The Constant Cycle of Changes - War Thunder
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- čas přidán 5. 07. 2024
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#gaming #news #warthunder - Hry
I just want things like early jets, more specifically the century series, such as the F-101 Voodoo, F-102 Delta Dagger and F-106 Delta dart, along with other aircraft from post WW2 to early Cold War, like the B-36 or maybe even the XF-86 Goblin as a event or premium vehicle.
I want more giant bombers. Even those only finished on paper. Big planes are cool!
The problem is that the fundamental game is not built for modern vehicles. Modern vehicles have been shoehorned into a ww2 style mode and it just causes major imbalances and stale gameplay
Ships have been shoved into the very same mode tbh. Same issues
I just want spawns changed.... every game is spawn camping
at last they don't just keep adding things and never fix anything at all like a korean MMO :P
first hehe :D
Why bro
In my eyes WT balance itself out by making you as the player playing and learning to use these vehicles better over time.
The vehicles are just machines without a player to use them.
A "Good" vehicle won't make a player a good player
There are no Good or bad vehicles only Good or bad players.
I dont complitely agree on that I would divide the vehicles of war thunder in 4 categories :
-Bad vehicles (Ha Go, AMC 34 YR, ect...) where bad players will perform badly , intermediate players will also perform badly and good players will only perfom okay
-good vehicles (T-55 AM1,TURM III)where a bad player will perform moderately and intermadiate and good players will perform well
-Good vehicles that require skill (Lorraine 40t , Spruts Sd...)those vehicles will perform well only in the hands of an experienced player
- the others are not particulary bad or good vehicles that rely more on the player s experience
War thunder is not like any other shooting game you are limited by your machine in every aspect its not like a COD or world of tanks you mostly can t win a 1v 2 sometimes you can t run away from an enemy you can not defeat
See it as if you have to make a painting with only 3 colors you didn t choose
My conclusion is that 50 % is the vehicle and 50 % is the experience
Spoken like someone who hasn't faced a KV220.
@@alexandreaudard4309 Every vehicle requires some type of skull and knowledge.
@@ToshioThunder What about the KV-220 She is still a heavy tanks on its BR still pen it not to mention that the RB battles are not literally you have air power artillery support etc...
The point why Gaijin made it a Premium to be a tank you rarely meet.
But I've faced with a KV-220 I killed that think it was challenging but still one of my best tankfights I had.
There are some very good (russian) vehicles
Evolution is Adopt or Die, they must recall that for instance they introduced a new feature that affected every ground vehicle in the game I mean Turret barrel collision they have the reckon that changes how we play the game.
The player base would need to adapt to it.
If they add subs then current fast-paste naval battles will be a slower paste battle since you need to be aware of subs, sub chases and destroyers would play a new role in detecting the subs.
They would mean they have to enlarge the battle area so spawn-to-spawn shelling won't be possible and you get over 25-minute-long matches.
Adopt or Die.
This is a game, not nature. A game should be FUN first and foremost. If the balance is out of whack, and the older vehicles are very clearly power crept, it saps the fun out of the game.
Very poorly managed game.
@@johnfitzaffee5605 Sorry but the game won't adopt to you.
You will adopt to the game.
And if you don't like it noone force you to stay.
@whitefalcon630 Well, I recall review bombing not too long ago forcing a change of thinking.
@@johnfitzaffee5605 Bombers need to have more objective and a bit more interactive like ground troops could create bombing requests to friendly bombers what thebombers could see from above.
Also a much better AI AA automatic fire system for bombers that's radius is adjustable.
Players would also be rewarded for escorting is saving bombers.
So a reward based system that orbits around bombers could make flying these large and powerful planes more favoured by players.
Similar reward bases systems and new vehicle spawnpoints could work as well.
Like ground:
Amphibious vehicles could have their own spawnpoint in Ground RB
Light Medium Heavy vehicles would have their own spawn point
Artillery howitzers would have their own spawn zone the battle would feel more tactical fixing the issue of hordes vs hordes.
Subs and missile ships just don’t work in the current tank rb style matches. They need a proper always on ec mode for those, with dynamic objectives suitable for all the different classes