3 Ways to Reduce File Size of Scratch Projects!
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- čas přidán 8. 07. 2024
- In this video, I'll show you how to reduce the file size of your scratch project, which will make it smaller without quality loss, and you'll then be able to share it with your friends without worrying about file size limit!
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Bitmap costumes are not necessarily smaller, it can depend on the size of the costume, the variety of color, or how complicated the original vector costume was (how many vector points). A similar topic I would also like to learn is how to make your projects LOAD faster. One of the culprits is definitely music, but the other is also costumes, but it's not so simple, the costumes could depend on different factors like the number of costumes, but also the vector points. If bitmap it could depend on the size of the costumes or the variety of color in the image.
Yes I agree
That's why I added so much warning type stuff before telling the bitmap tip
Yeah vectors are actually smaller in size
Tip: Also to reduce the file size, compress it in a zip file
scratch wouldn't save my project bc it was 50 whole megabytes lol. this fixed it, thx so much!!!
Mine was somehow 60 megabytes and it saved
Scratch also ridiculously reduces the quality of the audio if it is too big. I usually have to go into Audacity and lower the bitrate of the audio so it's less than 3MB. Also, your project won't upload to Scratch if the audio files are too big.
Ohh I didn't know that about audio compression!
The uploading problem just shouldn't exist lol
another way could be to rename the sb3 file to zip, extract the files and delete the files from the zip, put the files back on the zip with most compression and rename to sb3.
if the project cannot be read by scratch, or it is still too big, make a zip file and put the sb3 file inside with most compression. i reccomend only doing it once or twice, since windows defender may detect it as a zip bomb.
But this didn't work for me
I did and scratch broke
Thank you so much! I only needed to do the audio, and it reduced the file size from 28MB to 5MB!
The actual reason why music is a big matter ofaudio size is because has too much audio data causing huge file size for example nintendo games has music which causes their rom be too big
You can read my comparison comment instead of this paragraph below me. (as in, that's the only thing important.)
That .mp3 conversion worked. I took a song from a featured project (an actual good one) called "Animal Crossing: New Horizons - 10 A.M. (Sunny Weather)" and it was originally 3MB. When I converted it, it was only 800KB.
COMPARISON:
Original: *3MB*
Converted to .mp3 audio file type: *800KB*
Also keep in mind that the project json file can be no larger than 5 MB. This would be like 30,000 blocks so everyone should be ok.
And someone said that their code took up 10MB
@@McVincient I see the comment, I feel like they typed the wrong number because if you search "project json file limit" then everyone says 5MB. Maybe their json file is 10MB but they can't upload it to scratch or something. That would mean they have like 50,000 blocks which i've never seen in a scratch project
Pro tip: delete your scratch file it now is reduced to a mere 0 MB
Faxx
This so helpful like sprite for each coin 💀
When you said “was too big” it sounded like “was stupid”
Lmao
This is exactly why I am making an optimization management and movement motion blur engine
I've a project which lags while running. Sometimes it runs the script in correct way as it's supposed to do, while sometimes not.😶What could be the possible reasons for that?
Either your script is actually broken, or your device is just not good.
I think second one is right...cuz if my script is wrong then it will never run...but it does, like 3 out of 5 times
Also clean up your code, having repeating/extra code adds to the file size
That barely does anything but yeah for mental peace
@@McVincient no it does
@@McVincient I made a game go from 225 mb to 184 by just removing useless code and rewriting it
It kinda sounds like you’re talking about the clean up option when right clicking (which sadly now just puts it in a straight line)
@@modesties no im talking about removing useless/repeating code or rewriting it to make more efficient/to use less blocks
ty my audio was too large to wave but i converted to mp3
sadly its not work well for me. 10MB code n art and 20 MB sounds no way to reduce it except reduce the sounds quality which make it sounds bad
How do you know how much space code takes up? Also do the MP3 conversion to maintain the quality
code and art for exactly. I just remove all music files and it is only 9MB. All my song are kept at mp3 and I tried to reduce the quality to lowest possible but simply its too many ( 12 songs, one length about 1-3 mins ) and 1 min usually equal 1 MB so yeah
@@fakerolnando Your project json file is 10MB?
@@FunnyAnimatorJimTV yeah, around that
This Is So Useful! 😀
Hey do you know how to change the maximum and minimum value of a variable on mobile in scratch?
You cannot
pc can
I'm Still Here :)
How to make When this sprite clicked but in ome sprite?
Use sensing block to detect clicks (touching mouse pointer and mouse down)
Kindboy you mean one
@@JMS-ji3qp yeah
cant you just share it with the link?
What if you wanna share it as a file and don't wanna share it on the website?
@@McVincient what if you dont wanna download the app?
@@teapot796 which app?
@@McVincientthe scratch app