This Custom FFB File Transforms Automobilista 2 - Link In Description
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- čas přidán 22. 08. 2024
- Automobilista 2 allows players to massively customize the games FFB by using a custom FFB txt file. in this video we take a look at one of these files and how it transforms the driving experience when playing the racing simulator.
As said in the video the games default FFB is perfectly fine and in my opinion offers more detail to drive from than what is found in some other simulators having said that its really fun to try custom files and see how they change the experance of playing the game !
Here is the file used in the video
rapidshare.io/...
Here is a link to the forum with more files :) this forum is such a mess its like a trip back to 90s internet.
forum.reizastu...
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Thanks for watching this pure DDGIRL endorsed video ! I'd recomend maybe trying some of the other custom FFB files but I found this one really fun even if its not exactly "literally realistic"
Links are in the description of the video 💪
You should make a CZcams short out of 5:20 - 25 :D
When are we getting a full drop on the DDGIRL single?
Link in the description didn't work - but that's OK as the forum link did and there are later versions of this file.
And with a DD1, stock fanlab setting and Gamer's in-game settings I'm finding curb knocks are fine, and there's still the seat of the pants stuff... so all in, great vid and recommendation, just trial the latest file.
What FFB joystick do you have?
@@gorraksmashskull ffb joystick?
WHAT have you done ..... for the first few laps my brain was screaming at me then it all seemed to sort itself out. As you said this file turns FFB backwards and once you get it things go VERY WELL. I am now about 1/2 a second faster at almost every track I drive in most every car i usualy drive. Also I agree EVERY game developer needs to understand as users we understand what we want regarding FFB way more than they do so let us set it our way.
Been using this file for ages. Everything you said is spot on. It really “helps” you counter steer through loss of traction.
i have tried some custom FFB files for AMS2 for my T300RS+Sparco addon and have always reverted back to default+ @ 90 gain, but i have to give this a shot and see for myself, thanks pal!
Probable silly question, given the wheel has limited torque, what is the benefit to not running 100% gain?
@@JBVXR i am running 100% gain in drivers and 80 in game, i find it more smooth and linear than running 75-80% in drivers and 100 in game :)
@@JBVXR You must avoid clipping. Calculations can lead to signals greater than 100%, depending on FFB file. See that in tyres hub, last column goes red.
Default is the best ffb . Default+ is slightly dampened and introduces some delay in ffb .
@@ACFUN34 I will need to try default again then, been running with + for some time, thanks for letting me know
Nice that you got around to this subject, and like you said, good, bad, realistic, non-realistic, heavy, light, the main point is that each user can adjust it the way they like it to have fun. And if you want more or less of this or that, just ask on the forum and you’ll get some advice. For me personally, I like to adjust each SIM FFB the way I like it in each SIM so when switching between them there’s not a huge difference, which helps maintain some integration between them, and again, more fun.
Great video GM. I did download the profile and it is a lot of fun on my CSW wheel base. However, the car (GT3) did feel a bit unconnected to the road and I did miss some detail and the feeling of the weight of the car in the corners. The rear of the car was definitely easier to control as you said, definitely loads of fun. After trying a few other profiles, I ended up coming back to the AMS2 ‘default’ setting, which works best for me with the set up I have.
Nice video GM. There's a real world GT3 team that competed in the nurburgring 24 hour race last year using a "steer by wire" system. It's basically a "custom" FFB system where the algorithm filters or adjusts the incoming signal from the steering rack transducer to output steering torque. Analogous to a sim racing FFB system. They said there are certain drawbacks compared with mechanical linkage but also some benefits. I don't they they are taking any input from car telemetry though.
I wish AMS2 would provide the same level of customisation of controls as it does for ffb.
It is weird that they are above agerage in ffb customisation options but below average in controls customisation options.
