Longplay of Boxing, played as the NTSC version on the Atari 2600. This game's version was released in 1980. Tell us what you think by leaving a comment down below! By: Retro Game Spacko
My brother had a 2600. I found it to be profoundly underwhelming. The C64 and NES we had later were much better, and much more interesting. Notable were things like Super Mario, and hearing digital audio on the C64 for the first time, which were low-bitrate samples of things like Foghat’s Slow Ride. The Sega Genesis was also awesome, and was another fun black hole of time when we got one. And then there was Doom, Quake, etc. Definitely a different time in gaming.
@@mysock351C Pretty interesting how you preferred the C64. I don't hear anyone talking about that console. That's another era in gaming I would love to see. I would love to see how people reacted to Doom and Super Mario Bros when they first came out.
@@princessCashel The Commodore 64 was a lot of fun. We had a literal closet full of thousands of 5.25" floppies with all sorts of games and programs. I would say probably the most mind-blowing game was Wolfenstein 3D. That was the first really big release from John Carmack and John Romero (id software) after Commander Keen if I recall, and was so radically different than anything else I had played before. Even though the animation was crude and looked like something you'd see on a calculator by todays standards, it was just so different the first time I played it. Just imagine all you have ever really played is side-scrollers, and then that comes along, and now you can actually move through levels in a first-person perspective. Also memorable was Descent, which was another mind-bender since you could move freely in three dimensions. All stuff we take for granted today with powerful consoles and PCs.
I had this as a kid. I eventually discovered an attack pattern. If you and the opponent are positioned just the right way, and you get the timing just so, you can alternate with left and right punches. Each blow will land, and you won't get hit. KO every time.
Although basic, this early boxing game is fun. The younger generation like to make fun of the top-down graphics by calling it a Geodude fighting Mr Game and Watch, which I find it annoying.
It's actually pretty clever; it's like they imagined a foosball table but made them wrestlers instead of soccer players. Off the top of my head I can't think of any other fighting game that had a top-down camera.
The Euro sign fighting against the Anti Euro.
Longest longplay ever.
The way the character's heads cave in as you connect punches I always found hilarious.
more realistic than punchout
What is this Geodude fighting Mr game & watch in a baseball field?
Two crabs engaging in a mating ritual is what I always thought of it as. 😂
No. It's a white and black man in top-down view
I sometimes wish I could be in this era of gaming and see games like this be considered the coolest thing as if it was WCW.
RIGHT 😂
Ackshually (deep wheezing breath), that would the WWF. WCW wasn't yet established in the heyday of the Atari 2600!
My brother had a 2600. I found it to be profoundly underwhelming. The C64 and NES we had later were much better, and much more interesting. Notable were things like Super Mario, and hearing digital audio on the C64 for the first time, which were low-bitrate samples of things like Foghat’s Slow Ride. The Sega Genesis was also awesome, and was another fun black hole of time when we got one. And then there was Doom, Quake, etc. Definitely a different time in gaming.
@@mysock351C Pretty interesting how you preferred the C64. I don't hear anyone talking about that console. That's another era in gaming I would love to see. I would love to see how people reacted to Doom and Super Mario Bros when they first came out.
@@princessCashel The Commodore 64 was a lot of fun. We had a literal closet full of thousands of 5.25" floppies with all sorts of games and programs. I would say probably the most mind-blowing game was Wolfenstein 3D. That was the first really big release from John Carmack and John Romero (id software) after Commander Keen if I recall, and was so radically different than anything else I had played before. Even though the animation was crude and looked like something you'd see on a calculator by todays standards, it was just so different the first time I played it. Just imagine all you have ever really played is side-scrollers, and then that comes along, and now you can actually move through levels in a first-person perspective. Also memorable was Descent, which was another mind-bender since you could move freely in three dimensions. All stuff we take for granted today with powerful consoles and PCs.
If I remember right, getting to a score of 100 is a KO and an instant win.
I had this as a kid. I eventually discovered an attack pattern. If you and the opponent are positioned just the right way, and you get the timing just so, you can alternate with left and right punches. Each blow will land, and you won't get hit. KO every time.
soviets make clay cartoon about boxing... looks like this
ShortplayArchive 🔥
I'm going to tell my grandkids this was Jake Paul vs Mike Tyson.
Although basic, this early boxing game is fun.
The younger generation like to make fun of the top-down graphics by calling it a Geodude fighting Mr Game and Watch, which I find it annoying.
It's actually pretty clever; it's like they imagined a foosball table but made them wrestlers instead of soccer players.
Off the top of my head I can't think of any other fighting game that had a top-down camera.
Boxing.
❤
No knockouts?
No, this one doesn't have knockouts.
That is a Shortplay
Boxing would be excellent at longplay archive