Unreal Engine 5.4: Game Changer!

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  • čas přidán 4. 06. 2024
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Komentáře • 322

  • @Nulley0
    @Nulley0 Před měsícem +245

    What an engine to be Unreal.

  • @alexxx4434
    @alexxx4434 Před měsícem +187

    Humans are so good at percepting facial expressions that even this metahuman still looks uncanny in action.

    • @gaba023
      @gaba023 Před měsícem +14

      yeah, it made me laugh. People don't talk showing their teeth like that. Shows programming alone does not make something lifelike. Sort of like when in games all the vegetation sways back and forth in the same way does not account for how in real life each plant has its own level of flexibility and wind varies from place to place within a single view. These programmers need to step away from the computer, touch grass and socialize in real life.

    •  Před měsícem +45

      ​@gaba023 You realize computers are limited in how much they can do right? I think it's funny when someone shows their lack of knowledge and uses it to look down on others.

    • @z-beeblebrox
      @z-beeblebrox Před měsícem +17

      The purpose of these tools is not to generate perfect lifelike humans, it’s to maximize the functionality a developer has for getting their vision into a working game.

    • @Killerjerick
      @Killerjerick Před měsícem +23

      @@gaba023 The sheer computational power required to simulate thousands of individual strands of grass/plants is impossible with todays computing standards optimization is a thing and it's essentially tradeoffs for performance.

    • @jackatk
      @jackatk Před měsícem

      @@z-beeblebrox
      They could’ve gone with a more stylized approach…

  • @test-uy4vc
    @test-uy4vc Před měsícem +161

    What a virtual time to Be Alive! 🤖🎉

    • @kaushalsuvarna5156
      @kaushalsuvarna5156 Před měsícem +5

      Virtually alive

    • @stalinvlad
      @stalinvlad Před měsícem +6

      Speaking as a robot who pays her own electric bill by performing on onlyfans I know what it's like to be virtually alive

  • @chizukichan
    @chizukichan Před měsícem +115

    Unreal Engine never ceases to amaze

  • @Khether0001
    @Khether0001 Před měsícem +12

    Every time I see these I wish I could be here 1000 years from now to see what has come up.

    • @iGame3D
      @iGame3D Před 26 dny +1

      You would be sad at the venus like atmosphere and extinction of all non-microbial/fungal life.

    • @User-xw5mk
      @User-xw5mk Před 18 dny

      same

  • @stevenwilliams9359
    @stevenwilliams9359 Před měsícem +43

    I really miss Unreal Tournament, but I'm really thankful for the Unreal Engine.

    • @cosmicraysshotsintothelight
      @cosmicraysshotsintothelight Před měsícem

      Try Fallout 4 for a momentary diversion.

    • @yensteel
      @yensteel Před měsícem +5

      UT4 stopped when developers were diverted to Fortnite.

    • @croneryveit9070
      @croneryveit9070 Před 29 dny +4

      @@cosmicraysshotsintothelighthow tf is that relevant, AT ALL?!?

    • @cosmicraysshotsintothelight
      @cosmicraysshotsintothelight Před 29 dny

      @@croneryveit9070 Goddamned children with keyboards. How TF are YOU relevant at all?

    • @eamonia
      @eamonia Před 27 dny

      It isn't, that was the whole point. Perhaps you should look up the definition of "diversion."

  • @SocomGeneral723
    @SocomGeneral723 Před měsícem +42

    I can see unreal engine being one of those companies that lives long enough to see the year 2050 or 2100.

    • @satibel
      @satibel Před měsícem +32

      as long as they don't get greedy it's easy.
      it's basically like valve "don't do anything, wait for the others to shoot themselves in the foot for short term profit."

    • @mnomadvfx
      @mnomadvfx Před měsícem +22

      UE is the product.
      Epic is the company.