The FFB customisation was due to Project Cars 1 and 2 putting it in due to World of mass development having people say they wanted to be able to customize FFB so SMS then put it into the game as an option. Also Rfactor 1 allowed quite a high amount of customisation and Pcars / SMS has heritage with the original Gmotor engine.
The reason controlls and controler setup is still a bit janky is due to that being how it was in Pcars 1/2 and it being quite a time consuming thing to redo , so given that it "mostly works" as it is thats why its probably not top priority.
@@GamerMuscleVideos Cool! I like those stories from games past:) Thanks for taking time to respond to random lowly youtube commenter:) Hopefuly they will have more time for stuff like this now that they mostly sorted out mess in driving model.
I also would like to see different profiles for my various rims due to different button layout & encoder presence.
well I dont know, It does recognize my tspc with g25 pedals with load cell mod and a separate shifter fine... can use all the buttons also on the also connected g25 shifter...
You can always change kerb_bump_scale or/and large_track_bump_scale to adjust those bumps. It's just a text file... :)
OMG, this changes AMS2 for me! No more TC at max. I can run regular settings. Thanks!!
You had me at ‘absolutely mental’ ❤
Exactly :)
Hahaha I actually mainly watch GamerMuscleVideo because of ‘absolutely mental’
Edit: If the bumps and curbs are too strong, lower the FX in game down. I have been useing Danielkart's FFB files for awhile now and the many different versions on my "cheap" T300 and it has made AMS2 so much more fun and gives me the feeling that I want and need to drive quickly. I still enjoy the default and default+ but this file in imo is something that all AMS2 drivers should give a try. If you care about going faster, this is the file for you. I don't know if it is "wrong" or not and frankely that doesn't matter to me. All I know is that it makes all the cars more fun to drive and brings my lap times down considerably.
Also using Danielkart's FFB on my Fanatec CSW 2.5. It's excellent.
Hey : ) May I please link for Danielkart's ffb file ? I don't know where to find it.
Greetings !
Second post on 277
@@theodoreschultz4685 Yup that's the one! Man, searching that thread is kind of stressful LOL.
@@outdoor63 Looks like my link got deleted but if you go to the link the the video discription, then page 277 and the second post. That is the one you want.
I just discovered this mod and it is amazing. You can also edit individual line items in the file for all sorts, like flat spots and so on. I use a CSL DD. I find that I am faster by at least 1/2 a second when using this mod. I don't agree that this mod makes for an incorrect FFB. I love it.
I tried your new fantastic FFB file and it really works so well "good egg "!
I don’t why you say it feels wrong but fun at the same time. Rfuktor is fantastic you are really connected to the road and the car. Just play with the Fx slider because indeed there is too much effects with default setting. I set it to 12 with 25NM FFB.
It feels wrong becuse the loading up is basically back to front to a real car when at low speed and the self aligning forces are rather over the top in many ways though it's ballenced with the car and does not overshoot.
This is a modified version of the standard Rfuktor the normal Rfuktor is more like a real car / other Sims in many ways.
Just wanted to say thanks. New tp PCs and didn't know this was something that could be done. I didn't know what freedom was coming from consoles.
Get the original assetto Corsa it will blow your noodle off
@@GamerMuscleVideos Its on the list. ACC is a big disappointment in VR. A total pig.
I've tried several custom FFB on my simucube 2 and they all feel fucked up.
I think default+ is great.
I think even Defult+ is rather over the top in some ways , with a high end DD wheel I'd probably just stick with the Defult FFB as its not overactive. Mind you i can see with a bit of damper and filter on a DD defult + is probably fine as well.
I think its fun to be able to play with different FFB and interesting how the custom ffb can affect things , Id agree lots of the custom ffb settings people have made are totally mental and certainly not "realistic" in the slightest however as i said in the video this specific file ends up being really fun to drive with regardless of what's right or wrong.
Most important thing is that games give people the option to play around with things , oh also its quite likely that a ffb file that feels supper messed up on a DD might actually end up working quite well on a T300 or G25 given how those wheels often don't even line up with what the game puts out in the first place/ have intrinsic hardware limitations.
