Smash Bros Lawl Nexus: Demoman (Team Fortress 2)
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- čas přidán 20. 08. 2024
- What's make him a good Demoman? If he was a bad Demoman, He wouldn't be appearing here, Joining the roster now would he?
Debut:
PC - Team Fortress 2 (October 10, 2007)
Bio:
The Demoman is a self-described black Scottish cyclops and a scrumpy-swilling demolitions expert from Ullapool, Scotland, who is one of the most versatile members of the team. A master of explosives, the Demoman strategically deals massive amounts of indirect and mid-range splash damage. Armed with his Grenade Launcher and Stickybomb Launcher, the Demoman uses his one good eye and the knowledge of his surrounding environment for well-timed sticky bomb detonations that send enemies skyward, often in many pieces. Should anyone get past his explosive ordinance, however, they will be shocked to learn the Demoman is extremely proficient at melee combat, being one of the deadliest melee users in the game, with a variety of powerful melee unlocks in his arsenal.
Gameplay: Due to TF2 being a FPS (First-Person Shooter), Demoman mainly work well with range attacks to deal damage from a distance. Giving on his role as a Defense Class, He also set up traps to do major damage on the unexpected foes.
Music used:
0:05 - Tom Nook's Store (Animal Crossing: Wild World)
0:33 - It Hates Me So Much (Team Fortress 2)
1:05 - Hyrule Castle Courtyard (Legend of Zelda: Ocarina of Time)
1:27 - Mercenary Park (Team Fortress 2)
3:10 - Drunken Pipe Bomb (Team Fortress 2)
4:30 - Intruder Alert! (Team Fortress 2)
4:59 - Playing with Danger (Team Fortress 2)
7:59 - Victory (Persona 5)
This moveset was a bit of a struggle to be honest, Not that I didn't had fun, I love the Demoman and had a nice time coming up with he moveset. The trouble was that getting the resource for Demoman was a bit of a hurdle as my PC didn't had a whole lot of disk space and TF2 was a very beefy game that took a lot. Still, Hopefully everyone enjoyed it. :)
Also I am fully aware of the odd glitch during William Afton throwing animation in the K.O. Animation. Sony Vegas doesn't seem to like when I use good effects. :|
BABE!! WAKE UP!! NEW LAWL NEXUS MOVESET JUST DROPPED!!
Jokes aside, this moveset was great! And I’m looking forward to the next!
noice
In all seriousness, I do like how the moveset fits Demoman pretty well! His specials are pretty nice to see and fit him perfectly! Aside from some minor nitpicks, this moveset was pretty good in my opinion! (Also, thanks for using the improved Pibby stage! It took a lot of work and I'm happy it payed off!)
The quality of your videos seriously just keeps improving! Amazing work!
I’d say this is a good moveset, but with a few flaws in between the good attributes. I’ve never played TF2, but Demoman being a defensive Zoner makes sense from the gameplay of him I’ve seen. Neutral B and Down B are simple, but pretty good and well executed zoning tools, Up B is a solid recovery in the air, and a good escape tool on the ground, and Side B is a cool burst movement option. But the main problem with all these moves (except Up B) is that they have too much Knockback. I’d suggest toning it down for Neutral B since 2 grenades sent Mei to the blast zone in one of its clips, and one sticky bomb had a lot of knockback, so it’s hard to imagine 3 of them. Side B’s knockback could also be toned down, or just be set knockback. Apart from that Final Smash lasting too long (a full minute?!) and W.Y.B Guys side Smash needing more frames (which is admittedly something small) I don’t take any other issues with this moveset. This was a good representation of Demoman and a great tribute to Demoman in ARL. I know I spent a lot of this review critiquing, but it’s not because I dislike the set or want to diminish the work put into this. It’s only because I know your Lawl can improve. The other Empty Slot winners do have some pretty good sprites on the upside. Could use some small tweaks, but Pretty good overall.
Thanks for the positive review and thanks for letting me know. I think I blame myself for sending the character too far back due to trying to follow the source too closely, due to Demoman dealing some big knockback in the game. I'll try to make sure the character don't go flying next time.
If I decide to make another patch video in the future, I'll try to take your suggestion and fix upon them (Including the shortening of the Final Smash which can probably be shorten to 30 seconds.)
Woah! This moveset was over the top once again. The special moves also fit Demoman. Can’t wait to see the next moveset.
A whole MINUTE of invincibility is utter bonkers but other than that very nice
At some point we NEED to see Demoman take on Classic Mode