    • @mnomadvfx
      @mnomadvfx Před měsícem +4

      @@satibel
      Nah, that's underselling all the work Epic put in to make Unreal such a great engine to work with, to say nothing of their choices in licensing costs which have only made it more popular still.

    • @lorenzog77
      @lorenzog77 Před měsícem

      è 6l

    • @satibel
      @satibel Před měsícem +1

      @@mnomadvfx yeah true, they are actually improving the product, but what I mean is that what they have to do is just continue their incremental updates and not screw their clients over for a quick buck.

  • @DanielAusMV-op9mi
    @DanielAusMV-op9mi Před měsícem +4

    2 Video a day?
    What a time to be alive ❤

  • @MaxIzrin
    @MaxIzrin Před měsícem +9

    I'm shocked Unreal didn't have animation retargeting, surely I'm missing something here.
    Unity animations target transforms by their name and hierarchy for years now.

    • @TheAF01
      @TheAF01 Před měsícem +18

      Unreal has "simple" animation retargeting for more versions back than I can remember ;) With UE5, came advanced IK retargeting, and now with UE 5.4, it took it to another level with fully automatic IK retargeting between different types of skeletons (it's not always 100% perfect, but on the instances where it fails, it still gives you a base to start adding the needed corrections)

    • @MaxIzrin
      @MaxIzrin Před měsícem +2

      @@TheAF01 I see, thanks for clarifying.

    • @mnomadvfx
      @mnomadvfx Před měsícem +3

      Uunreal has different priorities, as most engines do.
      Unigine for example concentrated on very technical superiority like water rendering and large world coordinates - UE5 still doesn't match it there.
      Eventually UE will catch up for everything while having its own superior features.

    • @linklovezelda
      @linklovezelda Před 24 dny

      @@mnomadvfx UE 5 absolutely does match Unigine with "large world coordinates". Unreal got 64bit coordinate system in 5.1 and the free version of Unigine doesn't even offer it. And for the water, there are plguins for Unreal that easily compete with what Unigine offers.

  • @MarkHennessyBarrett
    @MarkHennessyBarrett Před měsícem +8

    I've been doing cinematics in this since 2020. I am *IN LOVE*. Everything old is new again! Including the tricks I pulled to fit things in 4Mb of Amiga RAM ;)

  • @Psrj-ad
    @Psrj-ad Před měsícem +27

    Unreal Engine never seces to amaze me with its development!
    Its both amazing for devs using it... but also scary, that they have such a monopoly but also no competition, specifically because of the amount of features they've built, and the pace of development.

    • @Luizfernando-dm2rf
      @Luizfernando-dm2rf Před měsícem +14

      Monopoly by excellence does not worry me so long it does not transform into a monopoly protected by regulations 😐

    • @rocksfire4390
      @rocksfire4390 Před měsícem +6

      @Psrj-ad
      they don't have a monopoly and they have competition. if Unity didn't exist then yes Unreal would have a monopoly but Unity does exist, while Unreal has a larger market share....it's not anywhere close to being a monopoly (yet). if you want to see what a monopoly looks like, then move your gaze towards Nvidia vs AMD vs Intel.

    • @ErikLiberty
      @ErikLiberty Před měsícem

      @@rocksfire4390 There is Cryengine which is what Star Citizen uses. EA uses Frostbite. Bethesda uses Creation Engine. Godot and Open 3D Engine are free and open-source 3D game engines.

    • @mnomadvfx
      @mnomadvfx Před měsícem +1

      @@Luizfernando-dm2rf
      Monopoly by excellence is less of a problem so long as they continue to innovate until there is basically no low hanging fruit left and all the remaining possible features are just very high investment, low return.
      Regulation doesn't serve Epic's long term interests which is why they have reduced licensing costs and made the UDK itself free to use with such a glut of supporting material.

    • @RAFMnBgaming
      @RAFMnBgaming Před 20 dny +1

      @@rocksfire4390 Unity might as well not exist at this point, aside from for legacy projects.