@@GamerMuscleVideos Great reply, I agree with a lot
Was the file removed? Not having any luck with the rapidshare url in the description. You comment about SimCommander is spot on. It is a fantastic piece of software that is one of the reasons I am concerned about going to a different direct drive wheel. The cloud profiles are usually very good and allow more racing and less tweaking. Great video BTW.
Hiya thanks for vid mate. Do you need to adjust any setting in the fanatec software or leave that default? I have a 8nm CSL fyi. Cheers
Some more information is needed for people who don't know AMS inside out. I put this file where and call it what??
You put the "ffb_custom_settings.TXT" in your MyDocuments>Automobalista 2 folder ( might have to replace the one that's in there) its just a txt file with FFB settings that the game then uses when you select "custom" as the FFB option in game :)
After reading the FFB txt file, i noticed further instructions. Denoted by the "#" starting a line .... in case people didn't know. Inside shows what settings are needed in Fanalab and in game.
Cor looks really good, thanks for sharing!
I use a custom one made for my wheel and even on a crappy G29 I can feel everything the car is doing. No other sim comes even close!
@@bristolbarrett4991 Tried RF2, it probably feels great on other high end wheels but on G29 its not on par with AMS 2 + Custom file
@@bristolbarrett4991 You know ffb is subjective right?
NuScorpii v2.5 Detailed files ALL DAY!
Congratulations for your content like usual! In my opinion this sim has just a problem. Tc and abs don't work like they would. Otherwise it would be close to be perfect!
Yeah, that one with the sliding…(sigh)… „custom FFB file“ or in other words: „Things you need, when the underlying physics suck“ 😀
Another great video! Can you do a video summarising your live video on finding the best car/s. I don’t have a huge amount of time to try all cars so would appreciate your guidance
Apologise off topic but is your triples setup with nvidia surround or manually editing triplescreens.xml file?
Its nvidea surround , so I can get Gsync to work with my screens using 3 HDMI ports on the GPU ( one of the HDMI ports is 1.4 rather than 2.1 or maybe its 2.0 ether way it means my GPU can only just do Gsync through HDMI with the LGC1 oleds.
I found using nvidea surround works more consistantly than the other methods especaily as i play tons of stuff that does not do tripple screen properly like flight sims.
@@GamerMuscleVideos appreciate your response peace out.
Just tried it, it is very interesting, Don't know yet if I like it but the way it reacts to the back end is certainly different to pretty much anything I have tried before.
have a t300, last time I tried ams2 it felt so bad honestly, worse than pj2 or any other good sim.
ive tried different ffb setting for both pj2 and ams2 before but none have changed a lot for me idk really.
might give this a go sometime
Just played the game tonight for the first time. Interested to try this later. Noticed quite a bit of rotation upon entry depending on the car, mostly turn 1 and 2. Ran a bunch of F1 cars at Suzuka.
Seems there are only like 10-30 times on the time trial leaderboards though. Found that kinda odd. Is the game really this small, user base wise?
Whoa, Rapidshare is still a thing.
Having tried this file before, it's like the EXACT opposite of what I'd be looking for lol.
Default+ is pretty good if one spends time getting the force level & FX slider correct
I’m fiddling with a few custom profiles though , AMS2 is good as it allows user ffb customisation
My favourite was rf2 ffb but have a feeling AMS2 will take top spot
( Bodnar SimSteering )
i use the unedited custom file that comes with the game, it's pure steering rack and feels better than the 2 defaults and all the custom ones i tried
Ok but for which base/wheel?
I just tried this file, I have this self centering force on the normal default +. Am I missing something?
You have to select custom in game for it to use the custom ffb.
