Speed Up GeoScatter for Blender with these AWESOME TOOLS (Ep 3)

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  • čas přidán 10. 09. 2024

Komentáře • 17

  • @TheCGEssentials
    @TheCGEssentials  Před 10 měsíci +1

    Hi everyone! Let me know if/how you're using these performance enhancing tools in GeoScatter for Blender in the comments below! :)

  • @mrhollywood5285
    @mrhollywood5285 Před 10 měsíci +1

    Thanks mate ......... your tuts are really helpful when it come to a lot of addons.
    Cheers
    MR H

    • @TheCGEssentials
      @TheCGEssentials  Před 10 měsíci

      Glad they've been helpful! Slightly less popular than some of the other topics out there, BUT I like working with the various tools and figuring out how they work

  • @robertocremonini8539
    @robertocremonini8539 Před 10 měsíci

    Awesome my friend and thank you!

  • @Everything3dAnimation
    @Everything3dAnimation Před 10 měsíci

    Fontastic thanks

  • @brunosuraski5026
    @brunosuraski5026 Před 5 měsíci

    Hi. I am trying the cam optimization, but there is no response on my end. Nothing culls. Any idea what it could be?

  • @cjtvtube
    @cjtvtube Před 10 měsíci +1

    Alpha Trees needs some more grasses, bushes, twigs, etc. that can be used with GeoScatter. I'd say in "most" my renders (usually video) 2D stuff always facing camera is "good enough".

  • @brianmcveigh1958
    @brianmcveigh1958 Před 3 měsíci

    Nice. Can you camera cull per group/biome? Can you set everything in a group to display as low poly proxy?

  • @nektariosmusic
    @nektariosmusic Před měsícem

    I am trying to locate the Visibility section to enable Camera Optimization, but it's nowhere to be found.

  • @ChilligerHund
    @ChilligerHund Před 2 měsíci

    Hey does camera culling also work with a moving camera ?

  • @firiasu
    @firiasu Před 10 měsíci

    Nice add-on and explanation! I'm lazy to check it, but can you tell me,is there relation between amount of instances in the scatter and GPU memory used?

    • @TheCGEssentials
      @TheCGEssentials  Před 10 měsíci

      I'm not sure about the specific nuts and bolts, but I would assume the answer is yes when you're rendering in GPU mode. Not sure exactly how it's handled in the viewport

  • @jahhe2611
    @jahhe2611 Před 9 měsíci +1

    We need GeoNanite!

  • @coddy212thcommanderorang8
    @coddy212thcommanderorang8 Před 10 měsíci

    I noticed that when you instanced the little bush in the beginning of the video the amount of geo didn't increase, I still don't understand how it will affect my performance and I wish if can explain it more

  • @sacifair
    @sacifair Před 5 měsíci

    there is a BIG problem with this scatter system, and maybe with Blender itself that no one mentioned, is that when you start interactive render "viewport shading" all your optimizations are gone, so you can't change anything in real time.
    "display as", "reduce denisity" etc. all of these don't work when you need to change something during interactive render. This is a huge problem. And I don't understand how to render huge scenes with this condifitions.
    3ds max or Cinema4D don't have this issue imao.

  • @SamUSB5000
    @SamUSB5000 Před 7 měsíci

    Great.. but I always run out of VRAM when trying to render anything. Too many polygons...

  • @AD-Dom
    @AD-Dom Před 2 měsíci

    Not really sure why GeoScatter doesn't use proxies by default.