom eternal
It was such a letdown. I wish there was at least some sort of level editor for Eternal. Custom Battlemode maps would have gone crazy, imagine 1v2 matches on Rust from MW2.
@@r1g0r_m0rt1s"1V1 me on rust bro"
Said the Marauder calmly to the Slayer.