1990 [60fps] Magic Sword (World) 12611436pts ALL

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  • čas přidán 11. 03. 2021
  • マジックソード / Magic Sword: Heroic Fantasy (World 900725) Capcom 1990 12,611,436pts Player FuriousWolf666 収録Ver Wolfmame0.184
    Game replay site replayburners.blog.jp
    マジックソード
    発売年:1990.07
    開発/発売元:カプコン
    ジャンル:アクション
    コントローラ:8方向レバー+2ボタン
    システムボード:カプコン プレイシステム(CPS)
    CPU構成[68000, Z80] 音源チップ[YM2151, OKI6295]
    その魔王を倒すことを目的とした横スクロールタイプのアクションゲームの傑作。最上階の魔王ドラクマーを目指し塔をひたすら登っていく。バイタリティ制を採用しており、時間経過でも体力が減るのが特徴。また、アイテムの数は30にものぼり、その効果をすべて覚えなければクリアは難しいゲームである。オプションとして使用可能な8人の仲間も登場する。全51ステージの他、裏ステージもある。
    ストーリー:
    「幻魔宮の奥に光る呪われた水晶球ブラックオーブを打ち壊し、再び世界に光を取り戻すのだ。」 世界から光を奪い地上に暗黒の王国を築くべく復活を遂げた魔王ドラクマーを倒すため、今、一人の勇者が立ち上がった。 目ざすは魔王の居城、天にもとどくような巨大な塔の最上階!
    [出典:マジック・ソード 業務用販促チラシ(カプコン)]
    Magic Sword - Heroic Fantasy (c) 1990 Capcom Co., Ltd.
    The land has been cast in darkness by Drokmar, who has been corrupted by the Black Orb; an artefact that promises immortality to anyone who comes under the influence of the orb's powerful sorcery. Two warriors set out to fight their way through fifty levels of platform beat-em-up, in order to destroy the orb - which lies at the top of the Dragon Tower - and free their lands.
    Treasure chests litter the levels which, when smashed open, release treasure items, magic power-ups, keys, food and weapons. As players fight their way through the levels, they will come across a number of trapped prisoners. As long as the heroes are carrying keys, prisoners can be released who will then fight alongside the players, with each prisoner possessing their own unique attacks. Weapons and power-ups can be picked up to aid players in their quest and food can be found and eaten to increase player health.
    As the players ascend the tower, they will be granted new magical weapons after each boss they defeat. The player's weapons are affected by a 'magic bar' that charges over time. When fully charged, the weapon has a powerful ranged attack, but when not charged only a close attack is produced. A magical staff will grant increased range attack ability. A magical blast may be generated by pressing the Attack and Jump buttons at once, but costs health.
    There are multiple paths in the game, and two separate endings. Hidden doors can be used to skip levels when found - usually by attacking a wall or a particular spot.
    - TECHNICAL -
    Capcom Play System Hardware (CP-S)
    Game ID : CP-S No. 11
    Main CPU : 68000 (@ 10 Mhz)
    Sound CPU : Z80 (@ 3.579545 Mhz)
    Sound Chips : YM2151 (@ 3.579545 Mhz), OKI6295 (@ 7.576 Khz)
    Players : 2
    Control : 8-Way Joystick
    Buttons : 2
    = [1] Attack, [2] Jump
    - TRIVIA -
    Magic Sword was released in June 1990.
    Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Street Fighter II : G.S.M. Capcom 4 - PCCB-00056) on 21/03/1991.
    - TIPS AND TRICKS -
    * Secret Doors :
    Floor 7 - When you enter the floor, walk left and hit the column. warp to level 11.
    Floor 17 - Slash the left side of the last arch. Warps to floor 20.
    Floor 21 - Between the imprisoned (knight) and the exit, jump left from the elevated ground while slashing. Warp to floor 24.
    Floor 28 - Crouch on the platform above the first pool of acid and slash the space in the middle. Enters RED floors 29 to 32.
    Floor 34 - Jump and slash the left side of the the fourth pair of hanging pillars. Warps to floor 36.
    Floor 39 - Slash the ledge immediately to the left of the first door after the pit of fire. Warps to floor 42.
    Floor 40 - Crouch and slash the space above the ledge before the first pit of spikes. Enters RED floors 41 to 46.
    - STAFF -
    Game designers : Yoshimi Ohnishi, Tomoshi Sadamoto, Yoshiki Okamoto
    Character designers : Kurisan, E. Nishihara, Keiko Kitayama, T. Saramoto
    Art : Y. Fukumoto, M. Kawamura, Y. Maruyama
    Title designer : Satoru Yamashita
    Sound : M. Gotoh
    English story : S. Maxwell
    Programmers : Y. Egawa, Y. Tsunazaki, S. Okada, Y. Oronishi
    - SOURCES -
    Game's rom.
  • Hry