@@GamerMuscleVideos Yep it was definitely selected and working, I could feel differences and also see the name in HUD. What I mean is, I also have "automatic" FFB countersteer when using Default +
sadly, the road cars in Project cars 2 are awesome and they are not in AMS2, with a custom file, Project cars 2 is like AMS2, but with better content :) for hotlap, I prefer Project cars 2.
I little bit too soft for me on T300, made some adjustments in game but I still would like more power
Can someone share the file? The link doesn't work anymore. Thanks
GM! can you repost the rapidshare link please. It's dead
How well will this file work with a G923 ?
dafuq is that pigeon behind you? lmao
Simon , wasn't cheap ether.
another day of GM being wrong about his FFB opinions!!! Never gets old :)
Ah yes my view that people should be allowed to customise there FFB how they like , realistically or unrealistically literally or abstract.
and that people will have different preferences for a multitude of reasons , from subjective preference to different equipment.
Ether you didn't watch the video or you don't understand what was said in the video and then decided to make a flippant comment.
Please enlighten us Master
@@GamerMuscleVideos FFB users punching the air right now
@@GamerMuscleVideos I posed this 2 minutes after the video came out, it was a joke about your unpopular FFB opinions dooofus. For a guy who dishes it out quite a bit, you don't seem to be able to EVER take a joke. Theres a reason why you replied to me and no one else, you bathe in negativity.
@@nunopinheiro75 I think GM shows his choice, nothing to criticize here. I also don't agree about default FFB been good as it is very poor with MY wheel base and MY personal preferences.
In fact, I also used this Daniel v44 until a few days ago and now found Thompson V1 much better for me (is the only one I tested that simulates well brakes lock)
Just out of curiosity.... Compared to real life gt driving, should the wheel self align more or less in ams2? (With default ffb)
I have no idea
i cannot download the file.... :( can someone help?
Link in the description doesnt work bud, and i cant find that file anywhere. Any help?
Project cars 2 have also that feature, I guess Automobilista 2 copy that form Project cars 2, Automobilista 2 use the Project cars engine so that was maybe an easily implemented feature.
Its the same game engine so the feature is just carried across
LUT on AC but for AMS2 I use the same setup as Dirt 2.0 and the default FFB is so good
No , Lut files are totally different a LUT simply Equalizes the FFB signal from the game different like an EQ on A HIFI . making certain frequencies more or less strong or X = Y value.
With AMS2 and Project cars 2 custom FFB you can actually change the FFB or chose specific things which would be like adding another instrument to a song.
Hello, does anyone here use the Logitech MOMO Racing wheel from 2005, if so which I highly doubt could you please tell me what ffb settings you use because they’re really weird
What angle are your monitors at please?
You didn't say Automobilista 2 enough, what was the game called again?
So the custom FFB file counter steers for you a little, don't tell competitors that, you will be classed as a cheat. :-)
Would you still recommend these files still today?
Is this worth trying on a controller?
Controller is definitely playable in AMS2, but you may want to adjust the controller damping and steering sensitivity setting otherwise the car turns way too slow. Once you found a setup that you like, it is completely drivable on a controller. (Well, for the cars that are horrible on the wheel stays horrible thou 🤣)
Default+ is decent
Will I benefit from this file too? I have a shitty g29....
Link to file doesnt work
file no be there
Now you should also share the 'in car gain' you were using...just sayin'...
Link is down
File deleted, can you reupload please?
You don't need it now as the default FFB is much better 👍
Thank you!@@GamerMuscleVideos
Read the Txt file..... It has specific FFB setting instructions for each wheel. It is not automatic. So you're not doing it right! lol
Correct me if i am wrong. I'm no expert.
For example I use the CSL DD with Boost kit. it has my settings i need to enter manually as followed: (# denotes the start of a comment)
# For Fanatec CSL DD Base (8Nm)
# In Game: Gain 75 / LFB 0 / FX 30 / Damping 0
# Base/Fanalab:
# SEN: Auto
# FFB: 100%
# FFS: Peak
# NDP: 15-20%
# NFR: 0-10%
# NIN: 0-10%
# INT: 0%
# FEI: 20 or 30%
# FOR: 100%
# SPR: 100%
# DPR: 100%
# BLI: OFF
As they are comments only, and not programming. So you need to change these settings as well.
