My favorite use for this is improving cheap modules that I had to use due to tight fitting. I have a Tormentor that couldn't use a T2 AB due to fitting, I used a Decayed 1MN Mutaplasmid and its 1MN Compact AB. From its usual 125% speed increase, I bumped it up to almost 135%, roughly in line with a T2 AB. And it cost me maybe 100k ISK.
For faction scrams, the extra point of warp disruption is a huge selling point. You did point out that your calculations were for range only which is fair but for newer players, they should be made aware that faction scrams are capable of catching stabbed ships or ships with +2 bonus to warp stability whereas these T2 abyssal scrams are not. Great video though, thanks!
very nice explanation of the maths i tend to struggle explaining to others what is just basic estimation of rolls to projected outcome to me i tend to look at a fit and go Oooo spare CPU/power what's cheep to roll for possibilities or im short on cpu/power lets look at the contracts first
I mean that is a simple one to figure out. For t1 production you can check the cost of the minerals needed to produce the item and the installation cost of the manufacturing order, and compare that to the going rate of the finished ship. For simplicity though I have personally opted to just sell the BPCs on contract.
As per the point I try to make in this video, it all depends on what you want. If you want something absolute top tier cost be damned, the unstable is the way to go. But if you are looking for moderate or affordable upgrades, then gravid is what you want. I have even done a lot of rolling with decayed on compact meta mods to get cheap sub-compact fitting on things like MWDs, webs, scrams, etc. Just understand what you want, and figure out if it is achievable and within your personal risk/cost acceptance.
You can get all good attributes. Each modified attribute is an independent roll, so the results for say, cap usage, has no effect on the roll for cpu. For the purposes of this video I talk about having a stat to sacrifice as you are much more likely to get 2 good 1 bad than all 3 good.
@@christiansessler1072 Yup, you can modify any variant of a module except one that are already abyssal. So there are some crazy good abyssal officer mods floating around, like webs with 21km range.
If you are only looking for super high end modules by rolling faction and deadspace and hoping for all green then yes. But the main point I try to get across (and have had success with myself) is that getting something like a meta ab with 10%more speed, or a t2 scram with 500m more range is relatively calculable and reasonable to get.
Easily the best guide on Abyssal modules. Thanks!
My favorite use for this is improving cheap modules that I had to use due to tight fitting. I have a Tormentor that couldn't use a T2 AB due to fitting, I used a Decayed 1MN Mutaplasmid and its 1MN Compact AB. From its usual 125% speed increase, I bumped it up to almost 135%, roughly in line with a T2 AB. And it cost me maybe 100k ISK.
its alway worth it to satify my gambling addiction
I'm glad CZcams recommended me this :)
Excellent Video! Nice Job!
For faction scrams, the extra point of warp disruption is a huge selling point. You did point out that your calculations were for range only which is fair but for newer players, they should be made aware that faction scrams are capable of catching stabbed ships or ships with +2 bonus to warp stability whereas these T2 abyssal scrams are not.
Great video though, thanks!
very nice explanation of the maths i tend to struggle explaining to others what is just basic estimation of rolls to projected outcome to me
i tend to look at a fit and go Oooo spare CPU/power what's cheep to roll for possibilities or im short on cpu/power lets look at the contracts first
Thanks for the info and the trip back to math class! o7
Great info
I like rolling t2 medium neuts for pure neut power onnthe cheap for my legion. Got 7 gravid top teir neuts with 50 rolls . And a couple extras also.
Very nice!
Can you also a Video about producing the trig bpcs that you find in abyssals and of its worth to do?! Pls
I mean that is a simple one to figure out. For t1 production you can check the cost of the minerals needed to produce the item and the installation cost of the manufacturing order, and compare that to the going rate of the finished ship. For simplicity though I have personally opted to just sell the BPCs on contract.
Since I play only as Alpha, do you know where I can find info on which mutoplasmids produce alpha usable modules and which produce omega only.
Thanx for sharing
I know this is an old vid. Stopped in 2018 but came back now. Are gravid the Way to gamble or are unstable?
As per the point I try to make in this video, it all depends on what you want. If you want something absolute top tier cost be damned, the unstable is the way to go. But if you are looking for moderate or affordable upgrades, then gravid is what you want. I have even done a lot of rolling with decayed on compact meta mods to get cheap sub-compact fitting on things like MWDs, webs, scrams, etc. Just understand what you want, and figure out if it is achievable and within your personal risk/cost acceptance.
Is it possible to increase all attributes of a Modul or its always one Bad attribute in it?
You can get all good attributes. Each modified attribute is an independent roll, so the results for say, cap usage, has no effect on the roll for cpu. For the purposes of this video I talk about having a stat to sacrifice as you are much more likely to get 2 good 1 bad than all 3 good.
@@leehams3079 thx for the quick answer. Is it possible too modify Deepspace or officer mudules?
@@christiansessler1072 Yup, you can modify any variant of a module except one that are already abyssal. So there are some crazy good abyssal officer mods floating around, like webs with 21km range.
hi i dont know how to chart but if you could do the new pentakill songs that would be fuckin rad ty aND GOODLUCK TO YOU
RNGcrap 1 out of million your will get what u want. This is rich peoples in game thing.
If you are only looking for super high end modules by rolling faction and deadspace and hoping for all green then yes. But the main point I try to get across (and have had success with myself) is that getting something like a meta ab with 10%more speed, or a t2 scram with 500m more range is relatively calculable and reasonable to get.
Is this Guide still usable for 2023?
The math and roll ranges have not changed since abyssal mods were introduced, so the concepts I teach in it still fully apply.
im bad at math bruh
Then the market and industry part of eve isnt for you😂
@@mctobi2921 got 2bil dw
i have returned and now im better
imagine installing chrome on your computer. L M A O