  • @TheSlimHim
    @TheSlimHim Před měsícem +1

    Thank you for covering this!

  • @josecfreittas
    @josecfreittas Před měsícem +27

    Unreal is what is going to save the game industry. Today, the amount of time and investment to make an AAA game is an obscenity. Unreal is bringing this to a new level of affordability and ease of use. I hope to see some of this in another game engines soon.

    • @AllenKnutson
      @AllenKnutson Před měsícem +3

      Or, if it means that people will no longer pay $50+ for games with such levels of photorealism, will it kill the "AAA game"?
      I'm not saying what should or shouldn't happen, just considering how it _could_ play out.

    • @scribblescrabble3185
      @scribblescrabble3185 Před měsícem +8

      and it makes it easier to scam people showing them an amazing looking advertisment for a bad product.

    • @mnomadvfx
      @mnomadvfx Před měsícem +2

      Yesn't.
      Unreal itself does save SOME time, but only with all the materials that come free with the UDK like the Megascans library does it reduce so much of the load.
      Even if Lumen hypothetically could eliminate the need for light maps, realistically hardware just isn't there yet on all platforms to make that viable, so there are still options.
      Same thing with Substance Painter/Designer - a big time saver with parametric layered PBR texture creation.
      Or Marvelous Designer for clothes.
      I could see Epic eventually trying to do everything within the UDK, but that is a lot of software investment, and it will take a very long time to get there.
      Also, procedural DCC like Houdini help take some of the load off level creation too.
      So you see by itself it is significant, but it is by no means a singular lifesaver.

    • @mnomadvfx
      @mnomadvfx Před měsícem

      @@AllenKnutson
      "Or, if it means that people will no longer pay $50+ for games with such levels of photorealism, will it kill the "AAA game"?"
      Not gonna happen.
      Even if UE/UDK makes game creation vastly easier the effect of inflation on game dev wages still applies.

    • @mnomadvfx
      @mnomadvfx Před měsícem

      @@scribblescrabble3185
      "and it makes it easier to scam people showing them an amazing looking advertisment for a bad product"
      Yes and no.
      As game engines become more advanced and asset creation tools become easier to make the same assets with less labor time/training it actually makes it more possible to make the game look as good as those pre rendered CG advertisements, like with Star Wars: The Old Republic.

  • @debashritmishra5019
    @debashritmishra5019 Před měsícem +3

    Wow. Such amazing development

  • @NegativeROG
    @NegativeROG Před měsícem +1

    Normally, I wouldn't care a crap about this- just gimme a game! But your enthusiasm, the wonder and joy that just drips from your narration, has really made me pay attention to what you do. Two Minute Papers is a little bright spot in an always cloudy, raining, grey life. Thanks!

  • @lucca2c
    @lucca2c Před měsícem +19

    What a time to be alive!

  • @rubbish9231
    @rubbish9231 Před měsícem +11

    Sir's videos sponsered by Epic and Microsoft both💀

  • @itskittyme
    @itskittyme Před měsícem +2

    What a life to be on time!

  • @puliverius
    @puliverius Před 2 dny

    That enthusiasm in "What a time to be alive" 😁

  • @Yellowc0ld
    @Yellowc0ld Před měsícem +5

    We really are living in the future

  • @Tinseltopia
    @Tinseltopia Před měsícem +2

    5:02 is very uncanny valley, but this is the early stages... what a time indeed! I do wonder how many artists we will need in the future, in fact, I wonder how many 'jobs' we'll need?
    "Shine ya shoes sir?"

    • @sigrid714
      @sigrid714 Před 28 dny

      That was actually on purpose because they were showing off iphone face tracking. That clip was from the GDC 2023 presentation, where the actress was making very exaggerated facial expressions to show off the tracking and they were capturing it all with just an iPhone, and applying the animation to several different characters on stage in front of an audience. A more professional set up with proper facial tracking gear would look more realistic (see the Hellblade 2 trailer, for example, which is the same actress).