Komentáře • 24

  • @user-jw6rt3zv3z
    @user-jw6rt3zv3z Před 3 lety +6

    このアイテムを取る音がゲーセンに響き渡っていた
    あの頃に戻りたい。

  • @rodneylives
    @rodneylives Před 3 lety +8

    Magic Sword is a game that has that special something, it's difficult to explain. It's got surprisingly deep strategy and a lot of secrets. My favorite description of it is "barbarian Bubble Bobble."

  • @jacoblonewolf
    @jacoblonewolf Před 3 lety +6

    Game is a lot of fun and is one of the few arcade games I’ve completed with my younger brother . Probably took five dollars in quarters each to do it but we did it.

    • @kanedakent3880
      @kanedakent3880 Před 8 měsíci +1

      That was pretty much the cost of beating them back in the day

  • @paymon41
    @paymon41 Před 3 lety +4

    ハサミなどの技もあるけど、ゼニデイン稼ぎが重要ですが、ワンミスがモロにスコアに響くし、場所によってはオワタ式が必須なわけで、想像するだに神経削るプレイですね。スクロール持ってのクラゲでフード狙いなど、随所に小技が入っていて見ごたえありました。3F階の通路で隠しボーナスっゲットのタイムドンピシャはお見事すぎる

  • @user-vc8oz9ji1u
    @user-vc8oz9ji1u Před 3 lety +5

    1200万は攻めていかないと出ないからねぇー、すごいプレイだよ。
    12 million has to be pretty aggressive to play - it's a great play.

  • @merlin196
    @merlin196 Před 3 lety +3

    Very impressive play by FuriousWolf666. I love this game but am not very good. The best I've managed is Floor 24 on one credit.

  • @user-ix2so4yo2q
    @user-ix2so4yo2q Před 3 lety +1

    さいごの鍵(日本語版)での演出が凄い好き

  • @nolem1978
    @nolem1978 Před 3 lety +1

    Didnt seen that before .Nice game .I love Rastan Saga

  • @hotsuperheroinefightmarvelvsdc

    very cool!

  • @TwistedBananaProductions
    @TwistedBananaProductions Před 3 lety +7

    Top notch Engrish: Get me escape, Take me out, Evacuate me...good stuff.

  • @nagekiikaruga827
    @nagekiikaruga827 Před 3 lety +3

    当時高校生で1coinクリアしていましたが、スコアは1100万点超えたくらいでした

  • @user-ux1oe1ok7l
    @user-ux1oe1ok7l Před 3 lety +3

    こんなにオリャー!って言ってたのかw

  • @Zebpro
    @Zebpro Před 3 lety +4

    Great gameplay!
    That's a very long game for an arcade!
    And what if you take the orb instead of breaking it?

  • @mcbfilms22
    @mcbfilms22 Před 3 lety +1

    if Gauntlet were a side-scroller

  • @chicalipunk1481
    @chicalipunk1481 Před 3 lety +3

    Primerin coment 👌😘 Blessings Comunidad 🙏

  • @MoleBradRy
    @MoleBradRy Před 3 lety +1

    So I take it life drains over time in this game as a way to try and eat your credits.

    • @rodneylives
      @rodneylives Před 3 lety +1

      I expect it's an anti-stalling measure.

  • @user-xb5og1lu7k
    @user-xb5og1lu7k Před měsícem

    low score i want to see the high score 16000000!

  • @professor_dsm5923
    @professor_dsm5923 Před 3 lety +1

    ヴォヤーヴォヤーヴォヤーヴォヤーヴォヤーヴォヤーヴォヤー

  • @madProgenitorDeity
    @madProgenitorDeity Před 2 lety

    14:40 how are you at zero health here?!

  • @STOICHIOMETRIC147
    @STOICHIOMETRIC147 Před 8 měsíci

    得点の低い銅メダルを故意に取らないようにしている?