PlaymakerMuscle /flex
If Somone has there FFB wheel set up in a normal way I'm the first place then they won't have to do anything.
Trying now
does anyone else get really harsh ffb when you lock up the tires? idk how to get rid of it and it always spins me out
I'm on VRS direct force pro, and if the car in a slow corner power-slides, and end up in a spin, there occur a "deadly strong wawe" of ffb. It could be nice to locate that force, and had the possibility to adjust it with a slider..
I find it strange how AMS2 is apparently so much better than PC2 when similar weaknesses in both games are apparent and this FFB file is just a continuation of the file already created for PC2.
They share the same engine so not entirely surprising.
People always say “these files make the ffb amazing” but they never do.
the game is bullshit not working for thrustmaster tgt 2
We ain't all stupid. It's obvious all you SIM racing CZcamsrs are contacted and paid by these companies to give good reviews. You all release the same shit at the same time lol.
LOL I have literally had death threats from AMS2 and ACC fans for being critical of there sims.... CZcamsrs tend to be posative about stuff becuse they will get more subs and add revinue as you will see videos I have made that are more critical get way less views than videos where im just showing off something I enjoy.
😂huh!!
The same stuff gets released around the same time because of patch/DLC cycles, not because they're all paid off.
Pureblood simulator does not require (and should not have) any ´ffb adjustability´ apart from gain/strength. There's torque created by physics of the car that the game is requesting from the steering wheel, and that's it
GM doesn't even have a driving license in real life, yet he talks like you're not educated if you don't think fake effects should be pushing into ffb lol some of us have more hours in real cars than he has in sims, its more natural for us to feel what we would actually feel from the steering rack in real life, and use transducers to fill in the gaps if needed
He will complain that I said this, will talk about his 2 track days and how that means hes a driver lol
Aside from the idea of a "pure blood simulator being absurd" the problem is
1) You can't feel G-forces / G-load in simrigs liek real life - (no motion rig does G load properly and the ones that come as close as possible cost a fortune and are cumbersome)
2) Not everyone has high end DD wheels that can match real cars FFB 1-1
3) Driving simulators often have imperfect physics
4) People are also using simulators as a "game" and even within E-sports people are not looking for Literal ffb and yet would like to feel what the car is doing still.
5) Simulators let people that otherwise could not drive drive cars
Trying to do everything literally can be a good thing to shoot for and can be a great framework and it certainly has its place especially where tight budgets are not as much of an issue.
but when the simulator is fundamentally abstract even in the best case scenario this mindset and approach ends up falling apart.
Yeah shame on Reiza for allowing users to make their own custom FFB files that fit the ever expanding list of wheels. Instead they should have just been like everyone else and if the FFB doesn’t work for you or your wheel well that is just too damn bad.
@Bunta Fujiwara you sound like a silly billy
1) you know track driving shares almost nothing with road driving even go karting has way way more relevance.
2) Transducers don't produce a range of forces with the resolution required nether do 20k motion rigs , specifically for conveying grip at the limit and specifically for balancing a car. I do like transducers though and have them on my rig they add a ton to immersion.
3) Sims like AC1 , AMS2 and wheels like the Acuforce wheel with sim comander or addons like iRFFB show that its possible to bridge missing information when driving in a sim through FFB and that at a minimum players should be able to choose how they have there FFB.
4) You repeatedly straw man and don't actually address points at hand making your argument ( if you even have one outside of not enjoying the channel) very week .
Ive always used Alegunner68 version of rFuktor, he tweaks it specifically for the CSW 2.5. Its great & he's just updated it for 1.4
u got a link by chance ?
Could you link please 🙏
Also using CSW 2.5