    • @knowingbadger
      @knowingbadger Před 25 dny +1

      ​@@sigrid714 it shouldn't look uncanny then. Uncanny doesn't mean exaggerated expression

  • @jorgezombie78
    @jorgezombie78 Před měsícem

    What alive to be a time. The future is getting closer faster in the last 8 months than anyone anticipated in the last 30 years. Can't wait to see what stuff is added to blender, unreal and stable diffusion by December.

  • @C_Corpze
    @C_Corpze Před 22 dny

    Unreal Engine looks so impressive it almost makes you think it's unreal.
    I'm glad to have chosen this as one of my game engines of choice to work with.
    The features it has an offers are mind-blowing.

  • @user-xm4hl5zx1l
    @user-xm4hl5zx1l Před měsícem +2

    How computationally expensive are these game changers? Will we be able to run these future games on current PCs and VR headsets, or does this imply a need for better hardware?

  • @sethleland
    @sethleland Před měsícem +15

    This AI voice is wild. Every time he says “aaahhhnnnddd” I die a little inside.

    • @knowingbadger
      @knowingbadger Před 25 dny +6

      It's not ai. This channel existed before the big AI craze and text to speech

    • @murhafdarwish3748
      @murhafdarwish3748 Před 25 dny +2

      it's not ai 💀💀💀

    • @wassilchoujaa3478
      @wassilchoujaa3478 Před 24 dny +3

      hahahaaha poor Dr being compared to an AI so sad

    • @howevisual7099
      @howevisual7099 Před 24 dny +2

      I too think this is some sort of AI. Its the same inflection pattern over and over to the point where it is arguably too questionable to be real. Synthesizing voices was a thing even before the big ai craze of the past 2 years

    • @cendresaphoenix1974
      @cendresaphoenix1974 Před 20 dny

      ​@@howevisual7099It's a real dude he's given live speeches before and talks the same.

  • @queelude9
    @queelude9 Před měsícem +2

    I look forward to the day when more developers stop using unreal engine 4 and move on to 5.

  • @Jeremy-Ai
    @Jeremy-Ai Před měsícem

    Thank you for all your great work , you have a proven historical record of this technology advancing over so many papers!!!!
    For which we are so very grateful.
    Take care my friend,
    Jeremy:)

  • @Ben-rz9cf
    @Ben-rz9cf Před měsícem +1

    Unreal engine could always do retargeting, it was just that the process was made easier with native support for a lot of popular formats instead of having to manually build your own retargeting setup for each.

  • @theDuctapeUnion
    @theDuctapeUnion Před měsícem +4

    Is..This voice...Available for Siri?

  • @LORENZOCOLALONGO
    @LORENZOCOLALONGO Před měsícem

    have they improved mirror reflections?

  • @jakejuracka
    @jakejuracka Před 29 dny

    I'd love to see these motion mapping softwares used specifically for VR avatars. If they could use head, hand, and even feet, the model could quickly synthesize a pose that fits well without looking to stiff like current avatar solutions.

  • @benmcreynolds8581
    @benmcreynolds8581 Před 25 dny

    I really like the physical movement effects. I'd love to see an MMA demo come out or those 3rd person perspective games with parkour or stealth sneaking around climbing the environment type stuff. I wish there was more indie projects or some fun and goofy stuff we could try on the PS5 because my pc is down right now.

  • @TorQueMoD
    @TorQueMoD Před měsícem +1

    Unreal has had retargetting since UE4. They just made it so the control rig can be transferred to other characters in a very simply and intuitive way.

  • @finn6492
    @finn6492 Před měsícem +1

    does anyone have more information on the meta humans thing? how can i easily turn myself into a 3d character with a scan?

  • @teslacine
    @teslacine Před 27 dny

    What a Real-time to be alive! ❤

  • @elladesigns9609
    @elladesigns9609 Před měsícem

    How well will this work on an M1 Mac?

