VRChat - Wizard Duel Draw Day 2 Progress
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- čas přidán 29. 08. 2024
- Between sprints on the Ragdoll game, I thought I would take December to try and do a smaller project, being to make something playable, with the VRChat magic system I developed a few months back.
My goal is to make a basic combat system and training area, where you can draw and combine shapes, to make different spells. If people are interested with that, then hopefully I can develop it further to include some actual PvP and making sure everything is in sync for fast combat.
So far, I've got the first spell, the projectile working, and the basic interface of pressing the center. Next would be moving the spell, deleting it. Once I have one spell fully implemented, I can use it to make the rest.
Want to buy some of my in game Avatars: hatgremlin.gum...
My patron: / birdmaskstudio
Or my games: store.steampow...
One thing I'd caution would be to design your animation tree to make sure which shape you end up drawing doesn't get desync'd. Very cool system though!
Yeah, server sync is one of the new areas i'll need to look into, been a while.
My plan is, drawing and placing spells is all pretty much local at the moment, and when you draw a valid circle, that goes through a spell manager. Hope is that after I finish getting the playable bit of the design working I only really need to go to one spell spawning script, and make sure the server tells all local instances to *Place Circle 5 Here*
Cool system.. do you know if there is some way to create your own physics system for vr chat??