  • @jttasso753
    @jttasso753 Před měsícem

    That virtual character thingy?! Can't wait for SAO to come out irl !!!

  • @johngrey5806
    @johngrey5806 Před měsícem +1

    Animation retargeting is a NEW feature in Unreal?? That's like 20 years behind, if this is true.

  • @PigeonyStudios
    @PigeonyStudios Před měsícem +10

    I am 16 and for more than 1 year everyday I developped a multiplayer game in Unreal Engine 5 (and other softwares) and it just released on Steam for free if you want

    • @shujin6600
      @shujin6600 Před měsícem +1

      can you stop spamming? its not a good way to market. go learn marketing its gonna help a lot I promise

    • @PigeonyStudios
      @PigeonyStudios Před měsícem +2

      @@shujin6600 I thought my other comment was deleted

    • @shujin6600
      @shujin6600 Před měsícem

      @@PigeonyStudios whats your game, ill check it out

    • @PigeonyStudios
      @PigeonyStudios Před měsícem

      @@shujin6600 it's called "PIGEONS" it's the first result on Steam

  • @rabih1978
    @rabih1978 Před měsícem

    They have really set the bar high with ue5, with AI going nuts things are about to get a lot more interesting

  • @parthasarathyvenkatadri
    @parthasarathyvenkatadri Před měsícem +1

    Now we need a way to instruct animation characters to do something like say a director would tell an actor ...

  • @TheAkdzyn
    @TheAkdzyn Před měsícem

    Unreal engine 5 is probably the only game engine that's had a mainstream audience invested in its development because of its diverse application, technological prowess and unprecedented quality.
    I get lost day dreaming about all the games I would make in it and then remember the price of the computer I would need to even install it let alone run it. Cool stuff to see some previous papers being used practically. Especially nvidia's AI trained motion animation.

    • @arcanep
      @arcanep Před měsícem +1

      ye excuses in uni also developing a game in ue 5.3 in my laptop hear that laptop

  • @faqeerhasnain
    @faqeerhasnain Před 29 dny +1

    Been a Unity guy from 7 years, thinking a switch.

  • @ken_kaneki197
    @ken_kaneki197 Před měsícem +5

    what an alive to be time!

  • @topelite666
    @topelite666 Před 7 dny

    my favorite thing about unreal engine 5 is how zero devs are going to make use of the physics system

  • @ShadowDLS
    @ShadowDLS Před měsícem +3

    Thank. You. for. this. video. And. your. expresSive. TalKing.

  • @stanleyconnor6898
    @stanleyconnor6898 Před měsícem +7

    This "natural" voice always kills me 😂

    • @glenneric1
      @glenneric1 Před 29 dny +1

      @@Gerlaffy There are videos of him speaking on CZcams. Why would he go through all this effort to fake his own voice when that is his own voice? Makes no sense.

    • @drdca8263
      @drdca8263 Před 29 dny

      @@glenneric1Could save time recording? If he has to write a script anyway, if he can just have a program generate the audio, that might be faster than writing the script and then doing several takes to get the right recording of it.
      Not saying he is doing this. I don’t hear anything amiss. Just, “here’s a possible motivation”.
      I suppose another motivation could be if he was sick and had a sore throat or something, or if his voice changed in some way that he dislikes, but those both seem like less likely reasons.

    • @DeletedDevilDeletedAngel
      @DeletedDevilDeletedAngel Před 29 dny

      @@drdca8263even daily dose of internet records when sick, that’s not a excuse. Either you do it or you take a break

    • @drdca8263
      @drdca8263 Před 28 dny

      @@DeletedDevilDeletedAngel I don’t understand the “not an excuse” point. Like...
      what would be the problem if he *was* using an ML voice cloning thing on his own voice? Like, outside it maybe not sounding as good.
      Provided he is writing the scripts himself anyway...
      If he isn’t writing the script, then that I suppose could deceptive in a bad way.

    • @DeletedDevilDeletedAngel
      @DeletedDevilDeletedAngel Před 28 dny

      @@drdca8263 it’s not an excuse to use ai voices for small things you can just take a break, is it about the quantity or quality?

  • @ProLaytonxPhoenix
    @ProLaytonxPhoenix Před měsícem +1

    I think with unreal 6 or maybe 7, that'll be the end of what can be done graphically and with physics. New updates would just be to make the UI more efficient.

    • @User9681e
      @User9681e Před 28 dny

      False it would always evolve just slower just like PCs used to evolve fast at the beginning

  • @ThatGreenSpy
    @ThatGreenSpy Před 28 dny

    @TwoMinutePapers
    Are you by chance from Hungary or Romania? I was checking global census demographics and those two countries has the strongest occurrence of the names Karoly, Zsolnai and Feher.

  • @Locut0s
    @Locut0s Před měsícem +4

    It’s insane that we are getting close to the point where these game engines will allow a single person to do like a Pixar quality movie (like some of their older ones) themselves and then output it as a playable thing, not even just pre-rendered.

    • @CapitiStudios
      @CapitiStudios Před 29 dny +1

      This is my hope!!! I'm still learning as is though hehe

  • @blink182bfsftw
    @blink182bfsftw Před měsícem

    Are there any games that actually make good use of all the features they showed off last year?

  • @FireJach
    @FireJach Před měsícem

    Cant wait to try UE, learn it and make awesome animation videos for CZcams. I need to buy 4070 super because i dont think my 970 would be enough

  • @KnightsWithoutATable
    @KnightsWithoutATable Před měsícem

    This is going to produce some insane looking games. Taking that workload out of the development cycle is going to let a lot more time and money to be put into art, game play, and bug fixing.

  • @vuruvwzlksz
    @vuruvwzlksz Před měsícem +1

    Are there any games that use these advanced graphics?

    • @zrakonthekrakon494
      @zrakonthekrakon494 Před měsícem +1

      it takes years after an engine releases for games to apply the features, sadly, just now we are getting new releases with nanite and lumen, and even they are unoptimized, it won't be until 2025 and probably later we see games use the full power of 5.4, the good news is, they keep adding features that automate animating rigs and generating environments, so games will be developed so much faster now.

  • @delpinsky
    @delpinsky Před měsícem

    This is Unreal! 😁

  • @marinomusico5768
    @marinomusico5768 Před 27 dny

    Amazing 😍

  • @SMmania123
    @SMmania123 Před měsícem +2

    It's time for me to learn unreal I guess, lol

  • @dreamphoenix
    @dreamphoenix Před 10 dny

    Thank you.

  • @SV-je2rf
    @SV-je2rf Před měsícem

    This is all very beautiful, of course, but for some reason I haven’t seen a game with such graphics yet, there are games made on ue5 but such graphics are only in cutscenes.

  • @johngrey5806
    @johngrey5806 Před měsícem +5

    Such click-bait! The features described have been around for years, even in Unity. How's this a new thing? I guess the speaker just got introduced to game engines last week.

  • @SergeiGolubev
    @SergeiGolubev Před 28 dny

    Thanks

  • @DanFrederiksen
    @DanFrederiksen Před měsícem

    With a capable engine like UT it's quite conceivable that AI can soon generate an entire engaging game scenario, like a holodeck. Indeed the very same high level generation into a 3D engine could be potent for movie and tv series production because you get the 3D coherence and fast render that is otherwise difficult in pure neural space. Should be quite interesting. At first it will have many flaws but still amazing to try. Characters can have LLM style intelligence engines from a preamble fitting that character in that situation. A story teller LLM can dynamically prompt the characters to fit the overall narrative. It's not hard to imagine AI immediately generating a game world far richer and more immersive than Cyberpunk 2077. Midjourney style art generation and other AIs that convert that into actual 3D elements in euclidian space.

  • @zenobikraweznick
    @zenobikraweznick Před měsícem

    This game changer will certainly change the games !

  • @carlosrivadulla8903
    @carlosrivadulla8903 Před měsícem

    I'm eager to see Epic's response to the AI revolution and what kind of machine learning projects they're covertly developing in their undersea research facilities.

    •  Před měsícem

      Just wish Tencent didn't have so much invested in them atm.

  • @cappybenton
    @cappybenton Před měsícem

    Wunderbar.

  • @Hakkene
    @Hakkene Před měsícem +2

    is it nessecary to make pauses every 2 words like that?

  • @logancade342
    @logancade342 Před měsícem

    If i were Mark Zuckerberg, integrating this technology into an updated version of the metaverse would be my top priority.

    • @iGame3D
      @iGame3D Před 26 dny

      Metaverse is a tax evasion scheme. "Oh shucks we lost $54 BILLION, guess we'll have to write that off, darn it all."

  • @MikeMcMulholland
    @MikeMcMulholland Před měsícem +1

    Great vid man. Next time don't say "and" once and it would be better though. Unless it's your trademark then keep it.

  • @baphnie
    @baphnie Před měsícem

    Ah my favorite scale; Old to Oration.

  • @LarryPanozzo
    @LarryPanozzo Před měsícem +3

    Makes you wonder, where will the metaverse be built?
    In Nvidia’s Omniverse? Or in Unreal Engine?
    Or what if Nvidia bought Epic Games?
    $2T >> $32B. They can afford it, and that would secure the metaverse in the hands of Nvidia beyond any doubt.

    • @mnomadvfx
      @mnomadvfx Před měsícem

      Omniverse is just a flashy toy pretty much.
      nVidia penis measuring.
      UE is a work horse designed for maximum flexibility.
      "Or what if Nvidia bought Epic Games? $2T >> $32B. They can afford it"
      It's not just about who can afford what, but who is selling too.
      I doubt Epic want to sell.
      Tim Sweeney owns more than half the stock, and he doesn't seem the type to sell out a la John Carmack and id Software.
      Tencent own roughly 40% of the stock, but that doesn't allow them to control Epic, even if nVidia bought them out they wouldn't be able to tell Sweeney what to do - just share in the profits.

    • @iGame3D
      @iGame3D Před 26 dny

      AI generation will make game engines obsolete in under 5 years and NVIDIA makes the GPUS that allow Unreal to do anything at all.

  • @user-if1ly5sn5f
    @user-if1ly5sn5f Před měsícem

    Can someone train an ai model on using unreal? Like get a model and train it on videos or other training data like text and images so the ai can use unreal. I just want it to be easy. Plus you could set it to auto learn new updates or ask to learn new updates.

  • @aymericrichard6931
    @aymericrichard6931 Před měsícem

    The metahumans are becoming really impressive, add a bit of generative ia and we're done

  • @Khofax
    @Khofax Před měsícem +4

    So all these videos debunking CSI "enhancing" pictures where wrong! Or just a decade too early

    • @alemswazzu
      @alemswazzu Před měsícem +3

      Enhance.... (Clack clack clack)... Enhance.

    • @seekvapes9641
      @seekvapes9641 Před měsícem +2

      Ai restores believable detail from its memory, not the original detail. If you enhance small blurry text, it will just become random text.

  • @sailorbob74133
    @sailorbob74133 Před měsícem

    Everyone should watch the pilot episode of Star Trek to see where this ends up...

  • @user-lm4nk1zk9y
    @user-lm4nk1zk9y Před měsícem +4

    Now we need FDVR technology

  • @Jeff55369
    @Jeff55369 Před měsícem

    2:45 enhance! :D

  • @brunobordini7696
    @brunobordini7696 Před 23 dny

    AND...I like this video! 👍

  • @shazam6274
    @shazam6274 Před měsícem

    Great program as usual. WTF does Microsoft mean by "...responsible AI..." exactly ??

    • @iGame3D
      @iGame3D Před 26 dny

      AI can be used to ruin people's lives with deep fakes. A teacher's family recently received death threats because the teacher's voice was used to generate racist rants. AI can be used to for weapons development, account hacking, infrastructure destabalization like malware at nuclear facilities that the CIA made. AI discovered some 55,000 new materials, more than all of humanity discovered in 500,000 years, how many of those materials could be deadly if actually produced by little robot hands in giant robot factories?

  • @IcyLucario
    @IcyLucario Před měsícem

    Neat.

  • @MHM4V3R1CK
    @MHM4V3R1CK Před 27 dny

    Create 2D motion graphics with 3D objects? 🤔

  • @parthasarathyvenkatadri
    @parthasarathyvenkatadri Před měsícem

    Imagine this in a real time game ...

  • @chrismichaelyoung
    @chrismichaelyoung Před 25 dny

    straight up looks like ready player one, the movie

  • @farshidnaji
    @farshidnaji Před měsícem

    I like it

  • @dheeraj_one
    @dheeraj_one Před měsícem

    Finally we can have some good R34 content 😂

  • @christophsiebert1213
    @christophsiebert1213 Před měsícem

    Unreal engine 5 seems to be THE game engine todate, if you want highly realistic games. For highly stylized games, those demos are certainly not meant as reference and you would need way more experience to get those effects running with your styles. In those cases you may not even need such a highly sophisticated engine. It also stands to question if you would need it for at least Nanite or Lumen, if you go the stylized route.

  • @user-ww2lc1yo9c
    @user-ww2lc1yo9c Před měsícem

    This is one of the most unique channels on youtube, but why it has such few subscribers?

  • @rons96
    @rons96 Před 28 dny

    More 30 years and Unreal will change the brand name to Real

  • @Zoltar0
    @Zoltar0 Před 25 dny

    All this doesn't matter if you shut down a studio that makes award winning games.

  • @3d-illusions
    @3d-illusions Před měsícem +2

    Thanks for the video. Any chance you could not emphasise so many of your words? It gets a little hard to listen to.

  • @helloarchives
    @helloarchives Před 29 dny

    And yet they still can't figure our the fix shader compilation and make games stutter for years now.

  • @N1ghtR1der666
    @N1ghtR1der666 Před měsícem

    I have a big problem with them training the model on mo-cap actgors because they always overact which leads to cartoony or silly looking animations

  • @TWRehab
    @TWRehab Před měsícem +1

    Awesome. Bethesda's next game will look twenty years out of date!

  • @luckygitane
    @luckygitane Před měsícem

    Universal skeletons. Holy shit.

  • @enriquegaribaldo2398
    @enriquegaribaldo2398 Před 27 dny

    I mean it’s cool, now let’s have more games with it in full tact. It’s cool but let’s get the games

  • @epicthief
    @epicthief Před měsícem

    Game dev for all!

  • @BastyTHz
    @BastyTHz Před 20 dny

    almost 6 minute papers

  • @igoromelchenko3482
    @igoromelchenko3482 Před měsícem

    Always curious for their next iteration.

  • @dave3269
    @dave3269 Před měsícem +1

    The editor itself is archaic and barely supports MacOS and mobile so.... maybe they need to go back to 2016 to work on that part

    • @iGame3D
      @iGame3D Před 26 dny

      Remember UE4 GUI? Holy crap that was ugly. I think the aesthetics of that killed Steve Jobs.

  • @TheFunniBaconMan
    @TheFunniBaconMan Před 25 dny

    All this, and I plan to ignore 90% of it in order to make a closely PS1-styled Survival Horror game. Still cool features, though.

  • @neronsbrother
    @neronsbrother Před měsícem

    Looks like an ad for unreal😅